Final Fantasy XIV - Kiwi Free Company

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Unlike Xeno, MrFaggy has to constantly suck dick so that he can keep larping as some kind of representative for 14. He won't get media tour invites or marketing packages if he calls out SE's dumb choices. So he has to act like an obnoxious white knight for people who don't even give a shit about him and actually despise him because he's a biological, straight male. Although the guy is so soy, I wonder if he could even be considered a man at this point.

I'm not saying that Xeno is super great either, but I can appreciate him being honest and thinking about what's best for the game separate from what he personally wants. He doesn't sugarcoat things or pretend to be someone that he isn't.

MrSoy is a faggot for trying to tone police people. That shit grates on my nerves more than anything and I'm taking Xeno's side just based on that alone. It's why I hate JoCat too, they want to go around and act like the moral police so they can get their daily dose of validation from their fart sniffing. They're so bad with their nauseating false positivity bullshit.
 
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What is his history?
He was a known hostile shithead during his FF11 days and during the first few years of ARR. He also shilled his guides hard despite them being wrong and was caught sockpuppeting on the XIV subreddit.

Dude is slimy as they come and his new 'goodboi' persona doesn't fool me one whit.
 
MrHappy has just been an insufferable cunt for over a decade at this point.
He's become even more of a fucking cumstain since he started his soylent arc and he's also politically brainrotted too, picking a fight with another politically brainrotted idiot: llamatodd, and being one of Sena's keyboard warriors and being a heckin ally supporting le trans rights.
Anyone who labels people "transphobic" for arbitrary reasons is someone that should never be listened to.
He probably plays and sings Smile while he's in the shower too, the fag.
 
What's funny is that they can troonguard for Sena and Kate's skullduggery all they want - it doesn't change the fact that Dawntrail's numbers were so bad that Yoshi-P immediately pulled every single emergency lever to fix the game simultaneously

Like everyone knows it's true. It's incontrovertible to the point where even normie-friendly creators like MrBrappy and Cider Spider have to talk about it. But it's still considered somehow impolite to talk about directly.
 
What's funny is that they can troonguard for Sena and Kate's skullduggery all they want - it doesn't change the fact that Dawntrail's numbers were so bad that Yoshi-P immediately pulled every single emergency lever to fix the game simultaneously
That's why his shitty moral high horse act pisses me off. He's probably in agreement that both Sena and Kate nearly killed the game or have basically killed any desire to play it for a lot of people because of their awful performance and management but noooo, calling the troon and his uggo cat lady friend with pink hair stupid bitches is something he can't let slide. He has to don his stupid white knight armor on and UM ACKSHUALLY people on the internet instead of minding his own fucking business.
 
This is no great mystery. We know from Fanfests and interviews what the creative process is. Yoshida gives a broad outline of what he wants (Shadowbringers: "it takes place on another world, and it has to feature the Scions. Write whatever else you want. In the mean time, I am going to look at concept art for zones, and your plot needs to somehow feature these. Oh and I want atlantis in there at the end too). It's up the writer(s) in charge to fill out the rest, determine if it is good enough, etc. We know that Yoshida doesn't give much thought about the story. The Q&A livestream after Endwalker released had him befuddled as to why people were outraged over how Garlemald and the Amaurotines were handled. This story stuff is not on his radar.

For Dawntrail, he likely just gave the command "I want an Americas themed expac, it's gotta feature this, this, and that, make sure there are six zones/five dungeons/3 boss fights in there", was submitted an outline, greenlit it, and trusted the writers to handle the finer details while he is busy checking on the systems and content designers, managing the budget, sitting in meetings, etc.
 
Yeah, shortly after an expansion launches Yoshi-p and other senior devs go on a week long retreat where they drink a fuck-ton of booze on SE's dime, and finalize the x.2-x.5 patch content and the next expansion. They do it so early so they can hand over the details to the SE cinematic team who take forever to crank out the expansion cinematic.
 
For Dawntrail, he likely just gave the command "I want an Americas themed expac, it's gotta feature this, this, and that, make sure there are six zones/five dungeons/3 boss fights in there", was submitted an outline, greenlit it, and trusted the writers to handle the finer details while he is busy checking on the systems and content designers, managing the budget, sitting in meetings, etc.
I think it is a bit of a mistake to think Yoshi P has minimal oversight/input regarding the story. The story is the biggest selling point for the game and, as we can see with Dawntrail, ignoring that leads to problems. He's not in there grinding it out or anything, but he would be having regular check ins with all members of the team and seeing what is going on with everything.

