Diablo General

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By dumb coincidence you picked two of the most gear dependent characters, melee characters are generally more gear dependent than casters and Javazon is near unplayable in Hell without one or both of Infinity + a Lower Resist wand.

If you want to get through Hell without grinding or public games the Bone Necromancer is a safe bet, very few things are immune or even resistant to magic damage and Bone Wall/Bone Prison helps keep enemies away from you. Wind Druid is in a similar boat, he gets two damage types + a ton of bulk from Oak Sage + Cyclone Armor + Grizzly (it's not there to deal damage, it's there to sponge hits).
I figured as much, I knew the barbarian at least was heavily reliant on gear. The furthest I got in Hell was a hammerdin that made it to the Countess, but it was too slow to do consistent runs and I think I ran out of gold anyways reviving my merc, so I ended up switching to javazon and didn't go back. I'll end up playing every class eventually to try for all the achievements, so hopefully at least one of them will get me all the way through. Plus now that I have Resurrected I can start looking up more guide videos to see what the best builds are and where to go to farm. The terror zones are nice to at least be able to get xp and grind levels.
 
I figured as much, I knew the barbarian at least was heavily reliant on gear. The furthest I got in Hell was a hammerdin that made it to the Countess, but it was too slow to do consistent runs and I think I ran out of gold anyways reviving my merc, so I ended up switching to javazon and didn't go back. I'll end up playing every class eventually to try for all the achievements, so hopefully at least one of them will get me all the way through. Plus now that I have Resurrected I can start looking up more guide videos to see what the best builds are and where to go to farm. The terror zones are nice to at least be able to get xp and grind levels.
I've found this site:

To be pretty useful.

Specific to the Bone Necro + Wind Druid I was able to beat Hell based on its stat/skill recommendations with little grinding and no farming, low to mid rune words like Rhyme and White were more than enough. Trap Assassin fell into this category as well but I did not care for her playstyle (she felt more like a summoner with the 'set traps -> wait until they expire -> set new traps' gameplay loop) and her Fire + Lightning focus struggled with immunities in a way the other characters did not.
 
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First impressions of warlock is I just had the easiest Act 1 of my life. I felt like a speed runner clearing everything up to the Monastery in one run, then going back for the Cain rescue before clearing everything else in a second trip. I found an early book with +3 to Goatman and I don't think he took any damage until Andariel while one shotting most enemies. I'm not really sure what to do with him, for now I'm just doing a mix of Eldritch and Demon trees then maybe at Nightmare I'll try Chaos for the flamewave. I might be playing too much like a melee character but it doesn't matter much yet in Normal. It's fun to walk up and cleave down groups with my floating axe. Or I had an axe until I picked up a Shadow Edge Dirk with +1 Levitation Mastery, +1 Demon Mastery, and another +3 Goatman. Once again the game's telling me what to do so I'll listen.

Edit: So I'm a dumbass and keep forgetting about weapon swapping. I could have kept my giant axe and picked up a shield then kept the dagger and book in my off hand to get the boost when I summon the goat. I'm assuming I only need the boosts for the summon and he'll keep his stats instead of holding the dagger and book all the time. Either way with Echoing Strike I think I should just use whatever weapon has the most damage, plus chucking giant weapons is cooler than just throwing a little dagger. I do like how it comes back though and you can move around to get more of the group. I can't wait for Mirrored Blades and seeing how much more broken things get.
 
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First impressions of warlock is I just had the easiest Act 1 of my life. I felt like a speed runner clearing everything up to the Monastery in one run, then going back for the Cain rescue before clearing everything else in a second trip. I found an early book with +3 to Goatman and I don't think he took any damage until Andariel while one shotting most enemies. I'm not really sure what to do with him, for now I'm just doing a mix of Eldritch and Demon trees then maybe at Nightmare I'll try Chaos for the flamewave. I might be playing too much like a melee character but it doesn't matter much yet in Normal. It's fun to walk up and cleave down groups with my floating axe. Or I had an axe until I picked up a Shadow Edge Dirk with +1 Levitation Mastery, +1 Demon Mastery, and another +3 Goatman. Once again the game's telling me what to do so I'll listen.
i swapped from flame wave to demon summons, i kinda miss flame wave build. I just stood in a circle and spammed right click occasionally i'd chuck down a sigil to slow enemies it was OP but fun.

with pure demon summons i'm a bit bored and squishy.
 
with pure demon summons i'm a bit bored and squishy.
Pure summon doesn't seem to be an actual build, because you'd need more skill points that can be obtained. 20 in every skill on the tree (for a total of 200) when only 110 are available across all difficulties at level 99. The three summons are here to enhance one of the other builds - goatman for melee, tainted for fire, defiler for magic. Bind demon would be goated if it allowed for more than one demon, just imagine a combo of conviction, holy freeze and fanaticism/might with some curse on top.
 
