Elite: Dangerous

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As soon as they said you couldn't walk around your ships and you can't board other ships, I was out. I get what Frontier is trying to do, they're trying to actually release a space game instead of taking forty billion years like Star Citizen is. But when you have to be coy about what features your DLC actually has and only reveal its lack of expected features when backed up against the wall, you should be delaying it and developing those features. People aren't stupid, they know full well when Frontier says "oh, it might be in the game down the line", it won't be. So in all likelihood we will never be able to walk around our ships. And considering Frontier claimed most of the ships had mapped out interiors in preparation for a space legs DLC, you can add that to the pretty long list of lies they've told over the years.
I still don't understand why they never developed the ability to walk around ships. You can walk outside your ship, inside stations and carriers but not your ship? The most irritating part is that the graphical assets have been there since forever as evidenced by VR users who could wander around.
 
I played between 2016 and 2019, only left as part of the explorers exodus caused by the introduction of the FSS. It was a lot of fun while it lasted.
This was me around the same time, got addicted to bring a space trucker, which was the problem lol, I was wasting my summer vacation on this, just flying around planets, working on my ship, not even fighting, because I liked the autism of it. I know I would love getting back into it but I can't take that risk man.
 
This was me around the same time, got addicted to bring a space trucker, which was the problem lol, I was wasting my summer vacation on this, just flying around planets, working on my ship, not even fighting, because I liked the autism of it. I know I would love getting back into it but I can't take that risk man.
I tried getting into it again but the retarded game wouldn't connect to the server for some reason so I uninstalled.
Might have dodged a bullet there.
 
This was me around the same time, got addicted to bring a space trucker, which was the problem lol, I was wasting my summer vacation on this, just flying around planets, working on my ship, not even fighting, because I liked the autism of it. I know I would love getting back into it but I can't take that risk man.
take the X-pill, you know you want to.

I tried getting into it again but the retarded game wouldn't connect to the server for some reason so I uninstalled.
Might have dodged a bullet there.
that pseudo-mmo shit is one of the reasons I never really bothered with it, when some germans already pulled of the universe simulation, all offline, in 2005, if not earlier.

also speaking of spaceship interiors:
 
Elite: Dangerous’s real-money ship sales spark “pay-to-win” outrage (archive)

The TL;DR is that Frontier Developments are basically having money troubles because they keep propping up bad projects and ideas and have decided to get back to working on Elite: Dangerous by finally giving us new ships. For context, the last new ship we had was in 2018. One problem, they're $13 if you don't want to wait 3 months for them to be released to plebs. Actually, two problems, because I'm a spiteful fuck. They're not actually "new", they're "variants" of already existing ships. They've also begun selling "pre-builts", ships that are pre-configured for specific things for real money as well. The community is split on this as you can imagine.

Not covered in this article but also relevant: they've also raised the prices of a lot of their cosmetics as well. For instance, a paint job that cost you 1820 you could earn in about five weeks if you earned all 400 free ARX each week? Now they cost 5000, bringing the amount of time necessary to earn it for free to thirteen weeks. Want something in the 10k range? About twenty-five weeks or so. That's $4 for 5000 ARX, one skin or maybe a spoiler and some extra bits and bobs of your choosing, while the next tier to reach 10k is $13, which gets you 16,800. Pre-builts are even more expensive since they come with more attached.

Feels good to have not spent a dime on this game's cash shop, shame I can't get a refund on all the time I spent in it though.
 
Elite: Dangerous’s real-money ship sales spark “pay-to-win” outrage (archive)

The TL;DR is that Frontier Developments are basically having money troubles because they keep propping up bad projects and ideas and have decided to get back to working on Elite: Dangerous by finally giving us new ships. For context, the last new ship we had was in 2018. One problem, they're $13 if you don't want to wait 3 months for them to be released to plebs. Actually, two problems, because I'm a spiteful fuck. They're not actually "new", they're "variants" of already existing ships. They've also begun selling "pre-builts", ships that are pre-configured for specific things for real money as well. The community is split on this as you can imagine.

Not covered in this article but also relevant: they've also raised the prices of a lot of their cosmetics as well. For instance, a paint job that cost you 1820 you could earn in about five weeks if you earned all 400 free ARX each week? Now they cost 5000, bringing the amount of time necessary to earn it for free to thirteen weeks. Want something in the 10k range? About twenty-five weeks or so. That's $4 for 5000 ARX, one skin or maybe a spoiler and some extra bits and bobs of your choosing, while the next tier to reach 10k is $13, which gets you 16,800. Pre-builts are even more expensive since they come with more attached.

Feels good to have not spent a dime on this game's cash shop, shame I can't get a refund on all the time I spent in it though.
I was checking in to see if anything changed and I saw something about how the python mark 2 doesn't even have close to the same internals. Why name it the mark 2 is it's worse?
 
