Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
the execution is fairly solid up until the final hours of ME3.
Then you should actually read the retrospective, because the point of it all is that the stupid ending of ME3 didn't come out of nowhere, it was two full games of stupid that started with ignoring the events of the first one.
I also never found Shamus Young's takedown all that persuasive, because he frequently seems to forget that gameplay is the most important thing in a video game, not story. If it were a movie series, Mass Effect would have to be considered to have a final entry on the level of the third Spider-Man or X-Men films (maybe Godfather III, considering the contentious quality). But with both gameplay and enough satisfying story arcs (maybe consider them RPG adventures) that would comprise movies of their own, it's nowhere near the disaster he makes it out to be. Shamus's series on ME is like a steroidal version of his analysis of the Skyrim Thieves' Guild quest, where he rightfully lambastes the story without ever really stopping to ask, "But is it fun to play?" Which, IMO, it is.
I would say: So? You could have had the improved gameplay and not had a retarded swerving of the plot after 1. It is distractingly dumb if you care about it. No element about ME2's gameplay was tied to the half-baked Cerberus plot or TIM. This is especially the case since ME is way more story focused than most other games, and that ME really knocked it out of the park with the first one's tone, theme and narrative cohesion. The entirety of ME2 is pointless, and does not advance the plot barring, of course, Arrival. A DLC of all things is the sole relevant plot point in the whole fucking game! It's just dicking around in the Terminus systems, accomplishing nothing, not actually dealing with the issues brought up in the first game.
 
My random thoughts on ME:

ME2 is a far more exciting and rollicking space caper with many cool companions and characters, while ME1 has a better build-up from zero to hero kind of progression. I feel like a fucking hero by the end of ME1, and it's awesome, while in ME2, I feel like I'm already a badass from the beginning.

Oh, and while ME1 is a homage to military space opera of the Golden Age, ME2 is definitely a homage to the campier slice of Golden Age. Playing Regenade is super awesome in ME2, and I get to fuck up the Biotic God, LOL.

ME3... er, it's awesome to spend time with the Krogans and Mordin (RIP) in Tuchanka, but the rest is kind of a mess story-wise. Combat is nice, though, a more polished progression from that in ME2, and the soundtrack is awesome. Even after listening to it countless times, An End, Once and For All can still give me chills.

Fuck the Mako in ME1 though, and that fuck that spaceship shit in the ME2 DLC Overlord. I spent way too much time figuring out how to navigate them without hitting something and exploding every few minutes.

If I were to grade them,

Top: ME1 = ME2 (both are actually very different games connected only by familiar characters, kind of like DA1 and DA2)2
Mid: ME3. I do like how Shepard is portrayed here as super weary and broken down. Playing Renegade is EVIL here, though, and I can't bring myself to play a full Renegade playthrough because I am too attached to the companions after 3 games. I know, I know.
LOL: MEA, which exists only for people to laugh at the horrible faces, animations, and dialogues in game cutscenes uploaded to YouTube. I hear the combat is good, but eh, I don't want to play a lead character that looks like they have at least 16 genetic birth defects that show on their appearances.
 
(That he was doing a 60ish part series that was clearly intended as the definitive analysis of the series -- it was nominated for a Hugo, I think -- while playing none of the DLC out of principle is another issue altogether. I am not Shamus's biggest fan, but I was sorry to see him pass at such an early age. RIP.)
Only issue I had with Shamus was during his Fallen Order analysis where his interpretation of Star Wars and Luke's character arc is an utterly retarded take that requires just outright ignoring the movie to twist Luke casting aside his lightsaber as Lucas saying that people should never be angry and is shaming people for feeling angry at anything and that's why Shamus hates the idea of the dark side in general.
 
The Veilguard devs don’t even know the Dragon Age characters, and one of them 'females' sounds suspicious like a male when talking.

 
Then you should actually read the retrospective, because the point of it all is that the stupid ending of ME3 didn't come out of nowhere, it was two full games of stupid that started with ignoring the events of the first one.

I would say: So? You could have had the improved gameplay and not had a retarded swerving of the plot after 1. It is distractingly dumb if you care about it. No element about ME2's gameplay was tied to the half-baked Cerberus plot or TIM. This is especially the case since ME is way more story focused than most other games, and that ME really knocked it out of the park with the first one's tone, theme and narrative cohesion. The entirety of ME2 is pointless, and does not advance the plot barring, of course, Arrival. A DLC of all things is the sole relevant plot point in the whole fucking game! It's just dicking around in the Terminus systems, accomplishing nothing, not actually dealing with the issues brought up in the first game.
The rumour is that the original trilogy ending planned by the writer involved in 2 was that Shepard would "wake up" the reaped civilizations inside the reapers as each reaper is a gestalt of that civilization and they wouldnt be too happy once they werent under primary reaper control. This would make what was found out in the ending of 2 hyper relevant.

