Frostpunk 2 - It needed more time in the oven. story is bugged beyond belief.

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Also the game shows gender equal workers whereas in previous years they probably would have just made the workers men. Again not a big deal by itself at all just a tiny point among many indicative of a larger trend of how the culture is shifting to make everything more gender neutral in media.
I trust that, for the sake of realism then, that when you played Frostpunk 1 you chose not to use about half of your available worker population (assuming that you used all engineers because they'd all be men) to maintain the flavour of realism? It may be -60C outside but, you've got to have standards about these kind of things and women don't belong in mines.

If you think that a game where it let's you be able to institute forced marriages and ban women from the workforce to have children is been infiltrated by some pro-women agenda then you're being deliberately facile.
 
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I trust that, for the sake of realism then, that when you played Frostpunk 1 you chose not to use about half of your available worker population (assuming that you used all engineers because they'd all be men) to maintain the flavour of realism? It may be -60C outside but, you've got to have standards about these kind of things and women don't belong in mines.

If you think that a game where it let's you be able to institute forced marriages and ban women from the workforce to have children is been infiltrated by some pro-women agenda then you're being deliberately facile.

Literally nothing you've posted here is stuff I've actually said in this thread. If you want to argue with an imaginary person with imaginary opinions keep me out of it.
 
Literally nothing you've posted here is stuff I've actually said in this thread. If you want to argue with an imaginary person with imaginary opinions keep me out of it.
spastic killjoy said:
Thats what I thought too but the company said or basically indicated that the caretaker was the steward in discussions about it. Is this a big deal? Am I saying the makers are rabid sjws? No, not in and of itself in isolation. Just a tiny datapoint when you put it together with tons of bigger things across the industry.
Also the game shows gender equal workers whereas in previous years they probably would have just made the workers men. Again not a big deal by itself at all just a tiny point among many indicative of a larger trend of how the culture is shifting to make everything more gender neutral in media.

I'm arguing with you sped. "It's part of a trend. No it's not the game itself but just a trend. A mere datum that I, a noticer, have noticed." Stick with the play or don't. Spit it out; you've clearly got a greater point to pontificate on so spare us all the would-be attempts as a bi-partisan and get to the point.

Have you even played the game? The overwhleming majority of portraits in the game are men. They all all British. You can literally ban women from the workplace via traditions; it is a viable playthrough without any finger-wagging moralising from the developers. What is your point nerd if I have failed to address it?
 
Have you even played the game? The overwhleming majority of portraits in the game are men.

I don't know what part of the game you played but the workforce looked pretty mixed to me. I didn't count but it was definitely not 'overwhelmingly men'.


What is your point nerd if I have failed to address it?

Billing the steward as female and having a mixed workforce is something that might not have happened in earlier generations or without current trends, and a minor mildly interesting thing to comment on.

Whats a lot more interesting is the amount of people here acting like you killed their mother with a minor comment about a video game who want you to shut up about it and itching for a fight because they're scared shitless of what NEOgaf and resetera will think about them.
 
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Finished it with the "Captain" ending. It was kinda like the original, but not the same. The optimization is atrocious and bugs that almost break the game appear in every run.
If you have a deep drill and see a red house symbol in the district running it, just turn your other building in the district off and on again. This affects the resource extraction, I'm not joking.
Ixion is a better Frostpunk than Frostpunk's sequel itself.
 
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Finished it with the "Captain" ending. It was kinda like the original, but not the same. The optimization is atrocious and almost game breaking bugs appear in every run.
If you have a deep drill and see a red house symbol in the district running it, just turn your other building in the district off and on again. This affects the resource extraction, I'm not joking.
Ixion is a better Frostpunk than Frostpunk's sequel itself.
Does Ixion scratch the Frostpunk itch? I was curious about it but heard mixed things.
 
just finished a playthrough, this game sort of sucks. i thought exploration was meant to go on forever, but A. its very limited and B. it won't really help you and C. because it takes so long to get to the storm you end up with everything you want researched and explored and laws passed and beloved by everyone. you're at the end game by the time you hit chapter 3, every requirement is nbd. "oh i need X? done. oh i need Y? here you go" the pacing is awful. and it takes literally 9 hours to finish a playthrough not including prologue. its such a hassle because much like an adventure game or VN once you know what you're doing its a breeze.

Here's a great hint btw, factories are the whole reason for the game, you can place them anywhere, you can fit an entire housing district in the "building slot" so you can really have 50 fuckers and industry (meaning goods and prehabs) all in 9 tiles. If we're being quite honest i'm so ready to eventually take a day off to try to say "fuck off" to housing entirely. also because its not related to material you can place it anywhere.

it took me till about week 400+ to finish too just because of how long the pacing is. i was twiddling my thumbs waiting for shit to happen, it was annoying.

there's issues with taking radical laws but its not really that big of a deal. Its an annoying game and not fun.
 
