Everquest

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Is it even worth trying to start on P99? Or am I a decade late and would be better off seeing if Pantheon stays afloat?
 
I am re-downloading EQ from Daybreak Games after several years of not playing the free-to-play version (I had played the original fifteen bucks a month version twenty-some years ago for a few years). The guild I joined is probably long gone, but I'm feeling nostalgic and I have a new hard drive with plenty of space on it so I figured why not.
 
I posted this over in the VG general thread, but, apparently EQ is getting a Legends reboot. It's based on EQ at launch with modern updates but original graphics and an updated UI.

Some small changes (a shipwreck explains the Iksar appearing before the first expansion, Frogloks with model based on the original Froglok NPCs and Valshir are being added at launch too) and some big ones -- gear will apparently be upgradable to +10 somehow, party size is capped at 4, raids at 8, and you pick 3 classes (main and two subclasses) like FF11. The entire thing is meant to be soloable, I guess?



Apparently Daybreak recently sued "The Hero's Journey," an EQ emulated server that implemented something very similar to this, but at the same time have hired a bunch of server emu devs to do this one, so who knows what the heck is going on here.
 
The Hero Journey was pretty cool so I will probably check it out. On THJ you could solo anything and everything had its own instance so you could play at your own pace without worrying about someone pulling half of the map. Although it was pretty hard to figure out for someone who didn't play that much EQ before. Maybe legends will be more user friendly?
 

Dev diary about the class system. You have a Primary and Secondary. Primary is your race based class. Secondary is free game. Human Monk/Beastlord? Go for it. Ogre Warrior/Monk? Ok sure. You get a second Secondary at level 10. That's what unlocks shit like Dark Elf Shadowknight/Berserker/Bard.

Your race is locked at creation. You can change your primary, secondary, and deity in towns. At level 11 your currently selected Primary and Deity are locked. You can change secondaries in any town at any time.

You can unlock races / deities / primary classes for switching to. They were very careful not to rule out microtransactions for these unlocks, but they say in game as well. Once unlocked they stay unlocked -- you can switch back and forth between them at will.

I'm guessing $10-20 for the unlock tokens, or some sort of endgame raid drop.
 
They stole the hybrid system from private servers.
Seen this done before on them. Its a great way to play the game, but if they're gonna monetize it up, just stick to private.
 
Found someone made archived discord FAQ for EQLegends: https://eqlfaq.com
The most interesting part for me:
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So it's going to be mostly like THJ. Pretty cool.
 
They stole the hybrid system from private servers.
Seen this done before on them. Its a great way to play the game, but if they're gonna monetize it up, just stick to private.
The private server TLJ got shut down because they were operating a cash shop in game making over $100k per month. Dumb as fuck for them to challenge DBG over this in court rather then obliging to their C&D. And granted, hybrid system weren't invented by them, nor was the foundation of the game for which they took.

Anyways, Everquest Legends has potential, but the problem is that they still want a $15 subscription, even worse its not tied to the DBG subscription for their games. This would work far better to revitalize the franchise if it was something like $15-30 on Steam without a monthly payment and the ability to just form your own lobbies in a menu or w/e.
He allegedly has had an opiate problem for many years, but I'm unsure if that was related.
Old ass post I'm replying to of someone who's not around anymore, but damn does time fly. Really has been over 6 years since Brad died huh? As someone in my late 30's now, I was around when Vanguard came out and the drama was immense with how that game was rushed out as the rumors were swirling mad for over a year on everything from the rocky development to the alleged rumors of Brad's dug addiction
Here's a link to an archive of Fires of Heaven thread about VG back in 2007-08 from a former developer of Sigil. It's pretty damning.
https://web.archive.org/web/2008010...-discussion/31593-vg-producers-letter-49.html
Now granted, I don't agree with everything he's stated and he's obviously posting in fury over the layoffs just the prior year. However, it really is a shame Vanguard fucked up hard, because it had a lot of great ideas and top tier ambient music. But everything ranging from Brad being an AWOL druggy to a rapidly evolving internet landscape to stockholders of publishers wanting the impossible (see: WoW's subscription numbers) by making their MMO's in development all copy many elements of WoW while not giving them same amount of time that WoW had in development was working against the project. Microsoft was initially their publisher, but it's still a mystery what was the biggest reason why they abandoned the project from either wanting it to be WoW, big shakes up at Microsoft in 06, or due to Brad just not pitching the game professionally. Who knows. Crazy this was all almost 20 years ago.
 
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This would work far better to revitalize the franchise if it was something like $15-30 on Steam without a monthly payment and the ability to just form your own lobbies in a menu or w/e.
That actually would definitely entice me more. I'd spend $30 on EQ to do a small co-op with friends on a private server even if its streamlined.

eally has been over 6 years since Brad died huh?
Shit I remember hearing the stories about him being addicted to pills and having like bottles of the stuff in his desk.
It's a shame. I wonder what we'd get if he was around today still.

I'm still bummed we never got the Everquest but minecraft they promised back in like 2014 was it? That looked so promising, but also insane to think about how they'd do with destructible environments in an MMO.
 
They stole the hybrid system from private servers.
Seen this done before on them. Its a great way to play the game, but if they're gonna monetize it up, just stick to private.

The private server TLJ got shut down because they were operating a cash shop in game making over $100k per month. Dumb as fuck for them to challenge DBG over this in court rather then obliging to their C&D. And granted, hybrid system weren't invented by them, nor was the foundation of the game for which they took.
I'm out of the loop but I understand The hybrid system THJ was using came from a EQ emulator server called Chainbreaker. Chainbreaker's dev is one of the leads of this Everquest Legends project.

