Nicholas Gur
kiwifarms.net
- Joined
- Jan 4, 2025
Get it twisted, start pulling. Pulling is entertainment. You will pull an SSR, you will win the 50/50. You will do both of that, you understand? You will have fun and improve your life.
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While that is still true, i was still a bit wrong there. The big reason why the game blew up in popularity was event called "Bunny Chaser on Board". 4 characters got bunny suits skins but oddly enough, Neru (the "loil" of the group) was far from the most famous one. That goes to Asuna, the blond one with big tits and ass.This is where it becomes a problem. In the Blue Archive thread, the OP admits that the game almost died until the creators started to pay porn artists to make doujinshi of the game characters.
I had plans on playing the game as soon as i heard it would get a stream release. Never played a gatcha before, i have heard about BA alot and wanted my on perspective of the game. As of now, im still a fan of the game and have been playing daily since summer.Why were these threads created? Why did the OP of the Blue Archive thread say they had yet to play the game? Can you imagine someone starting a serious thread about Candy Crush on the Games subforum with that person never playing it once? Makes you think...
Most of the successful gacha are Breath of the Wild ripoffs with big open worlds where you're constantly finding loot and doing puzzles and stuff. The games always give you enough currency to collect whoever strikes your fancy from the bimbo slot machine just by playing the game. You're exploring Hyrule and getting rewarded with Zelda's big jiggling ass as you run around, or Impa, or Purah. You pull for whoever floats your fancy. This part of the game is the overwhelming majority of the actual content, is fun, and generally costs $0 to play and get rewarded. Sex sells and hot girls in high heels are aesthetically pleasing as I adventure around getting loot and bopping monsters. The dudes are generally cool aura farmers and they're fun to collect too.Do they like the process? I've seen some footage of the gameplay, and it looked like visual vomit of partical effects and crazy high numbers flying out, but the health bar of the enemy weren't really moving. Which is what I expected, that every enemy is a damage sponge so you would buy every booster or whatever to ease the pain. So it's not the gameplay
what about the infamous DSP WWE Champions incident
What is the typical lifespan of them?
What is the typical development budget for them?
have Western game companies tried to find ways to compete against them?
Is it in their best interest to ignore them and focus on other markets
Some possible methods of attacking gacha games (although I don't know if it's possible or legal) include government anti-loot box regulations, weaponizing payment processors to block them from being sold in Western countries
Lost Sword goes all out of lewd waifus, yet it keeps losing money and players because it's a shitty idle gacha pretending to be a challenging video game. Believe it or not, gooners have limits or thresholds with shitty gachas.These things are waifu generators. You'll notice that the quality and variety of male characters can be lacking. Because the vast majority of players are just horny waifufags. A lot of the Gensin outfits look really dumb and are just there to accentuate the booba.
Raid Shadow Legends is the closest to a successful Western gacha.They had inklings of the idea of selling games just off of character appeal. League of Legends was the West's first massive hit just off of character appeal, with the game becoming more popular in Asia than in the West. Eventually this changed the mentality of the devs as they stopped releasing "weird" unattractive monster characters and became a factory for pretty boys and pretty girls, to many people's lament. Overwatch became a titan in 2016-2018 due to character appeal alone but the individual characters were never hyper monetized like gacha characters, and Jeff Kaplan was a poor businessman who rejected Bobby Kotick's request to establish more teams to make more Overwatch games so the huge audience interest they had there was squandered. If a Western company ever hits gold like Overwatch again I doubt the leadership will allow the gold to slip through their fingers and let a mere director ruin it again.
It's ridiculously rare to see a gacha live past 3 years. Puzzles and Dragons, Valkyrie Connect, Battle Cats, War of Legions, Unison League, and Dark Summoner are the only ones that are 10+ years old (VC will be 10 next year). Dark Summoner, Battle Cats, and Puzzles and Dragons are the oldest, but while P&D and BC make money, DS costs A-Team next to nothing to keep running because A-Team Inc. focuses on other things.50% die before their first anniversary and 70% before their 3rd year. Again, games cost a lot of money to produce, even seemingly "cheap" mobile games since you not only need to have produced the base game but also need to have finished at least several patches of content updates before you have even launched. Japanese companies dislike laying people off and downsize. With the fate of their employees on the line, they can't eat losses for long, and again this market is oversaturated. People don't want to spend money on a new game if it's going to die, so they tend to stick to the big ones that are reliable. So companies will pull the plug quickly if it doesn't look like a hit. There was a graph showing that Square Enix had released 30 or so gacha games, but only 5 of them had ever been profitable, and almost all of the others were operating at a significant loss before the plug was pulled.
It certainly depends on numerous factors. Some old/less expensive ones probably cost barely anything to run, thus will probably run as long as they are making more than $0. Battle Cats is a good example, possibly Girls Frontline. The big ones will probably last a very long time, such as FGO. Otherwise I imagine the average is maybe a couple years.What is the typical lifespan of them? Usually they seem to run for a few years before the servers are shut down and players lose all access to the game and lose all of the money they spent on it. The ones with great reception seem to last longer, whereas the ones with poor reception have lifespans that are almost Concord-levels of short, i.e. Love Live School Idol Festival 2's international release also being the day that the games servers were shut down, since the game was already live in Japan for a while. Aside from the usual money part, what other factors play into how long a gacha game's servers are kept running?
