Fighting Games General

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If that happens we know it will be Ryu and Chun-Li.
Question is who is third for a team?
I would vote for Guile or Zangeif but I bet Capcom would want one of the DEI fighters in there.
Juri. Foot fagging. Can't have Luong take all the hype.

Alternatively it's gonna be neither Chunners nor Ryu.

I bet it's gonna be Jamie, Luke and Kimberly or Marissa or that other pink-haired twat or idk, Ed? Just someone no one wants.
 
FightCade 2 got an update. FlyCast Dojo now has ranked matches, including for MvC2.

interesting timing on their part considering not only the MvC collection coming out, but given they had like, what, a year or two to figure that out since it became available to play on FightCade 2?

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are there any good modern fighting games?
i played ultra SFIV years ago and occasionally play MK9 to scratch my itch
Everything new has the same really shitty "realistic" look
 
are there any good modern fighting games?
i played ultra SFIV years ago and occasionally play MK9 to scratch my itch
Everything new has the same really shitty "realistic" look

Depends on what you look for in a fighting game. Right now the majority of the big name fighting games are all starting to lean too heavily into generic rushdown "explosive" gameplay.

Characters in FGs are starting to become less important as their own identity but rather how well they fit into the homogeneous system which leads into easy to pick up but overall boring gameplay.

SF6's drive system ends up making or breaking characters depending on if they have a cancel window with their best pokes that lead into a ez bake 30%+ combo and even without that raw drive being so powerful and cheap to get plus frames off a jab even on block leads into more volatile gameplay. Thats on top of the longer lingering hurtboxes and the fact that the cancel window on moves are so tight you can't confirm moves late so you have to really know you landed that hit. Really turns the game into an obnoxious gamble when it doesn't need to at times.

MK1 doubled down on MK11's mediocre gameplan but added assists so you can be safe on most of your strings if you're not already backdashing and shooting people with John Cena.

Tekken 8 I dont care for but the general consensus is that it's less traditional tekken due to how absurdly aggressive it is, which leads to a very unga game.

These days I stick with SNK's games since they haven't completely rework their whole game and it feels less like smashing two action figures together.

Overall think most modern fighting games lost their way cause its just as much care put into the casual viewer's experience as it is the gameplay itself which needs to be easy to follow and easier to execute so everyone can feel like Daigo.
 
Overall think most modern fighting games lost their way cause its just as much care put into the casual viewer's experience as it is the gameplay itself which needs to be easy to follow and easier to execute so everyone can feel like Daigo.
the beast is beautiful because reaching him is hard, if not impossible
I don't even care for the hardcore scene that much, but these particular moments really are amazing and a compliment to the games themselves.
 
the beast is beautiful because reaching him is hard, if not impossible
https://youtube.com/watch?v=d0z-m_LSCIsI don't even care for the hardcore scene that much, but these particular moments really are amazing and a compliment to the games themselves.
That shit is hard to do but once you practice it religiously it just becomes like muscle memory. It's pretty much impossible to do that shit online unless you get lucky.
 
Depends on what you look for in a fighting game. Right now the majority of the big name fighting games are all starting to lean too heavily into generic rushdown "explosive" gameplay.

Characters in FGs are starting to become less important as their own identity but rather how well they fit into the homogeneous system which leads into easy to pick up but overall boring gameplay.

SF6's drive system ends up making or breaking characters depending on if they have a cancel window with their best pokes that lead into a ez bake 30%+ combo and even without that raw drive being so powerful and cheap to get plus frames off a jab even on block leads into more volatile gameplay. Thats on top of the longer lingering hurtboxes and the fact that the cancel window on moves are so tight you can't confirm moves late so you have to really know you landed that hit. Really turns the game into an obnoxious gamble when it doesn't need to at times.

MK1 doubled down on MK11's mediocre gameplan but added assists so you can be safe on most of your strings if you're not already backdashing and shooting people with John Cena.

Tekken 8 I dont care for but the general consensus is that it's less traditional tekken due to how absurdly aggressive it is, which leads to a very unga game.

These days I stick with SNK's games since they haven't completely rework their whole game and it feels less like smashing two action figures together.

Overall think most modern fighting games lost their way cause its just as much care put into the casual viewer's experience as it is the gameplay itself which needs to be easy to follow and easier to execute so everyone can feel like Daigo.
Man I really dislike SF6 so time for a random autistic vent. I'm good enough that I got multiple characters to master rank and could stick around MR 1550 after only picking it up in April. That's not a gloat, idgf about being good at a game I dislike, it's more to contextualize that I was playing the game pretty effectively(top 3% of ranked players I think?). I don't know what the obsession is with it, but modern games seem to want to cripple your character and then use resource management as the balancing factor, I guess it's easier to homogenize things that way.
-The total lack of free plus frames is a total killjoy. Despite all of SFV flaws, at least that game let me have some damn plus frames and turn steals, now it's locked behind half of my resources(drive rush),
- The game really hates people turtling up, it wants to throw 20 options on your mental stack and also punish your resources for blocking too much.
- The game is not intuitive in its effort to be completely intuitive. I've seen several situations where a person walking into a hit by accident has been more beneficial than blocking the hit because blocking the hit would have put them in burnout and probably checkmate.
- Game is too spacing trap dependent in replacement of plus frames. I like spacing traps but I don't care for them being so up front in a game, this one may be more of a personal gripe rather than anything concrete.

