DOOM

Here, managed to fit it all on one image.
edit: can't insert just a thumbnail for some reason.
Isn't that pretty much in line with the Doom 1 plot? You punched your asshole CO in the face, got stuck on some shitty patrol duty outside the station, and when you came back in everything had gone to hell and it was just you and your sidearm?
 
Isn't that pretty much in line with the Doom 1 plot? You punched your asshole CO in the face, got stuck on some shitty patrol duty outside the station, and when you came back in everything had gone to hell and it was just you and your sidearm?
Yeah pretty much. like I said I'm disappointed because I wanted to see Doom guy's family getting killed and not saving them thus causing the "doubt and regret" that the main evil group uses to guilt trip him with, not what caused him to beat the crap out of his CO. I could've told you what made him do that and all I needed was a manual from 1993.
 
Yeah pretty much. like I said I'm disappointed because I wanted to see Doom guy's family getting killed and not saving them thus causing the "doubt and regret" that the main evil group uses to guilt trip him with, not what caused him to beat the crap out of his CO. I could've told you what made him do that and all I needed was a manual from 1993.
TBF his family could have been in the hospital for whatever reason. And yeah, I and a lot of other people always assumed that the Doomguy we played as in 2016 was the same one from the OG Doom series, wound up trapped in hell after the events of Doom 64 and made his way to whatever the fuck the Sentinel place is, then kicked ass, then imprisoned, then freed by Samuel Hyde Hayden.
 
I didn't like Doom 2016, once you got the SS it was press LMB to win. I can respect it for what it did, but it was one playthrough and done.

I legit do NOT get the hate for Eternal. It's hard only for people who refuse to learn the rules and play it like 2016. The only thing I'd complain about is that it relied a bit too heavily on cooldown shit, but the speed, movement and weapons, monsters were fucking locked in. Still easily my #1 of the decade, ex aequo with DMC V. Anyone who complains it's too hard - skill issue, try playing the game properly.

I didn't play TDA, and have no interest in it. Gameplay wise it's just not interesting to me. I get that they were trying something new, and it just didn't work.

As for the lore - in both 2016 and Eternal you could skip every cutscene and just straight up ignore the lore. I liked it, but it wasn't hamfisted like every other goddamn game on the market. I saw that in TBA they did go full Marvelslop, but I enjoyed what I saw in 2016 and Eternal.

All in all I don't get the hate for the studio. At least they didn't just copy paste every new entry, and didn't switch to Unreal - the games run on potato hardware and manage to look gorgeous. That deserves respect in my eyes
 
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