Pure summon doesn't seem to be an actual build, because you'd need more skill points that can be obtained. 20 in every skill on the tree (for a total of 200) when only 110 are available across all difficulties at level 99. The three summons are here to enhance one of the other builds - goatman for melee, tainted for fire, defiler for magic. Bind demon would be goated if it allowed for more than one demon, just imagine a combo of conviction, holy freeze and fanaticism/might with some curse on top.
Admitedly i am lazy so i'm just following an Icy Veins build for Demon summoner it might be why i'm bored with it. Before i was running flame wave with a goat man and my merc and was tanking fairly well. However still had trouble killing d with my current build.

Might go back and review for a better build and do Akara's respec.
 
The warlock is a ton of fun. I don't give two fucks about the redditors on the blizz forums bellyaching about how strong he is. I play this game to kill shit and have fun not to play on ladder.

i swapped from flame wave to demon summons, i kinda miss flame wave build. I just stood in a circle and spammed right click occasionally i'd chuck down a sigil to slow enemies it was OP but fun.

with pure demon summons i'm a bit bored and squishy.

Funny, I'm going for a hybrid of both, with goatman being basically the aggro fodder. I'm having a blast, can't wait for bind demons so act IV becomes my bitch
 
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Started playing Nightmare Player 8. First two hours was getting slapped around but im getting a hang of it. Fire Warlock is fun so far, nuking shit. Just hate being in tight hallways or objects laying around, cucking my fire spell.

Ending up taming Rakanishu because i always had a soft spot for that little fucker. Didint do much but i liked him getting hit so his lighting balls would fly around hurting everyone. Ended up replacing him with the Smith and he is a walking tank that freezes enemies with his melee attack.
 
Started playing Nightmare Player 8. First two hours was getting slapped around but im getting a hang of it. Fire Warlock is fun so far, nuking shit. Just hate being in tight hallways or objects laying around, cucking my fire spell.
Honestly that's why Fire Wave is there to complement fire ring. If you get in a tight hallway, use wave. If you get in a place with a lot of shit in the way or gaps, fire ring. While fire ring does stop at walls, it doesn't at pits (unlike wave) and both benefit off each other for damage so neither of them fall off. Apocalypse is also really good but it requires gear investment because it's slower.
 
I just learned warlocks can literally one hand every weapon, including polearms, so until I find a good base for Insight or a great sword/shield for double Spirit I'm walking around with a Soul Harvest Scythe and a bone shield. I don't care if it's the best option it looks too cool, like I have a demon bird flying around with me. I didn't play as much yesterday so I only now finished Act 3 normal with the easiest Mephisto fight I've ever had. I just kept sending in goatmen to tank while I spammed Echo Strike with my bow merc staying back, I don't think I even took damage. I almost regret not making this a hardcore character, but that's probably getting too cocky especially with how reckless I play and I wanted to do hardcore in offline mode anyways. It just feels too overpowered even without knowing what I'm doing. I'm trying to avoid looking up any guides yet and making my own build, so I'm sure I'm fucking it up. I already want to respec just to move my stats around for gear but I'm not even lvl 30 yet so it's not really like I can change much or focus on maxing skills. I'll just keep trucking through normal and nightmare until I hit a wall then I'll worry about being more efficient and look up specific builds.
 
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Big wins today. Traded some useless garbage for a Vex, turned it into a 40 HotO. Liquidated some shit for an anni and a torch (for a different class, warlock torches are REALLY fucking expensive) with +20 all stats each to reach 156 strength required for the spirit shield. Later found a skiller with +45 life on it and traded it for a Ber, and since I have a good base (dusk shroud) for it, I'm 30% towards getting my second ever Enigma. +30% damage from skill mods alone. I hope I don't immediately lose interest again after getting enigma like it happened previously when I got it on my singer barb.
 
Finished Nightmare with the warlock yesterday, died a couple times towards the end but for the most part if I just spammed Echoing Strike everything was easy. I have something like 525% mana regen so I'm barely using potions at all in nightmare. Which is funny how much harder hell is because I die in a couple hits if I'm not paying attention to archers. I was able to do the first 2 quests easy enough at lvl 63, but I decided to stay in Nightmare to level up. Now I'm at 72 and found there's a level cap on terror zones, which makes sense. It's cool that you can do keep making portals for the cow zone even after killing the king so I've been doing that between Countess, Eldritch/Shenk, and Baal.