I think the closest may be something like World of Tanks or something, not sure how those go.With the successes of the big name Gachas, have Western game companies tried to find ways to compete against them? They are hamstrung by some countries (Belgium and Netherlands) banning loot box games, in addition to the other Culture Wars shit that doesn't make for gacha games to be made. Is it in their best interest to ignore them and focus on other markets, or have they started directly attacking them? Some possible methods of attacking gacha games (although I don't know if it's possible or legal) include government anti-loot box regulations, weaponizing payment processors to block them from being sold in Western countries and even Japan, doing defamation campaigns against them, or even doing hostile buyouts to acquire them, i.e. Netflix buying Cygames and turning the Uma Musumes into ugly caricatures. Also with Uma Musume, is it possible for Western countries to commission porn/gore artist to draw artwork of the Umas in porn/guro situations and push the art so hard, i.e. posting them on websites that don't comply with Japanese copyright laws, that they get the horse owners to pull their horses from the game like the Seiun Sky situation which made Cygames implement the no-porn/gore policy in the first place?
Fate Grand Order, which arguably made Gacha mainstream, is also 10 years old at this point.Puzzles and Dragons, Valkyrie Connect, Battle Cats, War of Legions, Unison League, and Dark Summoner are the only ones that are 10+ years old
If you think the Chinese gacha model is predatory, Japanese and Korean gachas are worse. I think that's also a factor on why Japanese gacha don't survive for very long, with the rare exceptions.Japanese gacha
If you think the Chinese gacha model is predatory, Japanese and Korean gachas are worse. I think that's also a factor on why Japanese gacha don't survive for very long, with the rare exceptions.
Nobody plays Blue Archive, or most other gacha really, for the gameplay. At least on mobile, I don't know what they do in hoyo games. Most gacha games are just the evolution of Visual Novels with minimal interaction.All of those games eventually become centered around sunk costs and dailies. Also you're actually braindead if you unironically play Blue Archive because the gameplay is shit and boring.
Tbf, any Japanese dev wanting to make gacha has the entire deck stacked against him since every corporation can shit out a zero effort gacha and rake in several times more money and attention, and we saw from Palworld what happens to any independent company that actually takes a bite out of a big corporation.The main reason why most Japanese gachas died is that they are low quality compared IP cash grabs. Ie Naruto, Dragon Ball, One Piece, Gundam, etc. It was about milking a preestablished fan base and then running. The Chinese did not have the advantage of having long established anime IPs with large inbuilt audiences, so they had to work harder making new properties like Genshin and making the product attractive enough that people will try out this brand new thing that they were unfamiliar with. Part of that wasn't just the production values but also the relatively better monetization, as instead of 300 pity you instead get pity at 90 for a 50/50 chance and then hard pity at 180, with soft pity kicking in at 74 and ramping up. That was way better than what people had under Japanese gachas where hard pity was 300 with no soft pity, and new gachas coming out like WuWa have had to further reduce the number of pulls to hit pity in order to entice people to give them a chance.
Now people are acclimated to Chinese IPs and Chinese quality. Fast forward five years and the Japanese industry hasn't stepped up their games making gachas of comparable quality.
I'd say a lot of Gachas can have good gameplay on the early-mid game when team building is not just a copy paste of some autist's tier list. It's probably the most fun time to play those kind of games.Nobody plays Blue Archive, or most other gacha really, for the gameplay. At least on mobile, I don't know what they do in hoyo games. Most gacha games are just the evolution of Visual Novels with minimal interaction.
Putting characters in playboy bunny outfits is still sexualization. It is insane to me that it would be done to a child character and be downplayed.While that is still true, i was still a bit wrong there. The big reason why the game blew up in popularity was event called "Bunny Chaser on Board". 4 characters got bunny suits skins but oddly enough, Neru (the "loil" of the group) was far from the most famous one.This is where it becomes a problem. In the Blue Archive thread, the OP admits that the game almost died until the creators started to pay porn artists to make doujinshi of the game characters.
> make thread shitting on white people> make thread shitting on gacha games
> look inside
> gacha players immediately invade thread
It seems like you specifically have a hateboner for Blue Archive and were waiting for everyone in the thread to unanimously agree with you and give you lots of updoots, but it didn't go your way so now you're upset. The thing is, most people don't care about gacha games, and only gacha game players feel strongly enough about them to like/hate them. If you want to sperg out about how there's porn of gacha game characters you consider children, there's a specific thread you mentioned in your OP where you can farm all the approvals you want.The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question.
And what can they add to the discussion exactly? The only point is just reddit style karma farming for saying an obvious popular opinion. May as well make a thread on how you hate Pajeets.I thought that by making a more general thread people who don't play these "games" would comment. Guess I was wrong
That's true for nearly every Asian entertainment, you just learn to ignore it since the coomers are the ones who fund the hobby and the game itself is (hopefully) entirely devoid of anything involving sex.The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question. I guess they can't figure it out. I can't even hate on lolicons outside of one thread or else they will all sperg out on me. Fuck this place.
The entire reason I started this thread is to complain about most gachas having a disproportionate amount of sexualized children and everyone immediately dodged the question. I guess they can't figure it out. I can't even hate on lolicons outside of one thread or else they will all sperg out on me. Fuck this place.
Wonder what's on this dude's hard drive?In some ways, I would actually prefer threads about discussion of lolicon hentai, pedophilia, and the like.