Fighting Games General

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Are fighting games really in a bad state now or are people just not good?
  • Drip-fed content with "season passes"
  • Catering to the casual demographic that will forget these games after a week or two by...
    • Simplifying the controls so even a retarded monkey on its death twitches can input the Shun Goku Satsu by button mashing
    • giving you free meter by getting your ass handed to you
  • Microtransactions as if these games were following the mobile model
  • DEI practices, censoring, and other bullshit "changes/additions"
  • Bare-Bones Single campaigns
  • Supers/Ultras are cinematic experiences where you have to sit and wait instead of play.
  • paint splash and other diarrhea covered all over the screen when certain attacks are used.
idk, you tell me.
 
  • Drip-fed content with "season passes"
  • Catering to the casual demographic that will forget these games after a week or two by...
    • Simplifying the controls so even a retarded monkey on its death twitches can input the Shun Goku Satsu by button mashing
    • giving you free meter by getting your ass handed to you
  • Microtransactions as if these games were following the mobile model
  • DEI practices, censoring, and other bullshit "changes/additions"
  • Bare-Bones Single campaigns
  • Supers/Ultras are cinematic experiences where you have to sit and wait instead of play.
  • paint splash and other diarrhea covered all over the screen when certain attacks are used.
idk, you tell me.
I said fighting games, not shooters.
 
  • Drip-fed content with "season passes"
  • Catering to the casual demographic that will forget these games after a week or two by...
    • Simplifying the controls so even a retarded monkey on its death twitches can input the Shun Goku Satsu by button mashing
    • giving you free meter by getting your ass handed to you
  • Microtransactions as if these games were following the mobile model
  • DEI practices, censoring, and other bullshit "changes/additions"
  • Bare-Bones Single campaigns
  • Supers/Ultras are cinematic experiences where you have to sit and wait instead of play.
  • paint splash and other diarrhea covered all over the screen when certain attacks are used.
idk, you tell me.
Two things I wanted to add:

Selling games as a live service and then barely adding content at all, maybe every 3–4 months at best, which often is only a character and maybe a stage. And with major game changing updates taking years to materialize, it's basically still the old upgrade pack sale but even worse. The only "content" that seems to have a regular release schedule are cosmetics for custom characters. So it's a drip feed of meaningful things, but nonsense gets added just fine.

Major balance patches still happen only once a year, with quarterly updates that often are just shuffling things around. And what's worse, balance patches are only released during a weird 6-8 month window because of Esports. Because apparently the people playing these games for a living are unable to adapt to changes but will immediately jump onto an overpowered and unknown character just fine. And since major changes only occur once a year they often turn out to be too much so they get reverted, and we are another year later at the same point we were two years ago.

We could get changes every month to not only make sure nothing is too much or too little, but also to keep the game fresh and rather "balanced". But apparently it's still the 90s and early 2000s.
 
I still prefer the old way of dropping a yearly version with all the new characters at once. Then at least it was more exciting than playing against the same character for 90%+ of your ranked matches, such as when Akuma dropped.
I lament that this is the path of least resistance for games in the genre, nothing survives in the modern era without constant patches and fiddling to remind people that the game exists.
 
I personally believe it a combination of things because while fighting games are in a decent place for the most part, it's the freezing point IQ of the suits all the way at the top and sometimes directors of these projects that are unscrewing the cap to their lightning in a bottle on top of the fact that we're past the point where experimentalism is dead in the genre. We used to have shit like Fighter's Destiny, Groove on Fight, Buriki One, Art of Fighting 3 and hell even the Clayfighter games, you just don't get that anymore because everyone is chasing the status quo and playing it too safe so that the companies pushing out modern fighters can ask for you money when they roll out DLCs.
 
I would argue in some games that cinematic animations around 2-3 seconds is ok, gives you time to catch up on some cognitive load and assess the following scenarios possible.
SF6 with their minimum 10 second animations can get fucked though, what a garbage decision.
 