Can't agree more on the pace being awful. You can postpone Chapter 4 (And the endgame, because Chapter 4 is incredibly short and you get instantly railroaded into the finale) indefinitely. Even back in A New Home, if you deliberately screwed around and avoided exploring Winterhome to not trigger the hope crises and the Londoners, you eventually got an explorer from Winterhome coming to the city and telling everyone what happened.

I'm honestly amazed by how empty the game is when it comes to content. Other than the "Story" (Which is 50% glorified tutorial, 50% railroad fest), you only have the Endless mode, which boils down to picking one out of three meaningless objectives and choosing one pair out of four possible factions. I'd argue that FP1 had more meat on release than this.
 
Another big complaint i have is that you have to demolish the buildings before demolishing the districts in-game. or else you lose the prefabs/heatstamps
which boils down to picking one out of three meaningless objectives and choosing one pair out of four possible factions. I'd argue that FP1 had more meat on release than this.
not only that but the faction count is rather small, you should be forced to juggle like 10 of the fuckers. that way negotiating isn't an instant win condition anymore in the voting phase and you can't just research everyone into liking you and you're herding cats most of the time. it would have also been neat if over time the factions broke away and formed new ones, so by the time you figure out coal you go from 3 to now 6 and some factions die out and others thrive based on your decisions so even if you jerked off one faction forever eventually you get fucked over if your ideology doesn't match up, like outside of personal autism there's no real reason to replay the game over and over when you mainly have the same shit open to you the entire time.

Of course thats just my take, and my favorite city sim is tropico which is sort of what influenced most of my comment. if they could badly handle like 10 factions then surely 11 bit could do the same. plus i honestly love multi-party parliamentarians the most of all government set ups because they're so fun and let weirdos and weird ideologies in. the 8 party government of israel was one of my favorite ideas ever. plus if you're going to have a simple 51 or 67 vote requirement, having more parties makes you feel like a real deal maker. usually each faction has an equal and opposite faction so that leaves you with just 2 or 3 other factions to negotiate with and the distribution means of those you really only need one more on your side at any moment. putting in 10 suddenly makes everything a hilarious chore and makes you really give a fuck about your promises more. you giving a faction the right to bring up a new vote or force you to biild and research suddenly becomes a lot more of an obstacle and now you're racing against time to get shit done. like the game in general is too fucking easy and thats without knowing the exact min-maxxing stuff yet. housing is very easy to figure out, goods don't seem to matter as much as one would expect, even with just two research buildings you're bound to research everything you want before chapter 3/week 300

heatstamps and prefabs are your biggest obstacle but you can bilk the factions for the first and the second won't matter much if you really work on your factories. food is really your biggest problem and there's enough shit in the outposts to make it not as big of a deal.

and that's just in general for the campaign like you said, they should have forced some timelimits, because you can go forever without finding the prologue area and the storm comes 100 weeks after they tell you about it. like why not have the great storm be time limited so they could even add dumb dialogue for it "the great storm of '25" and it be kept secret at first and it being leaked is the "real start" of the end of chapter 2.
. I'd argue that FP1 had more meat on release than this.
the other stories outside of the main one weren't even that heavy on events but it was enough. plus with multiple factions wouldn't it make sense to introduce them instead of having campaign only factions? the maps seem copy pasted from the earlier game too. we also went from having multiple classes of people (and robots!) to now just generic workers. which is rather annoying.
 
played it again, honest its just not a fun game. like its 4 hours and the problem with city builders especially is because of how limited the options are, the better you get at the game the less problems there will be. you'll figure out the optimal path so quickly that you're just going through the motions, very little to surprise you.
 
played it again, honest its just not a fun game. like its 4 hours and the problem with city builders especially is because of how limited the options are, the better you get at the game the less problems there will be. you'll figure out the optimal path so quickly that you're just going through the motions, very little to surprise you.
 
Despite hyping up that the game is moddable and constantly reminding the playerbase of that, 4 months after release there's a grand total of 7 mods in the Steam Workshop (And 2 of them are minor graphical overhauls). I think they relied way too much on the playerbase picking up the slack for the lack of content. Also, I decided to check Steam Charts, and I got a good chuckle:


FP1.jpg
FP2.jpg

Even with much more hype and publicity behind it compared to the first one, it only has a third of the current playerbase and half of the all-time peak.
 
Its fucking Darkest Dungeon vs Darkest Dungeon II all over again lmao. These Poles will never understand their mistakes.
 
Its fucking Darkest Dungeon vs Darkest Dungeon II all over again lmao. These Poles will never understand their mistakes.
Didn't DD2 got fucked over because the dev got snared by tranny that fooled him his ideas are good? It's amazing how just expanding on mechanics is never an option, the whole system needs an overhaul.
 
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