Final Fantasy XIV - Kiwi Free Company

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Hell, decoupling dungeons from the MSQ would allow you to actually make harder dungeons.
They used to. They didn't get played, so they stopped. (In ARR alone, Cutter's Cry, and nearly all the Hard Dungeons were optional. As a result, nobody played them lol, especially as the MSQ creeped forward xpac by xpac.)
 
I'll take leveling in Stormblood dungeons over running Vanguard and Origenics to level any day. Especially the latter fuck that tortoise miniboss.
I barely touch the Dawntrail dungeons outside of Meso Terminal(Wondrous Scam (:_(). I just farm the hunts and Pelupelu quests with Wondrous Tails to cover the missing XP
 
Ive been leveling every class as they're available, through the MSQ/Dungeons.

Im on Dynamis, so the double DP helps significantly. I frontloaded EXP via the hunting logs so that helped.

Currently have all DPS classes at 58, and Im running them each through Snowcloak. I had hoped that Snowcloak would take them to 59, and then Keeper of the Lake to 60 before ever stepping foot in Ishgard but... ahh well.

Its fun and I enjoy getting to play each class through the dungeons, im wondering if itd have been better to just do one class.

The reasoning for doing it this way was based off of the notion that at the end of (insert the current expac here) when the MSQ is "To Be Continued", people just go back and level their classes anyway... So why not just take them all through more organically?

Still... I dunno.

Feedback always welcome.
 
IMO - the way to solve this would have probably been for fewer dungeons and trials to be in the MSQ proper. Have one or two at most during an MSQ storyline and the others put aside for optional side content. Hell, decoupling dungeons from the MSQ would allow you to actually make harder dungeons.
It's something they need to revisit for sure, because the entire MSQ is being slammed into Dungeons and Trials (5 dungeons, 2 trials per expac + usually another 4 dungeons and 3 trials in the post patch). The MSQ death march is getting closer to 50 full dungeons and trials. It needs a cull real bad.

Even at lower levels, starting from 15 it's Dungeon -> Dungeon -> Dungeon and they keep shaving down any fun or interesting mechanics from them.
 
Ive been leveling every class as they're available, through the MSQ/Dungeons.

Im on Dynamis, so the double DP helps significantly. I frontloaded EXP via the hunting logs so that helped.

Currently have all DPS classes at 58, and Im running them each through Snowcloak. I had hoped that Snowcloak would take them to 59, and then Keeper of the Lake to 60 before ever stepping foot in Ishgard but... ahh well.

Its fun and I enjoy getting to play each class through the dungeons, im wondering if itd have been better to just do one class.

The reasoning for doing it this way was based off of the notion that at the end of (insert the current expac here) when the MSQ is "To Be Continued", people just go back and level their classes anyway... So why not just take them all through more organically?

Still... I dunno.

Feedback always welcome.
Jobs get what's called an Armory Bonus. Any job you have that is below your highest level job gets additional XP. I believe it's +100% from 1-90 and +50% from 90-100. So it's far more efficient to completely level one job or DoH or DoL, and then go back and do any others you want. There's also a Resting Bonus from being in any sanctuary (marked by a crescent moon on your xp bar) that accumulates over time regardless of being logged in or not, so you can easily get triple XP just from these two bonuses alone. Add in the xp bonus items from expac preorders and food and you can level jobs very quickly once you've reached endgame on at least one. Unfortunately you are still more or less stuck using dungeons and roulettes for the fastest XP at those levels. Once you get to 71 you can unlock Bozja which ends up having the fastest levels from 71-90. From there I'm not sure what the most efficient method is. I hear one of the level 90 24-man raids is the best with all the xp boosts until you hit 97 and then back to dungeons. Not sure if the latest Deep Dungeon is a good source either.
 
Once you get to 71 you can unlock Bozja which ends up having the fastest levels from 71-90
*if you have fully completed it before. Even then you need an organized and coordinated group to make it worth it past level 85. If you need to start from the first quest, it's not very good.
 
It's something they need to revisit for sure, because the entire MSQ is being slammed into Dungeons and Trials (5 dungeons, 2 trials per expac + usually another 4 dungeons and 3 trials in the post patch). The MSQ death march is getting closer to 50 full dungeons and trials. It needs a cull real bad.

Even at lower levels, starting from 15 it's Dungeon -> Dungeon -> Dungeon and they keep shaving down any fun or interesting mechanics from them.
Having dungeons as part of MSQ isn't the problem, but the exact same amount, every single time on a predictable pattern controlling the pacing and story beats is the real killer.
Just like everything in FF14, the predictable and steady pace is a detriment to everything else.
 
Having dungeons as part of MSQ isn't the problem, but the exact same amount, every single time on a predictable pattern controlling the pacing and story beats is the real killer.
Just like everything in FF14, the predictable and steady pace is a detriment to everything else.
Yeah, that's what I meant.

Having a dungeon every few levels is fine, until a decade goes by and you've been doing a dungeon every two levels for 85 levels and ten years straight and now your MSQ has fifty required dungeons and trials in it and every two levels you're forcing the narrative to change locations because there needs to be a new dungeon.

