Game Events That Gave You Feels

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AnOminous

Any road will take you there.
Retired Staff
True & Honest Fan
kiwifarms.net
Joined
Dec 28, 2014
This isn't canon, but L4D2 had a very active mod community and one of the most awful was Night Terror and one of its worst levels was one based on the Mines of Moria.

I once went with a party and we tried to get through this repeatedly and failed. At the very end there's a bridge you have to cross and a safe room on the other side. Through pure luck and cowardice (I refused to fight anything and instead focused on getting to the end), I ended up in the safe room at the end.

However, everything I did to get there triggered massive fuck, including TWO Tanks, and an astoundingly awful army of zombies who would kill everything if I opened the door.

So I locked the door and listened to the rest of my party die while screaming obscenities at me for letting them die.

I felt like an utter piece of shit. Still, we got to the next level. They quit bitching after that.
 
Every single time I reset or delete a save on something like Pokemon or Rune Factory I get feels. There they all go...
 
Holland 1.png


This hopeless vestal's cries and pleadings caused stress which pushed Holland the Crusader over the edge and triggered a resolve check...

Holland 2.png


"Anger is power - unleash it!"

Nobody harms m'lady in front of the literal white knight.

Holland 3.png


He rallied those chucklefucks and got them all home safe, although he ended up being killed in action in a later quest. He will be missed.

This was the most recent "oh snap" gaming moment for me, at least. Specifically that vestal bark being the trigger leading to that particular virtue just all clicked.

I love completely unintended, emergent narratives like that and those moments are what appeals to me most about CK2, X-Com and related games, DD, etc. The fact that in games like this the characters are completely expendable just makes it all the more awesome when they distinguish themselves and make you sentimentally attached to them.

Thought I'd lead off with that but if people want to talk about actual scripted game moments I have a few in mind as well.
 
It seems everytime I beat anything even somewhat narrative based, I get this weird catharsis/depression for a few days.
 
The end of Red Dead Redemption for me. I was angry and sad at the same time. I legit wanted to avenge the main character.
 
Metal Gear Revengance: any boss. The soundtrack syncs with the fight in a way that hasn’t been done since shadow of the colossus
 
The fact that in games like this the characters are completely expendable just makes it all the more awesome when they distinguish themselves and make you sentimentally attached to them.

This is why I ignore it when they do that because they always just die anyway.
 
Depression Quest

nah but in all seriousness I had a really rough time with Doki Doki Literature Club, haven't finished the game because of how intense it got and I probably never will
 
Alright, since the bulk of what people are talking about are scripted events, I'm going to talk about Sunless Sea.

The writing in that game is fucking phenomenal. Easily the best writing I've ever encountered in a video game. If you like reading and you like video games, you should pick it up. The weird Lovecraftian dark fantasy setting and theme is not normally my thing but to my surprise I loved it, as they nailed the tone for suspending disbelief, creating a cohesive fictional universe, and being creative without being ridiculous. And there were a lot of decisions that made me wonder whether I did the right thing and made me feel like crap.

This probably sounds ridiculous in summary, but one example is that there is an underwater settlement built on a giant crab's back.
An investigator arrives and discovers that the crab is outgrowing its shell and this will cause the settlement to be destroyed, and he enlists you to inform the people there so they can evacuate. Another guy, wanting to preserve the settlement, wants you to kill the investigator and cover up the discovery.

This seemed like a fairly straightforward moral and practical decision, and I helped the investigator spread the truth and convince the public, so there was a mass evacuation and the settlement was left abandoned.

But then, it was subtly and poignantly conveyed that the crab loved the people who lived there, and had been actively struggling and fighting not to outgrow its shell, and now it was completely abandoned and left to die alone and isolated by the people it had cared about and tried to preserve. I don't think that I made the wrong decision, but the resolution was a huge gutpunch.

Another storyline that left me feeling awful was the resolution of one of the officer's stories.
An enemy of his had taken his hand, and since he was a magician this was a big deal. I followed a long, expensive questline to track down his enemy for him. He insisted on facing his enemy alone but warned that there was a chance he would be defeated, and his body would return but with his enemy's consciousness inside of it, having taken it over. He asked me to promise to kill "him" if that happened. I did.

When he arrived, it quickly became apparent from his behaviour that that was exactly what had happened (note: the majority of the time, the officer succeeds and defeats his enemy...I was unlucky). This enemy in my former friend's body actually had better stats than the old officer. But a promise is a promise, and I thought of how I'd feel to not only be killed but to have my nemesis go around using my name and face. So I killed him. After this long, expensive questline, where I had the option of leaving with a statistically better officer than I started with, I ended up losing an officer as well and getting absolutely nothing out of it. But I couldn't bring myself to just go along with that.
 
Not any playable part of it, but Chrono Cross's ending music literally made me break down and cry. It's just that beautiful.

Edit: How the bloody hell is this a powerlevel?
 
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The Suicide Mission in ME2, choosing what squadmates are best for the job, your entire team working together to defeat the Collectors,
 
The feeling I got after I bought Dynasty Warriors 9 on day one. It's a Dynasty Warriors game, how could they possibly fuck it up? HOW. COULD. THEY. FUCK. THAT. UP. HOW. HOW. GOD. DAMMIT. HOW.

....

Seriously though, as stupid as this might sound, probably the first ending to Killer 7. As anyone who has played K7 can probably attest to, it's a fucking weird ass game. Pretentious? Probably, but all the same it is a very bizzare beast. It basically throws you into the middle of a giant, convoluted conspiracy theory and you find yourself shooting invisible demons, killing the Power Rangers, and talking to severed heads in washing machines and phantom gimps. Nothing makes sense.

And then you get to the last level. I dunno. Like, when you're watching a decent mystery movie and the last clue falls into place, there's that "click" moment and you get that "Ah ha!" moment? It was like that, except instead of a "click" it was like a line of dominoes in my head. It was amazing, but at the same time completely devastating to realize what was going on this entire game... and what exactly the Killer 7 was this entire time.
 
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