Yeah, the backstory for the White Legs is that Ulysses cracked open a big pre-war cache the legion knew about and taught them to maintain and use the guns inside. So they have to have some knowledge where to find these. It's entirely probable that they don't have much need for guns for internal patrols and warring against against tribals, so these caches could serve all their needs.
The White Legs... meant to show respect, bribe me for Caesar's favor, echoing mannerisms and words... Showed them tech caches, taught them the workings of chamber and powder, spoke of Caesar's pride in those that used such things... lies.
I'd have to argue his stance is a reluctant pragmatism when it comes to any sort of large-scale deployment. After all, he's quite willing to blow up Kimball with a bomb or have a marksman blast him from the tower, and he's perfectly happy with the Courier if you reprogram the AA gun to blast him out of the sky as he comes in to land.
I still want to know what's the point of the show being set on the West Coast is if you make it the same as East Coast Fallout (nothing develops because all that matters is BoS and Enclave)
I still want to know what's the point of the show being set on the West Coast is if you make it the same as East Coast Fallout (nothing develops because all that matters is BoS and Enclave)
At most the show only makes a few events/choices from new vegas canon
>Courier at minimum got to house and upgraded the securitrons and either destroyed the army at fortification hill or the legion got the doors open after the upgrade and destroyed them somehow
>House's real body was killed by someone and he had a backup ai of him powered by nuclear fusion as a final safety net only being accessed by ghoul howard
Stuff like the khans at novac or ghouled kings members don't really line up with anything coming off of new vegas and even the fan theories trying to explain and connect stuff don't really work.
Like i said after the final episode of season 2 came out, its like if they made up new choices for new vegas to try and not make any of the actual choices canon, something i think even Bethesda themselves wouldn't do if this was done ala random npcs talking about how the mojave is doing while you are running around wherever fallout 5 is set (Edmonton Alberta)
I still want to know what's the point of the show being set on the West Coast is if you make it the same as East Coast Fallout (nothing develops because all that matters is BoS and Enclave)
Was replaying Fallout 3 after like 10 years, and it sure got some choices.
Playing with bad karma? These Regulators guys show up from nowhere to hunt you down, and unlike the Talon Company (which also isn't well implemented) they don't even have an actual patron to put a hit on you. At best, they hear about you from 3 Dog.
Sometimes I wonder what Fallout would be like had Troika bought the IP as they intended.
Was replaying Fallout 3 after like 10 years, and it sure got some choices.
Playing with bad karma? These Regulators guys show up from nowhere to hunt you down, and unlike the Talon Company (which also isn't well implemented) they don't even have an actual patron to put a hit on you. At best, they hear about you from 3 Dog.
Sometimes I wonder what Fallout would be like had Troika bought the IP as they intended.
Show's fine, I just think Fallout fans are too autistic to enjoy anything. In terms of the setting, worldbuilding, and art direction it is mostly faithful, to a surprising degree. My biggest problem is with the Enclave, because they literally do not exist or pose a threat to anything in any mainline game since FO3. I just find it pointless to bring them back.
Show's fine, I just think Fallout fans are too autistic to enjoy anything. In terms of the setting, worldbuilding, and art direction it is mostly faithful, to a surprising degree. My biggest problem is with the Enclave, because they literally do not exist or pose a threat to anything in any mainline game since FO3. I just find it pointless to bring them back.
"The show is faithful even though it brings back the antagonists of the previous games who were supposedly wiped out 3 separate times"
I don't want to start a pointless shit-flinging war but it's not faithful in the slightest beyond the surface level filtered through the lens of an executive who only saw a Bethesda powerpoint laying out the IP's most marketable elements. Even ignoring all the anti-capitalist messaging, race-mixing, anti-whiteness, schizophrenic anti-Americanism, and quirky humor shoved into it by the kike writers - a separate issue entirely that's part and parcel for an Amazon production - it contradicts or outright retcons vital worldbuilding like the physiology of ghouls, who started the great war, and the number of vaults in California which retroactively makes the first game's story nonsensical. You could write a book on what it did to ruin New Vegas's setting.
Now, a good Fallout show would've been a small-scale anthology series with a tone and production value like Firefly. It would have featured various stories about conflict between people - actual nuanced logical conflict, surviving in a harsh desolate world, and living in the deep shadow of a civilization more advanced and greater than any of the characters would know. Too bad that never happened and would have never happened. Who cares, that's nerd shit anyways, Fallout is about 50's music and whacky Tarantino violence - look at the NCR Ranger sniping the deathclaw like in the heckin' New Vegas intro!
Now, a good Fallout show would've been a small-scale anthology series with a tone and production value like Firefly. It would have featured various stories about conflict between people - actual nuanced logical conflict, surviving in a harsh desolate world, and living in the deep shadow of a civilization more advanced and greater than any of the characters would know. Too bad that never happened and would have never happened. Who cares, that's nerd shit anyways, Fallout is about 50's music and whacky Tarantino violence - look at the NCR Ranger sniping the deathclaw like in the heckin' New Vegas intro!
