Fire Emblem series

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Fates is easily the worst in the series. The story is mind-numbingly terrible. The characters are dull, the localization is an atrocious meme-filled abortion https://www.youtube.com/watch?v=jA6A-ySMHYI, the map design is bad (with the exception of Conquest). To be fair I haven't beaten Revelations, since I couldn't be bothered with yet another playthrough of the reskin. The games are also really really easy, I'd argue even easier than Sacred Stones due to all the baffling game exploits. I remember my Effie knight toward the end of my Conquest playthrough having capped out Defense and MAGIC DEFENSE while having the movement of a literal MOUNTED unit and able to fucking teleport. It was retarded. Galeforce exploition in both Awakening and Fates was also absolutely busted. Having unkillable god-tier units in FE isn't new (and part of the fun sometimes), but having half your army being eldergod horrors on the battlefield really trivializes everything.
Even ignoring the characters, Fates does the important part right and plays well, which ultimately is all that matters when you can just skip the plot. I've replayed CQ more than any other game, maybe except FE7, because its gameplay holds up.
As for getting ludicrously OP, like in Awakening and FE8, grinding is a choice that you don't have to pursue. Most games have the arena that could be used to grind, but nothing forces you to go in.
Hell, the eugenics is massively dialled back for Fates from Awakening and Galeforce was gutted in effect (can only proc once a turn) on top of being locked behind dlc. To get Effie that good means you spent the time building her, investing resources and time into turning her into a wrecking ball. The game is giving you the options to do this. If you just do the basic Knight>General and throw a steel lance at her, then you wont get the ludicrous effects.
 
Even ignoring the characters, Fates does the important part right and plays well, which ultimately is all that matters when you can just skip the plot. I've replayed CQ more than any other game, maybe except FE7, because its gameplay holds up.
As for getting ludicrously OP, like in Awakening and FE8, grinding is a choice that you don't have to pursue. Most games have the arena that could be used to grind, but nothing forces you to go in.
Hell, the eugenics is massively dialled back for Fates from Awakening and Galeforce was gutted in effect (can only proc once a turn) on top of being locked behind dlc. To get Effie that good means you spent the time building her, investing resources and time into turning her into a wrecking ball. The game is giving you the options to do this. If you just do the basic Knight>General and throw a steel lance at her, then you wont get the ludicrous effects.
Good design is also about restraint and balance. You can make Fergus for instance extremely powerful toward the mid to late game of FE5 Thracia 776, but so powerful where he can take on an entire army himself? No, not even close. Its basic balancing, and Fates completely lacks that. Effie being able to solo the entire game just doesn't make any sense (especially since it wasn't even that much of a grind to get to that point). Also the fact you can make a single powerhouse of a character able to wield a Swordbreaker, a Lancebreaker and an Axebreaker is just plain stupid. Its fun, but you can't tell me that's balanced bruh.
 
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Good design is also about restraint and balance. You can make Fergus for instance extremely powerful toward the mid to late game of FE5 Thracia 776, but so powerful where he can take on an entire army himself? No, not even close. Its basic balancing, and Fates completely lacks that. Effie being able to solo the entire game just doesn't make any sense (especially since it wasn't even that much of a grind to get to that point). Also the fact you can make a single powerhouse of a character able to wield a Swordbreaker, a Lancebreaker and an Axebreaker is just plain stupid. Its fun, but you can't tell me that's balanced bruh.
The balance is there until you choose to abuse it, and thats part of Fates' appeal, the heavy customization. Effie can't solo the game (Ryoma can, but that's a different matter). I'd argue it's imbalanced anyway, with mages getting a very short end of the stick, but that doesn't stop you using it anyway, just means they need more love (like certain units in other games)
 
Good design is also about restraint and balance. You can make Fergus for instance extremely powerful toward the mid to late game of FE5 Thracia 776, but so powerful where he can take on an entire army himself? No, not even close. Its basic balancing, and Fates completely lacks that. Effie being able to solo the entire game just doesn't make any sense (especially since it wasn't even that much of a grind to get to that point). Also the fact you can make a single powerhouse of a character able to wield a Swordbreaker, a Lancebreaker and an Axebreaker is just plain stupid. Its fun, but you can't tell me that's balanced bruh.
You can't solo at all with Effie on conquest.
In the final maps on lunatic/hard even an uberboosted unit is not that strong.
The level cap,debuffs and overall power of foes makes it really unefficient to have a small cast in normal gameplay in Conquest.
Out of all the games I played (all ds,gba,tellius game) I can't say it's one were I felt having a one man army was easy/viable.
It's litteraly the one where I felt that less.
 
