Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
BioWare is quite likely to be beheaded in Riyadh's town square (or wherever, I don't know where the Saudis execute degenerates).


Look at this fucking faggot acting like his dogshit contribution to Dragon Age wasn't the coffin being lowered into the grave:

trickbuyout.webp
 
BioWare is quite likely to be beheaded in Riyadh's town square (or wherever, I don't know where the Saudis execute degenerates).


Look at this fucking faggot acting like his dogshit contribution to Dragon Age wasn't the coffin being lowered into the grave:

View attachment 7980872
tricky did irreparable damage to bioware, if they do shut down bioware he knows he was a major part of that.
 
if they do shut down bioware he knows he was a major part of that.

He will never, ever acknowledge it, and frankly he strikes me as too much of a true believer on the indoctrination to realize it. It was all EA's fault, it was all the chuds' fault, it was all the fault of the Mass Effect team.
 
BioWare is quite likely to be beheaded in Riyadh's town square (or wherever, I don't know where the Saudis execute degenerates).


Look at this fucking faggot acting like his dogshit contribution to Dragon Age wasn't the coffin being lowered into the grave:

View attachment 7980872
Yes it's because of politics and not because Bioware as a studio hasn't had anything you could even generously refer to as a "success" since 2014 and has been bleeding money and damaging IPs for a full decade or more.

We live in a timeline where Fallout (which is literally parody) is a more revered IP than Dragon Age or Mass Effect (or Anthem lol).
 
BioWare is quite likely to be beheaded in Riyadh's town square (or wherever, I don't know where the Saudis execute degenerates).


Look at this fucking faggot acting like his dogshit contribution to Dragon Age wasn't the coffin being lowered into the grave:

View attachment 7980872

Blame the fag shit, not the back to back failures they released.
 
BioWare is quite likely to be beheaded in Riyadh's town square (or wherever, I don't know where the Saudis execute degenerates).


Look at this fucking faggot acting like his dogshit contribution to Dragon Age wasn't the coffin being lowered into the grave:

View attachment 7980872
Inshallah his fears are realized and the Saudis actually do finally, mercifully put the rainbow-painted zombie of Bioware down (by literally throwing them down from the highest rooftop in their kingdom). It's already, what, almost 15 years overdue?
 
They're apparently shitting themselves now.

On Monday it was announced that Electronic Arts (EA) is being sold to a group of investors that include Silver Lake, the Saudi Arabia Public Investment Fund, and Jared Kushner’s Affinity Partners. This deal is for roughly $55 billion and includes $20 billion in debt to be taken on by EA from JPMorgan Chase. With the company going private with the deal and taking on this new debt, it has, once again, seen many under the EA umbrella start to worry about what it means for the future. From studios to in-development games, how aggressive will the changes be in order to pay off that debt.

One studio especially worried about the future is BioWare.

In January, the Edmonton-based studio saw a number of staff let go after Dragon Age: The Veilguard failed to meet expectations set by EA. At the time, a number of employees spoke about the fear of another wave of layoffs. While that hasn’t happened, many have continued to work with a feeling that any day could be the last of BioWare has they know it.

Fast forward to today, and that feeling has grown tenfold.

Multiple sources within the company have spoken under the condition of anonymity about their feelings over the last 24 hours. Of those who spoke, most believe that BioWare will be one of the first studios to see more cuts when the new group takes over.

“Look at the negativity that came after Dragon Age,” said one source. “If we felt it was only going to get worse then, you can imagine what some of us think now.”

The sale of EA to the investor group isn’t expected to close until Q1 Fiscal Year 2027, meaning that studios and employees likely have until at least April 2026 before anything becomes official. That said, there are a few that are already preparing to look for work elsewhere.

“I’ve been doing it since last year, but I’m making sure I have a portfolio ready and feelers out for other jobs,” another current employee said. “Kind of feels like a matter of time.”

When asked for why they feel that way about BioWare specifically, almost all of them pointed to the discussions that happened after Dragon Age: The Veilguard’s release. The company’s headcount was cut to less than 100 people after having more than 200 in 2023. While staff reduction is normal for studios after big game releases, the drastic number has people wondering if EA planned for more cuts at BioWare.

Insider Gaming understands that, at one point, there were talks of EA looking to sell off the studio. Where those ended up, however, is unknown.

Regarding where things stand with Mass Effect, they all are working under the assumption that the game is going to come out. At the beginning of the year, only a small team was actively working on it, but more resources had recently started to be put into the game.

“We’re going to keep working until they tell us were done,” Insider Gaming was told. “It’s not the healthiest way to live, but as long as the paychecks keep coming, we’re not going to just walk away.”
 
I do think the fag shit -- especially with regards to Veilguard, and to a much lesser degree Andromeda -- is part of the reason those failures failed so hard, but good luck ever getting anyone at BioWare to accept that.
Its wasnt. Look at Baldur's Gate 3. That had fag shit and was great. Bioware has no talent left.
 
Don't forget, the depravity in Baldur's Gate 3 comes in a much more attractively rendered package.

1759269221407.png


This furry-coded druid is far more attractive than anything in Dragon Age: The Veilguard. People are more forgiving since you don't actually see the bear-on-you sex.

A far bigger degeneracy that the media missed out - because they didn't really play the game for more than 20 minutes, if at all - is the sexy time between you and the mind flayer king.
 
This furry-coded druid is far more attractive than anything in Dragon Age: The Veilguard. People are more forgiving since you don't actually see the bear-on-you sex.
And to his credit, the player has to egg him into doing the deed as a literal bear.
 
