Final Fantasy XIV - Kiwi Free Company

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@Gravemind I remember having to actually tell a friend in the game about how despite thinking that Piety or Tenacity would be actually useful for Healing or Tanking .. they are in fact complete dogshit. Why? Fuck you that's why.

I wouldn't mind SE trying to rework the stats to make more materia options viable but I think they've bigger fish to fry in the immediate future.
 
NEWEST, FOMO card releases tended to get immediately banned from competitive play shortly after release because WOTC are greedy Jew bastards that expect people to be "DON'T ASK QUESTIONS, JUST CONSUME PRODUCT".
Oh, that'd be great if they did that.

Instead, with licensed material, they let the cards fuck formats up for long periods of time because it drives sales of the licensed stuff, which remains in print for longer than usual. The One Ring was so ubiquitous in Modern before it got banned that it was appearing in the majority of competitive decks - and it did so for over a year.
I wouldn't mind SE trying to rework the stats to make more materia options viable but I think they've bigger fish to fry in the immediate future.
I mean, it wouldn't be that difficult to juice up ten-piety to simply outperform det for their appropriate roles, or even to perform as a jack-of-all-trades material that sprinkled in somewhat-equivalent spreads of crit/dhit/det to the two roles that use it. You could reduce the reliance of everyone on det and crit materia in one foul swoop.

Which is why they'll never do it, and they'll keep buffing the stats juuuuust enough to where det remains better on almost every single tank and definitively on every single healer.
 
@Gravemind I remember having to actually tell a friend in the game about how despite thinking that Piety or Tenacity would be actually useful for Healing or Tanking .. they are in fact complete dogshit. Why? Fuck you that's why.

I wouldn't mind SE trying to rework the stats to make more materia options viable but I think they've bigger fish to fry in the immediate future.
My favorite part is Tenacity is already a reworked stat from back when we still had Parry as a stat, which was also a fucking stupid, near useless stat along with a couple of others (Accuracy and Blocking, IIRC).

Meanwhile I vaguely recall that Piety WAS useful once upon a time, but the meta and stat reworks have long since outgrown it.
 
Instead, with licensed material, they let the cards fuck formats up for long periods of time because it drives sales of the licensed stuff, which remains in print for longer than usual. The One Ring was so ubiquitous in Modern before it got banned that it was appearing in the majority of competitive decks - and it did so for over a year.

Remember when UB weren't going to be in Standard?
 
@Gravemind I remember having to actually tell a friend in the game about how despite thinking that Piety or Tenacity would be actually useful for Healing or Tanking .. they are in fact complete dogshit. Why? Fuck you that's why.

I wouldn't mind SE trying to rework the stats to make more materia options viable but I think they've bigger fish to fry in the immediate future.
Do not expect that at all, Materia has been melted down and simplified like four times to the current no choice situation.
Piety used to be useful pre-MP change when it also would define your max mana and you'd want to reach breakpoints to align with total spells cast from escelating spell mp costs (this is why things like cure 1 and 2 exist still, back from when you'd sometimes prefer to use cheaper options) before going dry without support from mana shift from mDps or rDps supplying mana regen.
 
I feel like the absolutely minimal returns from Tenacity and Piety at this point should warrant them just being rolled into Determination, since Det is already a weird stat that does different things depending on your role.
 
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Remember when UB weren't going to be in Standard?
I'd prefer a standard of nothing but UB if it means I don't have to deal with the absolute fucking trash they're trying to pass off as sets these days. Since Brother's War (2022), the only non-shit set aesthetic has been... maybe Bloomburrow? And even that is creatively bankrupt, a wholesale pilfering of someone else's IP. A lot more effort is put into the UB sets these days - which is why I expect the FF set will actually sell like gangbusters and have no small amount of surprisingly-flavorful cards.

I wonder if someone at wotc floated the idea of making Cloud black. Black Aragorn certainly gave the LOTR set a lot of free publicity.
 
I hate my static. We hit enrage (0.3%) despite pots on P1 because we have a black mage who's still learning their rotation.
Screenshot (34065).png
 
Finished Monk to level 100. Honestly is a super fun class, which i could go faster. Started to level black mage, currently 31. Its playstyle as of now doesnt quite grabs me. Was told it gets fun after level 50. Culinarian sits at level 83 and bought the master recipe books and after i have more crafters and gatherers under my belt i would like to complete the master recipes. Considering doing miner after leveling culinarian.
 