You can't solo at all with Effie on conquest.
In the final maps on lunatic/hard even an uberboosted unit is not that strong.
The level cap,debuffs and overall power of foes makes it really unefficient to have a small cast in normal gameplay in Conquest.
Out of all the games I played (all ds,gba,tellius game) I can't say it's one were I felt having a one man army was easy/viable.
It's litteraly the one where I felt that less.
Actually, now that I think about it, how would you solo chapter 10 Conquest?
 
Actually, now that I think about it, how would you solo chapter 10 Conquest?
According to this autist you can

You need an incredibly strong flying unit with shit defense that can replicate.

But is it really a solo if you can duplicate yourself ?:medallion:
 
You can't solo at all with Effie on conquest.
In the final maps on lunatic/hard even an uberboosted unit is not that strong.
The level cap,debuffs and overall power of foes makes it really unefficient to have a small cast in normal gameplay in Conquest.
Out of all the games I played (all ds,gba,tellius game) I can't say it's one were I felt having a one man army was easy/viable.
It's litteraly the one where I felt that less.
Bullshit, I've literally soloed the last half of conquest with her without any problems. But whatever. The fact developers didn't account for broken mechanics means its bad design.
 
I'm kinda surprised that Hilda ISN'T slammed because of her racism towards Almyrans, based on her supports with Cyril where she initially is all "oh but you're one of the GOOD ones, boy!" And yet Ingrid actively tries to NOT treat Dedue badly and ultimately does go past her personal grudge against the Duscurians for supposedly being the ones behind her boyfriend's death, but fans treats her as if she was Ilsa She Wolf of the SS.
it's because nobody likes Cyril and Hilda is the coomerbait waifu so she gets a pass.
 
Bullshit, I've literally soloed the last half of conquest with her without any problems. But whatever. The fact developers didn't account for broken mechanics means its bad design.
If you play on normal I guess that's the case I didn't play that mode so I don't really know.
But on hard you can't really solo the last half unless:
-you carefully plan and abuse your build (pass,galeforce,replicate,tonic,eternal seal abuse)

OR/AND

-you are having a miserable time (playing incredibly slowly,being submerged by foes,choking points like a mf and failling/barely achieving time sensitive objectives)

Anyway I don't know why you think Effie is busted.
She's good but she can't do everything and doesn't make other units useless like : Seth,Haar,Percival,Rutger,Camilla,Chrom,Mu,Fred,Pent etc.
She can't double anything,low mov and low res.
You need other units to patch up those weaknesses she's not a one man army
 
Good design is also about restraint and balance. You can make Fergus for instance extremely powerful toward the mid to late game of FE5 Thracia 776, but so powerful where he can take on an entire army himself? No, not even close. Its basic balancing, and Fates completely lacks that. Effie being able to solo the entire game just doesn't make any sense (especially since it wasn't even that much of a grind to get to that point). Also the fact you can make a single powerhouse of a character able to wield a Swordbreaker, a Lancebreaker and an Axebreaker is just plain stupid. Its fun, but you can't tell me that's balanced bruh.
Effie? Seriously? Not Xander, Wyvern Corrin, or freaking Camilla just Effie? What difficulty are you playing on? Mages are reasonably threatening when you have no res (You capping Res is uncommon) and Effie's speed is garbage. What makes Effie so special exactly?

Who cares about those breakers when Ninjas are the main threat on higher difficulties due to debuffs stacking and how difficult they are to hit? I remember trying to have Xander tank two whole master ninjas, and he died after a 3rd unit walked up and hit him because he had like 10 defense and 20% of his hp remaining. Also most FE games are imbalanced if you try hard enough, especially if you don't give a fuck about turtling and playing for dozens of extra turns. Fates has less of that due to Ninjas existing compared to say FE7 or FE8 where Seth/Marcus/Good Prepromote can murder most the game themselves because enemies that are not bosses have dog ass speed with only a few exceptions.
 
Effie? Seriously? Not Xander, Wyvern Corrin, or freaking Camilla just Effie? What difficulty are you playing on? Mages are reasonably threatening when you have no res (You capping Res is uncommon) and Effie's speed is garbage. What makes Effie so special exactly?

Who cares about those breakers when Ninjas are the main threat on higher difficulties due to debuffs stacking and how difficult they are to hit? I remember trying to have Xander tank two whole master ninjas, and he died after a 3rd unit walked up and hit him because he had like 10 defense and 20% of his hp remaining. Also most FE games are imbalanced if you try hard enough, especially if you don't give a fuck about turtling and playing for dozens of extra turns. Fates has less of that due to Ninjas existing compared to say FE7 or FE8 where Seth/Marcus/Good Prepromote can murder most the game themselves because enemies that are not bosses have dog ass speed with only a few exceptions.
I'm convinced they either played normal mode or is lying.

