Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Its not hard to understand.
You're right, it's not hard to understand. We all understand it perfectly well, we're saying it's fucking retarded. Just like you, apparently. "These people disagree with me? That's impossible, they must not understand what I'm saying!!!"
Idk what you did you earn that pink triangle, but I can tell it's well deserved.
So is the franchise dead now?
I'd say it died a decade ago, but who knows. There haven't been any shitty books or comics in a few years, since before Veilguard afaik.
BioWare itself was supposed to die after Anthem, but EA keeps them limping along for some reason. Mass Effect 4 will surely turn a profit, right guys?
 
The only Iron Bull in his life is the one nailing his wife.

Something that always felt off about DAI, this is supposedly one of the biggest threats our protagonist has encountered, yet in game he's one of the most underwhelming villains. We were mostly a step ahead of him after Skyhold. His boss fight at the end of not that impressive.
I think one universally agreed upon opinion is that Corypheus is a dud. He's like a standard tabletop module villain: just sits there waiting for you as you cut through his army and mini-bosses with ease, and every attack he does comes with bombastic bluster.

It is made worse by the poor integration of open world and story (as in, little to no integration). You can spend hours locating mosaic pieces or torturing yourself in the Hissing Wastes until you forget there is even an earth-shattering plot you need to stop. This makes him even less of a threat.

Loghain was the one and only memorable villain they had. None since compared... unless you count Duke Prosper chewing up scenery I guess in the Mark of the Assassin DLC.
 
Corypheus had the foundation to easily be the coolest villain in DA, he was an ancient magister that listened to the old gods and went into the fade, then went to the golden city and saw the throne of the maker empty, in his despair and anger over being abandoned by god he chose to become a god himself, he gets infected by the blight and kicked out of the fade and is now an immortal being commanding the darkspawn and working towards gaining godhood. it is such a good start but they just fucked it up
 
I think one universally agreed upon opinion is that Corypheus is a dud. He's like a standard tabletop module villain: just sits there waiting for you as you cut through his army and mini-bosses with ease, and every attack he does comes with bombastic bluster.

The only defense of Corypheus's underwhelming execution I've ever come up with is that he's not the real villain of the game at all: Solas is. In which case, sure, you get a villain with even more character development than Loghain, and the twist of his true identity comes into even sharper focus ... but good God what a fucking waste of a story element that was first teased in the opening lines of the first game.

It is made worse by the poor integration of open world and story (as in, little to no integration

Inquisition demonstrated BioWare had no idea how to make a compelling open world. They invited comparison to Skyrim when they said it was a big inspiration, so let's compare: all the main story quests are confined to discrete areas that are visited once and never again, with the minor exceptions of tracking down Hawke in Crestwood and finding the ritual tower in the Western Approach. In Skyrim the only regions this is true of are the two final areas in the game: the Skuldafn ruins and Sovngarde itself. In DAI the main story might as well be a separate game altogether, tacked on to the scavenged MMO that it once was.

Corypheus had the foundation to easily be the coolest villain in DA, he was an ancient magister that listened to the old gods and went into the fade, then went to the golden city and saw the throne of the maker empty, in his despair and anger over being abandoned by god he chose to become a god himself, he gets infected by the blight and kicked out of the fade and is now an immortal being commanding the darkspawn and working towards gaining godhood. it is such a good start but they just fucked it up

While the excuse for Corypheus's lousiness might be that Solas is the true villain, I'm firmly convinced the reason is that they didn't want to reveal too many secrets about the Blight, the Black City, or the Magisters Sidereal themselves until the next game, and so any solid facts or history regarding Corypheus had to be kept to a minimum, limiting his development or his exposure to the player outside "Submit or die!" speeches. Boy, that sure worked out great!
 
The way DAI is structured was bad for Corypheus. He has such a cool entry at Haven and then is either absent or is just regularly dominated for the rest of the game.

Probably something to do with DAI’s hectic development schedule. But I do agree it was a missed opportunity. At…the same time, Corypheus is the first instance where they start treating antagonists as godly supervillains.

