Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
I also have to admit, I like the Arishok in DA2. Not just as a boss fight, or the voice acting, but the complete submission to principle. “I cannot leave”.


It turns out Loghain was absolutely right, and Cailan was going to hand the country back to Orlais anyway. Not to mention, the battle was probably lost, Cailin(sp?) was swept away by the romance of fighting alongside the grey wardens and actively ignored advice he was given, choosing to fight in the vanguard as well as some other bad tactical decisions.

So Loghain quite arguably preserved the army, and didn’t throw himself or his men into a hopeless battle.

I haven’t read the Masked Empire, but just playing the Orlais mission in Inquisition, and you wish Solas or the Qun would slaughter the entire upper crust of Orlesian society.

Because it’s just utterly rotten. A bunch of pampered degenerates with no scruples and no sense.

Never 4get that at multiple points in Dragon Age: Origins they mention that there are entire detachments of Orlesian knights setting up camp on the Ferelden border, but they never come to help.

Because the bastards were literally waiting for the Blight to consume the kingdom so that they can go in, clean up the mess and take it back for Orlais.

Love Loghain.
Love me mabari.
Love Ferelden.
'Ate Orlesians.
'Ate knife-ears (not racist, they're just not people).
'Ate darkspawn.
Simple as.
 
It turns out Loghain was absolutely right, and Cailan was going to hand the country back to Orlais anyway

After learning that Cailan was almost certainly planning to set Anora aside and marry Celene, and then after meeting that vapid, obnoxious crotch, I have to agree that Cailan deserved to get gutfucked by that ogre and then crucified.
 
Unfortunately I never finished Inquisition. That game is just so cumbersome though some regions show the potential the game could have.
Last time I played using certain abilities in DLC areas would crash the game, preventing my tank from tanking properly and I just gave up at that point, far as I'm aware that was never even fixed. Also all the armor looked dumb and boring.
 
Inquisition has…maybe six main missions? It’s an extremely bare bones game, even including the DLCs. (Of which Trespasser is the only one that has any real story significance unless they do something big with the dwarves next game).

It’s disguised with maybe 10 or 12 big open world zones, with dozens of fetch quests, rifts to close, stuff to craft, and randos to fight.

Which means you can spend dozens of hours running errands and then maybe six to 10 in the main story, depending on the difficulty level.

One thing is also clear, both from reading and playing is the DA games post origin we’re done on crunch time. DA2 really suffers from this-no Exalted March DLC, and you get the feeling the story would be a lot more fleshed out if not for what…an 18 month development cycle? Inquisition was in a similar boat.

I mean, the big reveal in Inquisition that people consider BioWare at its best literally happens in a DLC. Rather than the main story, which ends pretty abruptly.

Anyways, I agree with the sentiment DA2 has the best characters overall.
 
I mean, the big reveal in Inquisition that people consider BioWare at its best literally happens in a DLC. Rather than the main story, which ends pretty abruptly.

Bioware has been doing this forever. Trespasser for DAI, Legacy for DA2, Arrival for ME2, Awakening for DAO. MEA probably ended on a fart because the game sold like shit and the dlc was cancelled, in addition to the writing just being trash in general.
 
Eh, Arrival is just a connecting bridge between ME2 and ME3. The end of Me2 proper has the reapers heading for the Milky Way. So you know next game is the main event. Arrival just gives context why Shepard was under house arrest. (And even then, it’s not really necessary).

MEA had the quarian ark DLC-which was less a road for a sequel and more just explaining why the quarians and other minor ME aliens didn’t show up for the main game(the events were in a book).

The main ending of Inquisition is basically just a quick party and you being told Solas left.

The big reveal about Solas isn’t made explicit, the same way the reapers showing up next game was in ME2.
 
Literally nobody enjoys the Fade and the Deep Roads is a fucking slog and honestly just kind of depressing, especially after it takes a sudden dark turn into a fucking survival body horror game, then abruptly goes back to just as it was as soon as you're above ground and nobody ever mentions it again. Nobody ever turns to you and goes, "Huh, that was kinda fucked up, right?"
I feel like a crazy person for merely liking DA:O. It wasn't bad but virtually every talk on the game is how the start is really cool and how the other 60% of the game is shit and the last 20% is railroaded.
 
I feel like a crazy person for merely liking DA:O. It wasn't bad but virtually every talk on the game is how the start is really cool and how the other 60% of the game is shit and the last 20% is railroaded.

I have a weird relationship with Dragon Age: Origins. I like the game, the world and the characters, and I've played through it multiple times, but every time I do, I find myself thinking, "Ugh, not this bit... Ugh, not Connor... Not the fucking Urn of Sacred Ashes again... Christ, the Fade... Oh fucking hell, I hate the Deep Roads..."

Everyone made fun of that quote from Hamburger Helper about having the option to skip the game part of the game, but honestly, if you've ever tried to play Dragon Age: Origins, I think she might've had a point.
 
