Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
I think the main problem is with DA lore is, you actually have to be paying attention. Reading the codexes, playing all six origins, listening to ambient dialogue, picking up on naming ques and such.

If you do-the world being designed in advance by Gaider and co. is very obvious and it’s a rewarding experience to see all the connections and hints, if not, it often does feel like narrative whiplash.

I personally like to say Veilguard didn’t even reveal that much, Trespasser by itself hinted at most of the big reveals. Everything from the Evanuris-Titan war, to Solas being Mythal’s servant. It was clearly all set up by Gaider around 2009-2011 or so. And then developed in terms of actual game story from there.
 
I think the main problem is with DA lore is, you actually have to be paying attention. Reading the codexes, playing all six origins, listening to ambient dialogue, picking up on naming ques and such.
It was better in Origins and 2, where the deeper lore was there, but you werent losing out on the main story if you didn't look for it. But now, if you havent read all the comics and novels and watched the animated series on top of dug around in the dlc, you wont know half of the context for any of the bullshit they pull.
 
One of the big Trespasser hints is Cole saying "He did not want a body. But she asked him to come. He left a scar when he burned her off his face.

With prior context(Solas anger if you drank from the well) and Veilguard stuff-it becomes clear what Cole is referring too.

Solas was a wisdom spirit summoned by Mythal-and bound willingly or not in her service, and he both loved and was enchained by her.

Or my favorite, "They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget.”

The entire history of DA begins with this-Veilguard doesn't give it as much gravity as it should, but yes its the elves shattering the titans.

Alluded too in Inquisition, and obliquely in earlier games(the profane in DA2, Sundermount), Dalish legends about Elgar'nan driving the dwarves from the surface-so much so the dwarves have a lasting cultural and subconscious fear of the sun and sky.

Its there-but its not spelled out for the player.
 
Off topic, but just so people know.

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Shocked they left it online this long
Latest update, Febuary 25th, 2020. I guess they managed to get the game in such a stable state that with hardly anyone playing except to make the occasional youtube video "is anthem still worth playing in 2024? No", that it's kind of pathetic how many other games have come and gone in the meantime.
 
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Just in time for Stop Killing Games to come into fruition!
i never understood this, what is the upside of making all these live service games? you'll be forced to pay for servers and you put a lifespan on your game, why not just make your singleplayer game offline? is it all just for microtransactions?
 
The way the origins are written so youre always a pariah for going against orders make me want to break fingers. They really scrubbed everything of anything either "offensive" or anything that would dare imply that Rook isn't the awsumsauce coolest. God, it really does sound like fanfic.
"My defining character flaw is that...I'm just so against slavery SOOOO MUCH."
 
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i never understood this, what is the upside of making all these live service games? you'll be forced to pay for servers and you put a lifespan on your game, why not just make your singleplayer game offline? is it all just for microtransactions?
You answered your own question. They want recurring revenue. A gamer pays $60 for a game, and that's it. A f2p gamer may hopefully spend $60 a year, for years. Convince them to spend $120 a year and you're doing even better. Hell, if half the f2p players never pay, but 1/4 of your players pay $30 a year, and another 1/4 pay $120 a year, you've still made more cash annually(due to the recurring revenue) than you ever would have if you just sold the game initially for $60 and eventually discounted it to $40.

Then of course imagine being able to charge $60 for the game like normal, eventually you need to mark it down to $40, then 30 or whatever. But you still get a large chunk of the playerbase throwing another $30-100+ a year at your game. Why? Because you've convinced them to do it $5-10 at a time for decades, but now to get the best bundle of currency for whatever bullshit they need to drop $100 at a time. Oh, you've done some minimal work and tweaked a texture on an item with some minor stat differences? Time to ask people to pay up 1200 runesparkles, but the bundles are 1000 and 1300 so people naturally buy the 1300, and spend the 1200 leaving them with 100 runesparkles left. But the new item in 3 months that they want is also 1200, the 1000 bundle doesn't get them what they want, but then they can buy the 1300 bundle again, spend it, and now have 200 left over, great so next time you make the item cost 1425 with 1000 and 1500 bundles.

That's why all of these games use these insane currencies instead of just giving you the total cash price for shit. People are stupid and they fall for it. This shit works so fucking well, it's why mobile gacha slop will never go away. This chart is self explanatory. Yes, that's revenue per month, and the fans track this shit and hype themselves up over it.
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The "big AAA" game publishers(ubisoft, blizzard, ea, etc.) want ALL of their games to be doing that. The games on that list don't start making under a million a month till #74, and under $100k a month till #119. This same stupid mentality is why EA was raking in a billion dollars a year on FIFA microtransactions alone, from retards re-buying the same game annually. It's why 2k sports games basically have vegas style slot machines and prize wheels. Paying some pajeet to re-design texture for a cloak and sell it for the equivalent of $10 once a month in a single player game is low effort and low cost revenue. That Fate Grand Order game on that chart at #8? That's been raking in monthly income since 2015, TEN YEARS of people throwing money at a low resolution anime waifu game that's basically rock/paper/scissors with PNGs. And that's before factoring in that this franchise gets theatrical movie releases, merch, etc. as additional revenue(the franchise technically existed before this particular mobile game, but it basically revolves almost entirely around it now for obvious reasons)
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This shit works so fucking well, it's why mobile gacha slop will never go away. This chart is self explanatory. Yes, that's revenue per month, and the fans track this shit and hype themselves up over it.

