Diablo General

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Man I was wondering why the fuck wasn't I seeing any sunder charm drops despite smiting well over 100 heralds at this point, and it turns out you can only get them from your fourth or fifth consecutive herald IN A SINGLE GAME SESSION, which cannot be reasonably achieved in a timely manner without worldstone shards (very rare consumables that terrorize whole acts) and a sorc/enigma-wearing setup. This means it's actually impossible to get a charm from a single TZ, as at most you'll be able to spawn one, very rarely two, heralds. Most of the time you'll get nothing or finally trigger the "ire" after you've killed everything. This is so fucking gay and lame I really hope someone beats the shit out of Llamanigger for introducing this garbage at such abysmal drop rates and with insane requirements. I'm so, so very glad I chose abyss warlock for ladder start since sunder charms are effectively useless for me, as those select few magic immune enemies will just be killed by Hephasto.
>buh buh buh it's meant for dedicated peeps!!11
fuck you llama, you're more familiar with every possible layout of worldstone keep than you are with that of female genitalia.

For example, I've got a Spire of Honor. I suspect no Paladin will ever want to use it and it uses 8 spots in my stash, but I don't want to drop it and then find it in a "use this on your merc before you get Infinity" list. I need something that will give me confidence to sell/drop a bunch of stuff.
Simple, go to any trading site and see what people are selling it for. If it's below Pul or going for perfect amethysts/keys, then it's safe to trash it.
 
I think Llama gets too much hate for the sunder charms in the DLC - he's not the designer, he's some guy who gave feedback. It's Blizzard's job to take ideas, even good ones, and implement them well or ignore them. Does Llama have bad takes? It doesn't matter, the professional paid to plan the product could easily just say "thank you for your time" and ignore him.

I suspect Blizzard got general feedback that they were too common and too impactful on the thing that made Hell really hard, so would have pulled them back in some way anyway. Instead of just nerfing the drop rate they tied it to the Herald mechanic (since it's not fun and no one would bother if not chasing a gamechanging reward) and the rest is history.
 
I'm tired of trying to MF with my Javazon, I was running cows, Andariel and NM Mephisto a lot (~150% MF) and getting very little to move me forward. Trying to push to Hell Mephisto or Chaos runs got me countered too hard by the Lightning immunes, and the penalty for dying is pretty steep even on SC. I was feeling a bit stuck without a good way to increase my MF, and the amount I had didn't feel quite good enough.

So I decided to roll a Warlock before the nerf I expect will happen - I figured I could farm for my necessary Javazon items easier with him. He's fun. Chains take some time getting used to but they feel pretty good. Spent yesterday getting through Normal; I'd been carried by the XP scaling meant that I had to go back and level myself anyway.

Then I realized my shared stash wasn't quite right, and initially assumed it was just that the game wouldn't give you access to higher level gear in Normal. Nope. Surprise, new characters default to non ladder. So now I need to decide if I want to continue with this character or restart on ladder - or just say fuck it and roll a Sorceress for Teleport.

Diablo 3 was so nice for letting you skip the campaign. Because of the XP scaling D2 has you'd effectively have to go to each area for a bit to grind, but just not having to worry about finding specific dungeons (or Kurast) would be a godsend.
 
Is there a community list of set and unique items in Diablo 2 that could possibly be worth hanging on to?
No, because you are talking about a list of hundreds if not thousands of items. What you need are the lists of all of the top PvM and PvP builds and what gear they use. Those are the items worth holding onto. And then a list of items useful for rushing or low level duels. And then gear for mercenaries (some of which is very expensive). This is what people will trade for or what gear you will want to keep in your shared stash if you start a new character class.

And we are talking eight classes now, four mercs, and various builds. There are probably over 1,000 items worth using at the end game levels of play if you include charms. Things like sharp charms or 40% MF blue rings or certain rare or magic diadems that might seem mediocre to an inexperienced player are actually sometimes worth a fortune.

What you want to do is just look at the build lists for whatever top builds are being used. So Javazon, Fishy Necro, Mosaic Assassin, and so on. And if you find anything that those characters need from uniques, rares, and even white bases for rune words, keep them for trade or future use.
Except he's the only prominent voice in the D2 community. It's very obvious Blizzard listens to him and he wanted to make that bit of the game an exercise in CBT like PoE2 or D4.
The D2 team consists of people who have no idea how to balance the game properly.
 