I think you are generally right specifically for Dawntrail, as it looks like this was meant to be a sort of passing of the torch for some of the junior members of the team (Kate was very clearly moving into Koji Fox's role and, hey, look at who was back at Fanfest translating and hosting panels.) and there was the added bonus of dealing with FF16 at the same time. Having experience in creative studio environments, the idea that Yoshi P was just doing the barest of check-ins with the team while juggling all the shit between 16 and Dawntrail feels super reasonable, and there was a lot of misplaced trust with certain members of the creative team. That includes Kate, given her role as 'lore consultant' or whatever title she had.

I don't think CBU3 is as split as it was then, and there's been some reshuffling/firings, so things are going to feel/look a bit better.
 
the idea that Yoshi P was just doing the barest of check-ins with the team while juggling all the shit between 16 and Dawntrail feels super reasonable, and there was a lot of misplaced trust with certain members of the creative team. That includes Kate, given her role as 'lore consultant' or whatever title she had.
At the start of the live letters and fan fests Yoshi-p introduces himself as the producer and director of 14, so ultimately he's responsible for everything, including all the fuckups like the Kate experiment as the game's direction is ultimately his vision. Whereas for 16 he was just the producer, so he was mostly just doing check-ins with the games director to see if they need resources.
 
There's an alarming number of incompetence in end game content too if you account the returners and the skippers. I'm getting tanks who wall to wall pull without mitigating anything, healers that don't want to heal because they would rather spam their dps buttons, and dps who refuse to touch their aoe rotations on large mob packs, making the dungeon take 3 times as long and making the healer work 3 times as hard.

It's because the msq/lettes are so brain dead retard easy and cause players to not even see half their buttons unless they're doing current content.

There's nothing to make you learn how to use your actual buttons, which is why they really need to change lettes to a potency scaling and if you enter a level 60 dungeon while max level you keep all your buttons (think timewalking in WoW).

There's zero incentive to understand your basic rotation until you walk into an EX and by then it's too late to learn.
 
Yeah, shortly after an expansion launches Yoshi-p and other senior devs go on a week long retreat where they drink a fuck-ton of booze on SE's dime, and finalize the x.2-x.5 patch content and the next expansion. They do it so early so they can hand over the details to the SE cinematic team who take forever to crank out the expansion cinematic.
IIRC they (Yoshi and what's her name, the lead writer) said in an interview at one point that they basically had to get the storyboards for Endwalker done like 2 months after Shadowbringers dropped, so the cinematics team would have enough time to finish all the cutscenes
 
IIRC they (Yoshi and what's her name, the lead writer) said in an interview at one point that they basically had to get the storyboards for Endwalker done like 2 months after Shadowbringers dropped, so the cinematics team would have enough time to finish all the cutscenes
I truly do not understand the turnaround time on these cinematics. They clearly reuse assets from the game itself, are they trying to render on a iPhone?
 
At the start of the live letters and fan fests Yoshi-p introduces himself as the producer and director of 14, so ultimately he's responsible for everything, including all the fuckups like the Kate experiment as the game's direction is ultimately his vision. Whereas for 16 he was just the producer, so he was mostly just doing check-ins with the games director to see if they need resources.
No disagreement there. I wasn't trying to excuse him from anything, just give a rationale as to why things happened the way they did. Like I said, there was a lot of misplaced trust, which is a cross he has to bear.
 
I was not ready for how rusty I was. Samurai is pretty easy but I still found myself forgetting to use abilities and standing like a jackass looking for where my buttons are, gotta get that muscle memory back
Honestly by even attempting to press your buttons you're already better than half the playerbase so.

Found this video from 5 months ago; sorry if it's already been posted here - been a while since I really poked my head in - but I thought it was something you guys might enjoy.

https://youtube.com/watch?v=qjpxJV6_8Ic
As fascinating as his hypothesis is, the sad reality is that XIV will forever be saddled by the stain and utter wasted potential that is Dawntrail. Not even a flawed good time like Stormblood was, but an utter albatross that will haunt the game until whenever it reaches EOS.
 
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