Final Fantasy XIV - Kiwi Free Company

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I did not remove line or paragraph breaks
It is consistent throughout the paper.

Haven’t really put thought as I just basically scanned the texts for anything interesting, but even without a thorough reading.
I caught a lot of odd rambly bits that’s either repetitive or completely unrelated like the interface and modding for ERP.

After thinking over it for a bit there is 2 possibilities, her thesis originally was pathetically short and needed a lot of padding which is easily remedied by picking a different topic.
Or this is genuinely the talent she brings out.
 
I come back to check on this thread and see some nonsensical thesis written by a confused fujoshi who thinks her obsession with watching gay sex must mean that she is also a man that likes gay sex.

I don't have to read more than a few sentences to know that this broad has got some sexual abuse baggage. She doesn't need to play FFXIV, she needs to go see a fucking therapist.

FFXIV is not beating the "everyone who plays this weeb game is a groomer and/or a mentally ill pedophile" allegations.
 
I joined during endwalker was there ever time he made big promises he didn't keep?
Yoshi-P's promises used to generally be rock solid outside of some stuff he said early on in ARR (like him promising that we would have more interesting gear that wasn't simply stat sticks by the time we got into the second expansion).

The problem is more that he tended to underpromise starting in HW and then we got strings of absolute Ws starting in Stormblood and only really wearing off in Endwalker. So now even his vague, kinda wishy-washy statements get blown out of proportion.

I think the first real fumble where I felt misled was him hyping up Dawntrail.

Honestly astonishing that all it took was one (1) expansion for the game to almost completely implode. I don't play WoW but from what I hear it at least took several expacs before BfA destroyed all goodwill. Meanwhile people were ready to abandon XIV as soon as 6.0 ended.
And weirdly enough, WoW has pretty much recovered all the ground it lost. Still lots of problems, but the talk Ion gave at GDC recently made me think they finally discovered some humility (which is really what the core issue with WoW's development has been imo).

I come back to check on this thread and see some nonsensical thesis written by a confused fujoshi who thinks her obsession with watching gay sex must mean that she is also a man that likes gay sex.
I wish I could be a fly on the wall watching these types try to spend time around gay men and realizing that gay men aren't uwu softboi ukes but, y'know, actual men who do man things.

It'd be really unfair to the gay men to subject them to pooners though.
 
Honestly astonishing that all it took was one (1) expansion for the game to almost completely implode. I don't play WoW but from what I hear it at least took several expacs before BfA destroyed all goodwill. Meanwhile people were ready to abandon XIV as soon as 6.0 ended.
tbh they just should have killed it with Endwalker. You don't recover from your fight with Zenos, you just die and become one with the crystal or something. That would have been the perfect place to wrap things up.

The problem with MMOs is that they have to keep them going forever and ever.
 
And weirdly enough, WoW has pretty much recovered all the ground it lost. Still lots of problems, but the talk Ion gave at GDC recently made me think they finally discovered some humility (which is really what the core issue with WoW's development has been imo).
Lmao WoW has dogshit writing that isn't getting better, they're destroying the addon ecosystem with a sledgehammer, and all the people in charge are still assholes.
 
After reading the last 2 pages im reminded that one of the best decisions is not interact with the shitty community this game has. It always some faggy shit going on, complaints from the 1% or the dreaded toxic positivity the game has.
 
Back to story sperg because I caught up to 7.3.

Have they actually explained what Gossan's role is at all? They said he was Queen Sphene's aide; why did an autonomous administrative superintelligence with unlimited physical bodies need an aide? From what we saw it seemed like Sphene herself ran basically everything, I guess maybe they just need someone around to do some some civil service HR shit like hiring the people who run the kiosks, or maybe Sphene just picked him as a backup in case she ever got shut down?
He also says he won't endorse us stopping Calyx because that would be denying hope to the people who registered to become Endless, including him; so he's basically admitting he'd be fine with the deaths of innocents from Calyx's acts of terrorism, as long as there's still a chance of him being given immortality. This is apparently cool with everyone.

1. Calyx apparently needs to murder people and reduce their corpses to dust in order to get aether to turn people into Endless, but no-one ever mentioned Queen Sphene burning up corpses. I assumed they were using soul energy or some shit to keep Living Memory running, but I guess that doesn't count anymore.

2. The Meso Terminal is one of the most forgettable dungeons in the game and I'm getting really sick of running through peoples' memories combined with the FF9 aesthetic which they already used in Alexandria, Underkeep and Strayborough Deadwalk. From the preview they showed, it looks like the 7.4 dungeon is going to be more of the same.

3. The whole confrontation with Necrom felt backwards, doing the trial first only to have Calyx tell us it's useless and then us beating him in a cutscene. Why not have the cutscene fight first, or even a solo duty, then let us actually beat Necrom in the trial? Wuk Lamat getting a boo-boo and collapsing from smacking herself into a generic sci-fi shield too hard made me laugh out loud.

