Elite: Dangerous

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As soon as they said you couldn't walk around your ships and you can't board other ships, I was out. I get what Frontier is trying to do, they're trying to actually release a space game instead of taking forty billion years like Star Citizen is. But when you have to be coy about what features your DLC actually has and only reveal its lack of expected features when backed up against the wall, you should be delaying it and developing those features. People aren't stupid, they know full well when Frontier says "oh, it might be in the game down the line", it won't be. So in all likelihood we will never be able to walk around our ships. And considering Frontier claimed most of the ships had mapped out interiors in preparation for a space legs DLC, you can add that to the pretty long list of lies they've told over the years.
 
Iirc they said there were no plans of porting the game to next-gen and not to get our hopes up, also the 4.0 update will not be free. I think this will be the final nail in the coffin for E:biggrin:, pretty sad considering the potential it had.
So, playable on PS5 but not optomized. The next update is an expansion, not an update. I see...

Yeah, I doubt I'll get back into it any time soon. I have a whole fleet of ships sitting at some station.

Played alot of the game, but it was too time consuming and cutting into my backlog.
 
As soon as they said you couldn't walk around your ships and you can't board other ships, I was out. I get what Frontier is trying to do, they're trying to actually release a space game instead of taking forty billion years like Star Citizen is. But when you have to be coy about what features your DLC actually has and only reveal its lack of expected features when backed up against the wall, you should be delaying it and developing those features. People aren't stupid, they know full well when Frontier says "oh, it might be in the game down the line", it won't be. So in all likelihood we will never be able to walk around our ships. And considering Frontier claimed most of the ships had mapped out interiors in preparation for a space legs DLC, you can add that to the pretty long list of lies they've told over the years.
I wouldn't even need an FPS segment where I walk around using WASD keys, I'd be fine with it being a bit like a point and click thing with single rooms that you can enter and look around... and then the same for space stations. Something to give you at least a tiny bit of the illusion of leaving your piloting chair for a while...

There were a couple of games back in the day that did a good job at this. There was a game called "F-22 Raptor" or something, The main menu was actually a point and click-like environment where you could move around in the aircraft carrier the game was set in. As a menu, it was kinda clumsy, but it did have a nice feel to it.
Conflict Freespace had a smaller version of that, where you would have one big hangar and you could click different things to get to sub-menus. It was fucking awesome and the "main menu" changed depending on what ship you served in during the campaign.
Last but not least, there's Aquanox and Aquanox 2. You could go to different places in your carrier by clicking on them in a menu and then talk to crewmembers or you could go to whatever location your ship was docked at and talk to people.

That being said, if a game gave me a working non-bugged ability to walk around my spaceship or space stations and explore them (or board them), I'd love that. Scam Citizen is way too bugged in that regard. At least Elite:Dangerous let me fulfil one lifelong dream for spacesims: Being able to seamlessly fly from space to the surface of a planet, zip around a few canyons and then climb up back to the stars to dock to a space station. For that experience alone, it was worth every minute I poured into it.
 
The main things you can do in that game is

1. Fly around scanning planets. The further out from the core systems, the more money you get when you bring the data back.

2. Trading. Euro Space Trucker really

3. Shoot Pirates, or be a Pirate and steal other peoples stuff.

4. Mining, which since the update to it makes any other money making method pale in comparison.

I kinda went off the game when they stopped the Thargoid Space Station attack events. It was somewhat fun timing your heatsinks so you could collect all the junk floating around before your ship overheated. The community events were nice too, because instead of just another billion credits, people organized to get a destroyed station back onto its feet.

I'm still pissed smuggling pays the same as a regular trade mission. Even criminal passengers, the ones if you are scanned are shoot on sight, pay the same as a regular passenger. I engineered a ship to under 10% heat running warm for nothing really.

To be fair they're brought back damaged space stations, this time with a terrorist attack on Princess Aisling's home system of Cemiess.
 
Though I've never found landing as difficult as people claim it was...
It really isn't once you get a feel for the controls. It's well optimized for controllers so I just use my PS4 controller.
I am absolutely spoiled by VR support in these kinds of sims
 
I originally jumped into the PS4 version blind and had to learn landing the hard way but it's easy when you get use to it. I'm spoiled now by the assists because it makes it easy to tab over to the online resources to find shit. Although I have to hurriedly tab back whenever I hear myself get interdicted.
 