And to add to the whole unbalanced spiel, FE4 is a more unbalanced mess than Conquest and it's fairly easy to solo.
 
I'm convinced they either played normal mode or is lying.
I'm calling bullshit on the basis that mages can fuck a Great Knight over. I need to check the max stats, though.

Edit:Generally speaking, the specialists mages have a higher magic power than the Resistance cap of the Generals and Great Knights by roughly 7 points. Throw in the resistance debuffs from the shuriken spam and the flat 20% health reduction from Poison Strike and you're on the way to being raped.

And speaking of the ninjas, the A.I. is set to chain the Lunge skill so you'll be fully debuffed during the final battle against Ryoma.
 
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Effie? Seriously? Not Xander, Wyvern Corrin, or freaking Camilla just Effie? What difficulty are you playing on? Mages are reasonably threatening when you have no res (You capping Res is uncommon) and Effie's speed is garbage. What makes Effie so special exactly?

Who cares about those breakers when Ninjas are the main threat on higher difficulties due to debuffs stacking and how difficult they are to hit? I remember trying to have Xander tank two whole master ninjas, and he died after a 3rd unit walked up and hit him because he had like 10 defense and 20% of his hp remaining. Also most FE games are imbalanced if you try hard enough, especially if you don't give a fuck about turtling and playing for dozens of extra turns. Fates has less of that due to Ninjas existing compared to say FE7 or FE8 where Seth/Marcus/Good Prepromote can murder most the game themselves because enemies that are not bosses have dog ass speed with only a few exceptions.
Normal for Conquest and Hard for Birthright and Revelations. Obviously there are other characters that are extremely OP, its just one throwaway example you absolute autist, but yes its possible:
20210108_012746 - Copy.jpg

So the only thing she gets doubled by are really good swordsmen (that do no dmg anyways). The only remote risk is very high level mages (of which she has above average res and very high HP so its still a walk in the park). Speed also isn't an issue since its above average (not to mention Brave Lance). In the worst case scenario, she can solo with a healer as support, but this just shows just how absolutely busted this game is. You shouldn't have the ability to put warp on a fucking knight...period. I literally just played the game normally and this is how broken my build got.
As for the sword/axe/lance/mounted killer character:
20210108_012549 - Copy.jpg

It's just stupid. Look how retarded this shit is. Where's the weaknesses? You could argue that maybe she could use more HP, but with the frequency this game shits out stat items that's hardly a problem. Nothing like this is even possible in the classic games. I honestly wonder if ya'll have even played the old school titles and are just basing your assumptions on GBA and beyond. Honestly not trying the throw shade, I'm just surprised given how common it is to point out Fates being a busted unbalanced mess among FE oldfag circles.
 
>make very powerful unit by investing lots of exp, on a route where exp is limited, also investing lots of reseals, which are also limited due to money being finite, limiting the amount in other routes
"Why is this game broken?!?!?!"

Also thats what separates Fates from the old games. It lets you customise your units to a far better degree, while dialling it back to a high degree. If you want a busted unit, you need to work for it as neither of those units you posted are simple to build
 
Normal for Conquest and Hard for Birthright and Revelations. Obviously there are other characters that are extremely OP, its just one throwaway example you absolute autist, but yes its possible:
View attachment 1838279
So the only thing she gets doubled by are really good swordsmen (that do no dmg anyways). The only remote risk is very high level mages (of which she has above average res and very high HP so its still a walk in the park). Speed also isn't an issue since its above average (not to mention Brave Lance). In the worst case scenario, she can solo with a healer as support, but this just shows just how absolutely busted this game is. You shouldn't have the ability to put warp on a fucking knight...period. I literally just played the game normally and this is how broken my build got.
As for the sword/axe/lance/mounted killer character:
View attachment 1838275
It's just stupid. Look how retarded this shit is. Where's the weaknesses? You could argue that maybe she could use more HP, but with the frequency this game shits out stat items that's hardly a problem. Nothing like this is even possible in the classic games. I honestly wonder if ya'll have even played the old school titles and are just basing your assumptions on GBA and beyond. Honestly not trying the throw shade, I'm just surprised given how common it is to point out Fates being a busted unbalanced mess among FE oldfag circles.
>Normal Mode Conquest

It all comes together.

Normal mode Conquest and hard/lunatic Conquest are very different games. I too thought Effie was a stomping machine, then I played hard mode and she got smashed by defense seal in chapter 10 and died in three rounds, same with Camilla too if you just throw her at everything. Oboro in particular is an absolute threat to anyone not named Camilla in chapter 10. Also lol bragging that you owned normal mode in any Fire Emblem ever. Every FE is sleep inducing on normal mode unless you are brand new to the series, I would figure some oldfag like yourself would know that.

