Gacha Game Hate Thread

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Get it twisted, start pulling. Pulling is entertainment. You will pull an SSR, you will win the 50/50. You will do both of that, you understand? You will have fun and improve your life.
 
I would like to respond to some of the things OP said.
This is where it becomes a problem. In the Blue Archive thread, the OP admits that the game almost died until the creators started to pay porn artists to make doujinshi of the game characters.
While that is still true, i was still a bit wrong there. The big reason why the game blew up in popularity was event called "Bunny Chaser on Board". 4 characters got bunny suits skins but oddly enough, Neru (the "loil" of the group) was far from the most famous one. That goes to Asuna, the blond one with big tits and ass.

Why were these threads created? Why did the OP of the Blue Archive thread say they had yet to play the game? Can you imagine someone starting a serious thread about Candy Crush on the Games subforum with that person never playing it once? Makes you think...
I had plans on playing the game as soon as i heard it would get a stream release. Never played a gatcha before, i have heard about BA alot and wanted my on perspective of the game. As of now, im still a fan of the game and have been playing daily since summer.

If you read the BA thread, you would know there is no posting about sexualizing the characters and its manly talking about the games story, characters and gameplay aspects.
 
Do they like the process? I've seen some footage of the gameplay, and it looked like visual vomit of partical effects and crazy high numbers flying out, but the health bar of the enemy weren't really moving. Which is what I expected, that every enemy is a damage sponge so you would buy every booster or whatever to ease the pain. So it's not the gameplay
Most of the successful gacha are Breath of the Wild ripoffs with big open worlds where you're constantly finding loot and doing puzzles and stuff. The games always give you enough currency to collect whoever strikes your fancy from the bimbo slot machine just by playing the game. You're exploring Hyrule and getting rewarded with Zelda's big jiggling ass as you run around, or Impa, or Purah. You pull for whoever floats your fancy. This part of the game is the overwhelming majority of the actual content, is fun, and generally costs $0 to play and get rewarded. Sex sells and hot girls in high heels are aesthetically pleasing as I adventure around getting loot and bopping monsters. The dudes are generally cool aura farmers and they're fun to collect too.

The number spam endgames are for stupid paypigs who can't control their addictions. In my gacha experience you are not encouraged to even touch it. This content is very shallow, unrewarding, and repetitive, just like a slot machine. I do not feel bad for these paypigs because they're not paying for the adventure or even the bouncing titties, they're paying for number go up and to sate their own greed. By emptying their pockets like vacant boomer slot machine junkies, they subsidize a steady stream of content for normal people. As such, most gacha games tend to be pretty fun and inviting for regular people and only abusive to their pay piggy addicts. Everyone likes this arrangement and it makes a shitload more money than traditional models. Apparently all games needed to do was let jackasses pay $100000 to compete with each other on a leaderboard only they look at.

OP is right that there is a gross amount of little girls in most gacha games. This isn't just a gacha thing though, FFXIV and Tera Online both released statistics that for some reason East Asian women like to play dressup as annoying little potato people. Maybe that's why their birth rates are extinction level. Rule 34 stats also show that the most pornified franchises are Pokemon (by an overwhelming amount), My Little Pony, Touhou, and Naruto. So there you go, fucked up disgusting pedos make the most porn. China cracks down hard on porn shit so I haven't really seen the younger characters being sexualized in their games. Not sure about JP stuff though.
 
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what about the infamous DSP WWE Champions incident

You can also add the other Sports Game gachas in the form of EA Ultimate Team and 2K MyTeam, and Counter-Strike weapon skin cases.

