Final Fantasy XIV - Kiwi Free Company

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I thought about it and I think the issue with the post-MSQ quests is there's too much shit to cover. I would have liked to know more about the Thirteenth before and after the calamity but all we get are optional side quests and some flashbacks. ShB gave us time to explore the First, see how it works and get to know its characters but here Zero is our best friend when we barely just met. I kind of have a similar attitude about Yotsuyu's arc in post-SB that they went through it pretty quickly. If it weren't for the fact that they need to wrap it up be her Trial, I think they should have taken the time showing her reintegrate to Doman society.
6.1 was basically false advertising, from the promising newfound adventure angle, going right back into the usual shit. The scions spending time apart was an alluring idea, but there they were all back together, it just becomes more and more of a punch in the gut with every patch afterwards where all the scions are just back at it, completely shitting on the ending of 6.0.
The Dawntrail trailer shows they're all still together, so I'm wondering what the point of that even was.

6.2 gave us the release of Island Sanctuary, and that was some of the most community hyped content I've seen for a while, and within a week no one was talking about it. It was incredibly shallow, half baked, and overall boring. You can visit others islands, but theres nothing to do there, and there were no customization options, it was just busywork.
I'll say in fairness, the Scions only officially disbanded to the public. Their situation is more "if you need me, you know my number". That said, it would make sense for the WoL to get a new group of friends since that's suppose to be their thing.
Island Sanctuary was hyped up by the fans because they were hoping it would be a substitute for housing and were even told to temper their expectations, I don't think even the devs thought it was going to be that hyped.

Also, tying it into the Ivalice raids was kinda stupid; it's implied that Ultima/Ivalice was manipulating Athena
If I understood this right, there are actually two Ultimas. The first one may have been an eldritch alien that came to contact with Eitherys in the distant past while the one you fought in Orbonne was a primal shaped after it.
 
The less-obvious problem was that they fucked the timing up with the trances for some fucking reason, so if you stayed in the intro-level trance for its entire duration, you would start to drift your phoenix trance by like five-seconds per, so you actually had to end the first trance like 2 GCDs early. There was no suggestion in the game at all that this would be correct, and you had to look up a guide to even realize why, the longer a fight went on, the more disjointed the class felt.
This is one of my main issues with most of the job design. Execution is not always difficult. There are still some jobs like SAM or even GNB that are needlessly busy, GNB mainly because of Continuation which should be deleted. But the challenge in learning a job is trying to understand how all the pieces fit together and what the fuck everything is there for. There is an objectively correct way to play the job in all situations and the game wont tell you. Combos are great but otherwise when you have 5 oGCDs, and 3 different buffs you need to pop during your burst you either mash everything hoping for the best or you look up a guide. I'm not a fan of any game relying on third parties or fans to teach the player. It should be self-evident.

Unfortunately, the balance is kinda fucked right now, with most of the jobs being WAY too easy, and thus, kinda boring.
Personally I don't find simplifying the jobs to be boring, but I do think there are other problems that combined are what make the total gameplay boring and shit. What's boring is that jobs only have DPS tools and very little of anything else. Interrupts were implemented but never utilized in any meaningful way other than randomly seeing a dungeon boss be interruptable and having to remember where the hell you put that on your bar. And again pure healers were implemented and then never utilized to actually be able to dedicated yourself to full time healing. I could go on but the issue is the content and actual boss design sucks major donkey dick. You can change the jobs however you want but if the bosses themselves don't challenge you, or provide any meaningful problem for your toolkit to solve, then you may as well be fighting a striking dummy or make a looping macro that autoplays the whole fight for you. I don't think job design is where we need complexity. I think job design should provide a much simpler but varied sets of tolls and abilities that you need to use reactively and differently depending on the fight. When every fight in the game plays out exactly the same every single time that's when it gets boring no matter how well the job may be designed.
 
I like Endwalker, I like going into Criterion dungeons blind with my frens, I like both the raid series, that being said the Patch story sucks massive dick, I hate Zero she's literally Kingdom Hearts the character and from what I've seen we just swoose our way into the first with no issue despite that being the entire drive of us going to the 13th in the first place.

Post Patch Endwalker is below Filler Ala Mhigo Stormbood quests.
 
I like Endwalker, I like going into Criterion dungeons blind with my frens, I like both the raid series, that being said the Patch story sucks massive dick, I hate Zero she's literally Kingdom Hearts the character and from what I've seen we just swoose our way into the first with no issue despite that being the entire drive of us going to the 13th in the first place.

Post Patch Endwalker is below Filler Ala Mhigo Stormbood quests.

Yeah, they really dropped the ball with the post-6.0 quests; at the least, they should have been used to fix up some remaining threads from the MSQ, instead of just dropping everything and going for a brand-new story.

