Final Fantasy XIV - Kiwi Free Company

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I really hope there are some absolutely major changes to content moving forward. Button bloat needs to be culled, and I pray we move away from DPS being the only thing that matters.

Before even getting through the video these comments really strike a nerve with me. Even if Lynx is full of shit the response is just retarded. FF community cannot handle criticism. If you don't enjoy the game it's because you are a hateful person who is incapable of joy, and you only say you don't like the game because you don't want others to have fun. You're wrong, and it is my duty to warn all new players that actually the game is perfect without flaw. They take everything as a personal attack and it is easily the worst part of the FF community. Now I'm complaining about people complaining about people complaining. It's infectious.
 
I'm just really curious as to what the new Magic job will be; we already know that the Melee job is a DPS with a sword - and possibly dual-wielding a gun - but the Magic option is still technically unknown. Green Mage definitely looks like the most likely option, but it's still a mystery as to how it's going to play, what its weapon is like, all that. I know we're unlikely to really get info on it until later, but I'm still curious.

Also, yeah; button bloat REALLY needs to be addressed. I'm not saying make ever job completely brain-dead, but maybe ease up on some of the stuff.
 
Being a (relative) newcomer to the game, having started earlier this year when the farms were made very hard to access for a lazy slob, I've gone through the base game all the way to end of MSQ. Wanted to share my two cents on the job discussion:

My take as someone with six months in the game:
Tank self-heals need to be nerfed to high heaven. Let their mits get some buffs, let them CD quicker, let them last longer. But don't let them be able to render healers superfluous.
Healers should have more options to aid that aren't direct DPS. Whatever happened to status effects or debuffs? Why are healers' only able to do pitiful damage or DoT?
Split DPS damage potential into magical and physical. Means nothing if the SAM and BLM are both capable of dealing the same amount of damage all the time. I'd rather SAM be good on some enemy types, and BLM on others depending on the monster.

As a side note: having the penalty on most EW and post EW content be vuln stacks is honestly one of the best decisions they've made, because it forces people to pay attention and not just ignore mechanics. Though at the same time, the need for the vuln stacks is a direct response to the fact that tanks can self-heal almost if not better than a healer throwing Cures on them. DPS are fine in this case because they can't self-heal to the ridiculous extent tanks can, so if they get hit, they're likely dead unless healers do their job.
 
Well the teaser for Viper was rather underwhelming.

The default combat stance when the dual blades aren't merged seems awkward looking? I mean I've always loved Zidane's double bladed weapons but the fact that the one handed swords only connect together as part of the rotation is kind of gay.

Victory stance was lit though.
 
I want more tanks. Tank master race.

I do love how underwhelming the 16 crossover looks. The base games story looks fun but I hope the villains actually pose a chance and are worth fighting at lvl 100

Did they already implement that graphics update and two color glamor system or is that coming with the expansion?
 
Well the teaser for Viper was rather underwhelming.

The default combat stance when the dual blades aren't merged seems awkward looking? I mean I've always loved Zidane's double bladed weapons but the fact that the one handed swords only connect together as part of the rotation is kind of gay.

Victory stance was lit though.

Kinda surprised that we got a dual sword class; not complaining, mind, just really wasn't expecting it. I bet plenty of people are upset that it's not Corsair/Sword & Pistol, though.

I want more tanks. Tank master race.

Agree; having more Tank jobs would be nice, though it does make me wonder what the Tanks would be using, or how they'd fight.

I do love how underwhelming the 16 crossover looks. The base games story looks fun but I hope the villains actually pose a chance and are worth fighting at lvl 100

I admit that I am genuinely curious what this crossover is going to be like; is it just going to be a minor bit, like the collab between 14 and 15, or is it going to be something bigger? FF16 is supposed to be getting a pair of DLCs sometime in the future, after all; this could tie into that?

Does anyone happen to know what level this collab event is supposed to be at?

Did they already implement that graphics update and two color glamor system or is that coming with the expansion?

I think it got mentioned a while back that the graphics and glamour changes were going to be in the new expansion; don't quote me on that, though.
 
IIRC we did get some graphical updates but it was mostly to do with how the game handles light/shadow sources so some areas look less shite, I believe the dancing plague arena was one such area.