Instead we got the Casey Hudson vision
 
The rumour is that the original trilogy ending planned by the writer involved in 2 was that Shepard would "wake up" the reaped civilizations inside the reapers as each reaper is a gestalt of that civilization and they wouldnt be too happy once they werent under primary reaper control. This would make what was found out in the ending of 2 hyper relevant.

Instead we got the Casey Hudson vision

Damn, this is the first I've heard of that. It could have been amazing. The meme about destroying civilizations to save them from being destroyed is funny, but it's not really accurate: the Reapers don't see themselves as destroying anything, but preserving the harvested species in a new form while cleansing away all that messy organic matter and their primitive tech. But we only know that through dialogue ("We are each a nation" etc.). To actually see what the Reapers's minds and interior landscape are like, maybe something like the Geth Consensus ... that would have changed the scope of the series significantly. What a loss.
 
The rumour is that the original trilogy ending planned by the writer involved in 2 was that Shepard would "wake up" the reaped civilizations inside the reapers as each reaper is a gestalt of that civilization and they wouldnt be too happy once they werent under primary reaper control. This would make what was found out in the ending of 2 hyper relevant.

Instead we got the Casey Hudson vision
Also makes sense with what we know about the "indoctrination fields" - they also control the civilizations inside the Reapers. Crucible would just have been a signal jammer.
 
The rumour is that the original trilogy ending planned by the writer involved in 2 was that Shepard would "wake up" the reaped civilizations inside the reapers as each reaper is a gestalt of that civilization and they wouldnt be too happy once they werent under primary reaper control. This would make what was found out in the ending of 2 hyper relevant.

Instead we got the Casey Hudson vision
That would have been much better, actually make the whole revelation be actually important. As it stands the "Reaper Green is made of people" reveal in 2 is literally pointless, all it serves is to say: "Isn't this weird and space eldritch" which yeah kind of I guess? I am not really sure how you turn people into metal all things considered.
 
The other plot point they were setting up in 2 that they abandoned was that wide spread mass effect technology causes stars to die. (There was some stuff about stars acting weird in me2)

This was going to be the moral justification of why reapers did what they did and why the civilizations inside of them consented. The reapers were preserving and condensing the civs because it was the only way they percieved to keep those civilizations going. This would have set up the epic renegade or paragon moment to the civs in the reaper gestalt to finally reject that logic.

It also would have been the classic ending choice where you may be making things worse for everyone in the long run.
 
Then you should actually read the retrospective,
I don't have any interest in listening to some faggot YouTuber tell me things I already know.
DLC of all things is the sole relevant plot point in the whole fucking game
Don't care. The suicide mission was based and had good music. I liked going on adventures with my crew.
don't care that ME2 had no plot, the whole experience was a CYOA space adventure at a time when there weren't similar games like that out there.
There still isn't, really, unless you want to count The Old Republic I guess.
That would have been much better, actually make the whole revelation be actually important. As it stands the "Reaper Green is made of people" reveal in 2 is literally pointless, all it serves is to say: "Isn't this weird and space eldritch" which yeah kind of I guess? I am not really sure how you turn people into metal all things considered.
I don't see why The Reapers needed an explanation at all. They're space Cthulhus, Sovereign straight up tells you that their motives are incomprehensible, and that you are basically not even possibly worth trying to educate. Turning the Reapers into space janitors for dark matter or the extremely stupid synthetic / organic conflict were both unnecessary if you ask me.

They are space squids who want to kill and eat us because we are just ants or cattle to them at best. They treat the milky way like a meat farm they can get people juice from every 50K years. Good enough for me. We don't need an explanation greater than that.
 
Likewise. I also never found Shamus Young's takedown all that persuasive, because he frequently seems to forget that gameplay is the most important thing in a video game, not story. If it were a movie series, Mass Effect would have to be considered to have a final entry on the level of the third Spider-Man or X-Men films (maybe Godfather III, considering the contentious quality). But with both gameplay and enough satisfying story arcs (maybe consider them RPG adventures) that would comprise movies of their own, it's nowhere near the disaster he makes it out to be. Shamus's series on ME is like a steroidal version of his analysis of the Skyrim Thieves' Guild quest, where he rightfully lambastes the story without ever really stopping to ask, "But is it fun to play?" Which, IMO, it is.
There are a few issues with it beyond that, as well. He operates under this weirdly strict idea of what science fiction should be and disregards the parts of the first Mass Effect that don't fit the conception of the series he prefers, this inaccurate idea that Mass Effect is a details-oriented science fiction tale. Similar to gameplay never really factoring into his thought process, he never really talks about music or art direction, and most his arguments are grounded in how he feels without actually analyzing the various pieces of what he's looking at. There are also a lot of things he says he'll explain or analyse, and then simply doesn't. He also recollects some things wrongly in ways that happen to boost his argument which comes down to poor memory or poor honesty. When you get down to it, he liked the first game and didn't like the other two as much, and needed to basically vent about why he felt that way without really examining whether the first game was anything like he thought it was.

