Dying Light 3

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

What is the patrician's choice?

  • Dying Light 2

    Votes: 0 0.0%

  • Total voters
    58
True, and it is a game you need to be in the mood for. If you are looking for a good killing simulator like a Dying Light or some other shooty shooty, its a big let down. I really enjoy the aesthetics of the game though, story is kinda shite. So shite in fact, the sequel just acted as though the first game didn't happen.
Mirror's Edge to me felt more like a proof-of-concept. Like it was made to prove they could make it and a bigger game was the end goal.
 
My favourite bit of world building in the original Dying Light was the, I think...roughly sixty seconds between sunset and twilight. Every single zombie would stop and stare in the direction of the sunset, barely reacting even if you hit them. There was no attention drawn to it, no events involved, just a prickly sense of  wrong that you probably wouldnt notice under normal circumstances.

Then a Volatile jumped out and you shit yourself.
 
My favourite bit of world building in the original Dying Light was the, I think...roughly sixty seconds between sunset and twilight. Every single zombie would stop and stare in the direction of the sunset, barely reacting even if you hit them. There was no attention drawn to it, no events involved, just a prickly sense of  wrong that you probably wouldnt notice under normal circumstances.

Then a Volatile jumped out and you shit yourself.
I literally just saw that like 20 minutes ago doing the bridge light mission. Even fighting a group, hacking at them they'd stop immediately and just stare off into the distance. So subtle and creepy.
 
I never finished Dying Light 2. I found world, characters and story incredibly boring. I also hated the stamina system they added. I did however love Dead Island 2.
The stamina system in 2 pissed me off to no end. It was impossible to enjoy it when even holding onto a ledge without moving drained your stamina.
 
I will grant you that DL2's music was absolutely incredible. Olivier Derivere did an amazing job with composition, and the London Contemporary Orchestra did his work justice. The climbing of the VNC tower would have been nothing without such a strong soundtrack behind it - Empowering Yourself and Breath of the City carried it.

By comparison, I can't remember any of the general music from Dying Light. Some of the synths used, sure, but even with a gun to my head I couldn't name any actual track.
 
"b..but law and order=fascism..." basically exactly what the game tells you.
Don't forget the Bazaar guys try and hang you first thing and aren't even sorry about it later, whereas the Peacekeepers are if not exactly friendly towards you, respectful and polite.
The stamina system in 2 pissed me off to no end. It was impossible to enjoy it when even holding onto a ledge without moving drained your stamina.
Whereas a ladder was just fine for some reason.
 
I can't put off why I didn't like Dying Light 2 as much as I loved Dying Light 1 when I played it. I get why I didn't enjoying The Following as much (I wasn't impressed with the car at time) but maybe I should go back and give that one a shot now.

Is there a place that has good breakdown on the gameplay changes between Dying Light 1 and Dying Light 2?
 
Beat DL1 so hard I even got the secret second nuke in the DLC, but DL2 has so much going on I finally crashed out playing the DLC right before the endgame. DL2 just had way too much shit to itemize all throughout the game that it feels like you'll never 100% anything without intense autistic grinding. Random events like activating Kenshiro level punching for a weekend are still fun as hell though, the first game needed more of that to make the world exploring feel less redundant after getting most of the game finished.
 
The Following was pretty good but I wish the open world was built for the vehicle, I mean it's playable, unlike the buggy in Starfield.

edit: Also here's a better picture of Asian Lawan:
20250223233910_1.jpg
(sorry, FSR2 was on so her hair looks a bit weird)
 
Last edited:
My favourite bit of world building in the original Dying Light was the, I think...roughly sixty seconds between sunset and twilight. Every single zombie would stop and stare in the direction of the sunset, barely reacting even if you hit them. There was no attention drawn to it, no events involved, just a prickly sense of  wrong that you probably wouldnt notice under normal circumstances.

Then a Volatile jumped out and you shit yourself.
Mine was the early game where you can't one hit Virals. You would fight them and sometimes during the fight they would revert/regress back to human for a bit and plead for you to stop or other reactions then revert right back to a viral. Thought it was a nice touch since the virals are just turned infected.
 
Not going to lie DL2 might just have been the biggest gaming disappointment I have ever felt, and likely will ever feel.

When the first game came out I was barely in high school and got addicted to it, and between the weeks after the Following released and the first rumors of a sequel started to swirl and its release so much time had passed that I had already graduated... I literally spent over a fifth of my life waiting for it.

Not because I was some retarded consoomer that wanted more of a product but because I had fallen in love with the concept presented at E3 2017.

Techland at the time tried to sell itself off as a company that listened to its customers, so when they responded to complaints of the previous game buy hiring one of the key dudes responsible for New Vegas and multiple of the writets from Witcher III to write the next one I was hooked.

I read every single interview they gave and obsessed over every bit of the story and factions we got. I was eagerly awaiting siding with the Peacekeepers, who I thought were going to be antiheroes that would balance out their harshness by rekindling the torch of civilization, even more than I eagerly awaited to see more of the Renegades who were meant to be escaped prisoners that ended up reforming and creating a decent settlement for themselves and their families and primarily just wanted to be left alone.

Even after Avellone got fired I grasped at straws hoping that it would still be good... You can imagine how disappointed I was 24 hours before the game released when leaks came out on 4chan showing the how they replaced all of the great voice actors in the 2018 E3 demo with crappy ones or how retarded the story was or that there were effectively only 2 endings, both of them bad.

And you know the worst part of it all? Some guy actually delved through the game's code to see what they cut after they deleted everything Avellone wrote and discovered just how much they cut.

Not only did they cut Elysium (the beautiful 18th century Paris style city you saw in the 2017 E3 reveal) and a bunch of minor things like animals (including crocodiles?) but they they cut just about everything that had to do with real choices (at one point you would choose to destroy or rebuild a bridge, if you rebuilt it you would get loot and access to a island but new infected would spread to the rest of the map) and factions, and boy did he find a lot of factions that got axxed.

As for the original ending apparently the game would end in a massive battle for control of the Peacekeeper's castle in which you and the factions you sided with would emerge victorious... However you could also before then choose to pull a father Elijah and release a captive Kyle Crane (who turned into a night hunter) from a GRE facility and let him destroy the city.

Here are the cuts. Its a shame that we were *this* close to having what might have been the best western RPG to date

https://docs.google.com/document/d/1bIxFoTZZ7PpihnWbNQsCq2GSIlYFSyOQvN3-WSy291M/edit?usp=sharing
 

Attachments

The Following was pretty good but I wish the open world was built for the vehicle, I mean it's playable, unlike the buggy in Starfield.

edit: Also here's a better picture of Asian Lawan:
View attachment 7017762
(sorry, FSR2 was on so her hair looks a bit weird)
So, wait, the devs changed the disgusting nigger to a human female and none of the usual suspects raised a stink about it?

I understand that they don't play games, and that DL2 fell off a cliff post-launch, but this is the first instance of reverse-blackwashing I've ever encountered in a modern video game. You'd think libtards would be losing their minds over this.
 
I only ever got to act 2 of the second game. Curse my habit of never finishing anything. Perhaps I'll do it right now just for the closure, even though I'm very lukewarm on the series as a whole.

Why on Earth is Kyle the protagonist in the third game? Isn't he extremely, conclusively dead at the end of The Following?
 
Back
Top Bottom