4. Sphene should probably have died in the fight against Necrom. It would've been much more impactful for her to inspire the modern Alexandrians by sacrificing herself and showing them they don't have to be afraid of death, while redeeming her legacy after what the previous Sphene did. As it is, she's basically dumped in the present with no relationships except Wuk Lamat (ouch).

5. Gulool Ja decides he's going to abdicate being King of Reason for a while (whatever that means, I don't know who's in charge anymore) and cries about his own weakness before going to train as a swordsman. No-one even raises an eyebrow at the fact that he sounds exactly like his psycho father, and maybe we shouldn't be encouraging this 7-year old to measure his own self-worth by martial strength? I dunno.

6. Bakool Ja Ja remains completely unrecognisable from his role in 7.0 and talks in platitudes like everyone else, both in the MSQ and the alliance raid storyline. Why even bring an over-the-top villain back if you aren't going to have fun with him? I miss Nero.

I didn't hate the puzzles but otherwise I'm not getting the praise around this patch, it was pretty much more of the same.
 
And weirdly enough, WoW has pretty much recovered all the ground it lost. Still lots of problems, but the talk Ion gave at GDC recently made me think they finally discovered some humility
You've been to the wow thread, you know that they haven't learned a thing and it's all onboard the pink wheelchair
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To faggotry and beyond!
 
And weirdly enough, WoW has pretty much recovered all the ground it lost. Still lots of problems, but the talk Ion gave at GDC recently made me think they finally discovered some humility (which is really what the core issue with WoW's development has been imo).
It's not really about humility, it's about greed. You can't talk about humility and player respect inside of a game with a premium currency at $99+ cash shop mounts on top of game where gold can be exceedingly powerful (and can be purchased with real dollars).
 
I didn't hate the puzzles but otherwise I'm not getting the praise around this patch, it was pretty much more of the same.
I liked it because it a lot of it felt like that they had to do some last minute changes to tweak things in response to criticism from the fans. That whole sequence culminating with Wuk Lamat beating her hands bloody against a force field is one of them. I think the original scene was intended to just be Wuk front and center without anyone else really doing anything and the bit where the WoL does a thing (that is job dependent) is overblown by the clapping seals that are the retards who endlessly glaze the game, but I do think it is an indicator of change.

The puzzles and other stuff, like visual variety and the WoL not just literally standing there for long stretches doing absolutely nothing were another indicator and opposite a lot of the fucking problems I had with DT. I get that there are exposition dumps, sometimes long ones, but DT was way too much literally standing stock still and just speen lissening to mi.
 
Just a reminder they've stated before (and (kinda) confirmed with Kate stepping down recently) that they work 2 patches ahead. so what happens in 7.0, the feedback is in 7.2, 7.1 in 7.3 and so on. with 7.4 almost here, that means they're worked on 7.4 based on feedback from 7.2 and are now working on 8.0 now (hence Kate getting the boot and a new English lead, because 7.5 just wrapped up production.).
 
Do we have any real confirmation that she is gone aside from that one offhand statement by Koji in the youtube interview video where he said this other guy was the localization lead?
 
I think the original scene was intended to just be Wuk front and center without anyone else really doing anything and the bit where the WoL does a thing (that is job dependent) is overblown by the clapping seals that are the retards who endlessly glaze the game, but I do think it is an indicator of change.
Yeah I think they changed that purely due to feedback as well. The job specific animations was a nice touch but that's all it is - a moment of them showing effort when they could have easily gone with the simple and boring option. A professional team putting in professional grade effort should not be a rarity but the norm. We pay a subscription for this content and bought into the game via at least one box price if not many for the later on the story goes.
 
Yeah I think they changed that purely due to feedback as well. The job specific animations was a nice touch but that's all it is - a moment of them showing effort when they could have easily gone with the simple and boring option. A professional team putting in professional grade effort should not be a rarity but the norm. We pay a subscription for this content and bought into the game via at least one box price if not many for the later on the story goes.
For the longest time the WoL has never participated in any combat in an action scene because accounting for every single job would make it difficult to animate, and I remember finding this obnoxious in a lot of cutscenes in Endwalker patches, culminating in that cutscene after Zeromus of a longwinded flashback of the Scions fighting without you. Nice to see they found a way to break past this issue, but it's a shame it took the game being absolutely savaged for a lackluster story for them to be motivated to do something about it.
 
So how many here will actually buy 8.0? I know I won't, since they have indicated no major plans for improvements.
Well, Yoshida's talking up a lot of things. Not just the promised job changes (which I agree that it might be a nothing burger) but system changes as well (major thing he harped on was about time management for people who play XIV in short bursts). I agree with @RIPRhongoBongo. Everything that comes out of fan fest has to wow me, but I can also give him my extremely rare benefit of the doubt, almost no one in gaming outside of maybe Valve gets.
 
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