Final Fantasy XIV - Kiwi Free Company

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You know....what's with this game and trannies? Are they just....attracted to MMOs because at least it gives them shelter?
MMOs are the natural habitat of trannies, weirdos, furries, and other assorted degenerates. It's a literal play-pretend world where you can present yourself however you want and your autism is a legitimate superpower. It wasn't really until World of Warcraft that the genre became a haven for normie dudebro types who are now balding 40 year-old boomers.

that has been the case for most MMOs, with some exceptions like ultima online or maybe runescape. the RPG part was always more about making numbers bigger, then WoW finished it off with transplanting diablo loot on top, and the rest is history.
I would say games like Asheron's Call, Dark Age of Camelot, Star Wars Galaxies, Shadowbane etc. were also full of RPG mechanics. Hell in games like SWG you could play a character full-time without ever getting into direct combat.

Everquest was basically the least RPG-like of the classic MMO crop. In fact, a bunch of proto-raidtroons from EQ got picked to work on WoW, so they did the only logical thing they knew how to do - file off the RPG mechanics.

Non-instanced high-end content? Gone, can't have the boss not be permanently available so you can autistically spreadsheet out encounters.
Hunger and other survival mechanics? Gone, having to keep track of food is oppressive.
Immersive questing where you actually had to talk to NPCs in chat using keywords (in 1999 I remind you)? Gone - click NPC, press accept, do the checklist, collect your XP rewards so you don't need to level with other people.

WoW dumbed down this genre so fucking much and it drives me absolutely crazy when I see people talk about how much MMOs have been dumbed down in comparison to vanilla WoW, because it's all the same level of dumbed down when you look at the big picture.

Anyway, this is my dissertation on why the Riot MMO will fail. Anyone trying to rekindle the glory days of WoW is just going to produce more slop.
 
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I don't get the need for criterion dungeons to provide savage gear. It's going to suffer from the same issue dungeons already have in that once you get your loot you're done. The only way this works is if you have a gear treadmill like WoW where you never actually drop BiS, or you make it a weekly grind like unreal that takes months to get a single reward. People say that variant and criterion dungeons have no rewards, but they drop every possible kind of reward the game can offer other than a shitty stat stick that will lose all its value a few weeks into a patch. I just find it weird that criterion savage is, for some reason, the one thing that people don't want to do for cosmetics but they'll run ultimates, Baldesion Arsenal, and to a lesser extent unreal without any promise of increasing item level.
 
I don't get the need for criterion dungeons to provide savage gear. It's going to suffer from the same issue dungeons already have in that once you get your loot you're done. The only way this works is if you have a gear treadmill like WoW where you never actually drop BiS, or you make it a weekly grind like unreal that takes months to get a single reward. People say that variant and criterion dungeons have no rewards, but they drop every possible kind of reward the game can offer other than a shitty stat stick that will lose all its value a few weeks into a patch. I just find it weird that criterion savage is, for some reason, the one thing that people don't want to do for cosmetics but they'll run ultimates, Baldesion Arsenal, and to a lesser extent unreal without any promise of increasing item level.
There's basically like three issues at play here and they all get muddled:

1) Not enough avenues to get gear in this game. Hardcore raiders hate how long it takes to gear up their alts and non-raiders hate not having any real way to progress their character outside of raiding. Criterion dungeons are shorter, require fewer people, and are sufficiently different in feeling from raiding that it provides a possible alternative for non-raiders who might want to do high-end content to progress their character but can't be arsed to tard-wrangle 8 people regularly. Raiders also like it because it gives them a way to speed up their gear acquisition for alts or just do something other than weekly reclears if they're tired of the PF grind. It doesn't have to be criterion dungeons providing this but it seems like the most likely place since even doing criterion in the first place basically follows the same gear reqs as savage (crafted minimum, ideally BiS). So realistically you should be getting gear from criterion which makes criterion reclears easier in the same way that you get gear from savage which makes savage reclears easier.

2) Criterion's current good rewards are all sellable on the marketboard. They don't really mean anything from a flex perspective when anyone can just buy it (and the stuff is cheap to buy).

3) The game literally shits materia at you. It is not a real reward and never will be, especially the rate at which you can 'earn' it from criterion.
 
Anyway, this is my dissertation on why the Riot MMO will fail. Anyone trying to rekindle the glory days of WoW is just going to produce more slop.