His big three points aren't wrong either but his arguments are all pretty poor. He talks up the details of the series, but doesn't seem to have ever looked into the production side of it all, where he might've found out that the codex entries and planetary data survey elements that provide all the smart guy worldbuilding details (and that the first Mass Effect even disregards when it gets in the way of drama) were basically written by one guy (Chris Etiole) who was given carte blanche to write whatever he came up with, which is to say he wrote technobabble, even if it was very good technobabble that a lot of people thought elevated the core plot. Shamus' arguments are built around evil EA coming in and perverting Mass Effect from details (good) to drama (bad) but EA didn't make them rush Mass Effect 2 and no one in the development team has ever said that EA made them tell a story they didn't want to tell or that studio interference led the series down the path it went. It was all Bioware and it was the same people who were behind the first game.

There were pretty major shifts between each game in the series, but it wasn't because some EA frat bros came in and made Bioware write stupidly. It was because Mass Effect was always a jumble of ideas built on the back of a game story that was never supposed to form a trilogy and Bioware never really figured out how to tell it well. Bioware had been open, even around the time of that retrospective, about some of their failed plans. Mass Effect 2 was supposed to start with the Geth restoring Shepard to life, which is why Legion featured so prominently so early... but Bioware thought that would be too weird and had trouble imagining your two beginning party members. Mass Effect's central plot, envisioned by Karpyshyn, was supposed to be about Reapers trying to survive entropy which Bioware dropped before Karpyshyn left the studio and even Karpyshyn has said (I think) they had thrown it out during the writing of the second game. Chris Etiole also wrote some of the best parts of Mass Effect 2, such as the Geth schism, but he was no longer part of Bioware when it came time to do Mass Effect 3, where everything fell under the control of Mac Walters and Casey Hudson, who had both been involved in the series from the beginning. Why did Etiole leave? Basically because Walters wasn't smart enough to understand his preferred take on the ending. The people, maybe even the one person, who did all the cool details stuff just left. That's it. So, it's funny that one of Shamus' points is that he's not going to bother figuring out who wrote what because it seems like one guy wrote all the bits he liked. Hudson, Walters, Karpyshyn and Etiole all probably had very different ideas on what Mass Effect was supposed to be and what it was going to explore and how it was going to tell its stories.

Heat clips were dumb, Cerberus was dumb, the Catalyst child was dumb, EDI getting tits was dumb, Aria was dumb, Mass Effect 3 was pretty bad beyond the awful ending, there's no shortage of bad decisions in all three games and contradictions and retcons, but the truth is that Bioware have never been as smart as a lot of gamers think and their general progression as a studio has been to get more actiony, more fan servicey, more player-centric, and to put drama over details even in their earliest games. Baldur's Gate 2 does a lot of what Mass Effect 2 does, and you can even sum it up in a Shamus-like diatribe: "The Bhaalspawn just happens to end up in a massive dungeon, far away from home, at the mercy of this incredibly powerful sorcerer who was never mentioned in the first game, along some guy with a hamster I never used. This is implausible and contrived, with zero foreshadowing or build up, and it hurt my immersion irrevocably." Dragon Age Origins introduces the Qunari as having such strict ideas of sex and gender that Sten can't even imagine that the female protagonist is a fighter, Dragon Age Inqusition suddenly makes them fine with trans people.

Which is why I have no idea there's anyone at all who expects Veilguard to be anything but shit. I feel like it will kill the studio unless they really think Mass Effect 5 is going to save them. Mass Effect 2 was the last good game they made.

tl;dr: Shamus' retrospective isn't useful for telling us any how's or why's beyond his own emotional response to the series, and Etiole probably should've led Mass Effect 3's writing.
 
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OMG!.. i found the before and after photo of the Dragon Age The Veilguard lead director 😵‍💫🤢🤮
Archived.

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The Veilguard devs don’t even know the Dragon Age characters, and one of them 'females' sounds suspicious like a male when talking.

devs.mp4
The funniest part of that video is that three (two) of them are female and Zevran is the twink bisexual type that's made solely for the females to romance. (for evidence of this see how popular a character like Astarion is with females.) He should've been their favorite companion, if they don't know who he is they probably never actually played the game. Kind of a bad sign seeing they're the people in charge of the sequel to it.
 
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