For a sequel that went from directing individual citizens to controling an entire empire its ironic that the sequel feels way way way WAAAAAYYYYYYYY more micromanagy than the original what with constantly building new resource extractors because they last like 5 minutes each and spamming new houses every 3 minutes.
The deposits are retardably limited and and your population breeds like fucking rabbits, it feels like I'm playing the refugees scenario all over again. Its impossible to stabilize the economy because everytime you manage to get ontop of it the game will dump 3000 more citizens and you have to keep building houses and food until the food districts get depleted and... you get the point.
"Bruh its supposed to be haaaarrd, that's the point."
Fuck off. The first game had an incredible tempo of tension of trying to stabilize the economy, followed by a relaxing break after you stabilize it giving you some time to chill, admire your work, and plan ahead, followed by the big story moment happening disrupting your economy and you trying to stabilize it again.
Frostpunk 2 is nonstop tension with no breaks. You can't build unlimited resource deposits anymore unless you either side with the progs at which point you can't make outposts or side with the ferals at which point you HAVE to rely on outposts because your city becomes useless.
So basically if you side with the progs there's 0 point in exploring the frostland anymore because it disables unlimited deposits in the frostland and if you side with the ice people your city is completely useless because it no longer has ANY deposits it can make use of.
Even excluding the UI issues (In the first game I never missed laws or research, in this one I literally go weeks without noticing I can pass a new one, playing on low resolution also makes it impossible to negotiate laws because the button is below the screen lmao), the game is balanced like shit. Resource distribution and population in particular make it a huge pain in the ass, but some things I don't think can be fixed. The elegance of an organically growing city is gone. Now it feels like you're just randomly painting the ground to catch deposits, city planning be damned.
Super fucking ironic that the second game literally has a shoehorned districts mechanic with proxinity bonuses and malluses resulting in discombobulated patchwork cities while the original game organically managed to accomplish district organization with steam hubs.
The post game replay in fp1 looks great specifically because of how realistic and organic it is, there's no point in having one here.
The biggest annoyance when it comes to city building is population and housing. By the end of the game, 1/3 of the entire my buildable area was covered by a mass of dozens and dozens of housing districts, because population growth will keep dumping people into your city, fucking up your economy which the limited resource deposits cannot sustain. The housing to space ratio is just that horrible, and you can barely upgrade how much people you can put in them. The best you can do to control overpopulation is sign radical laws so people start dying.
Fucking preach, these fuckers breed like goddamn rabbits. And houses are awful. Building a new house district takes 6 hexes and gives you 20 houses. Expanding takes 9 hexes and only gives you 25. Like, what??? Why???
Expanding vs Building new districts is balanced horribly because its never made clear which one is more beneficial. Expanding shouldn't never be worse than building new.
And the worst part? The game literally punishes you for trying to plan ahead, because even empty houses consume pops and heat, so if you don't have the population to fill them, planning ahead just costs you workers and heat.
In the first game losing a single citizen made me want to restart, in this one I'm praying the fuckers will die off already so I can stabilize my economy and stop covering half the map in houses.
The time scale has been increased where we deal in weeks instead of days but the game moves so fast you don't have a moment of peace.