People are claiming EQ Legends is Daybreak stealing THJ's idea and making money off it, but it's more like THJ stole Chainbreaker's idea and was making money off it... on an IP they didn't even own.

The cash shop thing amuses me to no end, however. We see the same thing in weeb circles once the entitlement hits a certain point. Fan Translation groups, almost all from South America, opening up stores where you have to buy the latest chapter. Of comics they quite literally do not own the rights to at all. Or people having an absolute shitfit when Viz or Crunchyroll or whoever sends a C&D and shuts down some host posting stolen One Piece chapters.

Anyways, Everquest Legends has potential, but the problem is that they still want a $15 subscription, even worse its not tied to the DBG subscription for their games. This would work far better to revitalize the franchise if it was something like $15-30 on Steam without a monthly payment and the ability to just form your own lobbies in a menu or w/e.
They haven't said the monthly fee, only that it will be low / reasonable. I'm guessing closer to $9 or $12 than $15.

What it appears to be is that DBG is testing the waters to see if this entire "license our IP / Game out to people wanting to do something with it" thing is economically feasible, and they have enough of a disconnect that they can just chop the whole thing off at it's roots if they need to -- or keep licensing it out to more places, like how Turbine licensed out the Asheron's Call 2 engine to... Archeage? Some Korean MMO, forget the name.

Also apparently the company that bought Daybreak is uh, dead in a few months based on their economics, so this might actually be a "fling a light into the future" sorta deal, where EQ will survive -- they've basically handed the source code to the server and client and all the relevant data files to the emulator community with Legends -- even if the parent company doesn't recover.
 
Also apparently the company that bought Daybreak is uh, dead in a few months based on their economics, so this might actually be a "fling a light into the future" sorta deal, where EQ will survive -- they've basically handed the source code to the server and client and all the relevant data files to the emulator community with Legends -- even if the parent company doesn't recover.
To be fair, DBG has already been tossed around from Sony to some shady investment company called Columbus Nova in 2015 before being passed off to that Swedish holding company Enad Global 7 in 2021. If EG7 goes under, I expect it to once again make another jump to being sold to some other publisher that treats the DBG licenses as warehouse stock (something there but not promoted). I'm honestly surprised DBG has lasted this long. I remember jumping ship from games like EQ2 in early 2015 once the sellout occurred because it just felt like the franchise itself was going to die off quickly after the severe downsizing of SoE once it got rebranded as DBG.
 
https://youtube.com/watch?v=xr-mTacowLM
Dev diary about the class system. You have a Primary and Secondary. Primary is your race based class. Secondary is free game. Human Monk/Beastlord? Go for it. Ogre Warrior/Monk? Ok sure. You get a second Secondary at level 10. That's what unlocks shit like Dark Elf Shadowknight/Berserker/Bard.

Your race is locked at creation. You can change your primary, secondary, and deity in towns. At level 11 your currently selected Primary and Deity are locked. You can change secondaries in any town at any time.

You can unlock races / deities / primary classes for switching to. They were very careful not to rule out microtransactions for these unlocks, but they say in game as well. Once unlocked they stay unlocked -- you can switch back and forth between them at will.

I'm guessing $10-20 for the unlock tokens, or some sort of endgame raid drop.
Isn't the gay pedophile troon (redundant, I know) Secrets somehow connected with this?

it really is a shame Vanguard fucked up hard
Brad was the Lowtax of MMO world. To this day, Vanguard had the best class design of any MMO I'd say. Shame there's some legal issue with the Unreal engine SOE used so we'll probably never see an official "classic" server and the demand from the playerbase just isn't there for a private server to be put up in a playable state by dedicated autists.
 
Odd that I can't edit that post -- but yeah they did a livestream today and Secrets is the trooniest troon that's ever trooned, heh

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Big announcement today is there's a 1 character per server limit. No alts allowed. It's their way of ensuring timed instance lockouts are possible.
 
I didn't mind the Quarm server tbh. Actually enjoyed some of the higher respawn rates on stuff when I had time to play. Granted entire industry is troon infested at this point whether its actual commercial released games or mods.
Brad was the Lowtax of MMO world
Brad was barely incharge of the development of that game in its final year due to his drug addiction, which was its most crucial year since it was remade from scratch after they scrapped the prior build of the game and then had to panic sell it to a new publisher after Microsoft ditched them. Thankfully Brad was still close friends with Smedley who decided to buy it for a few millions into publishing it. Probably not the brightest idea Smedley had considering he already had two high fantasy mmo's he had to support, one of which being EQ2 which was only two years old and trying to stabilize its subscription count with money was ultimately limited with how much Sony Pictures was willing to tolerate. And yes, SoE was under Sony Pictures and not SCEA during 2006-2008 for some strange reason.
Yeah I really enjoyed the Necromancer class in that game. The issue with its engine license with Unreal was a mess if I recall, they didn't even use the built in Unreal scripting, so it was this frankenstein mess that just ran horrendously. The cope its diehard defenders made up for that game's performance back in 07 was hilarious to even trying to claim that the game wasn't the issue, it was because having a duo core 2 E6600, 7800gtx and 2gb of DDR2 ram just simply wasn't enough and that you needed to upgrade. Like what?
Really good music though. I'm a sucker for ambient toned soundtracks in large worlds.
 
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