Haven't heard anything big about the riot mmo in the last year other than the guy heading it (Ghostcrawler) leaving. It will probably get canned.
 
So, since 6.5 is now live; how is it? How's the different stories, like the MSQ, Myths of the Realm, etc.; are they giving a satisfying conclusion to the Post-Endwalker story, or is it a crappy note to end on? Do they tie into the upcoming Dawntrail any decently?
 
So, since 6.5 is now live; how is it? How's the different stories, like the MSQ, Myths of the Realm, etc.; are they giving a satisfying conclusion to the Post-Endwalker story, or is it a crappy note to end on? Do they tie into the upcoming Dawntrail any decently?

Actual MSQ story is more than half Shadowbringers Memberberries where you drag Zero along. They give next to no hints about Dawntrail and make some really cheeky 4th wall breaking comments about 'Adventures happening when its time' and 'not being too impatient'. Enjoyed the mechanics of the fights at least.

Myths of the Realm was enjoyable overall, felt the final boss wasn't the high point but still a good time. Good music as always. They really had a lot of fun with the idea of it all and it shows.
 
MSQ felt too stretched thin and overstayed its welcome, The only thing good to come from the MSQ is that the filler arc is finally over, they didn't reveal anything about Dawntrail except in the last quest. The last dungeon was decent, Zeromus had some bullshit mechanics and it was a pain to rezz-carry the raid when I did it (I had 5 comms after that).

I actually liked the final boss in the Myths of the Realm series which uses all the mechanics of the previous bosses. The story was ok and stuff about the 12 got revealed. The rewards were very underwhelming compared to the Nier raids tho.
 
So, since 6.5 is now live; how is it? How's the different stories, like the MSQ, Myths of the Realm, etc.; are they giving a satisfying conclusion to the Post-Endwalker story, or is it a crappy note to end on? Do they tie into the upcoming Dawntrail any decently?

the MSQ conclusion was a painfully YA-tier snoozefest with characters repeatedly extolling the power of friendship and saying "we can do it together! :)" Zero and Golbez Durante un-blackpill themselves due to friendship and Azdaja is easily rescued in a no-stakes encounter also because of friendship. Zeromus is supposed to be THE MOST POWERFUL FIEND EVER CREATED but the writers can't decide whether it represents an existential threat to the literal fabric of the multiverse or just another notch on WoL's belt. really, I'm normally not cynical about this game, but I almost laughed out loud at the end of the new dungeon, when the random memoriate dude manages to regain consciousness just long enough to irreversibly(?) corrupt Golbez with one lil zap, while Durante takes about half a second to accept that he has to kill his best friend who is also the only virtuous man left in Baron despite being a giant evil-looking faceless warlock monster in black twisted armor with devil horns. afterwards I half-expected Zero to pull him out of the crystal and purify him using her light energy, proving the population of the Void can be returned to normal and smashing Durante's entire villain monologue in one, but no, it was as rote as possible the whole time. the writing team is very stuck in a rut.
 
So... the whole Void story is still shit, while the Myths raid series ended solidly?

As someone who has yet to really go through the post-Endwalker MSQ; I'm really not looking forward to it. To be honest, if Dawntrail doesn't end up living up to the hype either, then there's just a pretty solid chance that I'll end up dropping the game; I like this game a lot, big fan of Endwalker's main story, but the devs are really going to have to improve for the next expansion if they want to keep people coming back.

The fact that the whole Void story was just a rehash of FFIV's story was also kinda shit, personally. Doesn't help that Endwalker already used a bunch of stuff from the game; would've been nice if the Void got something different.

Still, at least the update wasn't all bad; the raids sound really cool, and I'm looking forward to giving them a shot, eventually.
 
The Alliance Raid was pretty cool, I had a lot of fun doing it blind, although most of that fun was being the main tank and trying to work out all the mechanics as well as remember my rotation as it's been half a year since I last played.
 
also: looks like Green Mage is going to be the second new job
The scene of Krile with the earring was a big giveaway of this, I just hope they don't turn it into another dime-a-dozen 2 button DPS class and allow it to exist as a DoT/debuff shitter, regardless of how much raidtrannies might bitch and moan about it not being ultra mega optimal.
 
EU Fanfest is on Oct. 21-22; what are you guys hoping to see? I'm just hoping that we get some more info on the two jobs; some potential story threads would also be nice.
 