The big stuff is coming with the expansion tough.
 
FF11 based-raid caught my eye, even if I wasn't really a very dedicated 11 player.
I haven't made up my mind about the announced limited job, I hope the gimmick is interesting.

Everything else is just expected stuff or kinda meh.
 
I hope for you guys that Dawntrail will at least be somewhat enjoyable. I've actually been playing some other retro games and after seeing that vid from that Lynx guy, also been thinking about why FF14 besides the community issue just gradually became not fun for me anymore that I bit the bullet.
- MSQ missions being a drag and the Endwalker base game resolution being a massive letdown. I don't mind the new bits of NPC's tagging along in city area's for optional banter fluff, but I want to kick whoever thought these 'trail the NPC and hide behind objects periodically for 3 minutes' was a good addition between the legs. We already got solo instances to drag shit out.

And it's been discussed to death but I agree with that besides the Garlemald home turf situation, the entirity and resolve of Endwalker's main plot felt underwhelming as hell. It really felt like the writing team was struggling to come up with anything cohesive for a follow-up so they tossed in FF4 nostalgia-bait to come up with something. At the start of 6.1 with Zero I got so fed up with the writing that I skipped cutscenes out of spite and having seen the 6.5 cutscenes on YouTube I'm groaning that it's typical 'Believing in the main character despite all the odds'-kind of SE wankery that I'm glad I sort of dipped out.

- Optional content and achievements just being a long-term drag. I invested a lot of time into the optional side content of the game to farm mounts and some minions and while some of them are not that bad and kind of enjoyable in their own right like the Blue Mage job and grinding spells/doing Masked Carnival, treasure maps, or Deep Dungeons either solo for the challenge or with a group for rare loot (provided they are competent/patient enough to not cause a wipe) there's the stuff like winning 100 matches in certain pvp maps, contributing towards Ishgardian Restoration with every gatherer/craft job to a certain quota total for pteranodon mount, farming what was it, 50000 bicolor gemstones from FATES for the Wivre mount and the ShB/EW Hunt Mark mounts of requiring 1000 S ranks and 2000 A ranks from said expansion zone area's that are the absolute worst and are just there to keep you subbed so you invest a massive amount of time and effort for a few really rare mounts most wouldn't bother with out of sheer monotomy.

- Drama everywhere and shit moderation staff. Okay so this kind of goes back to that community thing, but I want to add that whether it's doing Extremes for farm parties or trying to prog Savage, or when joining most FC's, you're bound to run into drama/arguments and whether you choose to weigh in or just keep silent, it gradually dampens your mood and ruins any willpower you have in wanting to do things with people. I ended up bouncing between a lot of FC's as a result because Discord groups are full of typical degenerates who act like sexual lovers to each other publicly.

And if that isn't enough, GM's. I got put in GM jail once and while I got off with a warning because of 'harmful language', when I try to ask what exactly said language was or where it occured, the person wouldn't tell me because of typical 'we can't provide why because of safety reasons' bs.
Is this shit implemented so people don't try and witchhunt whoever reported it because they gotta protect those snowflakes? Because it doesn't make a person want to actually reflect on the situation if they aren't even allowed to know what exactly they did wrong, and instead make them walk on eggshells. Great fucking job SE. This rivals your 'one-time only character restoration' policy.

- And finally, just repetition of expansion/patch content updates. This is what Lynx also touched on, and I do kind of agree on it. Sure there's been content like Eureka and Bozja that was different and incentivised people to work together in a mostly casual grind for the relic weapon, but for the majority it's always been a predictable pattern of dungeons, 8-man raids, alliance raids, trials and other expected content like Beast Tribes to come out and I do agree that Endwalker's Island Sanctuary just got boring once you get the hang of it/it being another gather node fetchquest and is just another obligatory time sink I have to invest some time into daily to reap currency reward from. It doesn't give me much motivation to get into Dawntrail knowing this.

I don't even care for housing and only raided in 3 savage tiers of 12 fights in this game's lifespan (the FF5 and 6 bosses ones from Stormblood and P5S to P8S in EW) from when I started playing back about a year away from Stormblood's launch and only mostly bothered with endgame gear crafting to sell it, but there's been a good enough laundry list of issues I have with the game that I sort of tolerated and became more cynical/annoyed towards to the point of treating it like chorework rather than actual fun. 'Oh, gotta do Island Sanctuary daily, try to do weekly Unreal, fuck, I forgot to turn in Wonder Tails logbook again?!'.

