- Joined
- Apr 21, 2019
Is the series pre Awakening really as hard as everyone says it is? I just finished playing the original NES Shadow Dragon and aside from some bullshit RNG screw overs it really wasn’t that challenging. You can literally beat some chapters by simply warping Marth to the main boss, killing it, then seizing the castle. Same thing with the final boss where you can warp Marth to the throne to smack Medeus a few times on the head with the Falchion. The DS remake isn’t that difficult either, especially since the reclassing system is stupidly broken. I also played FE4 and it was a joke, especially in the second generation if you pair up the right first generation characters to make super broken children. And like FE1 the Book of Naga is pretty much a “press A to win” button for the final boss.
The only game that I hear is genuinely difficult is Thracia. I finished 1, 11, and 4 and started 7 so my experience pre Awakening is limited.
I know almost nothing about 1, but I have heard that FE1 Marth specifically is insanely broken, his FE3/11/12 versions aren't nearly as broken for whatever reason. Warp cheese is in a lot of games and FE1 is one of them, 3 houses also has warp cheese just on a different level due to how warp works in 3H.
FE6 can be considered hard on the hardest mode because your hit rates are trash for most characters and FE6 Marcus can fall off fairly fast and enemies on thrones are bullshit. If you don't know to abuse Rutger (the one time a sword master is a literal god in fire emblem), or just fail to recruit him in general somehow, it can be a mess because some bosses you just can't hit properly and can get crit in the face randomly, Roy is also shit and needs to seize the maps so that can be a hassle. Once you get the other prepremotes FE6 gets more managable, also FE6 has ambush spawns which means you can get catch you off guard. FE6 does have one of the easiest final bosses in the series who will literally kill themselves when they attack Roy with the Binding Blade.
Awakening is considered easy because pair up is a disgustingly broken mechanic that cheeses everything and Robin snowballs super fast "Chrobin" pair up can dumpster the whole game super fast and easy, usually around chapter 3 or 4 Robin has snowballed enough to start wrecking everything. Pair up in general is just a silly and broken mechanic because it is rescue only with no downsides, only upsides that increase bulk and offense, dual strike/guard can be very effective, and Galeforce exists which also cheeses stuff. Awakening has a lot of silly nonsense.
Hard mode Radiant Dawn/FE10 can also be rough at the start, your starting units are pretty garbage and the constantly switching perspective can catch you off guard. It also removes the weapon triangle in hard mode which janks up the balance a lot in the early game, so your sword boy tanks axes with his face. The difficulty is all over the place because mid game with Ike's gang is super easy compared to the first few chapters due to the unit quality difference being the size of the sun. Micaiah also is one of the most frail units I've ever seen, she gets one shot so easily, imagine Lysithea only she is a lord and has worse offense with no ability to extend the range of her spells that is Micaiah.
FE7 is a very easy game except for a couple of chapters, enemies are super weak even on Hector Hard Mode so you won't find a very tough game there. FE8 is even easier because Seth breaks the game by existing. FE9 is easy unless you play the japanese version and play their hardest difficulty, but that mode can be painful to actually do, so your enjoyment may vary. FE12 I hear has a very nasty endgame and is a rare exception where growths > bases is valued. I don't know much of anything about FE4 or 5 except that they have some very weird mechanics and obnoxiously huge maps, especially with FE4.
FE6 can be considered hard on the hardest mode because your hit rates are trash for most characters and FE6 Marcus can fall off fairly fast and enemies on thrones are bullshit. If you don't know to abuse Rutger (the one time a sword master is a literal god in fire emblem), or just fail to recruit him in general somehow, it can be a mess because some bosses you just can't hit properly and can get crit in the face randomly, Roy is also shit and needs to seize the maps so that can be a hassle. Once you get the other prepremotes FE6 gets more managable, also FE6 has ambush spawns which means you can get catch you off guard. FE6 does have one of the easiest final bosses in the series who will literally kill themselves when they attack Roy with the Binding Blade.
Awakening is considered easy because pair up is a disgustingly broken mechanic that cheeses everything and Robin snowballs super fast "Chrobin" pair up can dumpster the whole game super fast and easy, usually around chapter 3 or 4 Robin has snowballed enough to start wrecking everything. Pair up in general is just a silly and broken mechanic because it is rescue only with no downsides, only upsides that increase bulk and offense, dual strike/guard can be very effective, and Galeforce exists which also cheeses stuff. Awakening has a lot of silly nonsense.
Hard mode Radiant Dawn/FE10 can also be rough at the start, your starting units are pretty garbage and the constantly switching perspective can catch you off guard. It also removes the weapon triangle in hard mode which janks up the balance a lot in the early game, so your sword boy tanks axes with his face. The difficulty is all over the place because mid game with Ike's gang is super easy compared to the first few chapters due to the unit quality difference being the size of the sun. Micaiah also is one of the most frail units I've ever seen, she gets one shot so easily, imagine Lysithea only she is a lord and has worse offense with no ability to extend the range of her spells that is Micaiah.
FE7 is a very easy game except for a couple of chapters, enemies are super weak even on Hector Hard Mode so you won't find a very tough game there. FE8 is even easier because Seth breaks the game by existing. FE9 is easy unless you play the japanese version and play their hardest difficulty, but that mode can be painful to actually do, so your enjoyment may vary. FE12 I hear has a very nasty endgame and is a rare exception where growths > bases is valued. I don't know much of anything about FE4 or 5 except that they have some very weird mechanics and obnoxiously huge maps, especially with FE4.
In short I don't think Fire Emblem is a super hard series and they all can be cheesed if you know what to do, Awakening is just way more obvious to cheese and personally I feel it is one of the easiest games that I've played simply due to how broken pair up is and a few other things like Nosferatu and Galeforce. So I would say a lot of games are harder then Awakening, except on Lunatic+ which is a train wreck of a mode, but if I'd consider the series as a whole very difficult is a different topic.
I will say maddening 3 houses is super jank and Miklain's stupid tower took me a long while to beat, the monster fight was easy getting to it was an absolute nightmare. Freaking pass ambush spawns is terrible combo.
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