Fire Emblem series

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Hey, gonna sound weird but I love TRPGs and have never played a Fire Emblem before.

What ones would you guys personally recommend? Ive heard good things about Path of Radiance and Radiant Dawn but would like some more opinions honestly.

I will make it simple, my recommendations for the newcomers:
  • The GBA trilogy: the first one is a Japanese exclusive but it’s translated by fans long ago. You absolutely cannot go wrong starting with The Blazing Blade.
  • Path of Radiance: thinking about it, I think it’s fine for the first timers. It has some bullshit moments gameplay wise but if you’re using savestates you should be fine.
  • Awakening then Birthright: these were made for the newcomers in mind.
  • Three Houses: play it once if you somehow never heard anything about it or saw any spoilers / memes.
  • Engage: take a look at the art… if you didn’t die give it a shot. Otherwise push it for later.
 
Doesn't Radiant Dawn try to do a Thracia by having a ragtag group of undersupplied rebels? I don't know if it does it as well though.
Yeah that's the first quarter of the game. It's also the part where Micaiah is the least offensive.
I like Soren for how blundt and pragmatic he is but across both games he isn't actually the plot important character his fans make him out to be.
I doubt he would blow you away but he can be funny for largely unintended reasons. He also has a fun dynamic with other characters that comes up in some scenes throughout the story and base conversations.
View attachment 8954521
There are two types of people who like Soren: racists and fujos.
 
Apparently I'm a glutton for punishment, because I was convinced to buy Dark Deity II on a recent sale. To my own surprise, I actually completed it. To get the obvious out of the way, it's a major improvement gameplay wise over the original. Many of my complaints about how the mechanics work and the UI communicates them are resolved; there's no longer a convoluted armor/damage resistance system, weapons exist as actual weapons instead of upgrade categories, classes are much more clear about what their roles are supposed to be, and you're no longer constantly bombarded by new characters who are going to be just as good as the ones you've already trained. The wound system has been reworked as well so that rather than permanently removing a stat point or two on unit death they instead get a debuff for the next stage; so a someone getting KO'd means that next round they can start with no mana (more on that) or a -1 to movement or another debuff; I really liked this.

The new class system is a bit of a mixed bag, imo. The classes are all balanced pretty well; there's four branches, with each branch having eight classes (these are divided pretty evenly amongst your units), with those classes divided evenly into two tiers. You can switch between classes in a tier freely as long as you have the item for it, but once you promote a tier upwards you can't get access to any of the classes in the prior tier and instead your character inherits the passives of the class they promoted from. Skills come in three tiers; every character has a personal skill, unique to them, and then the subsequent two tiers of classes provide two skills unique to those classes. Skills have to be activated on command, passive skills (buff, debuffs, healing, movement, etc.) can all be activated without a unit ending their turn but skills that damage units end a unit's turn. Skills can be upgraded/specialized too, which is cool; for example, one of the first real skills you have access to is teleport on your Jaigen (the kid mage from the first game, now in his mid-30s) is Teleport, which lets him send an adjacent unit x amount of spaces away, including through walls. This can be upgraded to increase the range, decrease the cost, and allow him to target himself. Other skills have similar upgrade options, making them more economical or more dramatic. All skills cost mana and every unit has a pool of 100 and regenerates it each turn.

Items are closer to FE than DD1 but still distinct. Classes have a predetermined weapon type (and basic attack range), units can only carry one weapon into battle, weapons have no durability and can be upgraded with two effects to modify their stats or give them extract effects. Units don't have an inventory, and there's no consumables (so all healing is done through skills or weapon upgrades), but units can be equipped with up to two rings. Rings are forgeable from gems you can acquire/buy over the course of the campaign and can radically change how units play.

Maps are generally better than DD1, they're much less claustrophobic, there's different victory conditions, there's optional objectives you can complete for bonuses, and the UI is much better at telling you how a matchup is going to go. Also, the story presents you with options; these will have minor effects on the story later on and give you rewards upfront, no new units. Not great but I appreciate the effort. The game is definitely trying to be replayable, since it not only offers that but also has completely customizable difficultly, including being able to do stuff like turn on unit randomizers. Pixel art is still pretty solid too, most character designs are decent and there's clearly better coordination between the two. There's also (almost) full voice acting, which is generally decent.

It's far from a perfect game though. Classes are still disappointing; they doubled down on the DnD/Forgotten Realms influence, so you can get energy monks and units with animal companions (skills) but no one can remember how to ride a horse in my fantasy medieval strategy battle sim (including the son of the guy who was a knight in the first game). Moreover, your classes are unique to you; your units never use the enemies' classes and they never use yours. This means that you're kept out of more traditional SRPG classes for one and also don't have a clear idea of what enemy classes might be capable of against you on the other. This also means that all units have the same base movement as each other, and because weapons are dependent on class there's no real interplay with them in terms of weaknesses or resistances or counters. Additionally, you are always restrained to ten units per map, barring the ones where you get a new unit when you already have ten.

