Final Fantasy XIV - Kiwi Free Company

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So, since DT is basically "Fuck All: The Expansion", I want to go ahead and post a topic for anyone curious:

What jobs do you guys hope to see in the future? Me, I'm interested in Green Mage; we got taunted with it plenty before DT came out, and I've been interested in getting a proper hammer job in the game for a while now - yes, I know Warrior has some hammers, but they're axe mains first - so it's at the top of my list currently. Aside from that, I'd like to see more Ranged jobs, like a crossbow user, and I know there's been some interest in a Musketeer job. Also, a new Pure Healer job; last one we got was Astrologian all the way back in Heavensward.

Any jobs you guys want to see?
Not a proper job.
But I have been wanting a BLU job but using Triple Triad Cards.
How they’re gonna do it I don’t know but it’s a cool idea.
 
So, since DT is basically "Fuck All: The Expansion", I want to go ahead and post a topic for anyone curious:

What jobs do you guys hope to see in the future? Me, I'm interested in Green Mage; we got taunted with it plenty before DT came out, and I've been interested in getting a proper hammer job in the game for a while now - yes, I know Warrior has some hammers, but they're axe mains first - so it's at the top of my list currently. Aside from that, I'd like to see more Ranged jobs, like a crossbow user, and I know there's been some interest in a Musketeer job. Also, a new Pure Healer job; last one we got was Astrologian all the way back in Heavensward.

Any jobs you guys want to see?
I'd be down for something like the Final Fantasy X-2 Alchemist. Physical Ranged DPS that can mix items in battle
 
An actual Thievery class where you can steal items from enemies and do thieve things, not just Rogue. Although that would mean implementing an item pool for enemies in the game and that sounds like a fucking headache to program.
 
So, since DT is basically "Fuck All: The Expansion", I want to go ahead and post a topic for anyone curious:

What jobs do you guys hope to see in the future? Me, I'm interested in Green Mage; we got taunted with it plenty before DT came out, and I've been interested in getting a proper hammer job in the game for a while now - yes, I know Warrior has some hammers, but they're axe mains first - so it's at the top of my list currently. Aside from that, I'd like to see more Ranged jobs, like a crossbow user, and I know there's been some interest in a Musketeer job. Also, a new Pure Healer job; last one we got was Astrologian all the way back in Heavensward.

Any jobs you guys want to see?
ast is a pure healer like brd is a pure dps
 
I'd be down for something like the Final Fantasy X-2 Alchemist. Physical Ranged DPS that can mix items in battle

From what I remember reading, Alchemist was actually considered as a healer job as far back as Heavensward; apparently the devs couldn't figure out how to make it interesting, so they folded part of it into Machinist and made Astro instead.

An actual Thievery class where you can steal items from enemies and do thieve things, not just Rogue. Although that would mean implementing an item pool for enemies in the game and that sounds like a fucking headache to program.

I'd like another stealth class, personally; seems a bit weird that Rogue/Ninja is the only one that has it aside from the Crafters/Gatherers, so it feels a little underutilized. Especailly since stealth doesn't work on Rogue/Ninja past a certain level, from my experience.

ast is a pure healer like brd is a pure dps

"Pure Healer" as in focusing more on healing damage, as well as buffing in the case of Astro's cards. It and WHM are both considered "Pure" Healers, while Scholar and Sage are both considered "Barrier Healers" due to their focus on preventing damage. "Pure" is a bit of a misnomer, I agree; that's the term used by a chunk of the community, though.
 
The job I would like included is Racist, it would get damage bonuses against anyone with a darker or lighter skin tone to you and would compound if they were a different speices.
It could combine with pictomancer, such that if you are a light-skinned RAC the PCT can splash some paint onto an enemy like a sin eater to enable your bonuses.
 