I never said it was a masterpiece. I said it's "fine". It's not an amazing show. I do like that pitch as a concept a lot more, would have made Amazon more money too, but I try to be more meat-and-potatoes about reviewing cinema than most. I, like you, lived in the golden age of television, so its redundant to compare it to the watershed television that started with ER, The Wire and The Sopranos. I think a lot of you hold the writing of the series in a higher regard because it takes you back to the era of late 90's isometric RPG's like Baldur's Gate, Steamworks: Arcanum and such. That's fair, but I'm not really one to expect that in the dark ages of entertainment.
A Chinese AI started the great war. The ghouls are a causative effect of the bombs through radiation, not the reason they got dropped. Who the fuck told you that? Stop watching YouTube lore slop.
I think it's a fair point to make considering Fallout was once known for its solid worldbuilding, characters, factional conflict and nuanced moral dilemmas, all aspects of the shows you mentioned that make them great. But we live in a world of shit and the chance of the show both being very good, up to the standards of the best parts of 1, 2, and New Vegas, and respecting the Interplay/Obsidian source material were zero.
I think a lot of you hold the writing of the series in a higher regard because it takes you back to the era of late 90's isometric RPG's like Baldur's Gate, Steamworks: Arcanum and such
It does. New Vegas was the last gasp of that era, now world-building in games is either dismissed entirely for the sake of the plot or its 'lore' becomes a substitute for a coherent plot. Now its either immersive sims or the nu-CRPGs
I put a comma between the two phrases. Pre-Bethesda's obsession with anti-capitalism and aliens I'd say it was the Chinese who dropped the bombs as a response to the US invasion of mainland China as a final act of desperation, but it doesn't matter anyways because the entire theme of the franchise was that conflict, war, and devastation are inherent to human nature.
Unfortunately, now it's distant capital 'B' billionaires and Vault-tec who are likely responsible for the nuclear holocaust unless the writers do a 180 for the sake of subversion. As we all know, everything bad that happens in the world is the caused by a nefarious cabal of greedy villains and if we get rid of them, everything will be perfect!
Bitching about Fallout, that's not the hard part. It's letting go.
You should have done that when FO3 came out. It's probably why my take on the series is warmer than most hardcore fans. I expected much, much less of the series.
With this in mind, Tim Cain did answer this question, and my take is gathered by ACE in the San Francisco BoS bunker.
From "fsface.msg" in Fallout 2 game data:
{210}{}{The suicide rate among true artificial intelligence machines was extremely high. When given full sensory capability the machines became depressed over their inability to go out into the world and experience it. When deprived of full sensory input the machines began to develop severe mental disorders similar to those among humans who are forced to endure sensory deprivation. The few machines that survived these difficulties became incredibly bored and began to create situations in the outside world for their amusement. It is theorized by some that this was the cause of the war that nearly destroyed mankind.}
True. I forgot about being cut content.
But we can't deny there's one big raider group called Khans. Even they appeared in New Vegas.
But in FO3 and FO4? Nothing. Just in Nuka-World there's the groups.
The various locations throughout fallout 4 had a through line of different "gangs" which had unique bosses in charge. Clearing a location and killing that individual would lead to other locations having unique dialogue from patrolling raiders, and typically each gang leader would have a terminal that would have the different leaders changing their schemes based on who was dead or alive. They didn't necessarily have gang names, but taking the time to just sit and listen or read fills you in and it gives you more of a reason to explore.
One thing that has always bugged me in OG Fallout is the UI being a clunky mess. It looks great, but having most stuff appear in the menu in one (or is it 2) vertical lines and no sliders to make it moving anything with more than 10 stacks a pain. I think 2 fixes some of these things, and Tactics definitely did. Just a sort by option makes things so much better. ATOM: RPG did this and it just makes it far easier to figure out where all the junk you've picked up has gone.
I remember doing both the last DLCs for 3 and NV on max level. For 3, this meant the Zetans were really tanky, so I couldn't save Paulson.
For NV, it was more interesting; both Tunnelers and Deathclaws would 2-shot me, but I could also 2-shot them as long as I had the initiative.
I remember enjoying Point Lookout the most of the FO3 DLCs, even if the mission with the Chinese briefcase bugged.
You should have done that when FO3 came out. It's probably why my take on the series is warmer than most hardcore fans. I expected much, much less of the series.
Years and years ago, I tried playing Fallout 3, stopped early on, then played New Vegas later and it became a favorite of mine. I'd be less disappointed if there wasn't this sudden upswing in quality before the drop down a cliff post-NV. There are dozens of good PC game series that died in the mid-2000's and Fallout definitely would have ended up as one of them is Godd Howard hadn't scooped up the IP for pennies on the dollar and turned it into the only real moneymaker BGS has anymore.
different leaders changing their schemes based on who was dead or alive. They didn't necessarily have gang names, but taking the time to just sit and listen or read fills you in and it gives you more of a reason to explore
Too bad you couldn't actually talk to them, join them, sabotage them, or do anything except murder and loot their bodies for the same pipe weapons and raider leathers.
