Elite: Dangerous

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The sense I'm getting from Exigeous's stream is that it's not much improved over Alpha. There's been some brokenness that might be just related to Day 1 server upgrade issues, but what we saw in Alpha was most of what we got on Day 1.

Edit: And the servers are down. Now every streamer is just staring at the Loading screen, LOL. Not an amazing launch day.

That's normal for a new E:D update. I remember when 2.4 came out you could not get on whatever because everyone was trying to be the first to find Thargoid things.
 
Yeah, the servers unsurprisingly exploded when everyone tried to get on. What little I got to play was fine, wasn't particularly different from the alpha stuff.
 
I'll probably pick it up during the next holiday sale after Memorial Day. Depends on what my friends say.
 
I didn't buy Odyssey but went on tonight to do some missions. Only did a couple before I realized the superpower rank display is broken. A+ testing FDev. I'm sure it will be fixed in a couple of months.
 
It runs like shit. I've never had framerate drops, and yet I get them all the time now. The UI updates are also needlessly over-complicated and are downright worse in some cases, like how you have to use a separate stored modules tab to put a module in an empty slot on your ship. Why can't I just do it from the normal modules screen?
 
Well, it's installed, and I did the compulsory training and a quick salvage mission. I'll give it a few more runs and hours before I give a definitive assessment. I will say this. They've got the atmosphere down absolutely right. And the sense of scale. I have a screenshot of my commander in his hangar contemplating his Imperial Cutter and her sheer enormity. Framerate was awful at first but turning down the anti-aliasing made it all okay.

The new UI does feel like it needs getting used to, I will say that.
 
I'm afraid to ask this on an official forum or something but does anyone else notice the heatsinks recharge every time you jump to a new system? Is this something they added or is it glitched? It makes it way easier to skim a star for fuel when you can blast off 6 heatsinks each system. Something that makes the game easier like this seems like a mistake.
 
I really like it. Sure, server performance was shit the first week and there are still a number of bugs to be resolved; on the other hand, I made 5.3bn in 2 hours thanks to the carrier duping bug and several billion more off the tritium cg. Thanks fdev, I finally have a fleet carrier :cunningpepe: Oh yeah, the ground based performance is also real promising.
 
Hm, what's everyones personal favourite ship at the moment? Trader myself, so type nines all the way. The palladium must be moved, the spice must flow.
Keelback. It's so fun. Two medium hardpoints, nice hull tank, and it can support a fighter bay. With some engineering, it's highly maneuverable and really hard to kill. Possibly the best engine sounds in the game.
 
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Keelback. It's so fun. Two medium hardpoints, nice hull tank, and it can support a fighter bay. With some engineering, it's highly maneuverable and really hard to kill. Possibly the best engine sounds in the game.
Ah yes the Keely. I had fun with it.
 
i'm a vulture with plasma accelerators kind of guy. push the generator as hard as it can go with a little bit of module priority management, and slug the other small class ships into oblivion.
 
i'm a vulture with plasma accelerators kind of guy. push the generator as hard as it can go with a little bit of module priority management, and slug the other small class ships into oblivion.

I have been playing since Premium Beta and I've still not flown a Vulture.

I might next time I'm back in the bubble. Vulture with double plasma charger so you can hold fire on fully charged then sock it to them. I like the Guardian plasma charger far too much for my own good. If you can middle an enemy with two or three of them and their shields and hull just drop it is so satisfying. Also makes really nice noises.

Currently trying to get to the furthest star from Colonia in an Imp Cutter.
 
I have been playing since Premium Beta and I've still not flown a Vulture.

I might next time I'm back in the bubble. Vulture with double plasma charger so you can hold fire on fully charged then sock it to them. I like the Guardian plasma charger far too much for my own good. If you can middle an enemy with two or three of them and their shields and hull just drop it is so satisfying. Also makes really nice noises.

Currently trying to get to the furthest star from Colonia in an Imp Cutter.
i haven't even come close to engineering yet but when that happens, i'll more than likely rice out the vulture before the krait MKII i have as an allrounder. as slow as the vulture is it's very easy to maneuver. i've never had trouble getting into position where as with the krait or the mamba i feel like i'm running around with my pants around my ankles.
 
Have they improved the performance on Odyssey yet? I tried it again a couple updates ago and I was still getting ~40 FPS in stations on high when I used to be able to run it at 60 FPS on ultra.
 
Have they improved the performance on Odyssey yet? I tried it again a couple updates ago and I was still getting ~40 FPS in stations on high when I used to be able to run it at 60 FPS on ultra.
On a 3060 on ultra I'm getting 60 on stations with occasional dips, especially as textures are loading in (takes a while even though I have an SSD). Outposts are still wildly inconsistent between 45 and 55.

On an unrelated note, as someone starting the game for the third time already and only plays every weekend, is powerplay worth getting into? I want to slap around the Aisling simps and I don't know if it'll be worth the trouble.
 
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Powerplay is very sweaty. If you don't have the time to grind engineering and such, it's probably not too worth it.
 
If you just want the modules from powerplay, you can just:
  1. Pledge to a power
  2. Wait 3 weeks
  3. Go to the power's home system
  4. Buy and collect as many "fortification" commodities as your ship can hold (this is a pain)
  5. Go to the nearest system that's being fortified and hand them in for merits
  6. Repeat until you get 750 merits so you'll be at rank 3 when the next powerplay cycle starts on Thursday
  7. Then you just wait 'till your pledge time hits 4 weeks and you'll have access to the power's modules
Here's that in video form:
 
If you just want the modules from powerplay, you can just:
  1. Pledge to a power
  2. Wait 3 weeks
  3. Go to the power's home system
  4. Buy and collect as many "fortification" commodities as your ship can hold (this is a pain)
  5. Go to the nearest system that's being fortified and hand them in for merits
  6. Repeat until you get 750 merits so you'll be at rank 3 when the next powerplay cycle starts on Thursday
  7. Then you just wait 'till your pledge time hits 4 weeks and you'll have access to the power's modules
Here's that in video form: https://youtube.com/watch?v=t7y6ecwGO4s
Which powerplay modules are worth using?
 
Which powerplay modules are worth using?
Prismatic Shields are great, just make sure you have enough credits to buy enough of all the sizes. IMO that is the only must-have. The weapons are all kind of situational and depend a lot on what builds you like to run. The Mining Lance is basically useless except as a fast prospector that doesn't require limpets.
 
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