On the plus side I think the ranking system is amazing in SF6, I'm not sure if you need a large playerbase to pull it off but I'd love to play a game I like with that ranking system. It's the only thing that kept me addicted as I slowly learned to hate the game for the "proper" reasons.

In terms of homogenized stuff, I think it can sometimes be fun, or at least to have some mechanics homogenized.
Under Night has pretty standard damage for 90% of the cast, and everybody has giant screen filling buttons + solid defensive system mechanics, yet they managed to make them all feel different despite the pillars of the entire game being built on these elements.

Melty Blood you can play half the cast with launcher into BC BC air throw combos but the game is fast and snappy so they are the most satisfying lame combos I've had in fighting games.

KoF has short hopping playing a critical role almost everywhere, but it's a great shared game mechanic. Under Night's assault feels partially inspired by it. Waiting for the next SNK games to drop because they look they retained a lot of fun in this modern era. Only reason I never played the previous game was because they fucked up matchmaking so badly.

Matchmaking is important because all FGC groups are full of trannies and consistent gayposting, need to be able to play the genre where you can't see or hear the degenerates.
 
Serious question. Is DNF Duel any good? I've been eying it and people have been telling me to buy Guilty Gear instead but I don't wanna deal with all the tranny bullshit and to my knowledge, DNF Duel has none of that. Granted, that's not the only reason why I've looked into it.

It looks fun and the character designs are appealing and it appears relatively drama-free.
 
Since the Tekken 8 thread is dead, I might as well post it here (and the SBI thread). So Tekken is releasing "swimsuits" you can buy with your shekels, but these are pretty questionable:
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The older games showed way more flesh, and keep in mind Azucen's 4th outfit is literally a fucking biking for some reason.

Don't worry, the guys are just as covered up with generic clothes. Equality and shit, I guess. Totally no involvement with ESG and DEI firms, guys.
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Samurai Shodown 2019.
King of Fighters XV
Skullgirls 🤭
Only one of these games is good, and it sure as fuck ain't Skullgirls and SamSho 2019.

Serious question. Is DNF Duel any good?

It looks fun and the character designs are appealing and it appears relatively drama-free.
No. The game's more or less dead. Nen Master is the last disc-locked character, so it looks like ArcSys might want to move on from Nexon (can you blame them?).
 
Only one of these games is good, and it sure as fuck ain't Skullgirls and SamSho 2019
SamSho 2019 looked really good. The gameplay was solid and rewarded fundamentals even if it meant it was a slower-paced game. But SNK fucked up with the netcode, matchmaking, and delaying a Steam port until 3-4 years later while sucking on Tim Sweeney's dick for an Epic Gay Store release. Then the chinks had the gall to release it on Steam at full price and without even the DLC included.

Fuck SNK. They've been given a million chances and keep fucking up. Garou 2 might be really genuinely good but you just know they're going to fuck up the netcode, the matchmaking, the crossplay, the ports, something. They always fuck up when it comes to the technical side of things. It's happened with every fucking game and even if somehow, someway, everything magically works out then guess what? The games are simply niche and you will have to join a grooming Discord and get matched with the same dozen or so weebs/spics/niggers endlessly. No. Fuck that. I don't want to play with no-life faggots who are all too eager to sperg about how gay they are and what their preference is for Hentai.
 
No. The game's more or less dead. Nen Master is the last disc-locked character, so it looks like ArcSys might want to move on from Nexon (can you blame them?).
Well I mean in terms of gameplay. I don't play online ranked so I don't really care if it's "dead" or not.
 
SamSho 2019 looked really good. The gameplay was solid and rewarded fundamentals even if it meant it was a slower-paced game. But SNK fucked up with the netcode, matchmaking, and delaying a Steam port until 3-4 years later while sucking on Tim Sweeney's dick for an Epic Gay Store release. Then the chinks had the gall to release it on Steam at full price and without even the DLC included.
I loved how the second dlc set was only supposed to add Japan's "favorite characters" only to add that Ubisoft faggot Warden and some bitch from a Chinese Gacha game. Then they topped it off with Baiken. The dlc was a deal breaker for me. SNK has always been a shitty company since the Playmore days, and it's still a shitty company.

Well I mean in terms of gameplay. I don't play online ranked so I don't really care if it's "dead" or not.
You're better off just playing Dungeon Fighter.
 
You could always buy that samurai spirits compilation that came out years ago with the "special" samsho 5 version.
I don't think I ever attempted to pick up kof 2002 DM but I bet it's entirely possible. I enjoyed kof 14 but I could see the direction they were headed with XV coming in. Fighting games in general have been somewhat dismal since the full adoption of esports, but you already knew that.
 
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