Fire Emblem series

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I honestly think FE4 is too spicy story wise to get a remake nowadays
Hey, if society can handle an Brazilian-Palestian shilling an murderhobo game, they can handle watching some guy get immolated in HD. Besides, losing your lord like that would be an interesting change of pace
 
I've said this before, and I'll say it again. Genealogy's trading mechanics are really cool. There's all these obscenely high impact pieces of equipment dotted throughout the game and limiting how you can move the from one unit to another is a really interesting way to force the player to prioritize strategize.
One thing Genealogy does that I think few other FE games have managed is managing to make each unit feel distinct in their advantages and disadvantages. The game emphasizes planning and commitment. Because skills can't be learned it makes the units who do have skills stand out more than units that don't. All the best gear can be repaired and traded around, but you have to trade them through a pawn shop, which requires an exchange of gold. You can save yourself some gold by planning for this, to get the gear on the unit you want to have it (let them kill the boss or visit the village, etc.) Or you can plan to get more gold on a unit by having them acquire gear you don't want on them for the sole purpose of selling it off so they can get closer to buying something else. Each purchase can have a huge effect on a unit's performance, so the game forces you to put more thought into your inventory than you might in other FE games, where your only concern is whether or not you're running out of hand axes.

Alec and Noish are really good poster children for the strengths of Genealogy's mechanics. They are both Cavaliers, both have similar starting stats and growths, but their skills set them apart and cause them to feel completely different. Alec has Pursuit, so he feels way faster and more powerful than Noish, even though he isn't all that different. It's just he can double. Noish, on the other hand can only double with the Accost skill, which is finicky, and can sometimes crit. So everytime Noish does battle it feels like kind of a gamble, because he might only attack once, or he might crit or activate Accost and do as much if not more damage than Alec. Alec is your consistent, but less powerful source of chip damage whereas Noish can blow people away but only sometimes. They're far from the best units in the game, but they're around for the entire first act, they're mounted, and they can use swords (the best weapon type) so they're absolutely worth trying to make good.

You can give Noish the Pursuit Ring so he, too, can get the Pursuit skill, at which point he'll start to feel more consistent, probably even stronger than Alec. You also have the Brave Sword, both of whom make good use of. It can fix Noish's lack of consistent doubling and increases the odds that he procs Critical, or it can be used to grant Alec the ability to quad enemies and wear them down just by the sheer volley of attacks. There's the magic swords, lances like the Horseslayer, and various other stat boosting rings that they can be given to improve any stats you find them lacking in. The Power Ring can improve Alec's attack power, the Skill Ring can boost Noish's likelyhood to trigger Critical, etc. People who say Alec and Noish are bad are just people who've never considered to give them anything other than the Iron and Steel swords they join you with. They're both Cavaliers but they never feel like the same unit, which isn't really something I can say for a lot of the other cav duos across the franchise.

More recent titles have tried to give units personal skills, but they rarely succeed in making units feel to distinct because a lot of the time they are just *bad*. As much fun as it is to have the flexibility to reclass units and build them up as anything you like, having hard limits in place can actually do more to highlight the individual strengths and quirks of your units beyond just their class and stats while also encouraging the player to use the tools they're given well and make the most of them, rather than try to min-max and turn your tools into different tools altogether.
 
I'm talking about a lot of the other story beats like the whole 'incest to breed satan' deal.
I can see localizers trying to omit the whole inbreeding aspect of the story, despite the fandom being well aware of it for almost twenty years at this point (or whenever the ROM became available); or they'd just say that Arvis and Dierdre have a common ancestor to downplay the incest.
 
I can see localizers trying to omit the whole inbreeding aspect of the story, despite the fandom being well aware of it for almost twenty years at this point (or whenever the ROM became available); or they'd just say that Arvis and Dierdre have a common ancestor to downplay the incest.
That kinda destroys the whole point of it all TBH.
Plus Game of Thrones has Incest Galore.

I guess the only reason why this would need to be watered down is cause of a T Rating which has been NEUTERED for decades and even M-Rated Games don't really want to go TOO far.
 
That kinda destroys the whole point of it all TBH.
Plus Game of Thrones has Incest Galore.

I guess the only reason why this would need to be watered down is cause of a T Rating which has been NEUTERED for decades and even M-Rated Games don't really want to go TOO far.
You're right, but localizers have censored less than incest over even dumber reasons.