There are some things I do wonder about gacha games:
  • What is the typical lifespan of them? Usually they seem to run for a few years before the servers are shut down and players lose all access to the game and lose all of the money they spent on it. The ones with great reception seem to last longer, whereas the ones with poor reception have lifespans that are almost Concord-levels of short, i.e. Love Live School Idol Festival 2's international release also being the day that the games servers were shut down, since the game was already live in Japan for a while. Aside from the usual money part, what other factors play into how long a gacha game's servers are kept running?
  • What is the typical development budget for them? It seems like that they can be made with only budgets in the millions, in addition to being able to save money by re-using assets since gacha game assets/engines can be interchangeable.
  • With the successes of the big name Gachas, have Western game companies tried to find ways to compete against them? They are hamstrung by some countries (Belgium and Netherlands) banning loot box games, in addition to the other Culture Wars shit that doesn't make for gacha games to be made. Is it in their best interest to ignore them and focus on other markets, or have they started directly attacking them? Some possible methods of attacking gacha games (although I don't know if it's possible or legal) include government anti-loot box regulations, weaponizing payment processors to block them from being sold in Western countries and even Japan, doing defamation campaigns against them, or even doing hostile buyouts to acquire them, i.e. Netflix buying Cygames and turning the Uma Musumes into ugly caricatures. Also with Uma Musume, is it possible for Western countries to commission porn/gore artist to draw artwork of the Umas in porn/guro situations and push the art so hard, i.e. posting them on websites that don't comply with Japanese copyright laws, that they get the horse owners to pull their horses from the game like the Seiun Sky situation which made Cygames implement the no-porn/gore policy in the first place?
 
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What is the typical lifespan of them?

50% die before their first anniversary and 70% before their 3rd year. Again, games cost a lot of money to produce, even seemingly "cheap" mobile games since you not only need to have produced the base game but also need to have finished at least several patches of content updates before you have even launched. Japanese companies dislike laying people off and downsize. With the fate of their employees on the line, they can't eat losses for long, and again this market is oversaturated. People don't want to spend money on a new game if it's going to die, so they tend to stick to the big ones that are reliable. So companies will pull the plug quickly if it doesn't look like a hit. There was a graph showing that Square Enix had released 30 or so gacha games, but only 5 of them had ever been profitable, and almost all of the others were operating at a significant loss before the plug was pulled.


What is the typical development budget for them?

A couple years ago a Japanese gacha dev said that costs had risen and it took at least 3.3 million USD worth of JPY to launch a Japanese gacha game. Bear in mind that most Japanese gacha games do not have the production value of 3D Chinese games like Genshin and WuWa which are sucking up all of the air in the room. Genshin costed $200 million dollars to launch in 2020 and the Japanese can't compete with that industrial level effort which is why the Japanese gachas are dying off. There have been a couple attempts at higher production value 3D gachas (though not Genshin level) by the Japanaese like Sakura Wars Kakumei or Tribe Nine, but they didn't make it and got closed down within a few months.


have Western game companies tried to find ways to compete against them?

They had inklings of the idea of selling games just off of character appeal. League of Legends was the West's first massive hit just off of character appeal, with the game becoming more popular in Asia than in the West. Eventually this changed the mentality of the devs as they stopped releasing "weird" unattractive monster characters and became a factory for pretty boys and pretty girls, to many people's lament. Overwatch became a titan in 2016-2018 due to character appeal alone but the individual characters were never hyper monetized like gacha characters, and Jeff Kaplan was a poor businessman who rejected Bobby Kotick's request to establish more teams to make more Overwatch games so the huge audience interest they had there was squandered. If a Western company ever hits gold like Overwatch again I doubt the leadership will allow the gold to slip through their fingers and let a mere director ruin it again.


Is it in their best interest to ignore them and focus on other markets

A major disadvantage here is that now most customers for ACG (asian term for anime, comics, games) is located in China, which is a protectionist market. For coming up on almost two decades now, Western entertainment including Hollywood have been chasing that golden dragon of the Chinese market, only to time and time again run into issues trying to get on and maintain access. World of Warcraft was ousted for a time. And then by the mid 2010s, China's domestic entertainment industry had matured enough that Chinese films were muscling out overseas imports for the top 10 highest grossing movies in China, as people prefer domestic stuff made by their people and reflecting their culture. The same is happening with videogames. Americans are unlikely to make a gacha game more appealing to the Chinese than the Chinese. Westerners struggle to make games appealing to their own people anymore.


