Final Fantasy XIV - Kiwi Free Company

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At this rate i would just give FF11 a try just to get the old school mmo feel and to try something different
I've considered it simply because I enjoyed the world and never got far into it while it was active. The FF11 raids made me really miss the old style of their writing and the aesthetic. It helps it never went off the rails like FFXIV has so much.
 
At this rate i would just give FF11 a try just to get the old school mmo feel and to try something different
I have always dipped into it, but usually fell off because I never really found any people to click with. Most people just play it with trusts now, but that's only interesting for a few hours to me. If I am going to do a slow burn progression MMO, it's the company and the bants that make it fun.
 
I've seen people happy about the weapons.

But I dunno. I always see people angry over what the rewards should be and I guess what people would want to see as adequate rewards?
Rewards in FFXIV are so very limited they're always going to present an issue. Every non-raid in the game boils down to cosmetics, orchestrions, and/or mounts.

Someone is always going to be mad about it.
 
XI is fun but the UI sucks even by the standards of the time it came out and playonline is an absolute bitch. Also a lot of level 99 endgame stuff require ultra autism with gearing (gearing progression is an extremely different beast compared to XIV, it’s horizontal and last I remembered it was common to have 10+ of the same gear piece to swap. And multiple gearsets for the same job.)
If you can get past the more annoying parts it’s a lot of fun. The leveling and story progress is extremely solo friendly with npc trusts and key items from add ons. They give you a ton of stuff that increases exp gained while leveling up. Also they added currency (sparks) you can gain from doing tasks and trade them in for gear and other useful items while leveling up meaning the days where you needed stupidly expensive items just to get a leveling party are over. Moogles now sell most coffer keys, food, and Ninja tools (NIN in XI used consumable items to cast spells.) You also don’t lose exp when you die until level 30 (used to be level 5.) Basically the game is super newbie friendly now compared to before.
 
I don't like that they got rid of the mount reward for 100% completion of the variant dungeon. No one is gonna wanna do all 13 paths for a fucking sleep mask that can change colors, even if getting all the paths is a lot easier this time around. Only completionists would bother.

I'm guessing they threw the mounts in for advanced and criterion to incentivize people to do that but a mount alone isn't going to motivate even hardcore players to go through all that. Some people argue that the challenge is supposed to be good enough but at the end of the day, people are driven by a reward or goal to work towards and saying that the fights alone are reward enough isn't going to fly with the vast majority of people.

It's one of those things where it could be like... a neat little optional thing to do with some friends, but it's going to die real fast if it hasn't already and then like with the other variants, it'll sit there and gather dust most of the time.

I'll admit though, it's been fun taking babies into the secret boss and watching them get their shits pushed it for half an hour while I solo the boss.
 
Also a lot of level 99 endgame stuff require ultra autism with gearing (gearing progression is an extremely different beast compared to XIV, it’s horizontal and last I remembered it was common to have 10+ of the same gear piece to swap. And multiple gearsets for the same job.)
Not exactly. There was no reason to carry more than one copy of any piece of gear, not that you had a choice since basically all endgame gear is rare/ex. There's item levels, but they only go as high as 119. But otherwise you are correct. It mostly depends on the job. Generally DPS roles would have a TP set designed to build TP for weaponskills as fast as you mathematically could, and a WS set for maximum weaponskill damage. Some other jobs would have specialized gear, like a debuff set on RDM to increase the effect and probability of whatever debuffs they could land in a given encounter. Mages would sometimes have certain sets aligned towards one element to increase the efficacy of those spells as well. The takeaway here being that being able to have 13+ geared combat jobs like in 14 isn't really possible just from an inventory management side of things. You have to invest a lot of time into assembling good gearsets because some of that gear is going to be random drops from 24+ hour NM spawns.
 
