Far Cry 6 confirmed - Giancarlo Esposito is the villian.

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Far Cry 2 was the only one I liked, tbh. I think they should go back to the more morally relativistic/nihilistic tone, and keep parts of the story up to interpretation. It seems like the series is getting progressively stupider, like Saints Row.
I think Ubisoft in general is going down the path of making everything silly/lighthearted. It used to be generally serious games with some moments that were funny but now it's all turned around. The contrast is really weird, their games often have a very serious theme but they still crack stupid jokes all the time. It's as if they are afraid of having adult tones in their games.

One moment in particular that stood out to me in Far Cry 6 was when Dani gets captured by Anton and has his molars ripped out in a pretty horrific scene, only for an allied NPC to make a joke about him having to chew his food in the front like a rabbit now. It was basically "haha you got tortured because of me, get over it already". There was no weight to that scene, no consequences, only a dumb joke in the end. The contrast was so jarring
 
Ubisoft, and with Far Cry in particular, have realized what their main audience is and it's people that honestly don't give a shit about the greater tone or themes of the story. They just want a backdrop to do this shit in. This even plays into the only central theme that seems to persist in modern Far Cry, the fact that nothing you do matters.

Far Cry 3 - You take down the pirates/slavers, only to leave a murderous tribe in power.
Far Cry 4 - You take down Pagan Min only to have another extremist regime rise up.
Far Cry 5 - You take down Edens Gate, only to have a nuclear war ravage the land you were trying to save.

Far Cry 6 is slightly different though. This isn't a theme presented when you finish the game, but is presented from the very start. As you make your way to Libertad HQ roughly an hour or two into the game, Clara flat out tells you that killing Castillo will not magically fix Yara. That even after he is dead, that factions will be fighting for power, that other countries will get involved, I think she even says it would take at least two generations for any meaningful change to come and that she will not live to see a free/peaceful Yara. Instead, Far Cry 6 adds (or maybe I should say beats in) another layer to the point with it's ending.

You topple the Castillo regime, with Clara dead everyone names Dani the new leader. And yet Dani says he is not a politician, Yara is theirs, don't fuck it up, and walks away. But the fact is we know that they are going to fuck it up, as it's a point Juan, Clara and history itself has shown us time and time again. At the private funeral, Dani admits to Juan and himself what people have been saying throughout the whole game. YOU are a guerilla, YOU enjoyed being a guerilla. It wasn't about Yara, it wasn't about Castillo, it was about YOU having fun.

That's Far Cry. Not some story trying to get a message or theme across. It's about you fighting against a force and having fun while you do it. If you were playing this game to figure out why Castillo did the things he did, if you were playing to find some sort of enlightenment or message or come away with something more than just playing a game, you missed the point.
 
Last edited:
It really doesn't fit into the world they are creating. There's also an NPC interaction with a woman talking about her wife and a dude talking about his husband. I don't believe for a second a place like Yara accepts gay marriage.
Yara doesn't. NPC dialogue, including the guy talking about his husband, makes a point of stating how homosexual marriages aren't accepted or recognised by law - it's something the younger generations are drawn to Libertard with.

The Admiral is also an intentional, deliberate PR move by Anton. He's presenting western virtues to placate western perception.
 
I keep seeing people say that the story was "obviously" written for female Dani, but playing the game as a male I don't see it at all outside of the fact that all the leadership for Libertad would then be female.

Otherwise, unless dialogue and stuff changes depending on who you pick, the character features predominantly male characteristics.
 
This whole game feels like they kind of ran out of road with the traditional far cry formula and are probably going to have to rework a ton of shit for 7, but then ubisoft will stop them and it's just going to be more halfassed tradeoffs.

There's like zero point to having a leveling system in this game. A lot of the systems just feel redundant.
 
This whole game feels like they kind of ran out of road with the traditional far cry formula and are probably going to have to rework a ton of shit for 7, but then ubisoft will stop them and it's just going to be more halfassed tradeoffs.

There's like zero point to having a leveling system in this game. A lot of the systems just feel redundant.

It's literally because retards keep asking for them to change Far Cry and the only thing they can think to do is add stupid leveling shit like with Assassins Creed but it doesn't work as anything but a "gate" to later areas in an open world FPS.

I'm just glad they didn't go overboard with it. I heard AC Odyssey was a fucking mess cause of the RPG bullshit.
 
It's literally because retards keep asking for them to change Far Cry and the only thing they can think to do is add stupid leveling shit like with Assassins Creed but it doesn't work as anything but a "gate" to later areas in an open world FPS.

I'm just glad they didn't go overboard with it. I heard AC Odyssey was a fucking mess cause of the RPG bullshit.
I don't see why they need to gate anything.

Skyrim didn't need gates.
 
Far Cry 2 was the only one I liked, tbh. I think they should go back to the more morally relativistic/nihilistic tone, and keep parts of the story up to interpretation. It seems like the series is getting progressively stupider, like Saints Row.
What I always found funny about FC2 is that despite presenting itself as a game set in a Civil War Africa and you playing a merc, it doesn't really feel like either of those things. I mean, people say how stuff in other Far Cry's doesn't impact much if you like take over outposts and shit, I'd say FC2 is WAY worse with its missions. 'Cause half the stuff you do in the main story missions barely leaves an impact, whether you're destroying a motor pool or wrecking a cache of weapons for the other side. Hell, what does it say about FC2, when Mercenaries 1 had a better merc system than FC2.
 
why didint you guys tell me there is a sub-plot about helping a tranny transition. what the fuck is this!?
Only subplot I saw was one where I was trying to get a tranny to leave the fucking country, which seemed based until they decided to make her the leader.