Some possible methods of attacking gacha games (although I don't know if it's possible or legal) include government anti-loot box regulations, weaponizing payment processors to block them from being sold in Western countries

From the metrics we have, Wuthering Waves is the only gacha game that makes a not insignificant amount of revenue in the US, about 25%. Everyone else could lose access to the West and would be fine since most of their revenue comes from Asia. Losing Japan would be a pretty big blow though.
 
These things are waifu generators. You'll notice that the quality and variety of male characters can be lacking. Because the vast majority of players are just horny waifufags. A lot of the Gensin outfits look really dumb and are just there to accentuate the booba.
Lost Sword goes all out of lewd waifus, yet it keeps losing money and players because it's a shitty idle gacha pretending to be a challenging video game. Believe it or not, gooners have limits or thresholds with shitty gachas.

They had inklings of the idea of selling games just off of character appeal. League of Legends was the West's first massive hit just off of character appeal, with the game becoming more popular in Asia than in the West. Eventually this changed the mentality of the devs as they stopped releasing "weird" unattractive monster characters and became a factory for pretty boys and pretty girls, to many people's lament. Overwatch became a titan in 2016-2018 due to character appeal alone but the individual characters were never hyper monetized like gacha characters, and Jeff Kaplan was a poor businessman who rejected Bobby Kotick's request to establish more teams to make more Overwatch games so the huge audience interest they had there was squandered. If a Western company ever hits gold like Overwatch again I doubt the leadership will allow the gold to slip through their fingers and let a mere director ruin it again.
Raid Shadow Legends is the closest to a successful Western gacha.

50% die before their first anniversary and 70% before their 3rd year. Again, games cost a lot of money to produce, even seemingly "cheap" mobile games since you not only need to have produced the base game but also need to have finished at least several patches of content updates before you have even launched. Japanese companies dislike laying people off and downsize. With the fate of their employees on the line, they can't eat losses for long, and again this market is oversaturated. People don't want to spend money on a new game if it's going to die, so they tend to stick to the big ones that are reliable. So companies will pull the plug quickly if it doesn't look like a hit. There was a graph showing that Square Enix had released 30 or so gacha games, but only 5 of them had ever been profitable, and almost all of the others were operating at a significant loss before the plug was pulled.
It's ridiculously rare to see a gacha live past 3 years. Puzzles and Dragons, Valkyrie Connect, Battle Cats, War of Legions, Unison League, and Dark Summoner are the only ones that are 10+ years old (VC will be 10 next year). Dark Summoner, Battle Cats, and Puzzles and Dragons are the oldest, but while P&D and BC make money, DS costs A-Team next to nothing to keep running because A-Team Inc. focuses on other things.
 
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What is the typical lifespan of them? Usually they seem to run for a few years before the servers are shut down and players lose all access to the game and lose all of the money they spent on it. The ones with great reception seem to last longer, whereas the ones with poor reception have lifespans that are almost Concord-levels of short, i.e. Love Live School Idol Festival 2's international release also being the day that the games servers were shut down, since the game was already live in Japan for a while. Aside from the usual money part, what other factors play into how long a gacha game's servers are kept running?
It certainly depends on numerous factors. Some old/less expensive ones probably cost barely anything to run, thus will probably run as long as they are making more than $0. Battle Cats is a good example, possibly Girls Frontline. The big ones will probably last a very long time, such as FGO. Otherwise I imagine the average is maybe a couple years.

After EoS, a private server may be made, or a paid non-f2p version may be made. A successful-ish example is Megaman X Dive Offline, which seems to have everything the gacha did. A worse example is Metal Slug Attack Reloaded, which while the same core as the gacha version is missing a ton of content that just seems to be currently inaccessible with no private server versions.
With the successes of the big name Gachas, have Western game companies tried to find ways to compete against them? They are hamstrung by some countries (Belgium and Netherlands) banning loot box games, in addition to the other Culture Wars shit that doesn't make for gacha games to be made. Is it in their best interest to ignore them and focus on other markets, or have they started directly attacking them? Some possible methods of attacking gacha games (although I don't know if it's possible or legal) include government anti-loot box regulations, weaponizing payment processors to block them from being sold in Western countries and even Japan, doing defamation campaigns against them, or even doing hostile buyouts to acquire them, i.e. Netflix buying Cygames and turning the Uma Musumes into ugly caricatures. Also with Uma Musume, is it possible for Western countries to commission porn/gore artist to draw artwork of the Umas in porn/guro situations and push the art so hard, i.e. posting them on websites that don't comply with Japanese copyright laws, that they get the horse owners to pull their horses from the game like the Seiun Sky situation which made Cygames implement the no-porn/gore policy in the first place?
I think the closest may be something like World of Tanks or something, not sure how those go.
 
