Dragon Age: The Veilguard - A woke disaster? Yep!

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
DAO had the problem I have with Warhammer Fantasy, which is that there's a world deciding conflict in a location and its neighbours seemingly don't give a shit about it.
 
DAO had the problem I have with Warhammer Fantasy, which is that there's a world deciding conflict in a location and its neighbours seemingly don't give a shit about it.
The only direct neighbor Ferelden had was Orlais and, while Cailan was too naive and proud to wait for Orlesian aid, Loghain was too spiteful to even consider it. The Orlesian Wardens were still monitoring the threat, that's why they sent Riordian to investigate when they didn't hear from Duncan.

You could make the argument that they waited suspiciously long when there was a full-on Blight going on, but it's hard to say how much time passed, since the game didn't exactly keep clock.

It might also be possible that the other Wardens considered Ferelden a lost cause and deliberately held their forces back. That's something Riordian suggests.

So yeah, not seeing the issue here.
 
The only direct neighbor Ferelden had was Orlais and, while Cailan was too naive and proud to wait for Orlesian aid, Loghain was too spiteful to even consider it. The Orlesian Wardens were still monitoring the threat, that's why they sent Riordian to investigate when they didn't hear from Duncan.

You could make the argument that they waited suspiciously long when there was a full-on Blight going on, but it's hard to say how much time passed, since the game didn't exactly keep clock.

It might also be possible that the other Wardens considered Ferelden a lost cause and deliberately held their forces back. That's something Riordian suggests.

So yeah, not seeing the issue here.

There's also the fact that the Fifth Blight was ended practically the moment it started. All the other Blights went on for years -- centuries in the case of the First Blight. If the Fifth Blight had been allowed to go on to the point all of Ferelden was reduced to a diseased wasteland, it's more likely the other nations would have gotten off their asses and did something. Riordan even hints as much, positing that because of Loghain's shitheaded diplomacy, the other Wardens have written Ferelden off as a lost cause, just a distraction to give them time to rally before the real shit comes down.
 
So who is the retard in charge of this game series that keeps making each game play different? I've never seen a game series change it gameplay so radically with each new game.
 
Being cold storage for 10 years and getting new people working on it dose that.
Unpopular opinion but I think taking out programmable tactics was more of an engine thing than a retard decision. Frostbite famously lacks native support for things as simple as driving physics and inventory management. Getting DAO style gambits to work in Frostbite was probably completely impossible.
 
So who is the retard in charge of this game series that keeps making each game play different? I've never seen a game series change it gameplay so radically with each new game.
After getting bought out by EA, BioWare decided that the way forward was chasing trends.
 
DAO had the problem I have with Warhammer Fantasy, which is that there's a world deciding conflict in a location and its neighbours seemingly don't give a shit about it.

Not terribly different from the real world, in all honesty. No one gets involved in conflicts in general unless they already have a dog in that fight.
 
DAO had the problem I have with Warhammer Fantasy, which is that there's a world deciding conflict in a location and its neighbours seemingly don't give a shit about it.
This is actually untrue, after betraying prince whatshisface Loghain contacts the Orlesian grey wardens and tells them he has everything under control and not to send reinforcements or get involved.

It's literally a plot point in the game.
 
This is actually untrue, after betraying prince whatshisface Loghain contacts the Orlesian grey wardens and tells them he has everything under control and not to send reinforcements or get involved.

It's literally a plot point in the game.
Not really, it's a world impacting phenomena that should have entire armies from every nation coming up to help, instead it's one country with the only nearest guys somehow taking the "trust me bro" argument, as if a monster horde race that loves to borrow underground is totally expectable.
 
This is the thing with new games I cannot imagine getting invested in ugly and gay
Yeah, I'm at the point now where if a game comes out and the main cast is all ugly as sin I just ignore it.
Don't you talk shit about my boy Cole. He's the best written character in that entire game.
Dont care he looks ugly Id kill him if the game let me.
 
Not really, it's a world impacting phenomena that should have entire armies from every nation coming up to help, instead it's one country with the only nearest guys somehow taking the "trust me bro" argument, as if a monster horde race that loves to borrow underground is totally expectable.
The game explains this in detail.

Ferelden is isolated to one corner of Thedas and is already seen as a backwater.
Loghain blocked the Orlesian wardens and the Orlesian military from actually crossing the border.
The archdemon is heavily implied to have targeted Ferelden because of its isolated location and the fact there were few Grey Wardens in the country.
The game even makes it clear that if the HoF and Alistair should perish or simply run away, the Blight will consume Ferelden, and then the wardens from the free marches, Orlais and (probably) Navarra would come in quickly.

Also do remember its a medieval setting. It takes time to organize armies, even on a continent as small as Thedas, and word of the blight takes time.

The Orlesians may have had forces on the border ready to go, they were just stopped. As in Loghain's men stand at the border(a mountain range btw) "no Orlesians may pass, no wardens by order of the regent Loghain Mac Tir".

In Inquisition, there is a codex piece where the real blackwall(not the party member) basically says "if Ferelden wants to commit suicide because Loghain hates Orlais, fine, we'll deal with the aftermath"

Notably Loghain vehemently rejects the idea of asking the Orlesians for help, and by the time he died-there was maybe a week or so before the blight ended.
 
Frostbite famously lacks native support for things as simple as driving physics and inventory management. Getting DAO style gambits to work in Frostbite was probably completely impossible.
you mean besides the driving shit in bad company or later need for speed? or the inventory which already kinda existed in battlefield as well, or later inquisition or anthem which is a literal looter shooter where inventory is half the game?

MUH FROSTBITE was always bioware and their drones coping. like claiming they had to spend 6 months to implement a third person camera (fucking lol), but more importantly no other of EA's studios somehow has the trouble bioware has - and they use the engine for fucking fifa of all things.

it's like claiming unreal can only be used for fps games because the first unreal was a fps game...
 
DAO had the problem I have with Warhammer Fantasy, which is that there's a world deciding conflict in a location and its neighbours seemingly don't give a shit about it.
You know this is a valid point in some ways but even the OG progenitor of modern fantasy Lord of the Rings, does the same shit. The elves and dwarves and some human peoples chose to lock themselves up into their holds, either underestimating the threat of Sauron or chosing to believe that it's not really him and just some unusually rowdy orc war bands.
It can be very difficult for an author to world in all these elements and variables into the story they're trying to tell sometimes
 
You know this is a valid point in some ways but even the OG progenitor of modern fantasy Lord of the Rings, does the same shit. The elves and dwarves and some human peoples chose to lock themselves up into their holds, either underestimating the threat of Sauron or chosing to believe that it's not really him and just some unusually rowdy orc war bands.
It can be very difficult for an author to world in all these elements and variables into the story they're trying to tell sometimes
Been a while since I read Lord of the Rings but as I recall, almost entire Middle-earth was dealing with resurgence of orcs and other servants of Sauron so they had to protect their own lands. Plus Tolkien planned all his military campaigns quite well, and only Rohan, and only their riders, were able to react quick enough to help Gondor.

In regards to Ferelden, it was already said that Loghain rejected outside aid, and with Ferelden being backwater it was not suprising nobody managed to gather armies in few months it took to kill Archdemon.

Even in Warhammer it could be argued factions generally don't support each other because at any given moment they have too immediate problems, Dwarfs with Greenskins and Skaven, High Elves with Dark Elves and so on.
 
Back
Top Bottom