I have zero faith in localizers should FE4 ever be remade, namely due to the fact that they'll sooner listen to retards on Twitter that have zero reading comprehension over actual fans of the series.
 
You're right, but localizers have censored less than incest over even dumber reasons.

I have zero faith in localizers should FE4 ever be remade, namely due to the fact that they'll sooner listen to retards on Twitter that have zero reading comprehension over actual fans of the series.
The crux of the argument is that what makes Genealogy interesting, also makes it hostile to modern audiences; to remake it, especially with them in mind, is to remove what makes it interesting.
 
The crux of the argument is that what makes Genealogy interesting, also makes it hostile to modern audiences; to remake it, especially with them in mind, is to remove what makes it interesting.
Yeah. I mean the original title of Fire Emblem Genealogy of the Holy War literally called it a Jihad.

So yeah. The kinda fuckery akin to the Dark Ages was what made it most raw. That also added to Thracia 776 or as some would like to call it,War Crime Sim.
 
Yeah. I mean the original title of Fire Emblem Genealogy of the Holy War literally called it a Jihad.

So yeah. The kinda fuckery akin to the Dark Ages was what made it most raw. That also added to Thracia 776 or as some would like to call it,War Crime Sim.
I think the “Descent of Jihad” thing was some moron not being able to translate Japanese to English properly. Even the given name is still rather poor if I dare say so myself, and I would probably name a remake “Legacy of the Crusade.” It's original name was even going to be Heirs of Light. FE4 was darker than the Archanea Saga, but it was still relatively tame content-wise outside of the incest plot point.
 
I think the “Descent of Jihad” thing was some moron not being able to translate Japanese to English properly. Even the given name is still rather poor if I dare say so myself, and I would probably name a remake “Legacy of the Crusade.” It's original name was even going to be Heirs of Light. FE4 was darker than the Archanea Saga, but it was still relatively tame content-wise outside of the incest plot point.
There's nothing really wrong with translating the title as Genealogy of the Holy War. I'm not exactly an R5, but I do know that the "Sei" in "Seisen" is a suffix denoting something as holy or SACRED, and the "Sen" part is short for "Sensou" which is just war. The word "Keifuu" is also pretty easy, it's just someone's family history. So, yeah something like Lineage of the Crusaders probably flows better but, Genealogy of the Holy War is a more 1:1 translation.
 
So anyways.
How much longer will we be coping about FE 4 Remake?
And IF that is what we are getting,what should we expect?

Will it put Fire Emblem out of the funk left by Engage?
 
While on the topic of FE4, I did actually manage to beat that game a while ago. I played it long ago on emulator but didn't know what I was doing and gave up around chapter 9 because I got so burned out by the sheer length of the maps.
But this time I actually did look up resources and put more effort into learning how to set up for enemies proper, go with alright pairings in generation 1 and have much less of a headache trying to complete the last couple of chapters.

- Generation 1 is alright. Sigurd is definitely the main guy you come to rely on with the majority of other units just being okay to not being as amazing as him initially and it definitely takes some time and careful investing to get them up to snuff and on his performance level. Ayra is great but suffers from being locked on foot and having trouble keeping up, and Lachesis has Magikarp syndrome where she has very minimalistic combat and is mostly dependent on staff-spamming to level up but investing resources into her is more than worth it as she gains amazing stats, a horse and being able to equip just about almost anything upon promotion to fill up Ethlin's role as mounted healer/combat hybrid after she leaves.

The biggest hurdles for me in Gen 1 chapter-wise were 2 and 4. 2 has that annoying as fuck start where you really have to be fast with your mounted units in order to hopefully get lucky with the 3 cavalier NPC bodyguards around Lachesis to not die and to seize the first enemy castle fast enough so Sylvia and Lewyn can aid in securing the bargain ring village, but both that and the knight ring are more than worth it.
While 4 wasn't as annoying to get all of the good rewards, the pacing of that map's general direction is cumbersome, spending all the time going northeast and afterwards you have to haul ass back to your home castle to go the lower route. Thankfully the game does give you a couple of turns to do so, but if you don't have return or warp at hand readily, it might be an issue.