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Riot is sacking a large part of the 2XKO team.

I just realized that it's been less than a month since 2XKO released, or rather, that it even released in the first place. Riot have been stubborn fucks in avoiding anything Valve since Dota 2 was announced, and somehow expected LoL/Valorant to carry it without otherwise having a proper platform like Steam. It had a better chance on consoles, but even then the marketing was non-existent.

Watching the Slop of Legends company get fucked in the ass makes my heart feel all fuzzy inside.
 
There is a lacking amount of 3D Fighters right now. The only ones that are around right now is DOA, Tekken, SC and VF. Would not mind something that plays like Rival Schools but has the mechanics of a 3D Fighter. Plenty of anime fighters and 3v3 fighters but the problem with them is that they all end up samey.

Which is why I'm baffled why 2XKO decided to do 2v2 to get new players into Fighting Games. If there is one thing I know from experience is that most people stick with one character to learn and figure out. Not having to handle and learn 3 characters with different combo routes and assists makes it easier for people to focus.
 
If there is one thing I know from experience is that most people stick with one character to learn and figure out. Not having to handle and learn 3 characters with different combo routes and assists makes it easier for people to focus.
That's kinda my issue with the KOF games, especially the older ones like '94 where you're stuck with two other people that you may or may-not want to use in any seriousness.
 
Almost all the KoF games (including 94) have a single mode where it's regular old best of three rounds with one character.
Ah, just checked.... of course they would hide it in the dipswitch menu of the arcade roms. That makes things easier then.
 
I posed this in the Fatal Fury thread, might as well post it here too. My "review" of the lastest Fatal Fury CoTW update...

I got to give the new additions to the game a good run thru earlier yesterday. Since there is no arcade mode for Geese Howard, I bit the bullet and completed his EoST story. The story is pretty decent (and makes me wonder why a variation of this could not be included in arcade). Geese is awesome, as expected. I really, really hate grinding thru the NPCs now, lol. Since levels and buffs carry over, I also used Geee to slam thru the SF story mode (I was able to get thru with just the bare minimum of NPC fights since Geese was already powered up), and it's... kinda dumb.

JP tries to brainwash Terry using Psycho Power, which doesn't work directly, because Terry is retarded from all the beatings he took over the years (that's my head canon for him and Ryu, lol). But somehow, between the Psycho Power, and the Scrolls.. they combine to create a whole separate Kage Wolf (Evil Terry, Violent Terry, take your pick). The FF and SF gang join forces to find out WTF is going on. Among the NPCs are the box heads (in this game it's the suit guys with boxes on their heads), Refrigerators?!? (I didn't play far enough in SF6 WT mode to fight fucking refrigerators, so I didn't know this was a thing, lol). And for some reason, someone wants to make Carlos Myamoto (scrubby replacement for Cody in the SNES Final Fight 2) a thing. He's one of the NPCs you fight in this mode. He's incredibly bland (wears a suit and sunglasses, carries a sword, and is a huge mark for Haggar). My worry is that this guy eventually gets converted into a playable character for this game, or SF6...no fucking thank you.

The SF6 crossover costumes for Rock and Preecha (Luke and Juri respectively) look incredibly shitty on these characters. The only kinda decent part of all this is the unlocked "conversations" you get for slogging thru the SF6 mode. These are fully voiced conversations between various SF6 characters and FF characters. Some of them are interesting, some of them are... kinda dumb.
 

I don't know who this guy is, but his take from his title is completely off-base. All LTG does IS zone his opponent out, then when they counter his zoning strategies, he rage quits and verbally insult them in the comfort of his home. He even gets his ass handed to him in his favorite skill-based fighter, Street Fighter Third Strike.


If anything, fighting games now are catering to people LIKE LTG. I'm certain OP is a fanboy of Dale or completely ignorant of the genre himself.
 
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