Final Fantasy XIV - Kiwi Free Company

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Ooh, downloading that. Thanks.


The other time that I can remember is when she physically could not see the Blasphemies in Endwalker due to their aether being eldritch. Didn't prevent her from seeing Meteion, a creature defined as an Entelechy (made of PURE DYNAMIS) though.

also the night sky bit isn't explicitly because she's blind, she can't see the stars because of what effectively amounts to light pollution preventing her from seeing the aetheric signatures of the stars in the sky
Didn't she see the aether of the blasphemies dissipating and was horrified because it meant a blasphemy dying meant killing a person deader than dead? (Of course this horrific thing where souls are destroyed is happening in Alexandria/Solution Nine too and only gets a few lines thrown its way about what an atrocity this is)
Please elaborate, I would like to know more.
It's an invention of the english script. Japanese says using her aethervision will tire her out more because it expends more aether. It's not threatening her life, more like it's a bigger MP drain on her.
 
Didn't she see the aether of the blasphemies dissipating and was horrified because it meant a blasphemy dying meant killing a person deader than dead? (Of course this horrific thing where souls are destroyed is happening in Alexandria/Solution Nine too and only gets a few lines thrown its way about what an atrocity this is)
It's weird. Her normal aethervision doesn't work properly meaning she can't see where the blaphemies really are, she's basically fighting blind. For a case of story-gameplay integration, Y'shtola is usually the first of all the Scions to react to a mechanic through Duty Support/Trusts, but in Vanaspati she often gets hit by random things and her single-target spells have a chance to miss their target.
 
It's weird. Her normal aethervision doesn't work properly meaning she can't see where the blaphemies really are, she's basically fighting blind. For a case of story-gameplay integration, Y'shtola is usually the first of all the Scions to react to a mechanic through Duty Support/Trusts, but in Vanaspati she often gets hit by random things and her single-target spells have a chance to miss their target.
I believe she ends up being able to see dynamis related entities in Ultima Thule because Thancred's "sacrifice" not only made breathable air but somehow made it possible for Y'shtola to see.
 
It's an invention of the english script. Japanese says using her aethervision will tire her out more because it expends more aether. It's not threatening her life, more like it's a bigger MP drain on her.
Iirc the English version makes Matoya seem concerned about her aethervision while the Japanese version makes her seem more concerned about her reckless behavior.
Interesting. Do you have any script comparisons/direct examples to provide? Just for posterity's sake.
 
Question:
When doing Starry combo on Picto when it's possible for me to use 2 comet in blacks, do I use rainbow drip before using hammer combo or do I do hammer combo and then rainbow drip?
I don't know if rainbow drip gets buffed from starstruck. It does right?

What I've been doing:
Starry Muse > Subtractive palette > Blizzard in cyan > Stone in yellow > Thunder in magenta > Comet in black > Subtractive Palette > Comet in black > Star prism > Rainbow drip > hammer combo

Or am I doing it all wrong?
 
Question:
When doing Starry combo on Picto when it's possible for me to use 2 comet in blacks, do I use rainbow drip before using hammer combo or do I do hammer combo and then rainbow drip?
I don't know if rainbow drip gets buffed from starstruck. It does right?

What I've been doing:
Starry Muse > Subtractive palette > Blizzard in cyan > Stone in yellow > Thunder in magenta > Comet in black > Subtractive Palette > Comet in black > Star prism > Rainbow drip > hammer combo

Or am I doing it all wrong?
So the tooltips aren't enough to go off of to know your rotation?
:suffering:
 
So was doing duty roulette and i encountered a sprout DRK. He was shit at mitigating which meant the healer going OT. To help i told him that he can also use Arms Lenght as a sort of damage mitigation. He tells me that slowing enemy attacks doesn't decrease the attack. I tried to explain but he wouldnt understand, thus we spent the whole dungeon with a low health tank that doesnt know how to mitigate properly.
 
So was doing duty roulette and i encountered a sprout DRK. He was shit at mitigating which meant the healer going OT. To help i told him that he can also use Arms Lenght as a sort of damage mitigation. He tells me that slowing enemy attacks doesn't decrease the attack. I tried to explain but he wouldnt understand, thus we spent the whole dungeon with a low health tank that doesnt know how to mitigate properly.
I don't understand how one can be shit at mits in roulette content. Just push the buttons? Rampart, Rep, Shadow Wall hell even Dark Mind is an actual dungeon mit now. Are the mits not in his hotbar or something
 
So the tooltips aren't enough to go off of to know your rotation?
:suffering:
Well yeah I have a basic grasp of my rotation so the tooltips did their job, this is just me trying to min max my rotation.
 
Well yeah I have a basic grasp of my rotation so the tooltips did their job, this is just me trying to min max my rotation.
I dunno, seems pretty basic
1740534211001.png
 
I dunno, seems pretty basic
View attachment 7026241
Look, I know you're self fellated yourself into thinking you've found a gotcha, but believing that the general playerbase of this game to have the brain power to look up something like this to do the most basic shit is a reach that is to far, you're coming full circle.
All you're doing is showing me that reading my tooltips has me mostly correct in my rotation with me needing to change only a few things about it for me to completely optimize it.
Thanks for confirming. Appreciate it.
 