They need a way to pear some of the content down but they're deeply afraid removing anything for some reason, even if huge swathes of the MSQ are filler or deeply padded. You could make a much more compelling and focused MSQ if you went though and cut out a lot of the garbage.
 
Yeah, that's what I meant.

Having a dungeon every few levels is fine, until a decade goes by and you've been doing a dungeon every two levels for 85 levels and ten years straight and now your MSQ has fifty required dungeons and trials in it and every two levels you're forcing the narrative to change locations because there needs to be a new dungeon.

They need a way to pear some of the content down but they're deeply afraid removing anything for some reason, even if huge swathes of the MSQ are filler or deeply padded. You could make a much more compelling and focused MSQ if you went though and cut out a lot of the garbage.
I honestly think they need to stop being afraid of trials and dungeons being sidelined as side-quest content or ocntent related to other progression outside of story itself, we even have the blue quest markers now, and have for a while, so it should of been done YEARS ago. Like I actually think they should release relics on day one of an expansion, and let people do side content to grow it alongside the MSQ instead of relying on coffer rewards from MSQ then dungeon loot, at least for weapons.
 
Having dungeons as part of MSQ isn't the problem, but the exact same amount, every single time on a predictable pattern controlling the pacing and story beats is the real killer.
Just like everything in FF14, the predictable and steady pace is a detriment to everything else.
This has sadly been their msq design philosophy since they put out their first expansion pack with Heavensward. Their rules are that base expansions MUST have exactly six zones, exactly three trials at the same level intervals (level X3, level X7 or X9, trial at level cap at the end,) exactly the same amount of dungeons, etc. Literally no deviation allowed. I think this formulaic limitation is the number one big issue choking the game’s msq and its potential more than even bad writing. Imagine if they could add extra zones post patch on top of the ones we get? Or give us more zones in the base expansion? Or both?

I’ve been thinking about expansions that are the victim of “two expansions crammed into one” like Stormblood and Endwalker and in some ways I think telling their stories in one expansion could have been possibly doable if the devs tossed the expansion formula out and tweaked the number of zones and/or added new ones post patch.
 
Having dungeons as part of MSQ isn't the problem, but the exact same amount, every single time on a predictable pattern controlling the pacing and story beats is the real killer.

Them starting to shove stuff that used to be side content into the MSQ has made this even worse IMO. I miss the sidequest trial stories, and I think we have genuinely lost something by starting to shove those trials into the patch MSQ.

This has sadly been their msq design philosophy since they put out their first expansion pack with Heavensward. Their rules are that base expansions MUST have exactly six zones, exactly three trials at the same level intervals (level X3, level X7 or X9, trial at level cap at the end,) exactly the same amount of dungeons, etc. Literally no deviation allowed. I think this formulaic limitation is the number one big issue choking the game’s msq and its potential more than even bad writing. Imagine if they could add extra zones post patch on top of the ones we get? Or give us more zones in the base expansion? Or both?

I think a lot of the game's problems genuinely are just a case of "they did this in Heavensward and ever since the formula is sacrosanct".

Expansion zone count, MSQ duty layout, etc.

But also stuff like the fixed content schedule in postgame, the predictable ilv schedule (I really think the "even schedule crafted gear makes everything instantly obsolete for a pittance of gil" thing has to go btw - there's not even any time pressure anymore, you always have a week before even the W1 sweats need to worry), so on and so forth.

My general thought is that the most reasonable thing would be to at least shift the order that stuff comes out around. We shouldn't have to sit through a fucking year of dead time for literally anything to engage with that isn't savage raiding. Start the relics early, and let them grow with the players through the story and post-expac. Get field zones out much earlier. Etc. Just... anything for casual players to actually engage with and keep them playing from the outset, instead of having to wait 12 fucking months for it.
(Of course that also requires doing those field zones in a way that isn't a flash in the pan the way OC was, but that's a bit of a separate question).
 
Not really surprising that Sena Bryer & Kate Cwynar would be in a lolcow crossover with David "Airbagged" Rivera, aka Juron Wyck (Zalera from Crystal), on BlueCry, retweeting his meltdowns over Smash JT being invited to The Game Awards and not his YASS SLAY KWEEN Alyssa Mercante. But be careful. If you criticize him and any of his YASS SLAY KWEENS, he and his dickriders will dox you and use your information as a weapon to hypocritically stalk you, harass you, and even hunt you down, until you die (like they're doing to Grummz 24/7).
1765781006297.png 1765781013366.png 1765781024604.png
 
Im not sure which of the folks you just mentioned is the one wearing the shades, but that dude has more forehead than ARR has patch notes quests
 
I fucking hate DoH/L materia. There's got to be a better way of obtaining this shit than grinding for scrips for eternity. I also hate having to stockpile the last expac's materia and have them take up so much space in my inventory. And don't even get me started on the melding RNG. I'm literally in the Oceania DC right now shopping for the cheapest grade IXs I can find.
 
Kind of interested in those Gunbreaker changes and I guess Dark Knight still gets the red-headed stepchild treatment

Edit: GNB changes feel amazing. Never knew how much I needed Bloodfest on a minute
 
Last edited:
Back
Top Bottom