Apparently there’s a mod that just allows you to instakill all enemies? If I ever replay Origins I’ll have to download that.

Because while Inquisition can be extremely frustrating, Origins is just fun crushing tedium a lot of the time.

As for DA2-now I know why I struggled as Mage Hawke, when I haven’t as warrior or rogue, apparently mages were depowered in DA2. And don’t have the same hit points they do in the other games.
 
I like the combat in DAO well enough. The problem is that it's filled to the brim with trash encounters. Every once in a while you'd get a well thought-out, nicely designed, fun encounter but mostly you were just walking into a small room and finding two warriors and a rogue standing around patiently waiting for you.

I think my favorite part of the franchise was the Awakening expansion for Origins. The Architect was probably one of the more interesting parts of Dragon Age in general, the castle building part was cool and actually had a nice impact on stuff, and your cast of companions were interesting. Biggest problem was how buggy it was (still never really fixed) and the kinda shitty, abrupt ending.
 
I have a weird relationship with Dragon Age: Origins. I like the game, the world and the characters, and I've played through it multiple times, but every time I do, I find myself thinking, "Ugh, not this bit... Ugh, not Connor... Not the fucking Urn of Sacred Ashes again... Christ, the Fade... Oh fucking hell, I hate the Deep Roads..."

Everyone made fun of that quote from Hamburger Helper about having the option to skip the game part of the game, but honestly, if you've ever tried to play Dragon Age: Origins, I think she might've had a point.
DAO always appeared to me as having too much nostalgia associated with it. Like a remnant of a brief golden age of gaming where people thought gaming would only get better and then there was a steady decline in quality that we're still in today.
 
I think my favorite part of the franchise was the Awakening expansion for Origins. The Architect was probably one of the more interesting parts of Dragon Age in general, the castle building part was cool and actually had a nice impact on stuff, and your cast of companions were interesting. Biggest problem was how buggy it was (still never really fixed) and the kinda shitty, abrupt ending.
It's honestly kind of impressive how hard the writing falls off a cliff between Awakening and DA2, especially when you consider there was only a year between their releases, a good example of this is Anders who got turned into such an insufferable, retarded little bitch in DA2, pretty much unrecognizable from how he was in Awakening.
 
I haven't finished Awakening, but isn't that due to him merging with Justice?

Anders in DA2 is pretty clearly meant to be the pro mage revolutionary, rather than the more stand up and carefree guy he (appears?) to be in Awakening. Though the transition between those two personalities happens off screen.

As for DA2-one thing I do see get brought up is people arguing if Merrill or Marethari are more at fault for Marethari being possessed and potentially Merrill's entire clan being wiped out.

I'm somewhat vague on the backstory, but the way I understand it-Merrill made a deal with a demon to repair the eluvian, this scared the fuck out of her clan, and she was ostracized and treated like a leper, Marethari thought she was an overgrown child, and foists her off on Hawke because she wouldn't relent from this, and then Marethari takes the demon on herself, so Merrill's mistake won't effect anyone else.

The debate is whether Merrill knew what she was doing and it was basically a case of a parental figure overreaching or Merrill quite nearly fucked up catastrophically and Merethari saved her life.
 
They use his merging with Justice as an excuse, yeah, but it doesn't really work. For starters, only a very specific combination of Anders and Justice's epilogues create the setup necessary for DA2 Anders to even exist. Secondly, Justice is a benevolent spirit who hated inhibiting a human's body, feeling that it was wrong, and plus as Wynn showed, a human can host a spirit without it corrupting the person or the spirit. Finally, literally nothing about Anders' character is consistent between Awakening and DA2. In Awakening he's a suave playboy, in DA2 he's an awkward incel school shooter. In Awakening, if you talk to Wynn she talks about the mage circles breaking up and mages abandoning them, which appalls Anders and he argues against it, whereas in DA2 his entire character is obsessing over mage oppression caused by the circles. He doesn't even have the same voice actor.

Most of the companions in DA2 were shitty. They were so one-dimensional you could guess with 95% accuracy what they'd say when the camera panned over to them. Isabella? Sex joke or sexual reference. Fenris? Whining about how evil mages are. Anders? Whining about mage oppression. Merril? Something about demons or blood magic. Varric and Aveline were the only two worthwhile companions.
 
It's a bit weird to try and find ingame justifications for bad DA2 writing when it can all be explained by fat women writers literally going gigglesquee.
 
Eh, I like DA2. I think it has the best characters-compared to DAO where at least a third of the party I was indifferent too or couldn't stand.

Leandra's death was probably my favorite moment in the series.

Also as I understood it-it was less Justice corrupting Anders, and more Anders corrupted Justice. At least, that's how I've seen it explained.
 
