Dragon's Dogma

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Trickster, while not completely unusable, is a serious case of wasted potential. There are so many skills they could have come up with to make it more fun to play, with good utility and balance with the other classes. Instead what happens is you draw the aggro, put up rock walls and spam your attack buff, granted I don't have the maister skill yet which might change that a bit, not even sure what it is tbh. But the fact that "fake pits" and "floating ghost guy to find secrets" is all they could come up with at the drawing board is pitiful, I seriously hope they mess with it post launch because as it stands I will finish levelling it and probably never touch the vocation again.
 
*Also am I getting the plot right? The Rivage Elder is our pawn in DD1 or is speaking about or pawn from then? Cuz if so the fucker made a FUCKING mecha statue what the fuck????
Rivage Elder is one of the failed Arisen. It's pretty heavily hinted that he came closest to the newest Arisen, since you basically get his ending if you die during post game. Seafloor Shrine (aka Gran Soren) was flooded because of him possibly.
 
Trickster, while not completely unusable, is a serious case of wasted potential. There are so many skills they could have come up with to make it more fun to play, with good utility and balance with the other classes. Instead what happens is you draw the aggro, put up rock walls and spam your attack buff, granted I don't have the maister skill yet which might change that a bit, not even sure what it is tbh. But the fact that "fake pits" and "floating ghost guy to find secrets" is all they could come up with at the drawing board is pitiful, I seriously hope they mess with it post launch because as it stands I will finish levelling it and probably never touch the vocation again.
Are there good augments or AOE debuffs like sleep or poison? Wasted potential if not. I just dabbled to grab the seeker stone augment
 
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I beat the game today with the true ending. Must say, the game makes me feel rather annoyed. I loved the combat in the game, but so much stuff felt half-baked or not pushing the envelope. Honestly when I got to the beast city/onward, it started to not feel good to me.
It's nice they added new classes, but you don't get them till later in the game, and depending what ending you go for. You might not get to see the full protentional of the new classes. Also sucks that Pawns are restricted from them as well. Trickster honestly would've been a good class for a pawn to use.
Also, was it just me or did the amount of weapons/armor feel limited in this game? I rarely changed equipment and felt like the games economy got fucked once you got to the beast city. The choices you have for weapons/armor felt rather barren for a AAA RPG. It was somewhat manageable to buy equipment in first area, but after that they raise the prices to crazy amounts. Think this was first RPG in a while I was poor near endgame with how much stuff cost.
Also resistance stats didn't matter, end game equipment barely even hit low double digits. You often see equipment give like 1-5% resistance to something. Just becomes more viable to get the equipment with more defense/hp than anything else for armor.
exploring the open world didn't feel rewarding either. Wasn't much unique equipment to find out there. They want to encourage players to explore the world and not fast travel/cart everywhere, but there isn't that many interesting landmarks, quests, items, or NPCs that you see really travelling. most decent side quests you get from big hub areas.

There's parts I like in the game, but it honestly doesn't feel like the big sequel it could've been and feels unfinished/rushed in a lot of areas. It needed more time in the oven, also whatever happen with the moon? The creator was adamant about if they ever got to do Dragon Dogma again they were going to seek out their dungeon ideas with the moon? Also, did anyone find many dungeons in the game? I mostly found caves that were alright, but not dungeons like you see in the first.
 
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Also, was it just me or did the amount of weapons/armor feel limited in this game? I rarely changed equipment and felt like the games economy got fucked once you got to the beast city. The choices you have for weapons/armor felt rather barren for a AAA RPG. It was somewhat manageable to buy equipment in first area, but after that they raise the prices to crazy amounts. Think this was first RPG in a while I was poor near endgame with how much stuff cost.
I entered end game scenario at level 45 and had 100k. A lot of money spent on equipment, but you didn't really spend it on anything else in the game. Doing quests. exploring and also selling mats you don't need really helped get enough of gold. Prices were pretty high when I had entered the catzone too, but it really became less of an issue the more I played the game. I know for a fact that there are elemental weapons, but they are just hard to get for some reason. I had a cool holy damage mace for a fighter that I just upgraded and dragonforged.
 
