E3 2015

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Actually pretty stoked about FFVII getting a remake at last. Hopefully they'll rewise the English translation. As much as I loved it back in the day, some of the text sounds a bit cringeworthy nowadays. I'd also prefer if they'd keep at least some semblance of the old semi-turn based fight mechanics. Spicing it up a bit would be a welcome (I'm probably not the only one who wouldn't shed tears for the whole random battle encounter thing), but hopefully it won't feel like a dumbed down Bloodborne. As long as the battle system's deep and provides a good balance between relying on tactics, resource management and the player's skills\reflexes I think I'll be satisfied.

...that is, if there will be a PC version.
 
Not Halo? Is this a fucking joke? Holy shit, they built up so much fucking hype. That got me so damn mad I wanted to strangle Phil Spencer. Doing a great job at listening to demand right there Microsoft.

Can you blame them? Do you seriously think they'd give up the one IP they have that almost guarantees a sale of their platform? It was different back when Halo first had a PC debut as the XBox brand was still in its early stages with tons of opportunities, and around the time of Halo 2 Vista, Fable was still a pretty viable franchise and Gears of War was an exciting new game on the horizon.

Fast forward to now and Halo still remains their most powerful gaming franchise with very few contemporaries who could say the same thing. Fable 3 wrecked the IP, Gears of War has had as many primary installments as Halo has had across a three-generation lifespan, Crackdown was outshone by Infamous, Splinter Cell: Conviction was a joke, Mass Effect went multi-platform...if they put Halo on PC now, it lets all the wind out of the XBox One's sails. Why would anyone buy the console now when they could just wait patiently in the knowledge that current and future Halo titles will all be on the PC?

And to clarify, Killer Instinct does have a lot of demand, at least from the fighting game community. It generated $50,000 very quickly to add to the prize pot of the upcoming Evolution Championship Series 2015, and a key complaint related to its worthiness as a tournament-viable title was that it was tethered down to the XBox One. So it was a good response to popular demand, just probably not the one you were expecting.
 
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Can you blame them? Do you seriously think they'd give up the one IP they have that almost guarantees a sale of their platform? It was different back when Halo first had a PC debut as the XBox brand was still in its early stages with tons of opportunities, and around the time of Halo 2 Vista, Fable was still a pretty viable franchise and Gears of War was an exciting new game on the horizon.

Fast forward to now and Halo still remains their most powerful gaming franchise with very few contemporaries who could say the same thing. Fable 3 wrecked the IP, Gears of War has had as many primary installments as Halo has had across a three-generation lifespan, Crackdown was outshone by Infamous, Splinter Cell: Conviction was a joke, Mass Effect went multi-platform...if they put Halo on PC now, it lets all the wind out of the XBox One's sails. Why would anyone buy the console now when they could just wait patiently in the knowledge that current and future Halo titles will all be on the PC?

And to clarify, Killer Instinct does have a lot of demand, at least from the fighting game community. It generated $50,000 very quickly to add to the prize pot of the upcoming Evolution Championship Series 2015, and a key complaint related to its worthiness as a tournament-viable title was that it was tethered down to the XBox One. So it was a good response to popular demand, just probably not the one you were expecting.
I wasn't expecting much. I understand there is interest for Killer Instinct, but I feel that investing some time in a PC Halo port would be a better way to show dedication to the PC as a gaming platform. You're right though. Halo is a console mover and it wouldn't be a good idea to put it out now. I guess the lack of even any indication of interest in a Halo PC game is what frustrates me the most.
 
I wasn't expecting much. I understand there is interest for Killer Instinct, but I feel that investing some time in a PC Halo port would be a better way to show dedication to the PC as a gaming platform. You're right though. Halo is a console mover and it wouldn't be a good idea to put it out now. I guess the lack of even any indication of interest in a Halo PC game is what frustrates me the most.

I can understand that, but it sets a precedent whereby having Halo on the PC naturally dictates that all Halo titles will inevitably make it to the PC, and granting even Halo 3 at this juncture would cement that. At the moment, that would be a dangerous mistake for Microsoft to commit, as they don't have another IP that has endured for as long nor is as accessible as Halo. If they did, you could bet they would have continued the Halo releases to PC over time, but since they don't Halo isn't something they can so openly expend.

