Fire Emblem series

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Hey hey, sorry for asking this here, but what GBA rom hacks would you guys recommend? So far i've played Rebellion Saga, Andaron Saga, The Sun God Wrath, Vision Quest and a bit of Eligor Spear, The Lonely Mirror and Darius the Conqueror
 
Hey hey, sorry for asking this here, but what GBA rom hacks would you guys recommend? So far i've played Rebellion Saga, Andaron Saga, The Sun God Wrath, Vision Quest and a bit of Eligor Spear, The Lonely Mirror and Darius the Conqueror
Have you tried Order of the Crimson Arm? That was a good one. The Last Promise is alright, but it definitely shows its age as one of the first romhacks; story is definitely tryhard and the gameplay is relatively basic. Might be worth considering just for the experience of playing one of the first completed conversions.
 
Since we're asking for mods, is anyone in here making or made a romhack or SRPG game they want to promote? I'm in the beginning of a script rn. No maps, character design, ost, AI, etc yet, just writing the story using Scenarist
 
Since we're asking for mods, is anyone in here making or made a romhack or SRPG game they want to promote? I'm in the beginning of a script rn. No maps, character design, ost, AI, etc yet, just writing the story using Scenarist
Please, let us write your script for you using the tried and tested method of madlibs.
 
I want to sperg a little about The Hag in White.

thiw.webp

What's The Hag in White?
The Hag in White (HiW) is a narrative-focused Fire Emblem experience where you navigate the complex interpersonal beginnings of a transbian relationship between AGP Dart wearing Serra's scalp a Hatsune Miku wig he got at Spencer's gifts and an oompa loompa while their base camp slowly becomes engulfed by the literal flames of passion and romance.

Hag in White 1.webp dart.webp

what
No I'm lying, it's about an oompa loompa (not a lie) woman named Kyra who finds an actual crone-ass witch, not pictured, who is neither AGP nor wearing a wig. unless. They're found together by the inquisition of a theocracy who wants the witch, and the situation escalates from there. There's some FEU retard shit (pictured) that I'll be making fun of later, but it's all secondary to the story I just described, and I think it's a overall a pretty good game and it deserves attention.
The gimmick is that your jagen is a staffer with no offensive spells, and your only staffer for the whole game. unless. The creator, FEU user SaintRubenio, is also responsible for the Eckesachs and Dark Stone hacks, aka Villain Route rom hacks of FE6 and FE8, and HiW is his first fully original project, which kind of came right out of nowhere. The other two hacks I just mentioned are also worthwhile, but I didn't finish them because they're hard and I'm easily distracted. SaintRubenio is pretty unique as an FEU user because he is consistently able to both start and complete projects, but I digress.

So, I, an evil KF FE-community-nazi&or/rapist sympathizer, enjoyed HiW, which is why I'm taking the time write all this stupid shit instead of just driveby AGP Dart shitposting. Even for a typical 20-ish map campaign, there's an impressive amount of consideration put towards additional features and easter eggs. Stuff like characters' portrait descriptions changing over the game, a joke ending for chapter 1, characters having different classes depending on when they're recruited, different escape dialogue depending on the chapter, different dialogue in base conversations if certain characters die, the list goes on. There's even a postgame and NG+ where even more things slightly change, and the game's spritework and soundtrack are consistently solid. I don't have the words to really go into it, but I generally like the writing in SaintRubenio's hacks. I think they're fun and well-rounded tonally despite some occasional strange turns, as well as good at building a world without making it feel like a loredump narration jerksesh over a map jpg. A common recurrence among them is silly bandits which, by the way, you get a triangle attack early in HiW-


