I have a couple alts I'd like to get caught up with so I could be in multiple statics at once, but I don't know if I have the strength to play through Dawntrail again.
@Tari Are there any plugins that automatically skip all cutscenes and dialogue bubbles?
YesAlready and TextAdvance.
Unsure if cutscene skipper works for more than MSQ roulette cutscenes.
Welcome to MMOs. They have repetitive gameplay loops and recycle a ton of assets.
I guess the question would be, what would you want the content to be? At the very least they're putting in different systems with the Occult Jobs so there's potential for something different.
A degree of recyling is fine, but waiting for 6 months+ for purely recycled isn't great at all It's kinda of like how people enjoyed POTD and then HoH built on it and added an extra feature, but then nobody really did Orthos (comparitevly) because it took away previous add-on in favour of just adding another layer building on it, so it was just seen as meh.
Right now, I literally just see the Occult jobs as Lost actions with limitations.
what I'd WANT?
something like using the Occult Crescent as a Limited job playground, letting BLU into current content, and as a test bed for BST.
use the occult jobs like an experimental limited jobs, that can be used for future classes by experimenting and seeing what works in that environment where nobody is expecting balance. The subjob thing right now just feels like a nudgenudge hey remember when we had subjobs do you memba? i memba' when its just a reskin. Could I be wrong and there's more ot it unannounced? Maybe. But as it's been described so far, thats what I see.
I'd also add in 4 man Dungeons/Engagements to the content, or some other form of small party content, since thats what this game is lacking a lot of right now, smalls scale stuff to do with a small group of friends. Citeron's were a good baseline idea, much like Chaotic, but was just executed like ass.
Cosmic exploration?
I'm mostly fine with it being Island paradise 2.0 conceptually, but they havent really shown much to show thats it has changed any of the formula to it (i cant name a single person who liked Island paradise, yeah woo set your workshop schedule then come back in a week amazing!!), it'd probably benefit from having more than just gathering as the core, hirelings or retainers being able to be used to gather for you while you do the manufacturing or vice versa based on player preference?
Or just straight up take inspiration from Settlers of Kalgurr, where each exploration point you build up your own outpost and establish trade routes using spaceships and hiring NPC's to do manual labour that you can manage, leading onto...
I would of liked it to also be an FC workshop rework, Private/Shared Cosmic instances replacing the housing workshop and Spaceships being able to be used ontop of the airship/subs, with the materials being able to be gathered/crafted through cosmic exploration, and also a method allowing people who do not own their FC to have their own pocket-sized version of the workshops, expanding the availability of mechanics currently available to the general population, to the revolting unhoused masses. Maybe even using your own vessel as an apartment via captain quarters that you can expand in size through upgrades?
Just rough ideasguys, but it's like... at least it's actually expanding upon an idea, rather than just doing it all again.