Final Fantasy XIV - Kiwi Free Company

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Can any of you gents explain why people dislike the nier raids? I personally like them(im a drakengard/nier enjoyer). Sometimes when i do a duty and a nier ome appears, some people just straight up leave. Is it a community thing or some people just straight avoid it like the plague?
It's because, comparatively, the Nier raids take longer to complete than the Crystal Tower raids. And they're """difficult""" which makes the shitters unhappy.
Pretty much what Well Intentioned said + the XIV playerbase are a bunch of whiny babies.
 
Ah that explains why i feel that the bosses are more "spongy" than usual, thus making the nier raids longer. As for difficulty honestly feel that the nier raids arent difficult and the only people that find it difficult are whiners and people who just want to autopilot through the game. Although seeing people cotemplating their existence when fighting against hansel and gretel is always funny to me.
 
Can any of you gents explain why people dislike the nier raids? I personally like them(im a drakengard/nier enjoyer). Sometimes when i do a duty and a nier ome appears, some people just straight up leave. Is it a community thing or some people just straight avoid it like the plague?
One of the reasons is because it has no connection with the msq at all. Also because they either haven’t played Nier, or have played it and don’t like it. I have an autistic obsession with Nier so I liked the raids, but not everyone will for the reasons listed above.
Ah that explains why i feel that the bosses are more "spongy" than usual, thus making the nier raids longer. As for difficulty honestly feel that the nier raids arent difficult and the only people that find it difficult are whiners and people who just want to autopilot through the game. Although seeing people cotemplating their existence when fighting against hansel and gretel is always funny to me.
Anyone genuinely finding the Nier raids difficult is retarded. I don’t take the game seriously at all and it was easy.
 
Trust me when I say that's a playerbase problem more than a developer problem at this point. The average XIV player would prefer never to touch a single button at all and have the game play itself, and even then they would complain that the game has no interactivity for them.
You say that, but watch how it is at gw2 where the developers there didn't even bother putting dungeons, or bosses that have increasingly complex mechanics in the game story, not only do people there only know how to press the autoattack button, they don't even try to dodge orange circle, it's even got fully iframed dodge rolls unlike 14 where you have to walk but they still won't bother.

You can absolutely educate the majority of your playerbase to reach a baseline of competence (it is higher in 14 than gw2, you figure that one out), shitters that fall through the cracks will always exist but there absolutely exists a game design issue in how to handle some things in 14, the biggest example being tanks and the zero indications of how enmity really works which is why you see people still using provoke to pull and then wondering why it doesn't work, or why square has to constantly change and nerf enmity to turn it into baby mode instead of having a fucking tutorial on it.

Sure, most of anything is solved if people bother reading fucking tooltips but that's precisely why I'm talking about tard proofing, current year niggers can't read more than 3 words in a row without steam coming out of their ears; regardless of it being to our liking or not modern gaming has gotten people used to intrusive obvious tutorials and flashing arrows that say "THIS IS HOW YOU DO IT RETARD", not having that in a mainstream big game is asking for trouble.

Ah that explains why i feel that the bosses are more "spongy" than usual, thus making the nier raids longer. As for difficulty honestly feel that the nier raids arent difficult and the only people that find it difficult are whiners and people who just want to autopilot through the game. Although seeing people cotemplating their existence when fighting against hansel and gretel is always funny to me.
I'm in awe that some people still haven't figured out that all you have to do in alliance raids is hug the group and you'll be good for 95% of things that happen, the few bosses that don't allow full brain dead autopilot are the ivalice sniper and the MATH boss where you may have to do first grade math.
 
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You say that, but watch how it is at gw2 where the developers there didn't even bother putting dungeons, or bosses that have increasingly complex mechanics in the game story, not only do people there only know how to press the autoattack button, they don't even try to dodge orange circle, it's even got fully iframed dodge rolls unlike 14 where you have to walk but they still won't bother.