Surprisingly chapter 5 wasn't a big issue for me. The desert part while annoying to slog through was mitigated by Fury/Erinys picking off the 3-10 range tome fuckers and I cheesed the shit out of the final boss Reptor with the silence staff because he has abysmally low resistance despite packing one of the highest attack powers in the game.

- Generation 2 was the real deal of the game for me, and it's quite interesting how setting up pairings and item/skill inheritance can make the majority of the 2nd half of the game a cakewalk with a much better assortment of long-term helpful units. Seliph is one of the few failsafe good units you'll have regardless of how you play but it helps to give him a lot of tools at the start through inheritance to get him to level up quickly and promote like brave sword, paragon and leg rings, because getting a mount on promotion allows him to be like his dad proper and helps in seizing the first castle in chapter 7 far more quickly which is also rather annoying otherwise.

Leif is pretty much Gen 2's Lachesis but he has an easier time getting to level up and promote in time given he has a portion of chapter 7 to fend off enemy units and gain EXP mostly in isolation and with proper inheritance setup like the pursuit ring. He also makes the best use out of the rescue staff.

The last part of chapter 10 and the final chapter as a whole is kind of annoying with dark mages wielding sleep staves and if you don't push accordingly a lot of your units will be out of commission for a couple of turns and you only have 1 restore staff user to go around. Last chapter was also a major enemy gauntlet but otherwise in terms of pacing pretty straightforward. Manfroy and Julius are pretty much Gharnef and Medeus expy's gameplay-wise because holy shit do they both go down fast with the former to Tyrfing-equipped Seliph and the latter to Julia with the Naga tome. I do find Julia kind of comical in that throughout Gen 2 she's just a okay foot staffer and good magic tanker (at least if you picked up Nosferatu) but at the tail end of the game she becomes the game's mainly intended nuke to kill the final boss and his surrounding zombie cohorts with ease with.

I can definitely see why this entry is so memorable. It has rather extreme high and low points, but the good definitely outweigh the bad once you know what you're doing, and while the final chapter was a tiring gauntlet, the final stretch and the ending more than made up for it.
 
Let's be fair, it's not Julia, it's the Naga tome. It adds like 50 points to your stat total. Girl could've been an infant and still been a threat to national security with weaponry like that.
 
So anyways.
How much longer will we be coping about FE 4 Remake?
Until it comes out so probably forever.
And IF that is what we are getting,what should we expect?
It's going to be a 3 houses style game fully complete with a pointless base similar to the monastery as well as dating sim mechanics. The maps will also be dumbed down and made smaller to fit in with the other games in the series. The story will also be changed to fit in with modern times and will be closer to tone with Engage then the original Holy War. Thousands of Kaga fans are going to kill themselves over this.
Will it put Fire Emblem out of the funk left by Engage?
No. I will only be happy if they publicly execute the writer of Engage for making such a dumb story. Anything less then that isn't enough.
 
Tl;Dr if you're waiting for a remake, please just play fe4 anons. Maybe have a guide open, nobody will blame you. Snes emulation is dead simple, you download a program (probably snes9x but there are others) and search for a pre-patched rom. No fussing with decryption keys or firmware files like you do with ps3 or switch emulation. It's such a cool game.
 
How much longer will we be coping about FE 4 Remake?
Probably until the next FE title is announced, so it looks that we have at least four more years of that.

Will it put Fire Emblem out of the funk left by Engage?
Considering the series' track record and society's standards, the next entry will be more along the line of becoming an gay dating sim than being an actual game.
 
Probably until the next FE title is announced, so it looks that we have at least four more years of that.


Considering the series' track record and society's standards, the next entry will be more along the line of becoming an gay dating sim than being an actual game.
Even mediocre dating games are written better than Engage.
 
Even mediocre dating games are written better than Engage.
Speaking of mediocre writing,what is up with characters who are meant to be Villains but actually make more sense than the heroes being a trend in media these days?

Before it was a very deliberate attempt to give the villain depth but now it seems that our heroes today are either so boring and/or morally bankrupt that even a shithead of a person like Homelander or Soldier Boy from The Boys are looked at with huge applause from the fanbase?

Like recently I have been thinking that Strega and Maruki have more or less done NOTHING Wrong and have argued with the Megaten Fanbase and content creators this cause especially looking at the story and the state of the world,what they are doing is more of a cure than whatever shit the heroes of those games are doing.

Maybe I have lost that much faith in not just humanity but life in general.
 
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