To be honest; I am thinking about potentially ditching the game once I get my alt finalized if Dawntrail isn't good enough. I mean, I love this game a lot, but at this point, I'm finding the game to be more of a distraction at this point. A fun distraction, nonetheless; Samurai and Dancer are kinda fun right now, personally, and I find Fisher to be weirdly relaxing. I'm also still looking to see which of the Tank, Magic, and Healer jobs I want to main - for the Role Quests, actually - and I'm also looking at the other Gatherers and Crafter jobs to see what else catches my eye.

Still, I do have a lot of other things that I need to deal with, as well; IRL job stuff, mainly, as well as some other games to finish up on. Hence, if FF's story doesn't get any better, then... well, I'm not going to lose any sleep. Better to leave the game on a high note than to ruin everything.
 
I think I'm understanding the Lopirrit hate now

They're honestly just oversatured. Their forced cutsey antics suck any of the tension out of any scene they're in, and they show up a LOT.
I feel like they were written that way IN SPITE of the heavy feels of, "world is fucked, can't do shit." I don't mind the visual design really, but you would think that the writers could have made them a little more dignified about their duty.
 
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This would have worked FANTASTICALLY instead of fag brother just showing up and going, "lol time to be #girlboss again"
Its more or less what they did with Fordola though, though honestly Yotsuyu was a more interesting character and fleshed out more, so I kinda would have preferred it if they reversed it.
But then I also just don't care for her brother, a Zenos simp that doesn't really do a whole lot, and its surprising to me that he of all characters got a call-back moment in Endwalker.


I think I'm understanding the Lopirrit hate now
They're honestly just oversatured. Their forced cutsey antics suck any of the tension out of any scene they're in, and they show up a LOT. Hell they're even 2 of the 3 beast tribes this time around. At least whoever wrote the Namazu knew these sort of characters should be used sparingly in the background, and not as a centralized part of the plot ( and a lot of side content) for an extended period of time.
 
Yeah, they really dropped the ball with the post-6.0 quests; at the least, they should have been used to fix up some remaining threads from the MSQ, instead of just dropping everything and going for a brand-new story.
Keep an eye out for yellow level 90 quests. I have no idea why they stuck it as a yellow (and therefore, ignorable) quest but there's a cute ongoing quest line wrapping up some of the dangling stuff from the alliance raids (yes, you get the sky pirate chads coming about once more) and even some callbacks to old friends.
 
They're honestly just oversatured. Their forced cutsey antics suck any of the tension out of any scene they're in, and they show up a LOT. Hell they're even 2 of the 3 beast tribes this time around. At least whoever wrote the Namazu knew these sort of characters should be used sparingly in the background, and not as a centralized part of the plot ( and a lot of side content) for an extended period of time.
I personally found the loporrits in the non-lop beast tribe more acceptable. They had other characters around usually to brush off or push back against their bullshit. Someone, usually the other main NPC, wouldn't take them terribly serious or would at least filter a few good ideas out. Then you deal with a host of them and I want to wring their necks.

The namazu were written under the assumption that everyone, including the player, thought they were annoying losers. They always suffer for their antics and lack of wits. The smartest among them is basically just an average humanoid in intelligence who has bothered to read things. Yet also they never tried to be too serious or focused, it was all meant to be pretty silly and goofy.

I just do not give the slightest shit about the rabbits being sad. As it started trying to veer into being serious I skipped all dialogue and cutscenes. I do not have any desires to listen to a pintsize rabbit navel gaze.
 
I personally found the loporrits in the non-lop beast tribe more acceptable. They had other characters around usually to brush off or push back against their bullshit. Someone, usually the other main NPC, wouldn't take them terribly serious or would at least filter a few good ideas out. Then you deal with a host of them and I want to wring their necks.

The namazu were written under the assumption that everyone, including the player, thought they were annoying losers. They always suffer for their antics and lack of wits. The smartest among them is basically just an average humanoid in intelligence who has bothered to read things. Yet also they never tried to be too serious or focused, it was all meant to be pretty silly and goofy.

I just do not give the slightest shit about the rabbits being sad. As it started trying to veer into being serious I skipped all dialogue and cutscenes. I do not have any desires to listen to a pintsize rabbit navel gaze.

Is the Lop Beast Tribe Questline even worth going for? I mean, I actually liked the Omicron story; it wasn't perfect, but at least it continued with the themes of the expansion and had some unique rewards and lore bits. I really don't know anything about the Lop tribe, though, any suggestions?
 
Is the Lop Beast Tribe Questline even worth going for? I mean, I actually liked the Omicron story; it wasn't perfect, but at least it continued with the themes of the expansion and had some unique rewards and lore bits. I really don't know anything about the Lop tribe, though, any suggestions?
If you want any of the rewards they have and don't mind skimming or skipping most of the stuff mentioned. None of the quests are particularly onerous. If you are doing it largely for the story then no. It wobbles between the same humor style the lops have always been present for then hard veers into a forced attempt at seriousness. It did not work in the slightest for me. Its like someone told them at the outset that since this is Endwalker the emotional conclusion expansion you had to hammer that in with everything.