If SE ever comes out with another FF MMO, might give that a try but I'm certain SE will sooner milk the playerbase with fantasia sales and keep updating the game in a predictable manner for as long as possible before they even consider that option, especially after the trainwreck of what FF14's initial launch was.
 
Seems like we got a whole lot of nothing. I guess it's nice to see previews of zones but, maybe it's just me, I don't care about the mundane stuff we get every expansion. New jobs are no longer a selling point when we know that it is required to play like all the others. All that's left was the limited cross over announcements like Fall Guys, or FFXVI. FFXVI will likely be a solo boss that you fight once like the FFXV cross over. It's a free mount I guess but likely only an hour of content. If SE really is being tight lipped about the good stuff they're only shooting themselves in the foot. It's still slowly catching on but people are starting to wake up to the problems with the game. If they keep waiting you're only going to lose more people who think you have nothing left to offer.

The way it looks to me is that the team genuinely thought they were going to keep coasting. Endwalker set them up for success. All the pieces were in order and all they had to do was put them together. Instead they swept it aside. How the hell could you possibly come up with a better story that you thought throwing away the end of your 10 year story arch would be worth it? The only explanation I can think of is that they had no more ideas. The writers are totally burnt out, they hate the FFXIV story, and they want nothing more to do with it. It's a very cynical take, but if the staff really is still just as passionate as they were pre-ShB I'm not seeing it. I wish I knew what was going on in their heads.
 
I just can't get myself excited about Dawntrail. maybe it's an age thing but it feels like the lead-up to Endwalker was just recently, I remember being real hyped for Reaper and disappointed at how brainless it was. the game feels like it's falling into the same homogenization trap that WoW did ages ago. I'm one of those spergs that plays every class, but these days, I log on and think about doing roulettes, or Thaleia, or whatever, and I look at at my job set list, and I just default to my old faithful, Black Mage. but not because I'm really excited to play it in this new content, it's more that it's the only job that has even a hint of dynamism left. tanks and healers just feel like shitty discount DPS classes. the actual DPS classes are almost all the same shallow rotation cycle or just spamming your filler buttons until your gauges fill.

I wish, more than anything, that they would make healing an actual job. I went back to WoW for Dragonflight, briefly, due to some friends begging me to come play, and that game's only saving grace is that healing classes still take effort to play. healers in WoW actually have to continually cast healing spells, pay attention to the party's situation, react on the fly, and intelligently utilize downtime, rather than just spamming the same DPS button until a mechanic happens. the dungeon design, too, even in its modern degenerated state, still shows a spark of the old soul WoW had. the dungeons that aren't oppressively scripted shitfests are actual explorable zones rather than a completely linear theme park ride that plays out the same every time. you still have to worry about being smart with pulls, positioning, not drawing adds, and the like.

the problem is that everything else about WoW is repulsive. FF14 is far from a masterclass at this point but it's still got a ways to go before it's as far gone as WoW. what it needs more than anything is some of that dynamism. make classes that don't boil down to spamming the same shit every time in 30, 60, 120 sec loops. make dungeons where pulls take more effort than just running into them and spamming your AOE rotation. make story quests that offer more than just clicking on a bunch of sparkles and then watching a cutscene. back in 1.0, the story quests were actually dangerous. sometimes you had to sneak past mobs that could easily eat you alive to get deep into a zone. sometimes you had to make a difficult dungeon run. sometimes you needed some help to wade through the murderous wilderness in between you and your objective. bosses were hard. success was not guaranteed to the most retarded members of the flock. where the fuck did all that go? Yoshida got too afraid of alienating people and he's slowly ground down his masterpiece into an overly predictable borefest. every part of this game is so settled in its rut. new content is just a quick coat of paint on the old. every 4 man dungeon: trash pull, boss, trash pull, boss, trash pull, boss. every 8 man raid: learn the synchronized swimming routine and mash your DPS buttons until it dies. 24 mans, trials, even all the side content, if it's not just another iteration of something that's been done before, it's a very slight modification. Criterion Dungeons, Island Sanctuary. even this expansion's relic weapons feel like they just fucking gave up. this kind of oversimplification and homogeneity, and the devs' refusal to acknowledge it as a problem, is ultimately what killed WoW. I hope Yoshida recognizes the peril before it gets that far.
 