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It'll be the same as every other EU fanfest, we'll get:
  • Info on one job, and a hint about the next one via t-shirt
  • Info about either the new 24 man raid series, or the 8 man series
  • Female Hrothgar reveal.
  • A slightly longer trailer
  • Some story hints
  • In game footage of some zones
  • Possibly mention of some new content.
 
I'm honestly not expecting much. I think if Dawntrail had any big reveals they would've put that foot forward already. My issue with Dawntrail is currently my issue with Endwalker. It doesn't feel like it has anything new to offer. Yeah technically speaking it'll have a new MSQ, raids, dungeons, etc but that's not a selling point. That's just more of what we already have.

The two new jobs are honestly irrelevant because I can already tell you with 100% accuracy what they both will be. Unless one of them is a healer, they will be a nuked based class that build resources from their standard rotation that can be spent on a higher damage ability that will be up every minute, and another even bigger nuke that is up every two minutes that aligns with the raid buff they get every two minutes. If they are a healer then flip a coin to decide whether it'll be a shield healer or regen healer. If they are a shield healer you're in luck because it means they'll be able to do everything and the distinction is pointless. If they are a regen healer it means it'll be shit because they will only have one barrier spell at best, and SCH/SGE will do your job better unless you can provide any amount of damage buff.

Every other job will get new skills because they are obligated to, not because any job needs help, and not because there will be new kinds of monsters/bosses to fight that will require a new set of skills.

The only thing I actually care about is being able to dye different parts of the armor. An xbox release is kind of cool but that only matters for sprouts. This is going to be the first time in about 8 years that I'm genuinely considering what the point of buying a new expansion is. Other than being addicting to collecting anything I don't have I'm struggling to find a reason to buy in.
 
If my memory serves, there was some lingering "we're aware" from the team that the 2-minute-meta is getting stale. I don't expect that they'll pivot to fix the glaring issues with the game's story and especially pacing, as I don't imagine you can hear them through all the cocksucking, but maybe they'll say something about making the game more... fun? to play.

I kindof doubt it, though. I don't think I've ever seen an MMO pivot from simplification back to more complicated behaviors, unless it involved slapping pointlessly arcane systems atop a simple gameplay loop like WoW has done every single expansion.
 
So I just got Yoshi's threatening email that he's going to destroy my house if I don't sub right away.

I don't know if I'm feeling up to it. Endwalker is near the end and it overall has been kind of disappointing from all angles and there's no indication yet that they're going to change direction.
 
I'm honestly not expecting much. I think if Dawntrail had any big reveals they would've put that foot forward already
Nah, this is how it always is - tiny trickles of info at the beginning and then like 1-2 months before the expansion drops, we'll get a massive live letter going over major system changes. We didn't know about the 2-min meta until two months before Endwalker released (Sept 2021).

Same thing happened with Shadowbringers. The changes to tanking and removal of TP and simplification of role actions etc were revealed in late May of 2019 while ShB itself launched July 2nd. Like, complete overhauls to the how game fundamentally worked were only announced a month ahead of them being implemented.

Some absolutely wild shit could drop. It wouldn't be the first time.

If my memory serves, there was some lingering "we're aware" from the team that the 2-minute-meta is getting stale. I don't expect that they'll pivot to fix the glaring issues with the game's story and especially pacing, as I don't imagine you can hear them through all the cocksucking, but maybe they'll say something about making the game more... fun? to play.

I kindof doubt it, though. I don't think I've ever seen an MMO pivot from simplification back to more complicated behaviors, unless it involved slapping pointlessly arcane systems atop a simple gameplay loop like WoW has done every single expansion.
FFXIV did it basically once - HW was a massive step up in complexity for a lot of jobs over where they were in ARR. Black Mage suddenly had enochian to manage, phys range had casting stances, dark knight was the most absurdly overcomplicated tanking class ever on release etc.

Now I don't think it's super likely that we're going to see HW-level complexity. However, the Japanese playerbase is pissed and the team does actually listen to them so I wouldn't be surprised if we reset at least back to ShB job design.

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Anyway, as an aside, staple FFXIV communitycow Lynx Kameli recently dropped a vid where he deletes his character and complains about the game:

From everything I know about him, I'm guessing he got kicked from his raiding circles for being a whiny parse-hungry faggot. It also looks like he completely removed his logs from fflogs.
 
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