I hate the loporrits in about half of the stuff they've appeared in and in this case its just an ensemble of the little idiots. So it took me longer than usual to finish because I frequently just ignored doing them despite leaning towards a completionist playstyle.
 
The rewards are okay if you're a mount collector, and theres going to be an allied beast tribe quest unlike Shadowbringers so that'll likely have an emote or something.

But I was cut scene skipping the entire time I did it.
 
Is the Lop Beast Tribe Questline even worth going for? I mean, I actually liked the Omicron story; it wasn't perfect, but at least it continued with the themes of the expansion and had some unique rewards and lore bits. I really don't know anything about the Lop tribe, though, any suggestions?
It was alright. It kind of felt like an extension of the Omicron quests since you have to deal with a doomer.
 
I think job design should provide a much simpler but varied sets of tolls and abilities that you need to use reactively and differently depending on the fight.
Squenix has this big fear of actually differentiating jobs for some reason.

Tighter, more focused toolkits that maybe suck on some fights and are awesome on others would be more interesting design. Jobs currently feel almost non-interactive because there are just no decisions for you to really make.
 
Squenix has this big fear of actually differentiating jobs for some reason.

Tighter, more focused toolkits that maybe suck on some fights and are awesome on others would be more interesting design. Jobs currently feel almost non-interactive because there are just no decisions for you to really make.
I've been saying the same thing. I'm ok with my job being terrible in some tiers or fights because I know my time will come to shine soon. As long as every job is viable it's ok if it's not always optimal. For a game that lets you swap to any job in the game at the press of a button it's so weird that they don't lean into that. You can't please everyone all the time, and that's ok.

I'm not even saying that it needs to be cut down to what WoW has, but we are beyond button bloat. We get 2 brand new jobs every single expansion we don't need to force a new suite of abilities onto every existing job across 10 levels as well. It's a bad cycle where they keep adding useless or redundant abilities out of obligation, not because it was missing tools or needed to be balanced. On top of ever increasing item level, potencies, and levels this kind of power creep is unsustainable. There's no way they're going to be able to properly balance all these jobs until they finally trim back all the fluff and focus in on what makes each job fun. Get the job in a good spot and be ok with leaving it there. After all if your job gets boring there are about 20 others that you can try.
 
Squenix has this big fear of actually differentiating jobs for some reason.

Tighter, more focused toolkits that maybe suck on some fights and are awesome on others would be more interesting design. Jobs currently feel almost non-interactive because there are just no decisions for you to really make.
I think its because they're very worried about making classes not viable in higher end content. Except the super spergs will always number crunch even the smallest of differences because that's the only way they enjoy MMOs. Sadly they still end up having classes that are rather crap until they get a rework.
 
Its more or less what they did with Fordola though, though honestly Yotsuyu was a more interesting character and fleshed out more, so I kinda would have preferred it if they reversed it.
But then I also just don't care for her brother, a Zenos simp that doesn't really do a whole lot, and its surprising to me that he of all characters got a call-back moment in Endwalker.
Asahi’s most memorable role is still being used as a flesh puppet for Fandaniel. What an extremely forgettable character.
 
I kinda liked the Moon Bunnies. (Granted FF4 is my favorite so Endwalker was just Square jerking me off the whole time) but I understand their whole point is being adorable and comforting to people who lost their homes and most likely alot of loved ones.

Their tribe quest wasn't all that great, but I enjoyed them pointing out that there lives are meaningless now and that they need to find new purpose just like their creator did. Heck I guess that whole theme of loss and uncertainty about the future resonates really well with me in general. Even Venat wasn't certain if what she did was right despite it probably being the only way to stop Meteion.

Though I do admit when you write a story about accepting the fate of things and moving on from what could have been, it sounds like some fart huffing retard justifying dropping the ball on a good ending. Kinda like MGSV's stupid plot.
 
I kinda liked the Moon Bunnies. (Granted FF4 is my favorite so Endwalker was just Square jerking me off the whole time) but I understand their whole point is being adorable and comforting to people who lost their homes and most likely alot of loved ones.

Their tribe quest wasn't all that great, but I enjoyed them pointing out that there lives are meaningless now and that they need to find new purpose just like their creator did. Heck I guess that whole theme of loss and uncertainty about the future resonates really well with me in general. Even Venat wasn't certain if what she did was right despite it probably being the only way to stop Meteion.

Though I do admit when you write a story about accepting the fate of things and moving on from what could have been, it sounds like some fart huffing retard justifying dropping the ball on a good ending. Kinda like MGSV's stupid plot.

To each their own; if you liked it, then... well, hey, I'm legit happy for you!

To be fair, it's not like I think the Lops themselves were bad, exactly; it's just that they weren't used the best. Which, if anything, is the fault of SE for not pacing Endwalker's story a bit better; I feel like they really could have been better implemented, whereas the current versions kinda drag the plot to a halt. They aren't a bad idea in the slightest, and fit well with the themes, it's just that Endwalker had some issues with pacing is all.
 
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