Is there a community list of set and unique items in Diablo 2 that could possibly be worth hanging on to? I've got my stash stuffed with items but aside from my endgam goals I don't have a good sense of whether most of them are worth keeping. I'd like to give myself flexibility to roll a new character and benefit from goods in my shared stash, so I'm mostly looking for a list that helps me differentiate "useful for leveling/endgame" from "gold items you'll never, ever equip on anyone or anything."

For example, I've got a Spire of Honor. I suspect no Paladin will ever want to use it and it uses 8 spots in my stash, but I don't want to drop it and then find it in a "use this on your merc before you get Infinity" list. I need something that will give me confidence to sell/drop a bunch of stuff.
I had this video pop up for me recently. It's a collection from a series this guy did breaking down every unique item by class/type with short descriptions of everything to get an idea if it's good or not. He has other videos on his channel that goes through set items and all the runewords if you want to scroll around and look for anything interesting.

I spent most of the weekend just fucking around and mostly doing Countess runs. I think I'm realizing that it's pretty much useless for trying to get high runes, at least the Countess herself, or the drop rates are shittier than I thought. After all the runs since I hit Hell and especially after spending at least 12-15 hours this weekend on just the Tower the highest rune she's ever dropped might be Mal. On the other hand I've found a Gul and Ist just from random terror zone breakables/chests and I had a Cham drop from a random mob on the 3rd floor of the tower. Funny side note I got too excited over it and was looking at the inventory too long to see what it did that a Ghost came up and killed me, making me lose my Might aura Hephasto. But after a couple more deaths by the end of the night I found another Hephasto with Might so it worked out. I guess this weekend turned into a lesson for me to stop trying to farm for specific things and just run different areas or play different characters and eventually I'll get what I need. Or I'll end up finding other cool shit like 2 Gimmershred Flying Axes to make me start a new throw barb so I can call myself Thronan the Barbarian. Of course I have to get him up to Hell to be able to use them, but it's another option to switch to when I get bored from terror zone grinding with my Warlock.
 
There's plenty of resources for determining if a piece is worth keeping, but I was curious if there's just a convenient list I can ctrl+f rather than investigate each item I find or am currently holding on to.

I may just run through the top 2 or 3 builds for each class on maxroll.gg and put together a list of the items recommended there. There's a lot of overlap (take a drink every time someone wants a harlequin's crest) so I expect the list will be shorter than it could be.
 
There's plenty of resources for determining if a piece is worth keeping, but I was curious if there's just a convenient list I can ctrl+f rather than investigate each item I find or am currently holding on to.

I may just run through the top 2 or 3 builds for each class on maxroll.gg and put together a list of the items recommended there. There's a lot of overlap (take a drink every time someone wants a harlequin's crest) so I expect the list will be shorter than it could be.
General rule of thumb is this - uniques (and sometimes sets) of slots that can never roll sockets (amulets, rings, belts, gloves, boots) are significantly more likely to be valuable, though there are exceptions for niche builds and gear meant for mercs, like famously Smiters want Guillame's Face for their helmet, and Tal Rasha's mask is OK for mercs. Good evergreen staples include Magefist, Chancies, Goldwrap, Gorerider, War Traveler, Sandstorm Trek, Verdungo, Arachnid, SoJ, the new Opalvein, Mara (which can only really be beaten by a godly crafted caster amulet). Meanwhile, Vipermagi is just a stepping stone for Enigma for classes other than Sorc, Lidless Wall is just a weaker Spirit, all variations of caster weapons (Wizardspike, Spectral Shard) are inferior to Spirit and HoTO.
Valuable set items almost always start at exceptional base or above. Sigon glove-belt-boot combo is alright for melee fighters and can "suffice" for melee fighters wel into Hell difficulty, but the pieces are so common it's essentially worthless and otherwise inferior to the same slots being occupied by Immortal King pieces (which also aren't worth much). Notable examples of great and relatively expensive set items are Tal Rasha's amulet, Guillame's Face, Trang-Oul's gloves, Laying of Hands.
 