Are there good augments or AUE debuffs like sleep or poison? Wasted potential if not. I just dabbled to grab the seeker stone augment
No, none whatsoever, the unlockable augments you get for Trickster are all pretty useless. There's one good one for finding seeker tokens if you ever felt inclined to try to get all of them but other than that, no. I will say the maister ability, when it works, can be very useful. At the tail end of grinding the class I had wandered into the Dragon Tower or whatever it's called and was kind of locked into that side quest, had to fight a dragon with Trickster equipped and that ability was able to knock the dragon out of a few of its big dick attack animations. Curiously enough not all monsters seem to react to the move this way, just before that dungeon is a cave with a Medusa/Gorgon in it and it gives zero fucks about the Trickster maister ability, but at the same time, the clone acts as a great decoy against its stone gaze attack and will tank it infinitely for you and your pawns.

That's really why the class annoys me, when it works as intended, it's pretty cool. But over half of the ability roster being borderline useless outside of extremely specific circumstances is pretty sub par design imo. What the class needs I think is a Poison DoT or something along those lines, along with perhaps another buff for haste or defense, or possibly an enemy debuf AoE.
 
In case of any spoilers.
So I beat the game and got the true ending, and it was good, but it doesn’t live up to the first game for me. So one thing I heard online was that the unmoored world is really difficult, and there’s not much information on this game yet so I believed it, but it’s really not that hard. You have to go to four red dots on the map, (technically five, but one of them disappeared) and at one of those dots all you have to do is destroy a dragon statue. Really easy. The other three have bosses, and one of those bosses is a wyrm in the elf village which was easy. Now the other two bosses, these were actually challenging, because they’re dragons that have really annoying aoe attacks. (At least I think, not even sure how to describe it) One piece of information that’s spreading around as the game just released is that you can only load from your previous inn rest in the unmoored world if you die, but if you die to one of these bosses at one of the red dots, you can just restart the fight right there so it simplifies it a lot. Anyway, after I cleared four of these beacons the final one showed up, and that’s just a playable cutscene which is the ending of the game. But anyway, this isn’t so much a “review” and more so just me sperging about the endgame.
 
That's really why the class annoys me, when it works as intended, it's pretty cool. But over half of the ability roster being borderline useless outside of extremely specific circumstances is pretty sub par design imo. What the class needs I think is a Poison DoT or something along those lines, along with perhaps another buff for haste or defense, or possibly an enemy debuf AoE.
From what I gathered it is nice vs single targets and bad vs multiple.

In case of any spoilers.
I really liked the mood of post game and that it wasn't just another "all is lost lets despair" type of stories like shit in Dark Souls. While I am curious why everything went back to normal once we killed the even eviler Grigori, I'd love it if we were allowed to play in the healed unmoored world. Maybe with changed spawns and shit like that. Sure it's silly to suggest post-post game, but at least that would explain why post-game was timed in the first place.
 
From what I gathered it is nice vs single targets and bad vs multiple.


I really liked the mood of post game and that it wasn't just another "all is lost lets despair" type of stories like shit in Dark Souls. While I am curious why everything went back to normal once we killed the even eviler Grigori, I'd love it if we were allowed to play in the healed unmoored world. Maybe with changed spawns and shit like that. Sure it's silly to suggest post-post game, but at least that would explain why post-game was timed in the first place.
Essentially the world of dragon's dogma is a cycle of creation/destruction perpetuated by "the greater will" which is inofitself also a cycle where wills are tested to then become the next "greater will."

Without this cycles within cycles people stagnate and are left without wills, becoming nothing more than pawns.