Thinking about grabbing this game with a friend. How's the coop nowadays?
Coop is mainly doing the same activity at the same time, like mining or killing a fleet of pirates. There's no dedicated coop missions, those activities are fun as long as you enjoy blowing up rocks with explosives and lasers or doing the same with other spaceships. Exploration can also give money by turning in info you've collected about the places you visited, but that's not really interesting for coop, you could also consider being a space trucker or taxi, which can be fun. This is all personal though, in this game you make your own fun, some may like mining for hours on end shooting the shit with their friends, while others may enjoy smuggling dozens of slaves and living outside the law.
 
Coop is mainly doing the same activity at the same time, like mining or killing a fleet of pirates. There's no dedicated coop missions, those activities are fun as long as you enjoy blowing up rocks with explosives and lasers or doing the same with other spaceships. Exploration can also give money by turning in info you've collected about the places you visited, but that's not really interesting for coop, you could also consider being a space trucker or taxi, which can be fun. This is all personal though, in this game you make your own fun, some may like mining for hours on end shooting the shit with their friends, while others may enjoy smuggling dozens of slaves and living outside the law.
I guess one guy mining and one guy on the look-out could be fun.

What is kind of frustrating is, that flying with a wingman is (or at least was) very awkward when I played it. When your partner drops out of that warp-travel thing, you need to target their signal and drop out at their place manually. I feel it would have been more interesting if the game had a mechanic that one guy is the leader and the other ships just follow them and drop out automatically, otherwise, it's kind of cumbersome to follow them. Can also lead to situations where your friend gets pulled from warp and you need to do a fuckhueg circle to get back to where it happened, while your friend is getting attacked. Not a very fun mechanic, just frustrating.
Equally, in the past, when you went bounty hunting, bounties were split between every member of the wing, so it was better to dissolve the wing and hunt the same targets autonomously to take the full bounty. While I understand why they split it, if it's a mechanic that easily avoided, just give every player the full bounty and use the wing-menu as a bonus. Otherwise, players get actively punished for using that coop mechanic, it's just silly.
Dunno how much this has changed, haven't played in forever, but that was what kinda annoyed me when trying to coop in the past.
 
Let me cross-post my first impression of the VR version from the VR thread:
I finally found the time to try Elite Dangerous, and it's kinda shitty. They did not even bother to get the most basic things right, like the camera position, or an option to start the game in VR from their launcher. To start the game I have to use the "Start in VR" option in the Epic launcher. Starting the game from the Oculus library or from the ED launcher only starts the desktop version. The camera is even worse, I started with my head in the pilot's butt and had to manually assign a joypad button to fix it. Even then the camera is slightly in front and to the right of where it should be, with no option to reposition it.
I also suffered a little bit of simulator sickness, which I am not prone to with VR applications. Not much, but it is there. I played for about half an hour, decided to take a short break, and then decided to not return because I noticed that it hit me in the stomach. I'll keep at it, in small steps, for the next couple of weeks and see if I can get used to it, because the flying itself seems fun enough to waste some time with.
 
Let me cross-post my first impression of the VR version from the VR thread:

You're honestly not missing much. Devs compromised too much in the middle for the autists that wanted a remake of the 1980s game and the people who wanted a multiplayer epic space adventure game and neither side are pleased because both just got a boring grind simulator with pretty space skyboxes.
 
All ED is is grind and "making your own fun" and the options therein are very limited. Player groups resorted to trying to manipulate the background sim due to the game having absolutely zero guild options or being able to play with friends except the very, very buggy wingman thing. Your three options are basically space trucking, mining, or trying to do organized piracy against other players. Exploration is/was a thing but that's basically just flying around aimlessly.
 
Looks kinda janky, even in the trailer, but if I can stretch my space legs and walk around the station a little, that would still be kinda neat. I don't need perfection, I just want a stable game and this little FPS gimmick could be a neat addition. Anyone expecting Quake 3 Arena from this is misguided.
 
I mean, to be honest, the combat looks better than I was expecting and I've always been interested in going to backwater planets and doing frontier justice type shit. I just know that it's going to translate to "kill 10 Arcturus Crimson Boys pirates" missions that get old after five minutes and the planets are going to probably end up being "snow planet", "sand planet", "rock planet" and so on with absolutely no weather and atmospheric effects. 40 dollars seems way too high of an asking price as well.
 
I mean, to be honest, the combat looks better than I was expecting and I've always been interested in going to backwater planets and doing frontier justice type shit. I just know that it's going to translate to "kill 10 Arcturus Crimson Boys pirates" missions that get old after five minutes and the planets are going to probably end up being "snow planet", "sand planet", "rock planet" and so on with absolutely no weather and atmospheric effects. 40 dollars seems way too high of an asking price as well.
I think there will be a couple city planets as well.
 
Haven't all their expansions been $40 and not worth their asking price? I noped out after Engineers/avatars,
 
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