I was checking in to see if anything changed and I saw something about how the python mark 2 doesn't even have close to the same internals. Why name it the mark 2 is it's worse?
From what I've gathered from discussion it's focused more on combat than being a generalist ship, hence being a "variant". I'm not willing to pony up the cash to test it myself. I imagine the next three will follow the same idea.
 
From what I've gathered from discussion it's focused more on combat than being a generalist ship, hence being a "variant". I'm not willing to pony up the cash to test it myself. I imagine the next three will follow the same idea.
Are there any ships besides the big passenger liner that can do anything unique? If memory serves correct, the orca has a dedicated passenger slot.
Why don't we get more of that? As in specialization?
 
Are there any ships besides the big passenger liner that can do anything unique? If memory serves correct, the orca has a dedicated passenger slot.
Why don't we get more of that? As in specialization?
That would require FDev to actually look at the state of their game, instead we get yet another combat ship when exploration and even mining could desperately use a shakeup in the ship department. I've personally always wanted them to expand on engineering upgrades. Let me upgrade sensors in my ship to scan for biological life on planets or something, or just make it a new module entirely. Give me some upgrades for mining lasers with interesting tradeoffs.
 
…and have decided to get back to working on Elite: Dangerous by finally giving us new ships. For context, the last new ship we had was in 2018. One problem, they're $13 if you don't want to wait 3 months for them to be released to plebs. Actually, two problems, because I'm a spiteful fuck. They're not actually "new", they're "variants" of already existing ships.

Every time I complain about Fdev’s unbelievable lack of support for Elite this is always one of the most damning to me. In your space game spent almost entirely in a space ship, we had a total drought of new ships for years... and even then this new one isn’t even “new.”

I could put up with a lot more of the garbage if we had new ships consistently, because I can have a great deal of fun just playing around and experimenting with them. But when every update for the past few years have been in service of all of Odyssey’s FPS dogshit, a terrible narrative that’s overall meaningless in the grand scheme of things, or AX combat that alienates most of the players, I’ve lost hope that any new content will be remotely worth my time again.
 
I was checking in to see if anything changed and I saw something about how the python mark 2 doesn't even have close to the same internals. Why name it the mark 2 is it's worse?
I had enough Arx from saving up 2ish years for the black friday paints that I was able to buy it free. The flight model is almost identical to the FDL and it's got 4 large and 2 medium hardpoints. It's a murder machine with 4x incendiary pacifiers and packhounds. It's only a python in the sense that the pop open heat sinks are the same. It's good for PVP and massacre missions.
 
I had enough Arx from saving up 2ish years for the black friday paints that I was able to buy it free. The flight model is almost identical to the FDL and it's got 4 large and 2 medium hardpoints. It's a murder machine with 4x incendiary pacifiers and packhounds. It's only a python in the sense that the pop open heat sinks are the same. It's good for PVP and massacre missions.
So it's a python in name only.
 
Are there any alternatives to Elite out there? Preferably a little gentler to us old fogeys?
 
The new changes this year have been, IMO, positive on balance. Engineering is still a grind but it's a far more reasonable one now. Supercruise Overdrive is amazing. The Mandalay looks like it's going to render all of my exploration ships obsolete. On the other hand I'm not convinced Powerplay 2.0 is going to be much of an improvement. I wish FDev would wrap up the Thargoid War already. I gave AX combat a go during the Shindez invasion, and though the credits were nice, it just confirmed that AX combat isn't for me.

Once the Mandalay comes out I'll be kitting that out and heading into the black, but in the meantime I've been doing some BGS manipulation, kicking out PMFs that I don't like for whatever reason (mostly because they're commies or trannies).
 
Once the Mandalay comes out I'll be kitting that out and heading into the black, but in the meantime I've been doing some BGS manipulation, kicking out PMFs that I don't like for whatever reason (mostly because they're commies or trannies).
Alone or with a group? I tried it for few hours and couldn't even move the needle few years ago. It just doesn't feel worth the effort.
X4 is much more fun in that matter.
 
Alone or with a group? I tried it for few hours and couldn't even move the needle few years ago. It just doesn't feel worth the effort.
X4 is much more fun in that matter.
I’ve been doing it alone and I have had some success, but I have been working in low-population systems. I’m not sure how much influence I could have in a big system. I am kind of a BGS noob but this guide has been pretty helpful. To be honest I don't know how long I'll stick with this, I can see it getting repetitive, but I have had some fun doing activities I wouldn't normally do otherwise.
 
Well, I just installed and logged in for the first time since 2019. Have to relearn how to play.
Anything cool I should check out?
 
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