-in a game where the final boss is set up perfectly to get fuckin wrecked by triangle attack oops spoilers. Lopez has a personal skill, but most units don't; skills are mostly based on what promoted class you're in, and it's FE8 branching promotion rules where you've got two options depending on your base class, though not nearly as lopsidedly imbalanced as FE8. It's not my favorite system because a unit's "build" is complete when they promote, but HiW succeeds in making each blob of numbers feel distinct from another and valuable in some way, so it's solid as far as "classic" GBAFE goes. For me though, everything after promotion just feels like a victory lap, which is why I didn't complete a 2nd playthrough.
By the way, did you hear that music? There's actually quite a bit of good shit and deeper cuts in here (battle preps, chapter ?? player phase & enemy phase, another battle preps):






Is it just me, or does that first one sound like "the bells of notre dame" in that one part 35 secs in? You can even fit "the hag in white" to that rhythm too if you felt like it, just for fun. Anyway, it's cheating slightly because they're not original compositions, and it's double cheating slightly because Castlevania music is very difficult to fuck up, but I wanted to shoutout the music anyway for being particularly well executed and appropriately used. There is a very specific kind of rom hack dread that comes with having to spend an hour on some stupid mind numbing task while being screeched at by a shitty ill-fitting Touhou MIDI, which HiW largely avoids. You get to enjoy them over the course of a map too, since there's no generic battle music to interrupt them. Maps are also generally well paced and varied. One of SaintRubenio's hallmarks imo is using reinforcements to keep a fire lit under your ass from turn to turn as opposed to stalling a map out, though the second half of the game does rely somewhat on infinite reinforcements, which I know some people really hate on principle, but I don't. Also, you've heard most of the tracks the game has to offer not too long after the halfway point, which is disappointing.

who cares? post the funny cringe already.
hag in white 6.webphag in white 7.webp

Honestly, you've already seen most of it. But yeah, AGP Dart is your armorer, so he can't die despite being story-irrelevant. Since he's not story-relevant, most of your conversations will be in the base camp where he lovebombs Kyra with several unique weapons that can't be gotten anywhere else, while simultaneously bringing up potential romance in the middle of a war, named character deaths, and betrayals and shit. I was rather impressed by the accuracy of the AGP tranny character being a mannish, pushy, tonedeaf, horny autist. I haven't mentioned it yet, but supports work differently in HiW: they're fixed. Units will always support the exact same units at the same time every playthrough, unless there's some shenanigans involved with avoiding certain supports and killing off certain units, which there very well could be. HiW is that kind of game; there's these two gay guys in it with an A support, and if you let one of them die, a base conversation later on will change to reflect the death.

The point of this is that AGP Dart is, to my knowledge, Kyra's only potential A support, potential romance option, and paired ending. Though if you just choose to ignore AGP Dart in the base camp, which I did in my 2nd playthrough, Kyra doesn't gain those supports, meaning it may be possible to get a different, non-paired, transphobic Kyra credits ending by simply ignoring AGP Dart. HiW surprised me a lot with it's care and attention for small details like that, and I'd like to take now as the time to remind (You) that the annoying, ugly gay characters are the exception, and not the rule; I enjoyed most of the characters for what they are, but where else can you talk about the ways FEU's stink looms over this thing?

hag in white 8.webphag in white 9.webp

Thanks, doc. Believe it or not, Jane here is never described as trans like AGP Dart is, though she and that other weirdo are explicitly lesbians. As far as these things go, it's relatively inoffensive; they're just two shallow, goofy side characters, but I wanted to establish them first before describing another lesbian relationship that I found more tasteless. Possible big spoilers, though ultimately not that big. There's a woman at one point who sees her husband and child who she loves murdered in front of her, and in the base conversation afterwards --because she immediately joins your army after being subjected to this -- in your group she finds her, until now, unmentioned secret lesbian lover who she then shares a mutual bittersweet joy towards being able to grow old together with, even though her kid just got murked. I might've just been too stunned by this revelation to catch it, but this interaction and progression were written that it felt like it was supposed to come across as sympathetic instead of kinda callous. It feels incredibly out of place and none of the other LGBT shit, let alone villains in the game, left anywhere near as sour of a taste in my mouth. To be completely honest, I don't even think most of the LGBT shit in this game is more offensive or forced than anything in even, like, Rebellion Saga with Jacob.