Two things of why Normal mode is different: Staff Savant (makes staff uses infinite) and whatever the skill is for Master Ninjas that makes their debuffs stack infinitely (even down to zero). Also the face mask monsters explode when they die in the late game and deal damage to everyone near them so in the stair chapter (without fly cheese which Effie generally won't abuse) and the final chapter you get thrown on a clock to win before getting overrun. Among other various stat differences and additional skills enemies get.

Staff Savant Hexing Rod cripples you in chapter 26 where solo turtling slowly will likely gut you without a ton of planning and careful movements and debuff stacking makes straight tanking ninjas kill you in hard/lunatic mode. Unless you are some LTC god, good luck and every FE has some LTC cheese in it especially ones with broken warp staves this is nothing new. Also mid/endgame Ninjas commonly have lunge and are usually placed in such a way that if you tank them you go on a lunge train until you die as debuffs stack forever, poison strike chips you even if you take 0 the first hit, and once you get debuffed twice you are likely dead. Even if you somehow live you have no strength and will die next combat most likely. The answer is usually to aggressively kill them in player phase, because tanking them is not a viable (or at best a very dangerous) option.

Defense seal on spear fighters, a fairly common enemy in Conquest (chapter 9, 10, and 12 notably), also gimp your bulk in the early/mid game so Effie goes from taking maybe 0-3 damage to 6-9 damage a hit and she likely gets doubled. Also EXP is gimped in harder difficulties, so over leveling is harder and raising Mozu is an annoying task at best even worse then usual because the enemies are harder to kill and Conquest units are a lot slower on average compared to the other routes save for a few exceptions.

In addition if you want to flex on how good you are as a oldfag at least play with what is generally considered "efficiency" as in playing with some need for some amount of turn count speed, because if you raised Mozu either the normal mode experience curve is super generous or you just plain don't care about effienciecy in which case Amelia is a great unit by this logic which by any other metric is dumb. Mozu is one of the worst units in Conquest because she slows down the game to be made an even usable unit and she still falls behind because Xander/Camilla/Paladin!Jakob/Corrin/Leo/Keaton/Selena/Silas/MostChildren/etc exist and don't start at a shit level with barely worthwhile growths for the effort. The only unit I can think of that is worse is Laslow, but at least he had the decency to come at a reasonable level and the only reason Mozu edges out is due to her unique classes for Conquest so she can become a flying archer beyond that she sucks and isn't worth the effort.

Also "muh Kaga games" the ones where in OG Gaiden Alm and the character now known as Kliff were the best in the Alm sections and the other two trainees sucked (especially Tobin), Dread Fighters were gods (still are in Echoes), Warp cheese is plentiful, and Sigurd can almost solo his entire section himself without much care because Holy Blood and Tyrfing, Seliph is the best unit once you raise him in FE4 because holy blood. Every FE is broken to some degree and you can ltc 0% growths just about all of them, I only brought up GBA because you said Conquest is easier then Sacred Stones which is a dumb take unless Seth killing half the map is harder then Ninja trains killing you because you dared to enemy phase them or Kitsune suicide killing people because you didn't climb a mountain. Ironically the hardest FE game to Iron man (or close to) is probably 3H because the highest difficulty is stupid high and you get no prepromotes to save you if someone dies early despite all the broken shit that game has.

I raise your autism with my own.

Edit: By the way the whole "LOOK AT HOW BIG MY STATS ARE" screenshot doesn't matter because it only matters relative to what you face. If you had a million hp and a billion speed, who cares if Ninjas have the same relative stats and debuff your stats by several thousand. This is why difficulty matters. Some games the enemies are tuned like shit relative to what you face, like hard mode 3H or most normal modes. Lyn for example looks amazingly fast because of high speed so she doubles everything, but FE7 enemies are slow as dirt most the time so slower units can double anyway so it doesn't matter if her speed is high same with a lot of Sword Master units.
 
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>Normal Mode Conquest

It all comes together.

Normal mode Conquest and hard/lunatic Conquest are very different games. I too thought Effie was a stomping machine, then I played hard mode and she got smashed by defense seal in chapter 10 and died in three rounds, same with Camilla too if you just throw her at everything. Oboro in particular is an absolute threat to anyone not named Camilla in chapter 10. Also lol bragging that you owned normal mode in any Fire Emblem ever. Every FE is sleep inducing on normal mode unless you are brand new to the series, I would figure some oldfag like yourself would know that.

