- Joined
- Feb 20, 2022
Bismarck ate the key to Azys Lla, so you needed to kill it to retrieve the key.well, I actually can't really remember the point of Bismarck
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Bismarck ate the key to Azys Lla, so you needed to kill it to retrieve the key.well, I actually can't really remember the point of Bismarck

If your looking for the point where people started to sour on Endwalker, while I don't think it was any one specific thing, I started to see a bigger influx in negative opinions around 6.2 and 6.25, and thats when I started to feel negatively about the game, I liked 6.0 when I played it but I don't think EW holds up to retrospect, but a low point in the story is something this game can survive so whatever.I should try reading posts from this thread from two years ago. Wondering if our attitude changed over the years and we're past the honeymoon phase.
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I noticed this when you first go to india and they make Estinien a joke character who doesn't know how money works. Felt like character assassination.One of the big problems with Endwalker is how it ruined a lot of the characters. Estinien in Heavensward was a badass dragoon who had a drive to kill Nidhogg after what the dragon did to his family. And after Nidhogg is defeated in the Dragonsong War quests, there’s an actual touching moment where Alphinaud reminds him of his little brother, and he then leaves Ishgard. That should’ve been the end of his character, but then they brought him back, and while I haven’t played the Endwalker patch quests, I saw that push ups scene on YouTube and I immediately knew I was done with this game. Alright, how about Gra’ha Tia in Shadowbringers? Genuinely interesting character, probably because he for the most part had his hood up. Well then in Endwalker he’s just the “uwu catboy” which was probably done to appeal to the degenerate fanbase which surrounds this game. So there’s this character I genuinely give a shit about in shadowbringers, who now I hate in Endwalker because they ruined his character. The characters feel like mascots now rather than actual characters.
Yup. That too. Didn’t feel like the same character at all.I noticed this when you first go to india and they make Estinien a joke character who doesn't know how money works. Felt like character assassination.
This is the difference between ShB and EW for me: the more I think about ShB, the more I find to like about it; the more I think about EW, the more I find wrong with it. Case in point: Zenos appealing to you starting all of this as just an adventurer and that being your true goal is cool when you first hit it, but thinking about it later I didn't have much connection to the idea because by level 15 you're already gathering crystals from primals and running around with important characters and being implied to be the chosen one.I liked 6.0 when I played it but I don't think EW holds up to retrospect, but a low point in the story is something this game can survive so whatever.
I will go to my grave arguing that Gra'ha as the exarch is one of the most moving characters in the game and arguably the actual main character of ShB, not you. The final scene of 5.3 where he reprises his monologue about how he dreamed of being a hero since he was a child and now is one is a summary of the most important themes of the story: that the stories of heroes lift us up and make us our best selves, heroes in our own right, who will in turn raise up others in our wake. His devolution into muh husbando character whose most notable scene is eating a hamburger is about as good of an example as you'll get of how bad 14's fandom pandering is right now. Honestly the last time I remember any form of media being this obvious about it was Doctor Who during Matt Smith's run turning into a bunch of winks and nods at the Superwholock girls on tumblr.Alright, how about Gra’ha Tia in Shadowbringers? Genuinely interesting character, probably because he for the most part had his hood up. Well then in Endwalker he’s just the “uwu catboy” which was probably done to appeal to the degenerate fanbase which surrounds this game. So there’s this character I genuinely give a shit about in shadowbringers, who now I hate in Endwalker because they ruined his character. The characters feel like mascots now rather than actual characters.
I took the initiative to go dig up my own manifesto that I remember scrawling out:I should try reading posts from this thread from two years ago.
What surprises me is that I was actually somewhat high on Elpis - at the time, I think I was so overloaded by just how shitty rabbits and labyrinthos 2 were that I didn't notice how abhorrent Elpis is as this congealed mass of fanservice that goes out of its way to actively kill the pacing and poison multiple characters' personalities. So while most people started middle or high and then started to dislike it as time went on more, I started low and still found more to dislike about it.Actually, after writing out all that, I don't think I like much of Endwalker.
Yeah - he had those character elements before, but they weren't so comically overemphasized. There was always this layer of "he doesn't really like most people," but it was taken to an absolutely absurd extreme... for the sake of making jokes when the story is supposed to be in its final arc? And of course, come the EW postgame, he bears no resemblance at all to the character as written in HW.I noticed this when you first go to india and they make Estinien a joke character who doesn't know how money works.
On reflection, I really only remember one time in the entirety of EW where there's any reason to suspect that he was, at one point, the Crystal Exarch. The moment in Thavnair 2 where he rallies everyone is about it - otherwise, it's a completely different character. I gel with the idea that he might be overloaded with a sense of having cheated death and having this joie de vivre about him, but the writers just didn't handle it well.I will go to my grave arguing that Gra'ha as the exarch is one of the most moving characters in the game and arguably the actual main character of ShB, not you.
This is just the fate of FF14's story in general, starting in ARR and continuing unabated.In a lot of ways, I think it's because of how... immature Endwalker is. Despite having what should be far darker content and a far more grim meditation on nihilism and purpose than Shadowbringers, Endwalker is written very sophomorically and its every conclusion boils down to platitude and moralizing. It introduces heavy themes that are inherent to the human existence and growing up - sacrifice, loss, accepting that what is gone by will never be again - and it abandons every single theme in a ditch in favor of childish simplicity.
The problem is how much people overhype the story of FFXIV. Endwalker is literal anime tier writing. I love when people say “the filler stops after ARR!” No, it fucking doesn’t. You have to slog through ARR to get to Heavensward, but once that’s done you have to slog through Stormblood to get to Shadowbringers. And after that the story drops off a fucking cliff. It doesn’t help when FFXIV is such a story heavy game that takes a shit ton of time investment. I don’t see Dawntrail getting any better.This is just the fate of FF14's story in general, starting in ARR and continuing unabated.
I don't really know if Japanese writers just don't care if a story is all over the place in tone or what. I assume people who praise FF14's story just mentally delete all the filler and comedic interludes.
Eh, people said that about the old Summoner. Those people didn't practice on a dummy. It's like people who say BLM is complicated. Read your tooltips, understand what your spells do, and figure out how to recover from a goof and BLM is easy.It doesn't require you to play the piano with your keyboard during your rotation, but it's flashy, it's powerful, and it's not needlessly complicated to execute
There are a ton of easy jobs. There's everything under RDPS, there's every tank except DRK (which is more busy than difficult), there's every healer except AST, there's SMN and RDM, there's RPR and DRG.We don't have a good mix of easy and complex jobs. The community and now the devs are literally optimizing the fun out of the game.
Realizing that Endwalker was written-by-committee and that there was that weird delay right before the game came out where Yoshi said something to the effect of 'playtesters didn't like the tone so we're gonna change it,' as well as all of the "sacrifice is inevitable and a part of life" lead-ins that have absolutely zero payoff, it feels like at least some of them were probably originally intended to die there.I want to love Ultima Thule but it's like the writers were drunk the whole time they wrote it because the plot is totally nonsensical.