- Joined
- Dec 17, 2019
It doesn't take much to piss off a hardcore player but it is always entertaining.This seems like a positive.
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It doesn't take much to piss off a hardcore player but it is always entertaining.This seems like a positive.
Between this and the old PVP rewards coming back, it's been a decent salt harvest.It doesn't take much to piss off a hardcore player but it is always entertaining.
I've considered it simply because I enjoyed the world and never got far into it while it was active. The FF11 raids made me really miss the old style of their writing and the aesthetic. It helps it never went off the rails like FFXIV has so much.At this rate i would just give FF11 a try just to get the old school mmo feel and to try something different
I have always dipped into it, but usually fell off because I never really found any people to click with. Most people just play it with trusts now, but that's only interesting for a few hours to me. If I am going to do a slow burn progression MMO, it's the company and the bants that make it fun.At this rate i would just give FF11 a try just to get the old school mmo feel and to try something different
Rewards in FFXIV are so very limited they're always going to present an issue. Every non-raid in the game boils down to cosmetics, orchestrions, and/or mounts.I've seen people happy about the weapons.
But I dunno. I always see people angry over what the rewards should be and I guess what people would want to see as adequate rewards?
Not exactly. There was no reason to carry more than one copy of any piece of gear, not that you had a choice since basically all endgame gear is rare/ex. There's item levels, but they only go as high as 119. But otherwise you are correct. It mostly depends on the job. Generally DPS roles would have a TP set designed to build TP for weaponskills as fast as you mathematically could, and a WS set for maximum weaponskill damage. Some other jobs would have specialized gear, like a debuff set on RDM to increase the effect and probability of whatever debuffs they could land in a given encounter. Mages would sometimes have certain sets aligned towards one element to increase the efficacy of those spells as well. The takeaway here being that being able to have 13+ geared combat jobs like in 14 isn't really possible just from an inventory management side of things. You have to invest a lot of time into assembling good gearsets because some of that gear is going to be random drops from 24+ hour NM spawns.Also a lot of level 99 endgame stuff require ultra autism with gearing (gearing progression is an extremely different beast compared to XIV, it’s horizontal and last I remembered it was common to have 10+ of the same gear piece to swap. And multiple gearsets for the same job.)
"The challenge is supposed to be the point" would be more compelling if fights in this game weren't basically one and done, since they're scripted down to the last second. You prog through it, you learn the DDR steps, and then you do the exact same sequence every single time.Some people argue that the challenge is supposed to be good enough but at the end of the day, people are driven by a reward or goal to work towards and saying that the fights alone are reward enough isn't going to fly with the vast majority of people.
Both Ishikawa and Banri Oda stepped back from being the lead msq writers after base Endwalker (they’ve been the main msq writing leads since Stormblood afer the guy who did ARR and HW left to go make XVI.) and have been moved up to senior storyline designers since. They’re in a more advisory hands off role this time and alll the current writers from the post EW patches onwards are junior writers of the team or side quest and beast tribe quest writers. There are also rumors Ishikawa might have gotten tapped to work on one of CBU 3’s current projects (a common rumor is she might be working on FFXVII.) Considering this is the exact same thing that happened to the guy behind ARR and HW moving on to write for XVI I wouldn’t be surprised.I agree with most of the recent posts, it's definitely going bad after this past release. I guess the staff are on permanent vacation from their own project given the number of young, inexperienced people they left DT to write and make. First time (I've seen) they asked foreigners to apply for the writing jobs in-office, too. Maybe fujo left as well.
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Also disappointed to hear that Beastmaster is capped at 50 and there's no BLU update. (Beastmaster systems and design taking up BLU's time.)
Yeah in 8.x. Yoshida specifically said as much in the LL.I heard that BLU is getting an update sometime after BST drops; probably a smaller update, but one nonetheless.
It's a reference to the artifact armor for BST in FFXI. The idea being that the gear looks like it was made from the various parts of a ram.Bit confused on the armor design; looks like a sheep? What do sheep have to do with taming monsters?
Which itself was based off of the BST sprite from FF5It's a reference to the artifact armor for BST in FFXI. The idea being that the gear looks like it was made from the various parts of a ram.