Skyrim didn't need gates.

People also bitch about Skyrims leveling system because it is fairly pointless as well, specifically because all items are leveled and there are no gates.

Can't make everyone happy *shrug*. I'll agree though that I think Far Cry is better when it's Skyrim with guns. There didn't need to be a leveling system or gates.
 
I saw that in Synthetic Man's review of FC6. Apparently some of the factions are crazy millenials.
https://youtube.com/watch?v=JpCkwiOeVYc
so did i. no way im giving ubisoft my money. its pretty crazy how all leaders of the "revolution" are women and they all come off as psychopaths. it would have been fine if they took the far cry 4 route by having them turn into villain's later but far cry 6 treats them as heroes and underdogs fighting the good fight.

also, you know some sick fuck incel (not me btw) is getting tuned on when killing the female enemy soldiers.
 
so did i. no way im giving ubisoft my money. its pretty crazy how all leaders of the "revolution" are women and they all come off as psychopaths. it would have been fine if they took the far cry 4 route by having them turn into villain's later but far cry 6 treats them as heroes and underdogs fighting the good fight.

also, you know some sick fuck incel (not me btw) is getting tuned on when killing the female enemy soldiers.
My question was more "Huh, so why aren't game journo's bitching that you're killing females? Where's the cry about "tawxic gamurs!!!", we usually hear?"
 
If you're buying a Ubisoft game for over $40 without DLC, you're getting ripped off.
 
all the people talking about the absurdity of woke shit in a fash dictatorship should remember how hard ubisoft got fucked by (((game journalists))) because you couldn't play as a woman in their game about 1700s france.
 
all the people talking about the absurdity of woke shit in a fash dictatorship should remember how hard ubisoft got fucked by (((game journalists))) because you couldn't play as a woman in their game about 1700s france.
Oh, I remember that. Unity received backlash for that particular omission, not the bugs or poor console performance.

It went further than that. Journalists were complaining how the female assassin from III: Liberation had less original animations than IV's pirates. Something like that.
 
Oh, I remember that. Unity received backlash for that particular omission, not the bugs or poor console performance.

It went further than that. Journalists were complaining how the female assassin from III: Liberation had less original animations than IV's pirates. Something like that.
exactly, to use a shitty metaphor, we're blaming ubisoft for playing the game using the only possible working strategies. its like shitting on the only effective killer loadouts in Dead By Daylight. i'm sure they'd love if every far cry had the mechanics of 2, with the authenticness of 4 or writing of 3. same with unity's blackbox missions and parkour, story of 3 and character writing of the ezio trilogy
 
I'm quite sad the Resolver weapons lose their edge next to simply shooting people in the face. They're fun to use, but something of a liability against special forces.

Really wanted to shoot people in the face with Macarena CDs, but alas.
 
all the people talking about the absurdity of woke shit in a fash dictatorship should remember how hard ubisoft got fucked by (((game journalists))) because you couldn't play as a woman in their game about 1700s france.

I rolled my eyes at the millennials and the trans rap group, but it really isn't hindering my time with the game. It's not like they're the dictatorship, they're the ones crying about it and wanting to fight it. It also isn't like they're portrayed as particularly capable. On the contrary, they're all portrayed as being complete fuck ups until Dani saves their asses.

I'll laugh at it, and laugh at it even more because Journofucks and the woke are still shitting on Ubisoft even when they cave in to all their whims, but at the end of the day I mostly ignore the story in Far Cry games and just enjoy taking over bases so it's whatever.

I'm quite sad the Resolver weapons lose their edge next to simply shooting people in the face. They're fun to use, but something of a liability against special forces.

Really wanted to shoot people in the face with Macarena CDs, but alas.

I'm honestly surprised at how useless they seem for being one of the first things Ubisoft revealed about the game. It's hilarious that my biggest worry was that the game would force me into using shitty makeshift weapons the whole time and in fact I went through the entire campaign only using the flamethrower during the Julio mission. And once I did try them out after the campaign, they were all meh.

The only supremo I used was the first one too, but by end game it was practically useless as well. I ended up just using a machinegun with explosive rounds for helicopters at that point. I'm guessing the EMP one probably would be more useful with tanks though.
 
Last edited:
Finally beat the game after about 26 or 28 hours , i only hated the tranny and their gf , i liked the fat mexican he was cool , the farmers and the zoomers and boomers were cool too , my biggest issue is the lack of choice in the game

You always get the ending where diego and anton die and yara is left to a bunch of retarded rebels to ruin and turn into a burning trash heap of war and crime , and i dislike that , some many died just for dani to say "fuck it" and leave? Wish it was a bit more like far cry 5 with its ending where you do get a choice , even if neither are good , i prefer that than the ending we got.

I did enjoy the hints to the previous games through out , even the edens gate flag in the secret ending , seems the seeds reverse waco'd the government.
 
Last edited:
Back
Top Bottom