You can absolutely educate the majority of your playerbase to reach a baseline of competence (it is higher in 14 than gw2, you figure that one out), shitters that fall through the cracks will always exist but there absolutely exists a game design issue in how to handle some things in 14, the biggest example being tanks and the zero indications of how enmity really works which is why you see people still using provoke to pull and then wondering why it doesn't work, or why square has to constantly change and nerf enmity to turn it into baby mode instead of having a fucking tutorial on it.

Sure, most of anything is solved if people bother reading fucking tooltips but that's precisely why I'm talking about tard proofing, current year niggers can't read more than 3 words in a row without steam coming out of their ears.
Bruh, shit in GW2 was so easy but most of the playerbase are braindead trannies.
 
Im currently leveling and delving into healers with white mage which has let see a new perspective of how parties/alliances are, that normally as a dps or tank wouldnt notice. As a healer, ive seen people willingly just stand in the orange circle and take damage, which makes my job more annoying since now i gotta heal/throw regen at said teammate and hope the tank can survive without me for 2 seconds.
 
Im currently leveling and delving into healers with white mage which has let see a new perspective of how parties/alliances are, that normally as a dps or tank wouldnt notice. As a healer, ive seen people willingly just stand in the orange circle and take damage, which makes my job more annoying since now i gotta heal/throw regen at said teammate and hope the tank can survive without me for 2 seconds.
It's less annoying once you get more of your kit. I always keep aoe regen up on the entire party to deal with the incidental damage. The vast majority of mechanics won't kill anyone unless they're collecting vuln stacks.

There are very few healing checks in non-progression content.
 
Im currently leveling and delving into healers with white mage which has let see a new perspective of how parties/alliances are, that normally as a dps or tank wouldnt notice. As a healer, ive seen people willingly just stand in the orange circle and take damage, which makes my job more annoying since now i gotta heal/throw regen at said teammate and hope the tank can survive without me for 2 seconds.
Wait until you unlock Sage. If you don't feel like a babysitter now, you'll feel like one with 420 instant heals and 69 AoE heals. If White Mage is Level 1 tard wrangling Sage is Level 5 tard wrangling, complete with plastic Covid bubble
 
Ah that explains why i feel that the bosses are more "spongy" than usual, thus making the nier raids longer. As for difficulty honestly feel that the nier raids arent difficult and the only people that find it difficult are whiners and people who just want to autopilot through the game. Although seeing people cotemplating their existence when fighting against hansel and gretel is always funny to me.
I'd say that Paradigm's Breach is reasonably difficult as far as alliance raids go. The tells are less plain than don't stand in the orange. No alliance raid is really difficult but they aren't meant to be. They're meant to be grand and big set pieces, sort of like how dungeons are meant to tell stories.

To an extent I don't blame people for wanting to auto pilot through roulettes. It's likely that they farmed that raid every week on release, and are looking for something to do while watching anime. What I can't tolerate is that people are actually upset over it and will leave duty because they didn't get the most efficient instance. I think it's funny that the community is mad that Manderville weapons only ask you to farm tomes, which means you can do almost anything in the game and be making progress towards your weapon. They would rather SE tell them you must farm NieR raids 100+ times because it's the only way to get your special crystals. There is no pleasing these people.
 
You say that, but watch how it is at gw2 where the developers there didn't even bother putting dungeons, or bosses that have increasingly complex mechanics in the game story, not only do people there only know how to press the autoattack button, they don't even try to dodge orange circle, it's even got fully iframed dodge rolls unlike 14 where you have to walk but they still won't bother.

You can absolutely educate the majority of your playerbase to reach a baseline of competence (it is higher in 14 than gw2, you figure that one out), shitters that fall through the cracks will always exist but there absolutely exists a game design issue in how to handle some things in 14, the biggest example being tanks and the zero indications of how enmity really works which is why you see people still using provoke to pull and then wondering why it doesn't work, or why square has to constantly change and nerf enmity to turn it into baby mode instead of having a fucking tutorial on it.