Insider Gaming understands that, at one point, there were talks of EA looking to sell off the studio. Where those ended up, however, is unknown.
They didn't go anywhere because nobody has bought Bioware and nobody wants to. Microsoft bloated itself for years and now they are cutting back. Sony isn't going to buy it. Embracer is in terrible shape. 2K? What the hell kind of reporting is this? If EA could have sold Bioware before going private they would have.

Bioware has a toxic combination of "valuable IP" and a studio. Mass Effect which is quickly becoming a game your dad was playing when he was your age, and Dragon Age which while Veilguard was garbage did sell a lot of copies of Origins and Inquisition even if the former is ancient and the latter's reputation has faded with time. The remaining staff are truly talentless hacks because anyone else would have left by now, and the studio is fucking Edmonton and the only people moving to Canada right now are bottom of the barrel pajeets.

EA could sell the IP but everyone is holding onto their IP right now like the crown jewels even if they are never used in any game ever again (see Deus Ex, etc.) EA has one option.

1759288412987.png
 
So I've continued to slog through this zogchow of a title. The writing does not get any better from the prologue to about where I'm at now (recruiting Lucanis and completing Neve's sidequest) which I guess is par for the course given this game is so on rails that it might as well be a mobile game which it genuinely feels like as I'm playing it. The writing is so dumbed down and teletubbies/blue's clues level of simple and patronizingly on the nose that nothing is ever left to your imagination. Everything you read, everything you hear, everything you select in the dialogue is exactly what you get and what the writer is intending. There is no interpretation, no surmizing, whatever the character says is exactly what they mean. When a character tells you to get out or fuck off, they literally will tell you to get out or fuck off and it's really annoying and it's honestly made my brain turn off meaning I genuinely don't remember any exposition that happened during the Solas scenes or the moment we met Morrigan because my brain automatically turns off at factual, expository dialogue with no emotion behind it. This also means dialogue blends together and whatever conversations I've had with companions or NPCs in the overworld I just draw a blank on because none of it is in anyway memorable.

As for the companions, I thought Taash was going to be my pick for worst and granted I haven't got to her yet so she might be my bottom pick, but my god Bellara is really battling hard for that slot at the bottom. Her dialogue and banter during the course of the game is, and I'm not even shitting you, is just "Oh look undead! Well actually, they're spirits in deceased bodies, but still!" "Oh look at that building, man it's tall! I mean, there's probably still a way to climb it, but still!" "Wow, that view looks incredible. I wonder how long it took to build that structure at that height. Maybe there was magic involved?" "Man, that's so awful that's happening." "Uhh, more people, well more villains, but still!" Everytime I hear Bellara speak I've actually audibly shouted at my computer "Bellara, shut the fuck up." Her dialogue is just the equivalent of a seven year old in an adult body. For a woman who is as smart as she is, she has the experience and wisdom of a five year old who has no experience with the world which is just fucking irritating as I'm talking to her or bringing her along on my missions and quests.

The rest of the companions are not much better, but they range from either mediocre to just flat lifeless. Harding got a crazy new power that lets her move rocks and throw stones at people in this dramatic cutscene and my response to it was just "okay?". I had no emotional reaction to the scene because it was paired with an exhausting combat situation (we'll get to that) and it didn't seem to do all that much for her anyways. It just made her have an ability that hucks rocks at people during combat and it can be paired with combo spells. After that I never took her on my quests because she rarely has anything interesting to say and her abilities don't really do much for me at all. Lucanis, the edgiest companion in the group, is some guy who's possessed by a demon and loves coffee. That's all I can really say. The demon rarely, if ever, proves to be a threat and generally stays out of my way so whatever. Hard to be emotionally invested in a companion I'm rail roaded into recruiting with a benign threat that loves throwing me middle fingers and acting rebelious. Neve... exists. She's in my party. She has things to say. Do I remember them? Fuck no.

Now let's get to the combat. It's gotten worse the further I've progressed along. It's also gotten to a point where completing combat encounters is like stepping off a treadmill after a five mile jog. I'm physically tired after constantly watching my poorly conveyed telegraph (WHICH IS ALWAYS JUST A SPLIT SECOND BEFORE AN ATTACK MEANING AT LEAST 7/10 FUCKING TIMES I'M HIT AND MY HEALTH IS CHUNKED MEANING A LOT OF TIMES I HAVE TO WASTE A COMPANION ABILITY JUST TO HEAL ME FOR FUCK SAKES WHO DESIGNED THIS SYSTEM? THROW ME A FUCKING TOPHAT) and spamming the spacebar dodging projectiles (which, again, are poorly telegraphed and most of the time require you to dodge to avoid them. You can block them, but that ability so far has been worthless because the timing's broken). But my god whoever designed the boss fights in this game needs to be extradited from gaming and be blacklisted from ever getting a job as a designer because holy fuck, these boss fights are abysmal. They're spongy as hell, they have projectile abilities that are perfectly, I mean perfectly, timed with your dodge manaeuver meaning you better spam that space bar the very moment you see that line change color, and they have SIX FUCKING PHASES. Six phases of you tickling their health bar and mashing down their shields, armor, whatever over and over and fucking over again.

I already started this game with low expectations and the prologue and first questline met those expectations, but holy fuck this game is getting worse the longer I play it. The mindless, expository dialogue is starting to exhaust me, the combat is really making me want to turn down the difficulty and just turn this game into a visual novel, and the companions are either boring me to tears (Neve) or really fucking annoying me to the point of rage (Bellara). I'll see if I want to continue soldiering through this game because I do want to see how bad Taash actually is without the cherry picked cutscenes, but man this game is genuinely starting to drain me. I'm desperately trying to find at least one positive with this game where I can say "okay 99% of the game is bad, but they at least nailed down this part". But it's looking like, aside from the graphics and art style which is like a 6.5 at best, there's gonna no positives once this thing is finished or when I just say fuck it and uninstall it.
 
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