Smashed & Slamed
kiwifarms.net
- Joined
- Jul 4, 2022
So do you finally get trialed at Geneva for the war crime of making soup?
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You can steralise criminals, ghettoise political dissidents, enforce mandatory marriage and women not being allowed to work for the sake of child birth and I think every single character you see is white. So I don't know where you got that idea. It's frankly the least of the games problems if the voiceless, ungendered in any VO lines, Steward is possibly a woman.They slipped in a bit of wokeshit into this game. The Steward is a chick supposedly.
You sure? I guess it makes sense with the intro and IIRC they did explain that gender roles sort of faded when the population was so low because "everyone was needed" I thought it was just a generic caretaker with the captain.The Steward is a chick supposedly.
It's actually worse because the "strong" part of the game doesn't really exist. It's near impossible to kill everyone the same way you could by accident just by not giving everyone a home before 10 minutes in. It's a sequel that tries to continue the boring meta of the late gameI remember hearing about the first game it started out strong but by the end you meta game it to being not as interesting, sounds like the same in the second
The lack of concrete numbers really angers me. I feel one of the first mods will be to show you the explicit numbers the same way one of Fallout 4's first mods was just showing the dialogue you actually say.one of them is decreases exploration time slightly more.
The worst thing about that is not only did they steal it from GTFO but they didn't even bother to include the QOL feature of making your AI teamates stand in the other circles like GTFO doesPayday 3's a "stand-in-a-circle-to-start-a-heist" gameplay loop
It's such a ridiculous explanation in those games, as if gender roles are some sort of privilege of a luxurious patriarchal society rather than the defacto status when resources are limited and you can't have people not fit for the job for imaginary quotas and feelings."everyone was needed"
You sure? I guess it makes sense with the intro and IIRC they did explain that gender roles sort of faded when the population was so low because "everyone was needed"
It's such a ridiculous explanation in those games, as if gender roles are some sort of privilege of a luxurious patriarchal society rather than the defacto status when resources are limited and you can't have people not fit for the job for imaginary quotas and feelings.
I thought it was just a generic caretaker with the captain.
Admittedly I took the "ban women from working" one just because I hated having so many "unemployed" workers just standing around. And I think the boost in population growth made up for it. But it was weird. Going from 2000 worker bees to 50 in an instant.One of the laws you can research is either putting the kids in daycare so that both parents can work or making the women stay at home to raise their kids, each providing different bonuses
There's only one real scenario and then sandbox mode. And even that's half-assed because most of those 6 or 8 maps are literally them using the same ones from the first game meaning if you did it in the first game you can beat it now even easier. Politics as a mode sucks, it's absurdly easy to game.So did everyone immediately lose interest after how mediocre the sequel is, lol. Even DD2 had a better time sustaining interest than this.
Does the utopia mode at least connect the maps? You would think that having multiple cities would be the natural endless mode for this game.There's only one real scenario and then sandbox mode. And even that's half-assed because most of those 6 or 8 maps are literally them using the same ones from the first game meaning if you did it in the first game you can beat it now even easier. Politics as a mode sucks, it's absurdly easy to game.