In this "current cycle" which most likely happened after the one we led in DD1 since our pawn that became human after we became god created a kingdom from so long ago the kingdom fell into ruin.
Much about this perpetuation was learned and the current seneschal/greater will/God is a gigantic hedonistic prick about it. Wanting to perpetuate HIS cycle for far longer than is necessary. Going so far as to apparently personify the very concept of oblivion as his dragon (to put this in perspective the concept of oblivion as a dragon was also in dd1- as a bonus boss that scaled INFINITELY with how much damage it takes online but at least it shares online hp), in opposition to turning some dude into one.


tl;dr - dragons dogma did dark souls lore better for mechanics, if you read into it. But they got a boner for medival fantasy for some reason. Also something about the 7 sins?
 
So I've been grinding out vocations and it's it just me or does archer do a ridiculous amount of damage? Out of all the classes I've worked through it just seems to melt shit. I'm excited to get my hands on magic archer to see how op that is lol
 
It doesn't seem like anyone becomes the new seneschal this time around. In DD1 it was very clear and not as open ended as this ending was. I do have to admit that I like the concept that your pawn has earned it's own will because of your influence. Wonder if that implies that the dragon blight was indirectly caused by the newest Arisen.

The medieval fable theme is kinda neat, but I wish they'd condense the game much more and made it medieval Spain instead for DD2. That way they could've just made one big mediterranean zone for both the cat zone and the human focused one. Lots of content related issues would've been solved as well.
 
So I've been grinding out vocations and it's it just me or does archer do a ridiculous amount of damage? Out of all the classes I've worked through it just seems to melt shit. I'm excited to get my hands on magic archer to see how op that is lol
Most classes are killers once you find a really good weapon earlier than they wanted you to. Especially if you enhance it at the right smiths.
 
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>Title: Dragon Princess
>DLC is considerably bigger than Dark Arisen
>DLC isn't planning to alter content from the base game
>New Area is Swamp and Tundra of a country called Galacyia, based on European Northen Countries, it's about the size of the main map in the game (Battahl and Venworth), it will be accesible by some points in the East of Vernworth
>Story is about another Arisen (female), chosen by the another dragon. The main story is only accessible after the main game, but the region can be accesed at any poin in the game.
>DLC Price will be around $29.99, it wil be the biggest ever made by Capcom and it has been in the works alongside the main game.
>There will be around 10 new big monsters and around 35 new enemy types, the ones i've seen are a giant snow troll, a giant spided bear, poison wyvern and cerberus (hydra and cockatrice are not one of them)
>Release Date is November, but it might get delayed


no new vocations? well, fuck you too itsuno.
 
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>Title: Dragon Princess
>DLC is considerably bigger than Dark Arisen
>DLC isn't planning to alter content from the base game
>New Area is Swamp and Tundra of a country called Galacyia, based on European Northen Countries, it's about the size of the main map in the game (Battahl and Venworth), it will be accesible by some points in the East of Vernworth
>Story is about another Arisen (female), chosen by the another dragon. The main story is only accessible after the main game, but the region can be accesed at any poin in the game.
>DLC Price will be around $29.99, it wil be the biggest ever made by Capcom and it has been in the works alongside the main game.
>There will be around 10 new big monsters and around 35 new enemy types, the ones i've seen are a giant snow troll, a giant spided bear, poison wyvern and cerberus (hydra and cockatrice are not one of them)
>Release Date is November, but it might get delayed


no new vocations? well, fuck you too itsuno.
God is this real? I hope not. Though would explain a lot, probably contains a lot of cut content so they can charge it for another fucking $30 on top of the $70 minimum.
>There will be around 10 new big monsters and around 35 new enemy types
Would definitely explain why there's so few new enemy types. Take it with a grain of salt folks.
 
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The writing was a bit off to me. Felt like some plot points showed up and then were completely dropped, which is kinda a peeve of mine. Character interaction was not the strongest either.
Despite my issues with the story, the gameplay was good. Loved exploring. Was always excited to fight big monsters(minus the headless horseman). Spent 80 hours already and can see myself playing plenty more because I am certain I havent explored everything and I kinda fucked up a couple quests. Prescient/Augural Flare is overpowered as hell
Solid 7/10 IMHO
 
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