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Well, maybe if her game didn't look like ass, this wouldn't be a problem. Let's do a comparison:
This is Wu's game,
Revolution 60:
Now, to contrast, here's a F2P game that's also on Kongregate,
The Peacekeeper:
The player on the second one is pretty bad, but at the same time, look at how much faster and genuinely more
interesting the F2P game is. The art style is more interesting and colorful, the hit detection and gameplay more rewarding and fun. There's not massive periods of absolutely fuck all going on like there is in
Revolution 60 - and it's
fucking free.
This is one of the main issues I have with the likes of a Wu. She's convinced that a game with relatively little effort should be supported just because
she made it - it's this sort of isolated thinking that could
only come from an echo-chamber like the one she tends to lock herself in. She's convinced of her game's greatness when it's a mediocre game with sluggish gameplay, hit detection issues, and serious platform exclusivity - as in, it's
only available via iOS, and thus completely inaccessible to all other phone platforms. She was going into an oversaturated market to begin with, one where only the best and biggest
or those who have the lowest production costs have even a snowball's chance in hell of making back their dev costs. That she's surprised that
Revolution 60 isn't a breakout success is pretty telling.
I didn't even cover the likes of
Revolution 60's character design being no better than any other modern female "operative" character wearing tight-fitting catsuits, the fact that a lot of its environments appear to be made with iOS Unreal Engine baseline assets, or the fact that they somehow got Amanda Winn-Lee to do the voice for the protagonist, all of which suggest that the main goal was just getting this game together and out the door ASAP. For all I know, the plot the game has is absolutely unimaginably awesome, but Wu already took down the fucking story trailer, so I guess we'll never know
now.