Sorry, I got a little distracted. Jane still looks retarded and not like a woman, and for that matter, neither does the oompa loompa you play as. I've been dancing around Kyra's design up to this point, but holy shit dude.

kyra.webp

You are looking at Devdan's inbred cousin here the entire game. This bitch looks like when you click random in Fromsoft/Bethesda character creators. She's made to look like this with intent too; weirdly, her combat sprites don't even match her portrait. She uses the generic FEU Huntress sprites, so in combat she has pigtails and wears a hat, so she always feels slightly out of place from moment to moment in her own game. You saw Lopez earlier, he's a Norwood Fucked in his combat sprite too. You might've also seen Polonius, who keeps his funny beret. Not Kyra though, for some reason. You can see for yourself in that 4 min clip I posted above.

hag in white 10.webphag in white 11.webphag in white 12.webp

Another weird thing about Kyra is that she's commonly mistaken for a man (mostly for humor by bumbling type characters), but only just that, and it never develops or is acknowledged in any way beyond occasional initial mild confusion. Nothing comes close to any conversation or revelation about gender or being plug ugly, even when AGP Dart is traumadumping to her. With the way she was designed to look, and is very pointedly a she in her skill, class, and portrait descriptions, it's surprisingly restrained that Kyra being androgynous is repeatedly emphasized, only to be left completely unexplored for the fags who play this shit to come up with their own shitty goonsesh material. It hung over and distracted me over the entire first playthrough like the sword of Damacles, but it never actually fell, and was just allowed to be what it is. And I really like that.

This was alluded to earlier in a throwaway remark, but it's kind of funny how HiW is accidentally based in a few small ways. Only the characters who look like trannies are attracted to trannies, your plucky band of racially and sexually diverse psychopaths and criminals are a rebellion against a religious theocracy, and not the brown noncisheteronormative (holy fuck, spellcheck is ok with that word) kind, lots of small things to enjoy like that if you're into that angle. But still, even with how benign HiW is about its small amount of cringey gay shit, I imagined what a nightmare it would be to poker face it blind in front a Youtube audience with $$$ on the line. The reveal of AGP Dart alone had me laughing and questioning aloud to noone in particular for a good 5 minutes. It's very sad that you can't even just blindly fire up and enjoy a FE romhack anymore without considering in advance if it'll have things like this in it, and if you react to even one of them slightly incorrectly, blackbragirl, Reddit, and Dani Doyle will try to drive you to suicide.
 
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I feel like the weak link. It is not the transvestites and pronouns that makes me unwilling to stomach a Rom hack, it is something much worse.

Unit Skills
I sort of feel the same way, it is quite a big chore to check every single enemy unit and read all the skills especially when there's these shitty gauntlets like the Lunge Ninjas in Conquest.

I've not touched any romhacks though, how bad are these skills?
 
Finally got some time on my hands and beat Chapter 5 of Geneaology. Then blitzkrieg'd my way to chapter 8 because I was enjoying gen2 and the kids so much (Shannon and Oifey are Finn-tier, it was so cool seeing them become the protectors). All the game needs is some qol improvements, more support convos, and autobattle to deal with movement over large maps, everything else is great. It's punishing but not in a way that feels unfair, you have just as much bullshit working for you as against you. It makes me want to keep playing.

And since Gen 1 is over, I have to say that no Lord, I don't care which one you pick, had it worse than Sigurd
- Dude gets involved in an escalating quagmire of a continental conflict just to save a friend from likely barbarian rape.
- Meets the love of his life on campaign, but she gets mind-broke and kidnapped by a dark cult after bearing his child.
- Sees one of his best academy friends executed.
- Gets branded a traitor of the state in some machiavellian plot.
- Is chased halfway around the continent for multiple years by the armies of his homeland that want him dead.
- Has to send his infant son away into hiding, and never sees him again.
- His father dies in his arms (and the sword he gets in this moment is broken, so you have to pay to fix it, truly this man is suffering).
- He learns both his sister and the last of his academy friends were murdered in the desert together.
- And after all that death and struggle, he is betrayed and is burned alive along with almost his entire army by fire mages casting Meteor.