I would like to see Microsoft adopt/create another franchise that could have as much potential and interest as Halo. Gears of War was pretty cool, but lacking in story and felt one-dimensional in a Kratos sort of way.
 
I can understand that, but it sets a precedent whereby having Halo on the PC naturally dictates that all Halo titles will inevitably make it to the PC, and granting even Halo 3 at this juncture would cement that. At the moment, that would be a dangerous mistake for Microsoft to commit, as they don't have another IP that has endured for as long nor is as accessible as Halo. If they did, you could bet they would have continued the Halo releases to PC over time, but since they don't Halo isn't something they can so openly expend.

I would like to see Microsoft adopt/create another franchise that could have as much potential and interest as Halo. Gears of War was pretty cool, but lacking in story and felt one-dimensional in a Kratos sort of way.
I think it would be exceptionally hard to create another franchise that comes anywhere close to the level of Halo and I don't really think that there's another franchise like Halo that Microsoft could adopt right now. Halo has always brought a lot to the table and this is what I believe makes it a real console seller. Like you said, the game is accessible to pretty much any type of player which I think is a truly amazing thing. The game attracts competitive players, casual players, players interested in co-op, players interested in content creation, players interested in the story/lore, etc. I could sperg on and on about how great Halo is and how it's a one-of-a-kind series, but I'm sure you get the point. So Microsoft would need to invest a lot of time and thought into creating another franchise that has the potential to grow as big as Halo. And to be honest, I'm not sure they're able to do that.
 
I think it would be exceptionally hard to create another franchise that comes anywhere close to the level of Halo and I don't really think that there's another franchise like Halo that Microsoft could adopt right now. Halo has always brought a lot to the table and this is what I believe makes it a real console seller. Like you said, the game is accessible to pretty much any type of player which I think is a truly amazing thing. The game attracts competitive players, casual players, players interested in co-op, players interested in content creation, players interested in the story/lore, etc. I could sperg on and on about how great Halo is and how it's a one-of-a-kind series, but I'm sure you get the point. So Microsoft would need to invest a lot of time and thought into creating another franchise that has the potential to grow as big as Halo. And to be honest, I'm not sure they're able to do that.

I can agree with that. Whilst I don't think that it's entirely out of the picture to create a game of similar potential, it's something that definitely requires some hard investment to execute properly.

For example, Fable had the potential, but the lofty promises of Molyneux ensured that the fantasy always remained out of reach with the reality of it. You might have thought, "Wow" when he talked about the idea of planting an acorn on any part of the world at any point in time and coming back later to find a tree in its place. Or how AIs would make intelligent deductions over things such as dog abandonment. Naturally this never materialised, and the games while mostly being fun (1&2), are not groundbreaking or even surprising in any sense of the word.

Another example is Mass Effect. It had an amazing story, premise and atmosphere, but with how poorly-made Mass Effect 3 was, much of the series felt deflated. Creating stories with overlapping amounts of potential and promise is good when you can deliver on those things, but ME3 was sorely lacking, and I say this despite enjoying it for the most part. Transitioning from the detonation of a relay to the Reaper invasion whilst completely glossing over your impending trial and how your actions could have impacted it was very rough. The universe exudes character and intrigue, but if you decide to ignore elements without an adequate reason, it's a detriment to the property as a whole.

Basically, creating a game that exceeds expectations while maintaining that kind of amazement across multiple titles without fucking up is not an easy task. In Microsoft's case, that's even harder when you have a limited stock of first-party games that can tide people over long enough for an adequate amount of time to be spent creating a good sequel.

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On a different note, did it annoy anyone else how the E3 presentation was always littered with moments where the broadcasters would speak about whatever lame Twitter posts people made during the conferences? It's comparative to how mainstream media uses it to pad out their week-long coverage of some major news event because nothing else is happening. I wouldn't think it's very disingenuous when they use it to present decent questions made to the developers, but it's just such lame filler otherwise.
 
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