I did a little bit. The gameplay improvements were nice, I'm just not a fan of the world or writing at all, and installation is a headache, especially with mod conflicts. They spent way to much time into creating dungeons that serve no purpose beyond 'loot', of which its usefulness is debatable.
I still want to know what the hell Bethesda was thinking with the whole "you should sacrifice yourself or you are sitting on your father's sacrifice" for 3
I still want to know what's the point of the show being set on the West Coast is if you make it the same as East Coast Fallout (nothing develops because all that matters is BoS and Enclave)
Memberberries, that's literally it. We need the hecking Fallout 2 nostalgia, we need the hecking Fallout New Vegas nostalgia, and I wouldn't be surprised if they soon release a DC Fallout 3 themed season to coincide with the remaster of Fallout 3, ala what Oblivion got a while ago. This is slop aimed at literal retards who are too stupid to play the games and the absolute, most horrid members of the "community", you're overthinking the thought process here. Fallout TV show is just as soulless and retarded as the Halo TV show, not to mention how clueless the writers are about the source material, but it really doesn't matter because just like Halo is infested with 343 tourists now, Fallout fanbase is now mostly composed of Bethesda tourists who have no fucking clue what the franchise is about. So, let it rot I say, looking forward to S3 of the TV show ruining even more memories.
Was replaying Fallout 3 after like 10 years, and it sure got some choices.
Playing with bad karma? These Regulators guys show up from nowhere to hunt you down, and unlike the Talon Company (which also isn't well implemented) they don't even have an actual patron to put a hit on you. At best, they hear about you from 3 Dog.
Sometimes I wonder what Fallout would be like had Troika bought the IP as they intended.
We already have an answer to that, it would literally look like Wasteland 2 and 3. inXile are former Troika devs who are in touch with old Fallout same way as Obsidian is/was, and we got New Vegas out of that. If Troika got the IP BACK THEN, we likely would have actually gotten Van Buren, or at least a similar game. A much better timeline. >BUT WHAT ABOUT NEW VEGAS?! New Vegas is essentially the fourth Fallout game planned after Van Buren would have launched, right down to the NCR-Legion conflict at the dam being teased in Fallout 3/Van Buren, and anyone who uses this argument is a literal tourist since this information has been around forever. New Vegas, or a similar game, would have been the actual Fallout 4 so no loss there.
Unfortunately, now it's distant capital 'B' billionaires and Vault-tec who are likely responsible for the nuclear holocaust unless the writers do a 180 for the sake of subversion. As we all know, everything bad that happens in the world is the caused by a nefarious cabal of greedy villains and if we get rid of them, everything will be perfect!
Todd already confirmed it was the aliens in Mothership Zeta DLC in Fallout 3. Unironically better and more lore friendly than what the TV show has done, since the TV show isn't canon.
I still want to know what the hell Bethesda was thinking with the whole "you should sacrifice yourself or you are sitting on your father's sacrifice" for 3
It's a Jesus analogy. We're talking about Emil here, there isn't much more to go off of here, it's just as retarded as it sounds. Even Bethesda admitted they fucked up since they retconned the ending with the DLC, I can't recall anyone doing this outside of Mass Effect 3 and it's "ice cream flavors" endings, which are still better than vanilla Fallout 3 ending. Oh, and you can tell even the devs knew how retarded this whole thing was BEFORE THE GAME GOT RELEASED since the companions were a rushed additions and there was no time to write a script to allow radiation resistant companions to enter the chamber in your place. You just had to know someone who wrote those lines of dialogue about this being "your destiny" were already dreading the comments they would get online about it(and the 8 hour autism documentaries posters here are too stupid to watch down the line as well). This was likely the very first thing they worked on when Broken Steel was being developed.
I still want to know what the hell Bethesda was thinking with the whole "you should sacrifice yourself or you are sitting on your father's sacrifice" for 3
Emil Pagilirulo, the director and writer for FO3, found a quote from Revelations during a drunken page through of the Bible and centered the game around it because he didn't even know what the fuck Fallout was about and just wanted to get to making the dungeons and explosions
He said to me: “It is done. I am the Alpha and the Omega, the Beginning and the End. To the thirsty I will give water without cost from the spring of the water of life.
Emil Pagilirulo, the director and writer for FO3, found a quote from Revelations during a drunken page through of the Bible and centered the game around it because he didn't even know what the fuck Fallout was about and just wanted to get to making the dungeons and explosions
He said to me: “It is done. I am the Alpha and the Omega, the Beginning and the End. To the thirsty I will give water without cost from the spring of the water of life.