Sure, most of anything is solved if people bother reading fucking tooltips but that's precisely why I'm talking about tard proofing, current year niggers can't read more than 3 words in a row without steam coming out of their ears; regardless of it being to our liking or not modern gaming has gotten people used to intrusive obvious tutorials and flashing arrows that say "THIS IS HOW YOU DO IT RETARD", not having that in a mainstream big game is asking for trouble.
I feel like this boils down to a difference in personal experience because, IME, there's a painful volume of those "shitters that fall through the cracks" that the cracks may as well be gaping holes in the ground that one would figure most people with a functional brain would realize "Hey, maybe I shouldn't walk straight into this giant hole in the ground", yet you keep watching throngs of people fall straight down the holes and go "WHY THIS HAPPEN??? WHAT DO YOU MEAN I HAVE TO WALK AROUND THE HOLE? DON'T TELL ME HOW TO MOVE MY BODY. YOU DON'T PAY MY SUB."

Not to mention a lot of what you brought up are things that have more or less been fixed over time, like the enmity issue. Guildhests also exist as basically interactive tutorials, but they're not mandatory and no one has any reason to do them anymore since ARR. The other problem with having a mandatory tutorial as well is that people are going to complain about having a mandatory tutorial.

If they can't read, they're already going to ignore it when something tells them what to do anyway.
 
The enmity issue has not been solved as much as it's been thoroughly lobotomized as a mechanic (not that it was nice before but turn stance on to auto-aggro forever is overkill IMO), that was my point; it'd be like considering the issue of shitters solved because the game can be cleared by pressing auto-attack like gw2 can.

As for difference of experience, definitely, I think I might be on the higher end of luck when it comes to having enemy retard encounters but also barely interact with people in this game, in fact I more or less pretend they are some form of malfunctioning AI which something funnily enough the developers seem to be somewhat agree with by letting me clear dungeons with *actual* NPCs. This means I also do not touch content that requires organization like savage and what have you as I would much prefer to swim in a pool filled with nothing but 80 grit sandpaper for an entire day than having to speak to raidtrannies for a femtosecond.

Square could absolutely tone down their retarded policies and tell their GMs to lolcalmdown but they won't, and so the retards be it few like I've seen or many like you've had the disgrace to deal with are allowed to thrive unimpeded and alas as much as I would prefer we could exile them all to an island where they can live in harmony and shout "THESIS MESUB" at each other for eternity, or at least for as much of an "eternity" as it takes to manufacture a dozen red moons to turn the island into a pile of smouldering ruin, reality is they are in the game and changing how they behave isn't going to happen without an external hand making it so.

And well, this is square, they would sooner make a mainline FF game with turn based combat than change the troon wallet squeezing policies of their cash cow.
 
A logical way to implement a "tutorial" would be to do it within the class quests, forcing the player to understand the basic play pattern loop. Sage and Reaper did this. You weren't allowed to pass until you proved you could to the 1-2-3 side, 1-2-3 rear, or the bubble into DoT.

Which is to say, yes, they have tried this, and it did not go well. You will still find plenty of zero-damage sages and a shocking number of curebot ones; and of course reapers that stand static and freestyle is probably higher in number than Samurai, as Samurai do not work quite so well aesthetically for having a dark, edgy, two-different-iris-color carrd or whatever they're called.
 
Fan Festival is live right now and the new magic DPS job is Pictomancer
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New caster looks super cute. I'll pick it up on my main just to have another caster and because red mage is an absolute snoozefest to play.
 
I see they are doing a Pokemon Skarlet and Violet feel.

You've got areas that are very tribalistic and rustic, stone and wood heavy, usually in warm colors. Then on the complete other end of the spectrum you have super techno heavy areas with advanced civilizations with dark colors, sleek metal and neon lights. Looks like a city ripped from Cyberpunk.

ff14 future.PNG
 
A Final Fantasy game with a futuristic cyberpunk city?

As the only person who enjoyed Blitzball, hell yeah.
Here just for you.

ff14 future.PNG

ff14 future.PNG

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Fem Hroth are coming.

 
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