Dragon's Dogma

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First update it looks like.

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Wow, Capcom is really pushing new ground with such landmark features as being able to start a new save with existing save data. I'm in awe of these trailblazers making history and completely changing the way we play games. Sounds like a really advanced feature though, I hope they don't strain themselves too hard implementing it.
 
This is 20 min video of a dude barely holding in his exasperated rage at how shitty everything is running.
It's because Steve is a tech reviewer, so any GN game review will be oriented around autistic performance benchmarks. The general complaints took around a minute of the video at the beginning with the rest of it being dedicated to looking into the actual game performance to give perspective on what hardware you should buy if you want to play the game reliably. Everyone else is just being reactionary for the sake of clicks.
 
Everyone else is just being reactionary for the sake of clicks.

The complaint about MTX and performance among other the issues the game has is not reactionary. Those are big fucking problems that have infested the industry and a lot of games suffer because of it. Or are you arguing that big outlets/personalities are talking about it just to score some brownie points ?
 
Or are you arguing that big outlets/personalities are talking about it just to score some brownie points ?
This, since Gamers Nexus is a major media personality and they're focusing on the technical aspect of DD2 being optimized like shit while every other gaming channel just says "microtransactions bad" for the n-th time as if it was suddenly big news.
 
This, since Gamers Nexus is a major media personality and they're focusing on the technical aspect of DD2 being optimized like shit while every other gaming channel just says "microtransactions bad" for the n-th time as if it was suddenly big news.
OK, gotcha, that's something I can agree with more or less. I'm just a bit wary since some replies in the DD thread made me question if I am posting on kiwifarms or on Reddit.
 
I don't really feel the impact of my spells in combat as a sorcerer. And, yeah, I play with a Playstation controller and the way it lights up is really annoying.
Spells like frigor with solid projectiles do a shitload of knockback, and thundermine provides consistent damage while casting another spell and it provides knockback too. Levin is more of a precision attack when you don't want to obliterate the local area and salamander is DPS. Each spell has an ideal use case, its not just "what's your favorite flavor of explosion" like DD1 was. I haven't gotten deep yet as I was playing a thief to begin with, but it definitely takes a little bit of knowing the spells. I have yet to reach high level spells since I'm dabbling in all vocations for augments

Also it's weird to see people give up on the game saying they feel weak and then they tell you they have 3 levels in their starting vocation and an hour in the game. A big part of the appeal for the first game was trying different classes, seeing their top level skills then mixing and matching augments until you settled into a favored vocation. I didn't even consider the first game beat until I had mastered all the vocations, just running through NG+ as fast as possible for vocation points and guaranteed dragonforging.

Are there any areas from the first game you can recognize? Seems like they redid the whole map.
 
Did they fix the climbing mechanics or are they still broken? Trying to climb and destroy the ur dragon's hearts as a melee character in the first game was such a bitch.
 
I haven't finished the first game and really want to try the 2nd even with all the issues. Should i stay as a strider or go with assassin or ranger?
 
I just yeet my pawns into the nearest body of water before I sleep in a town now. The Brine is my MVP this time around. A dumb ogre jumped into the water really early on for me and made me level up. Brine your pawn regularly if you care about them and those around you.
 
i finally got Magik Archer and i can say without a doubt, the class FUCKS! why is that? i killed my first Drake with it (not the weak aids ones. an actual DRAKE!) if you finish the Magik Archer quest line right, the master gives you a special skill that steals your HP but in return turns into a magical nuke that destroys everything in your path. put on two rings that gave me more HP so i could charge it even more and that was enough to kill a drake at its full HP if you open up its heart.
 
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The hilariously racist pawns are killing me - 10/10, Game of the Year
 
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Can anyone who has played this confirm?


Is this yours? Numerous RPGs have come and gone throughout the decades with customizable avatars. Any game with a customizable avatar is expected to have the modern conveniences that come with it, so the fact that they took something that's an expected part of the game's personalization aspect and attached an additional price tag to it is beyond scummy.


"We've been eating shit for so long, you should just enjoy eating shit!"

No thanks. Feel free to continue eating shit on your own.
I haven't seen the male one but they do comment on: if your party is all women (something to the effect of "Our party is a party of women by and large."), other people who have a party of all women, other people who use all ranged characters, other people who use all beastren, and I had one that commented that their arisen refused to wear any clothes.
Did they fix the climbing mechanics or are they still broken? Trying to climb and destroy the ur dragon's hearts as a melee character in the first game was such a bitch.
Climbing still sucks but unlike the first one it doesn't feel necessary for 90% of the game. There's the golems and some post credit bosses that you need to hit specific points, and possibly the final dragon just because he's so big, but everything else you can just melee for decent damage until it falls over and then hit in the face for ridiculous damage. If you're playing the mystic spearhand (which I'm going to call dragoon because that's a stupid name) you can use the dash to get above large monsters and then use the stab attack to get on top of them really easily. When you're on top of them you can use the Y strong/finisher attack infinitely as well so it deletes bosses. I can kill ogres/cyclops/chimeras in probably sub 30 seconds with that.

Having beaten it I don't see much of a reason to a second run besides to 100% things. All the best equipment is just sold from a post credit shop so there's nothing like BBI to farm gear and there's no ability to min max stats since base stats change when you change your class. I'm not sure if I like that more or less than the last game but I wish they'd have just given the ability to place stats yourself like an actual RPG instead.

I miss the mystic knight but the dragoon is pretty fun with the dash. Magick archer and sorcerer are still broken, maelstrom feels even stronger than last game as it instantly kills the warg looking things and is the only thing that a boss did that was a threat as a lich dropped it at 1/4th health and instantly killed me from full health. The warrior feels a lot better this time around without the need to climb on things and using the blunt weapons seems to stun like it's Monster Hunter which I don't remember from the first one.

Warfarer (another stupid name) is pretty pointless unless you want a melee and ranged weapon but then you're locked out of the master skills. I have no idea what the trickster is supposed to do. It does no damage and it's ability to crowd control at rank 1/2 is nonexistent. Why would I even need CC in this? You can face tank everything pre-desert, the desert by level 30-40, and post credits by 50-60. Absolute waste of a class.
 
So I found a use for warfarer.

First, you get vocation XP for other vocations, even while warfarer isn't maxed.
Second, since you can use any skills and core skills putting on a mage staff and switching to it lets you use levitate, which is really helpful because of all the ledges you could just BARELY reach, but you could also use concussive step from thief to increase the distance by switching to mage just after.

Still sucks you can't use maister skills like the thief dodge or arc of might.
 
This, since Gamers Nexus is a major media personality and they're focusing on the technical aspect of DD2 being optimized like shit while every other gaming channel just says "microtransactions bad" for the n-th time as if it was suddenly big news.
I watched Mutahar's review, and he talked about optimisation as well.
 
I feel like all the MTX talk is just to deflect from how bad the game was optimized. This is 20 min video of a dude barely holding in his exasperated rage at how shitty everything is running.
The reason it's hard to talk about optimization is you have fucking retards going "well, it runs fine for me" while ignoring that what they consider "fine" is considered fucking trash by most standards.
 
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