It's almost like the point I was making earlier before was relevant:

The tooltips give you a general idea of what everything does. The guide helps to refine your knowledge of making it all work together, especially if you want to enhance your gameplay.
 
Also, this is the balance that's being used.
They are all about min maxing and being autistic about getting their stats to be perfect in order to make their hyper optimized rotations even work to begin with. This is mostly tailored for people who want to run savages and ultimates.

Me, a casual player with casual gear and casual melds can't do a rotation that's entirely optimized with what I currently have.
I can only optimize with what I currently have, which I've done and which I know isn't the best. I'm not looking to do ultimates, I'm just trying to be more competent with how I play as a casual player because that's just how I am.

Not saying that looking stuff up is bad. It's just that casual players who just want a basic grasp of their jobs can just read tooltips and if they still don't get it, then they can ask for more clarification. Saying that tooltips are completely useless is pretty dumb and gay.

Imagine citing Balance of all things and then calling it basic.
 
Imagine citing Balance of all things and then calling it basic.
To be perfectly fair, you might be surprised at the number of casual players who refer to the Balance in order to "play better".

One of my friends is a complete casual and she still references Balance guides on how to optimize rotations and melds. She doesn't follow them very well, but she still attempts to reference them regardless.
 
To be perfectly fair, you might be surprised at the number of casual players who refer to the Balance in order to "play better".

One of my friends is a complete casual and she still references Balance guides on how to optimize rotations and melds. She doesn't follow them very well, but she still attempts to reference them regardless.
Yeah, and I would call her a dumb broad. The balance isn't something that should be cited for basic casual rotations and general guides for casual players.
If you reference hyper optimized rotations, you'll just confuse people into thinking they need to hyper min max just for casual content or sit there and explain that what you're referencing shouldn't be taken at face value. In that case, what's the point of referencing Balance for that? Although, I do get that the Balance is probably the only and mostly well known resource for guides in general. But you have to do a lot of tweaking to make something work if you're not going for something perfect. That's when it's up to the player to make the adjustments with what they have with practice.

"Here's a rotation where you need ilevel 800 gear and 500 exact points into spell speed along with food buff to be able to fit everything into a single burst window, go have fun in your casual dungeon."
 
Also, this is the balance that's being used.
They are all about min maxing and being autistic about getting their stats to be perfect in order to make their hyper optimized rotations even work to begin with. This is mostly tailored for people who want to run savages and ultimates.

Me, a casual player with casual gear and casual melds can't do a rotation that's entirely optimized with what I currently have.
I can only optimize with what I currently have, which I've done and which I know isn't the best. I'm not looking to do ultimates, I'm just trying to be more competent with how I play as a casual player because that's just how I am.

Not saying that looking stuff up is bad. It's just that casual players who just want a basic grasp of their jobs can just read tooltips and if they still don't get it, then they can ask for more clarification. Saying that tooltips are completely useless is pretty dumb and gay.

Imagine citing Balance of all things and then calling it basic.
It is basic. Literally just get Rainbow Drip and Hammer combo in under raid buffs

"Here's a rotation where you need ilevel 300 gear and 500 exact points into spell speed along with food buff to be able to fit everything into a single burst window, go have fun in your casual dungeon."
You're right, casual players are literally unable meld SkS / SpS
 
It is basic. Literally just get Rainbow Drip and Hammer combo in under raid buffs
Most people don't know that though, that's the point. They would if they read their tooltips and it would just tell them. Or if they asked someone or just went to look it up.
You're right, casual players are literally unable meld SkS / SpS
There's a lot of things we're literally unable to do.
Just finding someone who even uses melds at all is a miracle.
 
Yeah, and I would call her a dumb broad. The balance isn't something that should be cited for basic casual rotations and general guides for casual players.
If you reference hyper optimized rotations, you'll just confuse people into thinking they need to hyper min max just for casual content
The Balance is a pretty good place to teach people what buttons to press and why they're pressing those buttons since there is literally only one correct way to play most jobs with what we currently have. Not having the correct sks / spd will just make you maybe miss out a gcd or two in buff windows which isn't important what's important is you're building muscle memory playing the job correctly for when / if you finally get the right gear and tackle harder content.
 
The Balance is a pretty good place to teach people what buttons to press and why they're pressing those buttons since there is literally only one correct way to play most jobs with what we currently have. Not having the correct sks / spd will just make you maybe miss out a gcd or two in buff windows which isn't important what's important is you're building muscle memory playing the job correctly for when / if you finally get the right gear and tackle harder content.
Mmm...
I guess I don't really get it since I've never had to rely on Balance. I just practice on dummies and run dungeons to build up that muscle memory myself with me only going to a guide if I need clarification on something.
But I shouldn't expect everyone to have or want the same experience, if it works for them then that's entirely fair and valid.

I concede.
 
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