every part of this game is so settled in its rut. new content is just a quick coat of paint on the old. every 4 man dungeon: trash pull, boss, trash pull, boss, trash pull, boss. every 8 man raid: learn the synchronized swimming routine and mash your DPS buttons until it dies. 24 mans, trials, even all the side content, if it's not just another iteration of something that's been done before, it's a very slight modification. Criterion Dungeons, Island Sanctuary. even this expansion's relic weapons feel like they just fucking gave up.
This was my fear and seems to just be status quo now. 14 prides itself on a predictable patch cycle so you know what you're getting for your money, but that eventually means that things grow stale because they're made as assembly line products to keep development on schedule. If I'm already burned out on the game now, how is another expansion that's the exact same mechanically as the last one with a different coat of paint going to make me anything other than more burned out? Especially now that the big draw, the story, is done and is already making me like some of my favorite characters less?

There's also probably a lengthy autism post about the many ways WoW went wrong and where FF14 is falling into some of the same problems, along with things WoW players were already complaining about when ARR was released that 14 really didn't even try at.
 
Yeah, nah, I see nothing exciting about Dawntrail.

I do feel SEnix is a victim of its own success now. Remember how the MCU felt "finished" with Thanos Wars Part Deux? Exactly that. The stories with these characters who I known since ARR were done, the overarching plot is done. Now it just feels like fanfiction.
 
Yeah, nah, I see nothing exciting about Dawntrail.

I do feel SEnix is a victim of its own success now. Remember how the MCU felt "finished" with Thanos Wars Part Deux? Exactly that. The stories with these characters who I known since ARR were done, the overarching plot is done. Now it just feels like fanfiction.
That's why the Scions should have died in Endwalker. A proper ending would have given them a great send off. We needed a whole expansion just for the Meteion plot alone to give time to build up a new villain and give a good payoff. We tried everything possible and we're down to our last desperate plan. We have literally nothing left to lose so we give our lives so the world can live. That would've been a great send off to old characters. I think that's what they wanted to do but I can't figure out why they didn't other than fear of the fans. Dawntrail is supposed to be all about new beginnings, the start of something great and new. And yet it's the same game we've been playing since ShB. Dawntrailer needs to be FF14's Cataclysm, or the next ARR. Shake up the world, turn the combat on its head, and rethink the kind of content your game should offer. Keep the old stuff evergreen of course, but moving forward all the new stuff should be a total game changer.
 
I’ve played this game since 1.0 beta and seeing what it’s turned into just sucks, the community that has now taken over is absolutely filled with nothing but constant discord or twitter drama, erp nightclubs everywhere with DJdickface or the even less talented bard “bands” stealing midis off musescore claiming them as their own work while the third party programs like BMP play it for them or the fucking over sexualized deviants living out their weird fantasies openly in game in every corner. Almost everyone I know who plays now has decided their trans within the past two years.

The game has turned into a single player visual novel that functions as a secondary chat hub with a homogenized combat system that is simply boring.
 
I'm probably in the minority for not being in doomer mode, I'm mostly just disappointed that the Alliance Raid is going to be a crossover again but who knows, maybe it could be fun. Saying they have plans for stories that could surpass the Ascian arc is incredibly bold of them so I do hope they can deliver.
 
Viper looks like absolutely underwhelming dogshit in its trailer so it's probably going to slap to play. That seems to be the theme with FFXIV jobs.
 
I'm probably in the minority for not being in doomer mode, I'm mostly just disappointed that the Alliance Raid is going to be a crossover again but who knows, maybe it could be fun. Saying they have plans for stories that could surpass the Ascian arc is incredibly bold of them so I do hope they can deliver.
At this point, I think it's just less doomer, and more franchise fatigue setting in. FFXIV had a good run, and I think will continue to be very polished and (unlike WoW), probably will at least attempt continued narrative consistency, to various degrees of success.
 
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