But..... right before this all happens, he learns and sees that his long lost mind-broken wife has become the woman of the man betraying him...

Not a single FE Lord even comes close to getting fucked this badly by the plot. Holy shit.
 
3H introduced way more ppl to the series and also has openly bisexual characters. There’s also “cute” hikikomori and depressed characters like bernadetta and Marianne that troons can point to as “literally me.”

So basically: yes.

Loved three houses, but it did bring an unsavory element… also awakening and fates obviously brought a lot of people in, too, but it wasn’t as many as 3h imo.
That's horrifying. This series is so dead to me.
 
I'm dabbling in the unlocalized ones that way. It's bizarre that with the franchise's popularity that they don't translate the rest like they did the NES one.
It's actually really bizarre when you consider that they do localize a lot of the names/terms in Heroes. So really, unless they're gonna remake all the Japanese-only games in the next few years, then I see no reason why they can't just make a FE collection with all the old games.

... But then again, knowing Nintendo, they probably gonna charge 6 old roms for 80 bucks and force you to stay connected to the internet while running the game. All that so you can play Gaiden as Lord Kaga intended (very miserably).
 
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It’s not bizzare at all when you consider they would need to localize an entire game, likely several entire games, with a lot of text in it and get worse sales than a usual release would be. These games are available on virtual console in Japan so it likely wouldn’t sell too well there, and only a fraction if the USA fanbase would give a shit about playing FE3 as-is.

FE1 actually has very little dialogue so it wasn’t too bad, and the effort to add in mechanics isn’t nothing. They wouldn’t ever take the fan translations, either. It’s much more of a shock that we got the FE1 translation at all.
 
It's actually really bizarre when you consider that they do localize a lot of the names/terms in Heroes. So really, unless they're gonna remake all the Japanese-only games in the next few years, then I see no reason why they can't just make a FE collection with all the old games.

... But then again, knowing Nintendo, they probably gonna charge 6 old roms for 80 bucks and force you to stay connected to the internet while running the game. All that so you can play Gaiden as Lord Kaga intended (very miserably).
Nintendo doesn't do online-required DRM shit like that. Instead they would sell that $80 bundle of six old roms for a few months, then stop production of its very limited physical copies and remove it from the eshop for no reason, so that it can't be bought legally anymore (yet get very angry if you try getting this game through other means that they willfully chose to no longer sell).

I'm still baffled that Nintendo did exactly that for their translated FE1 port on Switch. Even ignoring how blatantly anti-consumer that was, was squeezing a few more immediate sales from FOMO really going to make them more money than just leaving the game on the eshop for many years after?
 
It’s not bizzare at all when you consider they would need to localize an entire game, likely several entire games, with a lot of text in it and get worse sales than a usual release would be. These games are available on virtual console in Japan so it likely wouldn’t sell too well there, and only a fraction if the USA fanbase would give a shit about playing FE3 as-is.

FE1 actually has very little dialogue so it wasn’t too bad, and the effort to add in mechanics isn’t nothing. They wouldn’t ever take the fan translations, either. It’s much more of a shock that we got the FE1 translation at all.
Excuse my igorance, but I can't imagine it would be too hard to translate several old FE games with a team that would work on it in their full-time, unless it's one of those "too many cooks in the kitchen" situations. FE while dialogy heavy, at least it has the benefit of not being a traditional JRPG where you'd need to translate several different attacks, enemy names, descriptions, sidequests, etc. At least more attacks ane enemy names than "Iron Lance" and "Soldier".

But you did say something I didn't consider: It probably would sell poorly in Japan indeed, and who knows how many people would really give a crap about old NES and SNES games being localized.

Oh well, a man can dream tho... unless again, that dream is made of $80 rom collection with an incomplete soundtest and the laziest UI imaginable. I will never forgive super wahoo man for this.
 
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