Some people argue that the challenge is supposed to be good enough but at the end of the day, people are driven by a reward or goal to work towards and saying that the fights alone are reward enough isn't going to fly with the vast majority of people.
"The challenge is supposed to be the point" would be more compelling if fights in this game weren't basically one and done, since they're scripted down to the last second. You prog through it, you learn the DDR steps, and then you do the exact same sequence every single time.
Fights structured like this are a total flash in the pan for player retention without some reward to work towards, unless you're mentally ill really really into sheer repetition for love of the game alone. And not even the majority of this game's hardcore population is actually into that for its own sake.
 
While I've more-or-less completely decoupled with this game at this point, as every single instance of "can they turn it around?" has been met with a resounding "they don't care enough to and never will," the community itself continues to be greatly entertaining.

In particular, the Lionel drama concluding and its summary makes for great background noise, as some of the things said and admitted to in open court will sound quite-familiar to any fan of watching Lolcows get dragged into hearings and legal proceedings.
 
BST finally dropped, it looks like!

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And we finally got those little WoW figurines. I think I've written this idea in to them even.

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I agree with most of the recent posts, it's definitely going bad after this past release. I guess the staff are on permanent vacation from their own project given the number of young, inexperienced people they left DT to write and make. First time (I've seen) they asked foreigners to apply for the writing jobs in-office, too. Maybe fujo left as well.

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Both Ishikawa and Banri Oda stepped back from being the lead msq writers after base Endwalker (they’ve been the main msq writing leads since Stormblood afer the guy who did ARR and HW left to go make XVI.) and have been moved up to senior storyline designers since. They’re in a more advisory hands off role this time and alll the current writers from the post EW patches onwards are junior writers of the team or side quest and beast tribe quest writers. There are also rumors Ishikawa might have gotten tapped to work on one of CBU 3’s current projects (a common rumor is she might be working on FFXVII.) Considering this is the exact same thing that happened to the guy behind ARR and HW moving on to write for XVI I wouldn’t be surprised.

Also we got an update on the story contributions Ishikawa made post Endwalker and the only two things of note are one of the Old Sharalyan delivery quests in Endwalker (Margarat) and the Watchomaqimaqi (or however it’s spelled) Dawntrail BTN/MIN gathering quest line with the two Viera guys. Ironically the DT BTN/MIN quests are widely considered to be one of the few very really well written parts of DT’s story even long before people found it she wrote it. For Oda so far we know he wrote the Cornservant quests. There’s also a really sweet backstory of Oda basing the Cornservant off his wife’s grandmother.

As for the 7.5 reveals I’m still remaining cautious and not letting my hopes up. The stuff we did see looks pretty good so far. We’re returning to Garlemald for the next dungeon too. Also as a Windhurst girlie back during my old FFXI days I’m not gonna lie I got pretty excited seeing it being used for the third part of the raid.
 
Saw the live letter. same old, same old. I am looking forward to the QoL with dyes and gear going into armoire, but at the same time, it's been 10 damn years and they already did something like this with glamour prisms a while back, and wish they did this sooner. However, I will always say yes to free retainer space. Very disappointed to hear that Yoshida himself confirmed that dungeon content is of lesser quality because they need the duty support bots to run it. Also disappointed to hear that Beastmaster is capped at 50 and there's no BLU update. (Beastmaster systems and design taking up BLU's time.)
 
Also disappointed to hear that Beastmaster is capped at 50 and there's no BLU update. (Beastmaster systems and design taking up BLU's time.)

I heard that BLU is getting an update sometime after BST drops; probably a smaller update, but one nonetheless.

Not sure how I feel about BST myself, really; I never did like pet-focused classes in games, though I have been wanting a 1H axe in FFXIV for a while. Bit confused on the armor design; looks like a sheep? What do sheep have to do with taming monsters?

From a personal standpoint, I really hope the devs/writers call pull FFXIV out of the rut DT got it into. I'm wanting to hop back in myself sometime soon, and I would genuinely love to see this game keep chugging along.
 
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