There is also Warframe. It introduces a new Warframe (playable class/character) every few months, which you can either grind (and also wait 72 hours for it to be crafted), or just pay $10 to $15 to get instantly. They then started releasing Prime Warframes, which is a Warframe but with fancy gilding and very slightly increased stats (it doesn't matter), which costs $80+ for the base tier, up to $140 for all of the bells and whistles. You can also grind ingame to acquire it, or do some RMTing trading the premium currency of platinum (bought with real money) to other players for the parts. Like gacha games with their FOMO premium banners where a character is only available to roll for a limited time before they become unavailable for several months or years, incentivizing you to pull when you see them rather than regret missing them, Warframe does the same thing with Prime Warframes where they are "vaulted" and become unavailable to purchase for years. The player market platinum prices of the prime components then skyrocket. Warframe is unusual in how the monetized Warframes look inhuman, no identifiable eyes or mouths, let alone a voice.
 
If you think the Chinese gacha model is predatory, Japanese and Korean gachas are worse. I think that's also a factor on why Japanese gacha don't survive for very long, with the rare exceptions.

The main reason why most Japanese gachas died is that they are low quality compared IP cash grabs. Ie Naruto, Dragon Ball, One Piece, Gundam, etc. It was about milking a preestablished fan base and then running. The Chinese did not have the advantage of having long established anime IPs with large inbuilt audiences, so they had to work harder making new properties like Genshin and making the product attractive enough that people will try out this brand new thing that they were unfamiliar with. Part of that wasn't just the production values but also the relatively better monetization, as instead of 300 pity you instead get pity at 90 for a 50/50 chance and then hard pity at 180, with soft pity kicking in at 74 and ramping up. That was way better than what people had under Japanese gachas where hard pity was 300 with no soft pity, and new gachas coming out like WuWa have had to further reduce the number of pulls to hit pity in order to entice people to give them a chance.

Now people are acclimated to Chinese IPs and Chinese quality. Fast forward five years and the Japanese industry hasn't stepped up their games making gachas of comparable quality.
 
I never got into the games because they were such massive time sinks where, after the initial beginning, it would slowly become grindy, tedious and boring. All of those games eventually become centered around sunk costs and dailies. Also you're actually braindead if you unironically play Blue Archive because the gameplay is shit and boring.
 
All of those games eventually become centered around sunk costs and dailies. Also you're actually braindead if you unironically play Blue Archive because the gameplay is shit and boring.
Nobody plays Blue Archive, or most other gacha really, for the gameplay. At least on mobile, I don't know what they do in hoyo games. Most gacha games are just the evolution of Visual Novels with minimal interaction.
 
The main reason why most Japanese gachas died is that they are low quality compared IP cash grabs. Ie Naruto, Dragon Ball, One Piece, Gundam, etc. It was about milking a preestablished fan base and then running. The Chinese did not have the advantage of having long established anime IPs with large inbuilt audiences, so they had to work harder making new properties like Genshin and making the product attractive enough that people will try out this brand new thing that they were unfamiliar with. Part of that wasn't just the production values but also the relatively better monetization, as instead of 300 pity you instead get pity at 90 for a 50/50 chance and then hard pity at 180, with soft pity kicking in at 74 and ramping up. That was way better than what people had under Japanese gachas where hard pity was 300 with no soft pity, and new gachas coming out like WuWa have had to further reduce the number of pulls to hit pity in order to entice people to give them a chance.

