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Well, she's probably not oblivious to it but I think she's so used to playing the victim that she is having trouble identifying when it's time to stop and shut up.
And while her Patreon is being funded by SJW's I can only predict she's going to turn to negative attention to pay the rent. Eventually that faucet drip is going to run dry.
Unfortunately game designers like Zoe are fairly common. When I worked on a game we called them "Ideas guys"Hang on a second... Depression Quest isn't even an actual game, it's a chose-your-own-adventure story? I'm pretty sure you can make the same shit using Quizzilla, and this chick isn't a game-designer, she's just a writer. No wonder why she had to fuck all these guys to get anywhere.
http://steamcommunity.com/id/seventhnumber/recommended/270170/
Point blank: I think this game fails at what it set out to do. It doesn't make the user understand depression at all. In fact, it's just the story of some overpriviledged guy too stuck in his head. Nothing awful actually happens to the character. The player isn't made to sympathize with him in any way. Instead it just comes off as "Make the right decision and get moderately better". Actual depression is nothing like that. It just fails on all levels to capture just how dreary and dreadful the world actually looks when you've got depression. There's no sense of hopelessness or despair. The name itself "Depression Quest" is utterly uncreative and unimaginative as well.
I don't really believe that sort of thinking is going on in the game industry (at least consciously), though it's possible that it's happening at some level. Still, I really don't care if games take a stand in the social issues, as long as it doesn't compromise the game design. Social issues can be plot elements just like everything else. Some games can benefit from that kind of stuff, some don't.One thing that irks me on this whole ordeal is how SJW's want to inject their agenda into all games. First you start small with the indie stuff, big companies see it take off and then they say "Obviously this sells now, this is what we should do". I never got the praise for stupid shit like Gone Home because as someone who has been gaming for 20 or so years, it came off to me as a preachy house walking simulator. Now imagine an entire industry saying "Clearly this is what they want let's make more" (thank fucking god it hasn't quite yet (but it's happening)) and pushing that all over.
I know that by her own definition she raped her boyfriend many, many times but I'm not sure that many people have discussed the fact that by fucking a married man she was aiding in him raping his wife. She's a rapist, a rape supporter and a 'mysoginist' by her own definitions.
Depression Quest isn't like a text based adventure game, like those old Sierra games. Where there are dozens of different things you can do based on what you type in. The game holds your hand and goes through a very scripted series of events.I disagree with the notion that CYOA text games aren't "true games" but I won't sperg about game design philosophy at the moment.
I'm aware of that and I still recognize them as CYOA for simplicity.Depression Quest isn't like a text based adventure game, like those old Sierra games. Where there are dozens of different things you can do based on what you type in. The game holds your hand and goes through a very scripted series of events.
I think SJWs collectively suffer from Sylvester Stallone syndrome and think those things simply don't apply to them.
https://youtube.com/watch?v=wvJiYrRcfQo
I disagree with the notion that CYOA text games aren't "true games" but I won't sperg about game design philosophy at the moment.
I'm not following closely to Zoe's side of the drama so I want to clarify: The game is given out for free right? Does Zoe really gain anything from that other than attention?
Zoe Quinn has a Wikipedia article, and according to said article, she's working on a FMV game with Greg Sestero.
Do I really want her career go down the drain, on the off-chance this could turn into something?
Should discussion of games journalism and it's failings as a whole continue to go in to this thread, or should it go elsewhere? Because the cynical nature of many of the people (not) reporting on this or actively squashing discussion is nearly as interesting as Zoe Quinn and her awfulness.