I tried playing doom 3 for the first time like a month ago, I kind of agree with le detractors now. I like the vibe and how all the monsters look, but the game literally never advances beyond "see guy, shoot guy", sometimes they spawn two guys so you waste good gun ammo to kill one faster, sometimes they spawn guy behind you, so you have to turn around before shooting him. It was such a slog I really hated the idea of having to flip through all the audio logs I found to put a code into the code thingies. I'm sure there's aa version of me that would have really liked the game, but I either played it too late in my life or in the game's life-cycle.
Also, they announced the DLC for Doom TDA, Farty Marty pulled out all the stops when he soy'd all over the place and announced that at least one level of the dlc (or the whole dlc is one level, idk) will take place in "bone hell":
also some pic from a video about it (idk where he found this, i didn't see it on google)
which from the looks of it is hell but snowy (lame, we saw that in eternal), Scorn but snowy (a little better), 2016 hell but snowy (I am blowing my brains out)
heres a list of slop about it from the reddit thread some intern wrote up (I took out the long "lore" section because who cares, the "music" section just clarifies the same guys will be making music here, and "ripatorium 3.0", the endless mode will have shorter links or sum such):
COMBAT:
- “Master Arenas" perhaps something related to Slayer Gates or something similar to Escalation Encounters.
- Slayer Gates are returning.
- Similar to “The Holt” Slayer Gate in difficulty.
- The Archville will return.
- Mobility will play a major role in the DLC,
- Every new mechanic will meaningfully affect gameplay
- A secret weapon that will require work to unlock. The weapon is "tied to a meaningful piece of lore, that [id is] going to share with us"
- The DLC skill ceiling is super high.
- Quickswapping tech is in the DLC, Hugo commented “Interesting” for a Quickswap between the Spear and Shield.
- New Spear weapon.
- Dash with Hugo saying “I didn’t say where it is, I didn’t say what it is specifically”
- “You could maybe dash evade and stab with something”
- “Throw” (Perhaps throwing the spear or maybe a separate weapon-like an Axe???)
- “Can combine/use that tool with other tools, feels great.”
- “Mastering one of the tools requires a lot of investment, but unlocking its potential transforms the game into something else.”
- The gameplay loop can still be the same, but with fresh new stuff, there will also be a new loop to master that sticks to the impactful monster truck gameplay of the Dark Ages.
EXPLORATION:
- We will most likely see more of the cosmic realm.
- There will be a hub area; Presumably the Kreed Maykr’s ship, which will “Expand in meaningful ways”- The Hub will also be “Less cheeky and more immersive”
- Exploration will have a stronger role in overall progression.
- Challenges will also be based on Combat, Exploration and Puzzles!
- The DLC will have “light metroid-vania elements but lots of backtracking throughout the whole experience via locks and keys”
- Levels will feature more backtracking, more unlocking of the space.
- Additional mobility options will be available, and some sections will require them.
- Roughly 30% of content will be inaccessible until the DLC’s story is completed.
- The DLC is MASSIVE. It’s BIG. “It’s basically like a sequel” according to Hugo, the expansion is HUGE
A couple months after TDA came out, I wanted to finish my time with it by beating it on limited lives, which annoyingly make you restart the level whenever you lose one, before making it to the final level and dying 3 times in the secret arena fight and dropping the game there. I here they polished it up a ton, I might give it another try (its reaally long though, and the hell levels blow).