Two things of why Normal mode is different: Staff Savant (makes staff uses infinite) and whatever the skill is for Master Ninjas that makes their debuffs stack infinitely (even down to zero). Also the face mask monsters explode when they die in the late game and deal damage to everyone near them so in the stair chapter (without fly cheese which Effie generally won't abuse) and the final chapter you get thrown on a clock to win before getting overrun. Among other various stat differences and additional skills enemies get.

Staff Savant Hexing Rod cripples you in chapter 26 where solo turtling slowly will likely gut you without a ton of planning and careful movements and debuff stacking makes straight tanking ninjas kill you in hard/lunatic mode. Unless you are some LTC god, good luck and every FE has some LTC cheese in it especially ones with broken warp staves this is nothing new. Also mid/endgame Ninjas commonly have lunge and are usually placed in such a way that if you tank them you go on a lunge train until you die as debuffs stack forever, poison strike chips you even if you take 0 the first hit, and once you get debuffed twice you are likely dead. Even if you somehow live you have no strength and will die next combat most likely. The answer is usually to aggressively kill them in player phase, because tanking them is not a viable (or at best a very dangerous) option.

Defense seal on spear fighters, a fairly common enemy in Conquest (chapter 9, 10, and 12 notably), also gimp your bulk in the early/mid game so Effie goes from taking maybe 0-3 damage to 6-9 damage a hit and she likely gets doubled. Also EXP is gimped in harder difficulties, so over leveling is harder and raising Mozu is an annoying task at best even worse then usual because the enemies are harder to kill and Conquest units are a lot slower on average compared to the other routes save for a few exceptions.

In addition if you want to flex on how good you are as a oldfag at least play with what is generally considered "efficiency" as in playing with some need for some amount of turn count speed, because if you raised Mozu either the normal mode experience curve is super generous or you just plain don't care about effienciecy in which case Amelia is a great unit by this logic which by any other metric is dumb. Mozu is one of the worst units in Conquest because she slows down the game to be made an even usable unit and she still falls behind because Xander/Camilla/Paladin!Jakob/Corrin/Leo/Keaton/Selena/Silas/MostChildren/etc exist and don't start at a shit level with barely worthwhile growths for the effort. The only unit I can think of that is worse is Laslow, but at least he had the decency to come at a reasonable level and the only reason Mozu edges out is due to her unique classes for Conquest so she can become a flying archer beyond that she sucks and isn't worth the effort.

Also "muh Kaga games" the ones where in OG Gaiden Alm and the character now known as Kliff were the best in the Alm sections and the other two trainees sucked (especially Tobin), Dread Fighters were gods (still are in Echoes), Warp cheese is plentiful, and Sigurd can almost solo his entire section himself without much care because Holy Blood and Tyrfing, Seliph is the best unit once you raise him in FE4 because holy blood. Every FE is broken to some degree and you can ltc 0% growths just about all of them, I only brought up GBA because you said Conquest is easier then Sacred Stones which is a dumb take unless Seth killing half the map is harder then Ninja trains killing you because you dared to enemy phase them or Kitsune suicide killing people because you didn't climb a mountain. Ironically the hardest FE game to Iron man (or close to) is probably 3H because the highest difficulty is stupid high and you get no prepromotes to save you if someone dies early despite all the broken shit that game has.

I raise your autism with my own.

Edit: By the way the whole "LOOK AT HOW BIG MY STATS ARE" screenshot doesn't matter because it only matters relative to what you face. If you had a million hp and a billion speed, who cares if Ninjas have the same relative stats and debuff your stats by several thousand. This is why difficulty matters. Some games the enemies are tuned like shit relative to what you face, like hard mode 3H or most normal modes. Lyn for example looks amazingly fast because of high speed so she doubles everything, but FE7 enemies are slow as dirt most the time so slower units can double anyway so it doesn't matter if her speed is high same with a lot of Sword Master units.
Like I said, I played the game on Hard as well and the game was still very easy by FE standards. With that said I'll concede on the Normal mode point, I thought I played Conquest on Hard as well but I was wrong. I've played every FE game including the non-localized ones and Fates is by far the most exploitable...its not even close. I wouldn't say its as painfully easy as Sacred Stone but its pretty close.
 
Like I said, I played the game on Hard as well and the game was still very easy by FE standards. With that said I'll concede on the Normal mode point, I thought I played Conquest on Hard as well but I was wrong. I've played every FE game including the non-localized ones and Fates is by far the most exploitable...its not even close. I wouldn't say its as painfully easy as Sacred Stone but its pretty close.
SoV is pretty exploitable with the Dread Fighter loop.
 
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