- Joined
- Jun 21, 2013
YesI guess I basically have three questions:
1) Is it immersive?
2) Is there a lot to explore and discover?
3) Is the dialogue well written and funny?
Yes
Usually, Codsworth and Nick Valentine are both well written and funny.
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YesI guess I basically have three questions:
1) Is it immersive?
2) Is there a lot to explore and discover?
3) Is the dialogue well written and funny?
If you ask me, yes.Is it me or is the AI actually worse than it was in FO3 and NV?
3) Is the dialogue well written and funny?
I noticed that the very first time I saw that video. At the end, the player smacks the head off some raider and the other ones in the video take a good 2 seconds to react.If you ask me, yes.
It's weird, but it seems like every time I attack or encounter an enemy there's this awkward pause. I don't why that happens, but it really bugs me. It even happens in the Big Leagues Perk video, and if you look closely at that video you can see that they spliced the footage so that the pause seems shorter.
are you saying that bethesda would lie to its customers?And it even fades in if you look closely at the bat, so it's clearly edited footage.
Something is rotten in the state of Bethesda.
People like to rip on the Mass Effect dialogue system, but i feel there was very little wrong with aside from how select options were worded. It was a provided a clear way for players to build their Paragon or Renegade Shepard and they had a lot of room for extra dialogue options with the investigate button on the middle left and the sometimes charm/intimidate option on the top and bottom left. So I guess what I'm trying to say is while it did limit players and is more casual than choosing absolutely clear dialogue options, it still allowed for the player to choose a lot to say and the only real issues with it were how certain dialogue options were worded.I cannot believe the dialogue system is worse than Mass Effect , holy hell.
The character creator is pretty cool, thought.
People like to rip on the Mass Effect dialogue system, but i feel there was very little wrong with aside from how select options were worded. It was a provided a clear way for players to build their Paragon or Renegade Shepard and they had a lot of room for extra dialogue options with the investigate button on the middle left and the sometimes charm/intimidate option on the top and bottom left. So I guess what I'm trying to say is while it did limit players and is more casual than choosing absolutely clear dialogue options, it still allowed for the player to choose a lot to say and the only real issues with it were how certain dialogue options were worded.
I'll have to echo this.People like to rip on the Mass Effect dialogue system, but i feel there was very little wrong with aside from how select options were worded. It was a provided a clear way for players to build their Paragon or Renegade Shepard and they had a lot of room for extra dialogue options with the investigate button on the middle left and the sometimes charm/intimidate option on the top and bottom left. So I guess what I'm trying to say is while it did limit players and is more casual than choosing absolutely clear dialogue options, it still allowed for the player to choose a lot to say and the only real issues with it were how certain dialogue options were worded.