You're right, it's not hard to understand. We all understand it perfectly well, we're saying it's fucking retarded. Just like you, apparently. "These people disagree with me? That's impossible, they must not understand what I'm saying!!!"
Idk what you did you earn that pink triangle, but I can tell it's well deserved.
It seems to me that people are judging Tallis or MoTA on some pop culture drama that I genuinely wasn’t around for. So…IDK I judge MoTA on what it is about for DA?

Maybe I just lack the context, but whatever.
 
It is made worse by the poor integration of open world and story (as in, little to no integration). You can spend hours locating mosaic pieces or torturing yourself in the Hissing Wastes until you forget there is even an earth-shattering plot you need to stop. This makes him even less of a threat.
All Bioware games have this problem. There are some exceptions (events that are triggered/timed in ME2) but most of the time you can take however long you want. Shepard is playing three card monte with Vorcha while the Reapers are attacking Earth.

Inquisition demonstrated BioWare had no idea how to make a compelling open world. They invited comparison to Skyrim when they said it was a big inspiration, so let's compare: all the main story quests are confined to discrete areas that are visited once and never again, with the minor exceptions of tracking down Hawke in Crestwood and finding the ritual tower in the Western Approach. In Skyrim the only regions this is true of are the two final areas in the game: the Skuldafn ruins and Sovngarde itself. In DAI the main story might as well be a separate game altogether, tacked on to the scavenged MMO that it once was.
What's notable is that it's the only Dragon Age game like that, even final levels. DA:O's final level is Denerim where you've spent a decent part of the game, and you've probably been in the Fort if you were arrested. The end of DA2's act 2 and 3 happen in places you've been. This may be just asset reuse but it's also a nice touch.

The open world is such a waste, the developers knew and forced you to do at least some exploring for the story to progress. There are entire regions that are easy to skip - Hissing Wastes, Emprise du Lion, Exalted Plains, Emerald Graves... they have some minor stories attached to them, one has Solas' "loyalty" quest, but that's it.

(I had to look through the Dragon Age Fandom wiki to remember these, and wow I forgot about all the stupid collection shit. Astrariums, beer bottles, mosaics for the Forbidden Oasis which is also skippable, shards, Skyhold customizations, songs, Elven artifacts, logging stands, quarries, Red Jenny caches, Red lyrium veins, Veilfire glyphs... they really padded this game out.

While the excuse for Corypheus's lousiness might be that Solas is the true villain, I'm firmly convinced the reason is that they didn't want to reveal too many secrets about the Blight, the Black City, or the Magisters Sidereal themselves until the next game, and so any solid facts or history regarding Corypheus had to be kept to a minimum, limiting his development or his exposure to the player outside "Submit or die!" speeches. Boy, that sure worked out great!
Solas as true villain only works if Corypheus is a villain too, and he's not. Not revealing secrets about things when you are actively fighting someone who has first-hand knowledge about all those events is just blue balling. If we haven't found out some answers to those secrets in DA:I, what other chance will we have? We're not going to find another Magister. They had one chance to answer questions (and raise some further questions), and fucked it up. Having Corypheus talk more would have made him a better villain and made it a better game, but nope. Gotta keep those secrets for the next Dragon Age game in ten years... or never in the case of Failguard.
 
@Peaches the Wonder Cat
(I had to look through the Dragon Age Fandom wiki to remember these, and wow I forgot about all the stupid collection shit. Astrariums, beer bottles, mosaics for the Forbidden Oasis which is also skippable, shards, Skyhold customizations, songs, Elven artifacts, logging stands, quarries, Red Jenny caches, Red lyrium veins, Veilfire glyphs... they really padded this game out.
Yes. this is really an issue when you are supposed to be racing against the time to save the world. Spending hours to interior decorate your castle by hunting crap while following instructions in the wiki kills all kinds of urgency that should be associated with such a premise.

Sure, you can say just don't do it, it's optional, but many BioWare die-hard stans are conditioned to 100% at least one canon playthrough. This game punishes completionists by not respecting their time. You don't even get uber weapons or a glorious set of armor for the efforts!

