- Joined
- Jun 1, 2020
So, one of the reasons why people won't tend to revive you after a fight during a raid is because being manually revived by a healer will inflict you with a res sickness debuff, which can be avoided if you just revive at the start of the dungeon. Additionally, as the raid makes progress, teleport points open up, which will take you to wherever the raid is currently at, and there is always a teleport point near the entrance to facilitate this. There's also the fact that once the raid starts the next fight, if you're not inside the arena before it gets locked out, you're given the option to teleport directly into the arena and join the fight, so you'll never really be left behind unless you make it a point to reject said options provided to you.So I am playing Bard. First run through the place, doing pretty good to follow instructions from Paladin friend, doing my part to throw out songs and stick to the people who could use the benefits. On a room boss I just didn't move quick enough and bit it. Just by poor timing I got thrown into cut scene hell seconds after from the room boss dying and instead of rezzing me, everyone just left me behind and moved onto the next section. I would've been totally lost if it weren't for my Paladin friend staying behind.
I don't expect to be rezzed mid skirmish. Clearly there's other priorities and I can wait. Hell I would've even taken a rez and the healer chewing me out for being a dumbfuck, because in fairness it was dumbfuckery that got me killed. It's kind of shitty to just ditch when I can't really do anything and before the run I gave warning it was my first time.
I would've totally skipped Crystal Tower but it's required for MSQ to get to HW.
I hate to say it, but 23-22 other people aren't going to slow their roll to specifically wait on you to catch up. The game facilitates a number of different means to allow you to catch up with the party on your own and join back in. That's just the reality of the circumstances, and one DPS missing usually isn't going to make or break any of those fights.