Okay, I mean, sure, when it comes to a genre such as fighting games, I can agree. But, for example, moving into the broader topic of RPGs and action-adventures, even first-person shooters? These games are FRAMED around their plots, and often include shit-tons of dialogue and cut-scenes. Why should we allow these to be substandard, when they could be used to tell a fascinating story AS WELL as offering brilliant gaming? Why not aim high, and try to go for a game which pushes for the very best in ALL respects, artistic AND technical?
I'm sorry if I'm getting a bit riled up, but as a game designer, I am extremely fastidious, to the point where if ANY one aspect of my game isn't working, I will rework it until I can be proud of it, whether it be the mechanics, the music, the writing, or the level design. I think designers should demand the very best they can in all areas of their product. THAT is what makes for good games.