(Don't get me started about having to gather materials to craft shit IN A SINGLE-PLAYER GAME, what the fuck, or needing to reboot the game at certain times of the day to hope that the recipe for that weapon or armor crafting you need is stocked for purchase. Fuck you, BioWare, this is not Guild Wars 2.)

This is made worse by janky jump mechanics and non-intuitive navigation. Oh, I can jump up that high ledge... but not this low row of stones? Nope. Have to "memorize" where you can and can't jump in future playthroughs!

The whole game felt like it had been booted, rebooted, and thrice-booted; the gameplay mechanics and narrative mess that resulted was bandaid'ed just as messily. Still better than the game that comes after, which is quite horrifying if you think about it.
 
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To be honest, I don't think even Gaider had any idea where that plotline was going to go. Beyond...maybe vague hints. The entire old god/archdemon/soul fragment deal even before DAV is extremely vague and ambiguous and is largely open ended.

That isn't even including its a quantum game choice-and thus couldn't be reliably included in every play through.

Sure, you can say just don't do it, it's optional, but many BioWare die-hard stans are conditioned to 100% at least one canon playthrough. This game punishes completionists by not respecting their time. You don't even get uber weapons or a glorious set of armor for the efforts!
Eh...you can find enough materials to craft really good armor. (Though it looks ugly as hell).

Corypheus' biggest problem is that you don't actually get any insight into his character unless you do the Templar path and then some leliana directed sidequests at the temple of Dumat-wherein you hear his voice and his motives become more clear. (The old gods are gone, and the other magisters' MIA-so he's going to become a god for tevinter in an otherwise seeming godless world).

Inquisition's structure-you fight Samson or Calpernia depending if you did In Hushed Whispers or Champions of the Just means you get even less insight given its a different lieutenant boss fight.
 
Inquisition's structure-you fight Samson or Calpernia depending if you did In Hushed Whispers or Champions of the Just means you get even less insight given its a different lieutenant boss fight.

Which is one of the more baffling differences between the decisions -- you go to Dumat's shrine whether you're chasing Samson or Calpernia; why on earth would Corypheus's memories be in one version but not the other?
 
Apart of me wonders if the fork itself was a concession to the game's hectic development schedule. You fight Venatori and Red Templars both-regardless. Its just who the lieutenant boss is, and Cole and Dorian are introduced in different ways.

(You'll also note there are war table operations for the Chargers-Krem basically goes and finds out whatever happened in the place you didn't choose). Which feels very tacked on.

There are things I like and love about Inquisition, but a lot of the way the game is structured is just outright baffling.
 
But its not arbitrary, and gives the lower classes a reason to support it. "In the Qun you have purpose, protection, and are meaningfully contributing to the greater whole"-a peasant in Orlais is slaving away for a Lord concerned with petty feuding and adulterous scandals. At some level the peasant knows they are slaving away for nothing. Just to feed their superior who has done nothing for them.

It is harsh and unforgiving-which is why we see characters like Tallis, Iron Bull, and a few others struggle with it-but it provides purpose and certainty in an otherwise unfair and capricious world.

The Arishok as you yourself note-cannot just do what he wants. He has to abide by the Qun, and there is no excuse for having failed. "You have a choice-succeed in the role allotted to you or die".

What appeals to the lower classes is precisely this-this severity is applied to everyone.
I mean, that's exactly what I said. Its equally strict and equally harsh: nobody is above it, and everyone has a role.
including selling her to cannibals
I don't recall that. I know you can sell Arcade into the Legion as Caesar's personal doctor, but I don't remember any cannibals you can sell companions to.
 
Brian J. Audette, who worked on Dragon Age: The Veilguard, is having a meltdown and taking his anger on "toxic gamers" because Dragon Age: The Veilguard is a woke piece of shit. Keep breathing that copium, Brian.

And seeing his photo. It's always with the soyboys and the beta male cuckolds.
(Archives)
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I'd say it died a decade ago, but who knows. There haven't been any shitty books or comics in a few years, since before Veilguard afaik.
BioWare itself was supposed to die after Anthem, but EA keeps them limping along for some reason. Mass Effect 4 will surely turn a profit, right guys?
Could be a lesson in how long inertia can keep things going.
 
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