Picto should let me debuff enemies by painting them as the soyboy and me as the chad.
Relevant penumbra mod -
mod_110366_a207ea01-4a5c-4d4a-ba2f-e963af97e9a1.jpg
 
Square Enix is apparently restructuring as they announced a few months ago, focusing on multiplatform game releases instead of exclusivity deals that no longer work as they finally realized.

Thing is, if YoshiP leaves SqEnix and FF14, the game is as good as dead. Unless the following game director listens to actual players feedback instead of Limsa AFK ERPers.
 
Thing is, if YoshiP leaves SqEnix and FF14, the game is as good as dead.
Notwithstanding that the shakeup was from last year, the game could use a director that actually likes playing it. The man's repeatedly said that the modern form of the game isn't the type of MMO he likes to play, and you can get a sense of that drift in just how little thought seems to have gone into any of its modern decision-making.

The game continuing as it has is as good as dead - Dawntrail was supposed to be the time to shake things up with a new formula, and I can't think of a single area where they took a real chance. I mean, really, they need FF14-2, but in this era of expensive debt I just don't see that happening.
 
Notwithstanding that the shakeup was from last year, the game could use a director that actually likes playing it. The man's repeatedly said that the modern form of the game isn't the type of MMO he likes to play, and you can get a sense of that drift in just how little thought seems to have gone into any of its modern decision-making.

The game continuing as it has is as good as dead - Dawntrail was supposed to be the time to shake things up with a new formula, and I can't think of a single area where they took a real chance. I mean, really, they need FF14-2, but in this era of expensive debt I just don't see that happening.
They had their shot at surpassing World of Warcraft, and they did surpass it for a time with Shadowbringers and Endwalker, while Blizzard released Shadowlands and Dragonflight.

But then Chris Metzen came back. And The War Within, when I played it, was hands down more fun than Dawntrail. And they (Blizzard) have a solid plan for the future expansion and the Worldsoul saga.

It's almost as if the respective storylines of these two MMOs are mirrored to one another, where one ends, the other begins.
 
i got bored and soloed The Mothercrystal for the zodiark trance memes (no wipes to build echo, but the adds phase got to 88%)
Screenshot (34213).png
 
The Jojo pose really was the only thing worth remembering about the capstone Role Quest now that I think about it
Eh, I think it's noteworthy for the fact that Hiroi almost stumbled on something - drama within the setting that could have some amount of pathos - and he somehow managed to turn it into a complete joke. Classism and rigidly-structured societies were explored a lot in ARR-HW (and to some extent SB), and they're great topics to mine for a bit of drama in a setting that isn't quite "giant retard wants to kill the world." But no, he did what he does best.

The camera movement of the capstone compared to the melee-DPS and the healer quests is also way more flat, locked, and boring - which are the marks that he was the one in charge of it.
 
They need to stop adding jobs that don't meaningfully differentiate themselves from the existing roster beyond aesthetics, and they need to retool their game such that when a job actually breaks the mold - like how Picto interacts with downtime and intermissions - it doesn't wind up breaking the game comically wide open.

RPR and VPR just don't feel like worthwhile additions to the roster. The healers and tanks are painfully homogenized and it feels like there's really just two classes between them: tanks that press over or under 5 OCGDs in a minute; healers that have expediate and healers that don't. There's almost nothing to manage and very few ways to fuck up if you have two braincells. In the current mold, I just don't see the room for anything which couldn't just be a palette swap.
For me at least healers feel somewhat different to play with abilities that play off eachother in different ways and slightly different resources to manage between lilies, aetherflow, addersgall. They feel more like remixes of the healer archetype with different priorities that makes them somewhat fun to learn.
Tanks on the other hand are almost literally the same toolkit and the same cooldowns with the only real variations being their short-term defensives and their invulns, and even then Superbolide now is just Hallowed Ground on a shorter timer. If there's one thing that Square actually changes I hope it's rethinking tanks. But I guess it's also the role that's most interdependent on encounter design itself, hence why they homogenised them in the first place.
 
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