Now people are acclimated to Chinese IPs and Chinese quality. Fast forward five years and the Japanese industry hasn't stepped up their games making gachas of comparable quality.
Tbf, any Japanese dev wanting to make gacha has the entire deck stacked against him since every corporation can shit out a zero effort gacha and rake in several times more money and attention, and we saw from Palworld what happens to any independent company that actually takes a bite out of a big corporation.

It is legit easier to operate in China that has less corporate bullshit, which shows how horrifically bad the state of the Japanese economy, since this happens to every industry there and the corporations are run by absolute idiots.

Nobody plays Blue Archive, or most other gacha really, for the gameplay. At least on mobile, I don't know what they do in hoyo games. Most gacha games are just the evolution of Visual Novels with minimal interaction.
I'd say a lot of Gachas can have good gameplay on the early-mid game when team building is not just a copy paste of some autist's tier list. It's probably the most fun time to play those kind of games.
 
> make thread shitting on gacha games
> look inside
> gacha players immediately invade thread
Unbelievable. I wanted to avoid the Genshin thread in Community Watch because literally every Community Watch thread is plagued. They were so plagued that even Null said the tags were completely useless. I thought that by making a more general thread people who don't play these "games" would comment. Guess I was wrong.
Anyways, I completely forgot about the Idolmaster series. The Idolmaster series had one of the first waifu collector gacha games I can remember and it involves the protagonist being a manager and producer for "idols" (a rough equivalent to an idol would be mostly a model or pop star) and involves children.
The Idolmaster was so hated even for 4chan that when moot introduced built-in post filters, he used the word Idolm*ster as an example for wildcard filtering. This has been unchanged for ten years.
Screen Shot 2025-12-15 at 18.06.02.png


This is where it becomes a problem. In the Blue Archive thread, the OP admits that the game almost died until the creators started to pay porn artists to make doujinshi of the game characters.
While that is still true, i was still a bit wrong there. The big reason why the game blew up in popularity was event called "Bunny Chaser on Board". 4 characters got bunny suits skins but oddly enough, Neru (the "loil" of the group) was far from the most famous one.
Putting characters in playboy bunny outfits is still sexualization. It is insane to me that it would be done to a child character and be downplayed.

The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question. I guess they can't figure it out. I can't even hate on lolicons outside of one thread or else they will all sperg out on me. Fuck this place.
 
> make thread shitting on gacha games
> look inside
> gacha players immediately invade thread
> make thread shitting on white people
> look inside
> white people immediately invade thread

Congratulations on figuring out human nature, autist. You made a thread "shitting on gacha games" by not addressing any major flaws of the games themselves, but whining about how there's porn of gacha game characters. You didn't say "Here's what I don't like about the game", you said "Here's a chart of how much porn there is of this IP".
The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question.
It seems like you specifically have a hateboner for Blue Archive and were waiting for everyone in the thread to unanimously agree with you and give you lots of updoots, but it didn't go your way so now you're upset. The thing is, most people don't care about gacha games, and only gacha game players feel strongly enough about them to like/hate them. If you want to sperg out about how there's porn of gacha game characters you consider children, there's a specific thread you mentioned in your OP where you can farm all the approvals you want.
 
I thought that by making a more general thread people who don't play these "games" would comment. Guess I was wrong
And what can they add to the discussion exactly? The only point is just reddit style karma farming for saying an obvious popular opinion. May as well make a thread on how you hate Pajeets.
The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question. I guess they can't figure it out. I can't even hate on lolicons outside of one thread or else they will all sperg out on me. Fuck this place.
That's true for nearly every Asian entertainment, you just learn to ignore it since the coomers are the ones who fund the hobby and the game itself is (hopefully) entirely devoid of anything involving sex.
 
The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question. I guess they can't figure it out. I can't even hate on lolicons outside of one thread or else they will all sperg out on me. Fuck this place.
In some ways, I would actually prefer threads about discussion of lolicon hentai, pedophilia, and the like.
Wonder what's on this dude's hard drive?
 
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