Started to level black mage, currently 31. Its playstyle as of now doesnt quite grabs me. Was told it gets fun after level 50.
BLM gets good at level 60 because that's when you get Fire IV. It becomes actually fun at level 66 when you get Triplecast because that gives you mobility which is otherwise incredibly hard to come by. Level 72 gives you a proper Fire Finisher in the form of Despair. Level 80 gives you Xenoglossy which is also a burst/movement tool. Level 90 has Paradox which allows you to do the meme that is Paradox Rotation. Level 100 has Flare Star which everyone considers a mistake to be added but it also makes your Despair casts instant.

Considering doing miner after leveling culinarian.
It's generally a good idea to do the gatherers before the crafters so that you can gather your own materials to craft with...
 
BLM gets good at level 60 because that's when you get Fire IV. It becomes actually fun at level 66 when you get Triplecast because that gives you mobility which is otherwise incredibly hard to come by. Level 72 gives you a proper Fire Finisher in the form of Despair. Level 80 gives you Xenoglossy which is also a burst/movement tool. Level 90 has Paradox which allows you to do the meme that is Paradox Rotation. Level 100 has Flare Star which everyone considers a mistake to be added but it also makes your Despair casts instant.


It's generally a good idea to do the gatherers before the crafters so that you can gather your own materials to craft with...
Its cool ive the assistance of a buddy who has been supplying me with ingredients. I did notice that though early on in leveling culinarian. Although i dont mind since i like cooking so i was gonna do it culinarian first regardless of the optimal way of doing things.
 
Its cool ive the assistance of a buddy who has been supplying me with ingredients. I did notice that though early on in leveling culinarian. Although i dont mind since i like cooking so i was gonna do it culinarian first regardless of the optimal way of doing things.
To be fair Culinarian is the job that directly interacts the least with the other crafters. Iirc the last time that something that CUL makes got used in other jobs' crafts was Cottonseed Oil back in Stormblood.
 
CUL makes up for it by having an annoying amount of ingredients for each recipe (which is fun on an immersion level if you're a crafting nerd, I guess) and a lot of subcrafting and also being reliant on FSH alongside ALC. (Yes, I'm aware there's like 4 recipes which rely on coral or shark oil or whatever, but that largely died in ARR.)
 
Its cool ive the assistance of a buddy who has been supplying me with ingredients. I did notice that though early on in leveling culinarian. Although i dont mind since i like cooking so i was gonna do it culinarian first regardless of the optimal way of doing things.
Honestly nowadays its much cheaper to level crafting skills because of the major price drops in materials
Back in HW I remember dropping a couple hundred thousands to millions of gil just for materials.
 
Back in HW I remember dropping a couple hundred thousands to millions of gil just for materials.
Gathering was a lot more cancerous back then, and only became reasonable after 6.0. There were HQ materials instead of +1 item when gathering, less GP regeneration and max GP, and Bountiful Yield II didn't exist yet.
The Twelves' Ward were individual skills that only applied to one of the types of Shards, and cost 400 GP to cast.
Unspoiled Nodes had a retarded "Out Of Reach" bar on them that you had to get rid of by hitting them, or by using the 300 GP Toil of the Mountaineer.
Luck of the Mountaineer used to only be useable after you already activated Boon twice in a row on one node, though at least it didn't require GP back then.
The Giving Land was only added in Shadowbringers.
 
Meanwhile I vaguely recall that Piety WAS useful once upon a time, but the meta and stat reworks have long since outgrown it.
From memory at one point during HW you could meld enough Piety on a WHM so you could get an extra res before going completely out of mana if your party didn't have a BLM that could use Mana Shift. Stormblood rendered this moot because you'd just bring a RDM during prog for the res.
 
I feel like the absolutely minimal returns from Tenacity and Piety at this point should warrant them just being rolled into Determination, since Det is already a weird stat that does different things depending on your role.
The way they did it with the Endwalker relic weapons is a potentially decent way to handle it.

Once you reached a certain point, you got to add three substats to your weapon (the third substat having half of what the first two had). Naturally, everyone put Crit/Det on as their first two stats, but for the third stat it was kinda personal preference since you only had the less-useful stats left over. For healer weapon, I think it was SPS/Piety. I went with SPS cause it's technically a small DPS boost and I already run low-piety BiS for endgame content, but the damage boost is pretty small and so it wouldn't be considered too bad to take piety instead.

That kinda worked a bit, though only because they didn't give access to all three of Crit/DH/Det.
 
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