Re: the fade / orzammar

The Fade is annoying because if you don't know what to do, you will be backtracking a lot. Also because of the fonts that give a permanent +1 to an attribute, it's kind of important to go through the entire area and 100% it to get all of those, it makes it really suck when replaying the game. You have to pull up the wiki and figure out an optimized route to make it less dull.
Another thing that sucks about the fade is that there really isn't any way to do it differently or change the outcome. I remember when I first played DAO as a kid and had so much trouble there I restarted the game as a Dwarf just to see if it would skip the fade, because Dwarves aren't meant to dream or whatever.

The Deep Roads are just extremely long. The whole Orzammar section is going through long, fairly challenging dungeons. And all the enemies are higher levels compared to most of the other quests, so it usually should be left to the last quest unless you want to have a hard time (same applies to Denerim). Although, you can do it much faster if you skip all the additional sidequests and loot, especially at Caridin's Cross.

I actually like Orzammar a lot, probably my favorite area in the game aesthetically. The only thing is how small the City seems. Like nigga, shit's barely the size of the Denerim, what good are they gonna do against the blight. Are there meant to be more lesser-thaigs that they still control?


Re: characters / da2

When I played Awakening for the first time a few years ago I was shocked at the difference between Anders compared to DA2. He just randomly becomes a fag after awakening and changes his entire personality. Why'd they even bring him back? They could've easily just made a new character, seeing as they pretty much wrote one from scratch. They did basically the same with Merril, for no reason.
Isabella is the only one who is mostly the same as she was in DAO.

I haven't played DA2 in years, but from memory it was mostly fine. Combat wasn't that bad and it was quite difficult. Although I think some enemies were a bit bullet-spongey.
I didn't like how half the encounters were like ambushes where you'd see a few guys initially, then 60000000000000 more would jump from the rooftops or appear out of the bushes, really just made savescumming even more important than it usually is.

I don't mind the story, or the setting. I don't mind going back to the bone pit or running around kirkwall in the different acts. However, the bit that I really hate is how they reuse the same layouts for different dungeons constantly. Ok, DAO does this too in some ways, but nowhere near the level of DA2. They don't even bother to change the minimap between them so there are rooms shown that are just inaccessible and just blocked off.
I get very sick of fighting in the same bloody mineshaft all the time.


Re: DAI

Fucking shite game. theres some fun to be had, and the open world areas are quite beautiful and can be fun to explore and go through. I really like the place with the dam and the flooded town. Hate hinterlands after doing it once. But it did expand the lore a bit and give access to areas that only existed as codex entries until then. And apart from nigging-up Orlais they didn't go too overboard with woke retcons.

The lack of the non-combat skills that were in DAO or NWN (like survival) is sad too because you now have huge sections of just walking and exploring, it would have been nice to have skills that could be used in those areas and had to build characters differrently to get access to different places.

Combat is absolutely atrocious, easily the worst in the series. The party AI is on the same level as Neverwinter Nights 2, enemies take ages to kill on higher difficulties until you have a good build and good gear, you can't even change your attributes, the talent trees are simplified and boring, the encounters are even less memorable than DAO or DA2 because most of them are just randomly spawning niggers or lame bosses.

One of my main gripes is how unbalanced crafting is. All the crafted gear looks like shit, it's boring, and its so trivial to make. The fact that even the first thing you can craft in the tutorial completely statmoggs any unique piece of equipment you can find is ridiculous. Obviously you can just not craft, but it's still dumb as hell.

It also takes way too long. Takes too long to level up, to grind the retarded power points just to get on with the game, the level scaling in areas is really arbitrary and annoying (suddenly level 12 enemies in a corner of the map??) so you have to come back later. They don't give a recommended level for the generic areas, only the main quest locations. Which is stupid. Waste 10 power to accidentally go somewhere with exclusively level 18 monsters. The specializations being locked behind quests is also bad, especially because some are so much easier than others and you can only get one anyway. They're all just glorified fetch-quests too, waste of time.

And IDK why they made Corypheus such a joke after the start. They could have done something interesting like the Architect, but they just made him a generic evil faggot. Missed opportunity.
(So is all the stuff in Awakening that was just forgotten for no reason :( )
 
It's a bit weird to try and find ingame justifications for bad DA2 writing when it can all be explained by fat women writers literally going gigglesquee.
Yeah I’m confused why DA2 is being discussed with any seriousness. I already said upthread I played it (at the time recently) and couldn’t believe what a piece of dogshit it was. The devs clearly didn’t take it seriously, so I won’t.

I can’t think of one nice thing to say about it, even if you literally held me at gunpoint.

ETA: I would even go so far as to add that it’s the worst gaming experience I’ve ever had. That includes Andromeda and any crappy movie-licensed games I got from relatives growing up.
 
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I don't think it's the devs not taking DA2 seriously when making it as much as they literally had no time to make it.
DAO came out November 2009.
DA2 came out March 2011.
That's barely over a year of development. That's an insanely short amount of time and you can clearly see it in DA2's laughably copy pasted dungeons and washed down combat.
DAO was in development for almost a decade or some shit.
 
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