The writing is still pretty bad, but in largely different ways. The pacing is much slower, you're not being rushed from setpiece to setpiece while having a bunch of perspective shifts to establish the grand conspiracy, but instead the main conflict in the story takes a long while to actually get off and you're not given a good reason for investment beyond some family drama. The game is a sequel but doesn't require much knowledge of the first game; it takes place around twenty-thirty years later, only a handful of characters are returning, only some of those are playable, and the setting is largely disconnected from the first. The game never requires you to know something about the first game to understand/appreciate what's happening. but it also doesn't explore its own setting or characters particularly well for it, and sequel bait abounds. The antagonists are one-dimensional, girlbosses drive the plot (the game at least gives you the option to kill the female black admiral with enough piercings to faceplant on a magnet), the game really likes hammering in the 'monarchy bad' theme, and the main character becomes very, very whiny in the last quarter of the game, where one of the few genuinely likeable characters is also killed off in a cutscene. Also the game has one of the most depressing outcomes I've seen in a sequel:

You play as the kids of the main character of the first game, Irving, and the healer girl you start out with, Maren. Them becoming a couple is canon in the first game; you don't get to choose the romances. At some point after their kids were born, Maren got fed up with Irving being focused on managing the politics of the continent they were on and just decided to up and leave. He never cheated on her, it's not stated their marriage was strained beyond that, she just decided to abandon their family and return to the continent they came from. She never visits her kids, though she still writes them. Aside from this being a massive case of character assassination (for what character Maren had in the first game), this is just depressing; if you can't get a genuine romance in a fantasy setting where can you get it? Goddamn millennial writing.

Overall I can actually recommend DD2 on sale.
 
Skills can be upgraded/specialized too, which is cool; for example, one of the first real skills you have access to is teleport on your Jaigen
This is part of why I watch this thread, besides liking strategy RPG’s, seeing a character described as the “Jaigen” tells me pretty much exactly what type of character is being discussed, their role in the game of topic. Fire Emblem has its own language that’s developed over the years.

DD2 sounds kind of interesting, decent sounding mechanics, regardless of the now seemingly requisite diversity, in this case a military “girlboss,” complete with diversity piercings, lmao. I’ve never played the original Dark Diety, so really have no idea on the general setting of the world or anything else about the series. Speaking of newer games, what does everyone expect out of Fortunes Weave? Most of the talk I see is about people convinced it’s a sequel of sorts to Three Houses, I’m in the prequel camp, still. Can’t say I’m hyped, but I’m definitely curious to get a deeper look at it. Something should be released fairly soon in order to hype it up.
 
seeing a character described as the “Jaigen” tells me pretty much exactly what type of character is being discussed, their role in the game of topic.
I suppose Oifey would be more appropriate to describe the game's Jaigen, he can keep pace pretty well. He's also a returning character; he was a kid in the first game and one of the most OP units when used properly.
I’ve never played the original Dark Diety, so really have no idea on the general setting of the world or anything else about the series.
TBF I don't think it does either. It comes off very much like some DnD homebrew setting in an FE format.
Most of the talk I see is about people convinced it’s a sequel of sorts to Three Houses,
You see talk of it?
 
You see talk of it?
Few & far between, still. Only attached to the last few Nintendo Direct presentations, like comments sections, or generic slop streamers for FE/ Strategy RPG’s, fighting games, who make clips that go into preview “analysis” bullshit. Nothing new or noteworthy since the initial trailer that the game was coming out sometime this year.
 
Few & far between, still. Only attached to the last few Nintendo Direct presentations, like comments sections, or generic slop streamers for FE/ Strategy RPG’s, fighting games, who make clips that go into preview “analysis” bullshit. Nothing new or noteworthy since the initial trailer that the game was coming out sometime this year.
It's dead in the water, Jim.
 
Tuns out, not many of us are exited for 10 more years of Three Houses Discourse
 
Tuns out, not many of us are exited for 10 more years of Three Houses Discourse
It's not even that for me. Fortune's Weave doesn't even look like a Fire Emblem game and the trailer did nothing to hook me. It won't be able to meaningfully contribute to the 3H discourse by virtue of 3H's itself having a setting and story that's largely unrealized.
 