Better stop playing your blizzslop and get HYPE for the PD2 S13 ladder start, BOY!

pd2_s13_betrayal.gif

Seriously, PD2 has been so much better than D2R in my experience it's unreal. Even just reducing the default nodrop chance from players1 to the equivalent of players5 is such a monumental change for SSF. New Season will include new uniques, a new map, and some class tweaks, with special emphasis put on the Barb.
 
Seriously, PD2 has been so much better than D2R in my experience it's unreal.
You simply don't like D2 then. Basically all S12 videos I looked at featured builds which did the same thing - move really fast and wipe entire screens with endless spell spam, which is something PoE and D3/4 always end up as.
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The only exception was some whirlwind barbarian who wasn't killing anything, but that's just standard D2.
 
Man I was wondering why the fuck wasn't I seeing any sunder charm drops despite smiting well over 100 heralds at this point, and it turns out you can only get them from your fourth or fifth consecutive herald IN A SINGLE GAME SESSION,
If it makes you feel any better I've terrorized full act 1 like 10 times and not gotten a charm. I full clear it too all the caves, full map.
I think you can't go into it with purpose of target farming for it. Just do it if you enjoy it. But its way less efficient in my opinion than just 8 player soloing chaos sanc.
I think maybe if you terrorize act-1, act-2, act-3 every time you could.
But honestly act 2 and 3 sort of suck to clear
 
Just picked up my first Annihilus tonight. I guess in online games you don't have to sell the SoJ yourself and Diablo will just spawn at random. I've been seeing the messages recently for when he's about to spawn, but I'm usually on a low character so I've been ignoring it. Then tonight I decided to hop on my warlock and go to where Pindleskin spawns and there was Diablo waiting for me. Had a couple close calls and had to teleport out for potions because I forgot to kill and corpse clear all the undead before going inside but eventually I got Diablo and the charm. 1 skills, 20 attributes, 17 res, and 6% exp gain. Not too shabby for the first one. Now that I know what to do and that I can kill the clones I'll have to start stocking up for my other characters or to use for trades if I ever decide to do that.
 
If it makes you feel any better I've terrorized full act 1 like 10 times and not gotten a charm. I full clear it too all the caves, full map.
It doesn't really make me feel anything, because abyss warlock has no immunity issues. The slaying sigil takes care of magic immunes.
Besides, D2R got like a 30GB patch two days ago which apparently broke the game and the devs acknowledged neither that nor gave any notes regarding the changes, so the game is quite literally unplayable right now. Good thing Halls of Torment has been keeping me busy, because I haven't touched D2R since late-mid march.
Just picked up my first Annihilus tonight. I guess in online games you don't have to sell the SoJ yourself and Diablo will just spawn at random.
Legit just trade for it. Low annis (5/10/10 is the lowest i think?) go for absolute peanuts, like 3 perfect amethysts if you catch the right gook on traderie.
 

Looks like Warlock is getting taken behind the woodshed and shot. Typical Blizzard releasing something untested and overpowered to get a bunch of sales and returning players, then after money slows down they completely kill it for being too fun so they can hype up the next new thing. I know it was going to get toned down but this seems a bit overkill. I'm not sure what I should do for the next 2 weeks, if I should try to rush my current ladder Warlock to 99 and get all the end game preparation I can finish to help my other characters, or play my hardcore Warlock I started in offline to try and beat Hell before the nerf. Although playing offline hasn't been as easy as I thought it would be. Not just starting fresh and getting shit luck on drops, but there seems to be an insane amount of lag. I don't know if something got fucked up on the console version on the last update but it's worse than when I first started playing in online mode, not only freezing during fights but almost every time I identify an item there's a big delay. Or I could just say fuck it and take a break from the game altogether. I think I'm burning myself out playing too much since I got it and this kind of bullshit where I find something fun and it's immediately nerfed because of streamers or an E-Sports scene bitching and taken away pisses me off when it's every game I play.
 