It's so incredibly profitable when it works that it has totally deformed gaming. Rockstar hasn't been working on GTA 6 for 12 years because they're crafting the Sistine Chapel of vidya; they've been dragging their feet because they don't want anything to possibly interrupt the monsoon of cash GTA Online has generated since the introduction of Shark Cards.
 
It's so incredibly profitable when it works that it has totally deformed gaming. Rockstar hasn't been working on GTA 6 for 12 years because they're crafting the Sistine Chapel of vidya; they've been dragging their feet because they don't want anything to possibly interrupt the monsoon of cash GTA Online has generated since the introduction of Shark Cards.
Hell, don't forget their GTA online subscription where they removed pre-existing content from the fucking game and put it behind an $8/month paywall that also gives you a little in game cash every month. GTA6 may not launch with the subscription, but they'll be adding one eventually.

As to why morons throw money at microtransactions in single player games? They're just used to doing it for cosmetics, convenience items, etc. It's why this shit will never go away, no matter how many friends you talk to who claim they never buy MTX... bullshit plenty of them to and just won't admit it, nevermind the hordes of people throwing money at mobile shit. It's not even just anime gacha slop either, fucking Monopoly Go of all things made 5 billion in under 2 years.
 
Never forget this gem from several years ago


don't forget nowadays games don't come in a package except you really buy it in a store. Often you just download it. no manual, no art book, nothing. I still have very old games that had manuals almost as thick as some novels with background story, ho to play the game etc. But now? Console games have still modules (Switch) or Blue-Rays / DVd's (XBOX, Playstation) but nothing else. The only cost that goes up are the marketing budgets ("oh we have three trans people now, people love it!") while the game quality falls and falls
 
It was better in Origins and 2, where the deeper lore was there, but you werent losing out on the main story if you didn't look for it. But now, if you havent read all the comics and novels and watched the animated series on top of dug around in the dlc, you wont know half of the context for any of the bullshit they pull.
This was a huge problem with Cole in DAI; most people didn't gaf about him as a companion or woobify the shit out of him (as the game does too), which at the time I didn't understand. But the reason I liked him so much was because I had read Dragon Age Asunder, where his character was a lot more dark and in my opinion interesting.

In Asunder, while written by Gaider, Cole is very overtly Not Right in the head and has a warped POV as a Compassion Spirit fused with the essence of Human Cole. Compassion becomes something violent and selfish, under the guise of mercy killing mages. He also very clearly has a crush on the female templar and creeps on her a few times because he doesn't quite realize what he's doing. The very last scene of Asunder is Cole killing the villain (who's unprotected at the time) while smiling about it. He reads like a Brom type character.

Then in Inquisition, when Weekes wrote him, he somehow becomes a much less violent character, without any proper explanation for the off screen development. His own personal quest isn't even about him, it's about Solas and Varric (of which Solas is in the right but the fandom always insists on siding with Varric even though he has no clue wtf he's talking about here but whatever). He also isn't attracted to women because he's too autistic??? Which was then retconned in Trespasser.

No going to the White Spire with him and Viv, no hijinks in the Fade, no nothing. There's never any exploration of how the human Cole's history was also a huge part of his character, like it is in the book. No mention of his abusive father, barbarian mother, or baby sister he accidentally killed (besides one easter egg voiceline). No religious guilt or obsessiveness like he has in the book. Also, he's supposed to be Orlesian but they never indicate it in the game.

Weekes is so spectacularly shit at writing and Cole is a perfect example of him taking something Gaider wrote in an Origins style way and fucking it over. Then he did the same thing to the entirety of Vileshart (ESPECIALLY the qunari)
 
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I miss the days when Diablo 1 and 2 came with booklets containing lore as well as game manuals and stuff with every purchase.

Oh, those days when buying a game on day one doesn't make me feel like I've been somehow pumped and dumped by a bunch of suits.
 
I miss the days when Diablo 1 and 2 came with booklets containing lore as well as game manuals and stuff with every purchase.

Oh, those days when buying a game on day one doesn't make me feel like I've been somehow pumped and dumped by a bunch of suits.

I remember staring at my Baldur's Gate 2 map in the car on the way home. Imagining the big crazy adventure I was about to begin. Still have it
 
I miss the days when Diablo 1 and 2 came with booklets containing lore as well as game manuals and stuff with every purchase.

Oh, those days when buying a game on day one doesn't make me feel like I've been somehow pumped and dumped by a bunch of suits.
I remember staring at my Baldur's Gate 2 map in the car on the way home. Imagining the big crazy adventure I was about to begin. Still have it

Either of you old enough to remember Infocom?


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Oblig 'Jean Gilpin as Meredith is still one of the best performances in the franchise' comment.

A lot of people haaaaated Asunder but I loved it specifically because of Cole, Evangeline, Wynne, Shale, and Rhys. I am tempted to get that deluxe version of the novel. For once in his stupid life Gaider wrote something not complete shit. Wynne and Shale is such an interesting dynamic I'm tempted to look up what happens if Wynne tags along to get Shale in Origins and then how they work together as a team. I do feel like people hate Wynne but she was saving asses left and right in the game. And subtly getting jabs in at the others.

So with all that what, what did we get in Inquisition? Well we got Cole yes. James Norton did a great job. In fact let me go backwards and say Susan Boyd Joyce and the late Geraldine Blecker were perfect as Wynne and Shale. The only other thing we got was some minor mentions from Cole about Asunder and a War Table mission. It would have been interesting to see them on the field. Maybe Rhys could talk about his mother.

Veilguard completely shat the bed and worse they did the in memoriam to who? A few staffers and Duncan's VA. Where's Geraldine? Insulting if I'm honest.
 
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