Tuns out, not many of us are exited for 10 more years of Three Houses Discourse
I am more sad that in the past 7 - 8 years we got only 3H and Fortune's Weave - assuming they didn’t delay it to 2027 -. Not long ago we used to have far more games in the same time period.. I guess we have Heroes to thank for this sad reality
Engage and 3 copes don’t count
 
It won't be able to meaningfully contribute to the 3H discourse by virtue of 3H's itself having a setting and story that's largely unrealized.
Just wait until an (Japanese) article drops a few tidbits about it within a week or two from it's release. But with that said. it just looks like a more bland version of 3H outside of the trailers


I am more sad that in the past 7 - 8 years we got only 3H and Fortune's Weave - assuming they didn’t delay it to 2027 -. Not long ago we used to have far more games in the same time period..
Might be an case of too many chefs in the kitchen?
 
I am more sad that in the past 7 - 8 years we got only 3H and Fortune's Weave - assuming they didn’t delay it to 2027 -. Not long ago we used to have far more games in the same time period.. I guess we have Heroes to thank for this sad reality
Engage and 3 copes don’t count
Thank you based IS for letting everyone not Mangs (who found his infinite content glitch with his gauntlet) suffer and starve in this drought.

The final level is just a generic castle
Wasn't the finale fighting your way up to Ashnard in a city (or palace courtyard), to which he flies down at you in range and beats your ass? And if the difficulty is at max, he'll chimp out from the medallion and do it again even harder.
 
Wasn't the finale fighting your way up to Ashnard in a city (or palace courtyard), to which he flies down at you in range and beats your ass? And if the difficulty is at max, he'll chimp out from the medallion and do it again even harder.
Yes, but it's not exactly as exciting of an setting as Ike's duel with the Black Knight or Jill's father being forced to cause an flood.
 
Now there’s another one called “Rebirth” by Mayor of Smashvill but honestly I don’t know what’s his deal.
The fucking thing is locked behind a discord expired link and from what I managed to gather the last public result was a reddit thread from 3 years ago where he stated he’s working on chapter 21. No public upload anywhere in sites such as gamebanana and I cannot find any new information posted anywhere .. for all I know there’s a chance this project is quietly abandoned.

Still getting my ass kicked in my playthrough and things took a turn for the worse.
However I need to make a follow up to this other project I mentioned, thanks to some insiders I learned the following:
  • The project still in progress and not dead
  • The main aim is to change all “route the enemies” into different objectives. Each chapter has a unique goal with some spice if needed
  • They already finished chapter 23 … now read what I said before, chapter 21 was almost done years ago. What the hell?
  • What took them this long ? Turns out our guy has been busy in college and had to pay less attention to Fire Emblem. On one hand I understand his predicament, I know what it feels like being in college especially if your livelihood depends on it. On the other hand though I feel he bit way more than he can chew especially when you remember the project will include Conquest and Rev
  • The good news though: he will graduate this summer and will start completing the rest of Birthright. He stated 2 chapters will be completed almost instantly because not much can be done about them
  • Plan to make it public once all chapters completed and playtested properly
That’s fine by me since my hands are quite full, if FW actually releases this summer if that nate guy to be believed I will be able to wait a little longer
Now back to recover from that massacre … shit I didn’t even reach chapter 23 what the fuck dude :lossmanjack:
 
- I don't get the hype around Soren, but I killed him early on, so he probably had something well written that I just completely missed out on. He just seemed like a character designed to give the game appeal to people who formulate their politics around video games and "quotes that go hard".
He gets to shine more in Radiant Dawn.

But to be honest the reason that I like Soren is because you could imagine him as exactly the type of person whose politics are just whatever makes "the SJWs/chuds" mad at that specific moment.

Despite this, he's still ride or die with Ike anyway and will stop being an edgy boy the nanosecond his act negatively impacts Ike or the Greil Mercenaries as a whole despite his many, many personality flaws.

tl;dr he's a snarkposter who shuts his mouth and does whatever he can to make group success happen even if he disagrees with the course of action. Which is actually kind of admirable and heroic in its own way.
 
Tuns out, not many of us are exited for 10 more years of Three Houses Discourse
Here here. Especially since goytendo is too afraid to localize the 2 (of like 3) remaining Japanese exclusive FE games (one of which being largely responsible for the gameplay elements which made modern FE what it is.

No FE4 = no child units, no pairings, no FE Awakening saving the franchise.
No FE4 = no castle system, no holy blood weapons, no FE 3Houses becoming the best selling game in the franchise.
It's not even that for me. Fortune's Weave doesn't even look like a Fire Emblem game and the trailer did nothing to hook me. It won't be able to meaningfully contribute to the 3H discourse by virtue of 3H's itself having a setting and story that's largely unrealized.
What do you mean? I love negroid emblem.
The nu-Lupin of Judeo-Communist France.png
^ Check out the paid Marth DLC.
 
To be fair, Ashnard is a power-hungry retard, so that's not entirely different from how he normally is.

Yes, I know that he's just an pawn in the 12 dimensional chess game to revive the one goddess who will kill everything as soon as she wakes up, but you can't help but to feel a little bit sorry for him thinking that the medallion would help him
 
Back
Top Bottom