I guess for an apology, or as a way to make Annihilus worthless for trading, they ran an event where Diablo clones spawned every 15 minutes for a few hours yesterday. Not sure if it's happening again today or what, I only knew because I happened to have youtube up and saw a D2 streamer put the event in his title. I was able to take advantage with my Warlock and picked up about a dozen, mostly average stats with the best 3 being a 20/15/10, 20/10/10, and 12/20/9. A few others rolled max on at least 1 stat so maybe I'll be able to use them for trade in the future for something cheap I don't feel like farming. If nothing else I have a few good Annihius to rotate around my other characters, plus while running terror zones between spawns I managed to pick up a T-Strokes for my javazon, a 6 socket phase blade for my frenzy barb, and a few more Insight bases to have extras for mercs at different levels.

Maybe I overreacted a bit when I first saw the news. I was ready to write the game off, but then I ended up playing all day yesterday on other characters and had fun. It sucks Warlock is getting nerfed so hard, it was nice to be able to just jump into a top tier character without having to spend months or years to get all the best equipment like the other broken builds. I'm ending up getting a lot of good items out of it, but in a way it still feels like all this time was wasted investing in the character because my specific build is basically dead and I can never play it the same. I'm hoping after the public testing they dial it back a little, but for now at least I think I'm ok if I never get to play Warlock again. I'm still new enough that the other classes are fun for me at lower levels. I started a Martial Arts Assassin, without knowing that they took Mosaic out of the game, but I managed to find a pair of Bartuc's Cut-Throat (unique claws that give +1 MA and +2 all Skills along with a shit-ton of str, dex, attack speed and rating) so with all my gear I'm already at +11 MA at lvl 50. I could see how Mosaic was broken if it didn't spend charges, but it still feels pretty strong just mashing all the buttons like I'm playing Eddy Gordo in Tekken to build every charge then throw an exploding kick when I reach a group or boss. I also get a laugh out of how late the Meteor hits from the 1st charge of Phoenix Strike, sometimes it will hit the last enemy that's running up and it reminds me of the scene when the Baldwins get bombed in the South Park movie. Between that, a new barbarian I started that I'm going to respec into a SingerBarb with full magic find, and running through Hell with the new gear my other characters are getting I should still have enough to keep me busy for a long time.

 
I read the changes and they're really a nothingburger. Melee warlocks weren't using really shields anyway. This might maybe impact the odd retard somehow running insight with a spirit shield. No delay on chains is great and will allow me to finally shred bosses without much setup time.
The biggest whopper is the herald and sunder charm change, honestly FUCK llama and his PoE cbt drops. I haven't touched the game in a month after yet another case of killing the last champion in a fully explored TZ triggering a herald message, thus making it unable to spawn.
 
I've just installed Diablo 1 Belzebub on a shitty lenovo mini laptop thing so I can kill time for my last 2 days in this job, and discovered it's had an update. I installed through GoG Galaxy so this update's public.

It's added an Assassin Class, which is a recoloured Rogue, and her Innate skill is "Stealth".
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Don't know anything else about the character or how exactly Stealth works, but it's good to know GoG is keeping mods up to date.
 
I've just installed Diablo 1 Belzebub on a shitty lenovo mini laptop thing so I can kill time for my last 2 days in this job, and discovered it's had an update. I installed through GoG Galaxy so this update's public.

It's added an Assassin Class, which is a recoloured Rogue, and her Innate skill is "Stealth".
View attachment 8869076
View attachment 8869078
Don't know anything else about the character or how exactly Stealth works, but it's good to know GoG is keeping mods up to date.
How dose Necro work in Diablo 1?
 
How dose Necro work in Diablo 1?
Summons are innate skills that scale with you. Zombies are shit at following you (really more for creating pathing obstacles) and supposedly Revives outright don't. Skeletons at least do actively try to get out of your way. I'm only on layer 6 because I've been thoroughly exploring and the levels are much larger but my 2 skellies are pretty thoroughly out-regenerating damage and chopping through bats and creepers. Only lv15 so I haven't got to use Corpse Explosion or Revive yet to see how they are in practice. Outside of his Necro-specific skills, he's a sorc and he plays like a sorc. Can't speak to how his loot game ends up because I don't know how many items they've added, and there's fuckin Nightmare/Hell/Torment(?) so who knows if there's exceptional/elite items in all the rarities.

tl;dr: Summons block your pathing so you have to manually unsummon and resummon -100/10
 
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