I also just learned about armor having weight and affecting your speed after looking up some videos to see what equipment is the best for runeword bases. I just figured the heavy armors were the best (and look the coolest anyways), but I guess I don't need to keep pumping up strength past 100. That's an extra reason to finally use one of my respecs, but i still want to wait, maybe the next time I die since I have to go back and Bind a new demon anyways. Binding is a little weird on controller, I don't have time to look and see what kind of auras they have, I just run up until I see their health bar for the targeting then spam the skill before it dies. I wish those kind of spells would give a cursor you could move with the right stick or something, maybe there's an option but I haven't seen it yet.

Back to armors, I found a Dark Shroud (elite quilted armor I think) with 453 base defense, but it only rolled 2 sockets. I've been debating if I should just make it a Smoke so I can use it right away, but I think waiting for a Mal to make Prudence might be better until I find another one. I was hoping higher runes would drop from cow runs, but I might have to finally push through Hell to the Countess. I switched back to bow merc with cold arrow and a Harmony bow, it seems to be working well staying back to spam Mirrored Echo Strikes while the hellforge smith tanks and I make new goatmen for cannon fodder. I feel like warlock will be my best option to get through Hell, so hopefully it goes better today.

Edit: Unsurprisingly the 10 extra levels made a huge difference. I'm running around killing most enemies as easily as I did on Normal. I got through a couple Countess runs but no high runes yet, gonna spend most of the day doing runs I think to build up my stash.
 
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Back to armors, I found a Dark Shroud (elite quilted armor I think) with 453 base defense, but it only rolled 2 sockets. I've been debating if I should just make it a Smoke so I can use it right away, but I think waiting for a Mal to make Prudence might be better until I find another one. I was hoping higher runes would drop from cow runs, but I might have to finally push through Hell to the Countess. I switched back to bow merc with cold arrow and a Harmony bow, it seems to be working well staying back to spam Mirrored Echo Strikes while the hellforge smith tanks and I make new goatmen for cannon fodder. I feel like warlock will be my best option to get through Hell, so hopefully it goes better today.
Your experience with archers is the rule in Hell, not the exception, so get used to kiting and running away.

With that in mind I'd recommend Smoke unless you already have elemental resist in the 35-45 range without armor. Extra points in elemental resists can make a big difference whereas the slightly worse FHR probably won't matter at all due to how recovery frames are calculated and your enemy chance to hit (function of defense) should be in diminishing returns territory already. And even if it isn't, enemies can kill you so quickly that getting hit in the first place means you've screwed up (see above).
 
Stupid me thinking Hell would give better chances for mid-high runes. I guess it's too much to ask for them to at least take out the low tier ones so I'm not getting half my Countess runs to drop one Nef or 2 Iths. A couple dozen runs so far and nothing higher than a Sol, at least I'm finding decent bases and got 1 of those keys you need for Ubers even if I'm a long way from using it. I'm not even pissed about the runes as much as still finding level 3 charms and rings with 1-2 fire damage in Hell. I ended up finding a scarab husk with 2 sockets and made that a Smoke, plus I made an Ancients' Pledge to get my resistances maxed. I've had shit luck finding good shields, it seems 80% of them are Paladin only, which just makes me want to play that. I'm already holding a unique Great Sword with +6 Holy Fire so the first half before switching to hammerdin will be another cakewalk. I need to fight the urge to keep making new characters and just finish off everything with the Warlock. I think I'm gonna give up the Countess for now and try to push to Lower Kurast to do those runs instead.
Edit: Of course as soon as I say I'm gonna stop Countess she drops the Mal I was looking for on the next run. I'm getting bored anyways but touche, game. I really hope you don't drop any Lo or Jah runes next...
 
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Poor Marius. He didint ask for any of this and yet Suffered and died for nothing.

"WHAT DID I DO TO DESERVE THIS!?"
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Yeah that's about right

Marius is the narrator of the cinematic story in Diablo II, recounting his journey after being drawn into the path of the Dark Wanderer—revealed to be the possessed warrior from Diablo I who harbors Diablo's soulstone.

  • He followed the Dark Wanderer from the Rogue Citadel after the demon's arrival, traveling across Khanduras and the Aranoch Desert.
  • He entered Tal Rasha’s tomb, where he witnessed the Dark Wanderer’s transformation into Diablo and released Baal from his prison by removing the soulstone from Tal Rasha’s chest.
  • After being instructed by Tyrael (whom he believed was the archangel), he was tasked with destroying Baal’s soulstone at the Hellforge in the Burning Hells.
  • However, upon seeing the Three Prime Evils summoning the portal to Hell, he was overwhelmed with horror and fear, and failed to enter Hell, abandoning his mission.
  • He fled to Westmarch, where he descended into madness, was imprisoned in a sanitarium, and carved his story into the floor with his fingernails.
  • In the epilogue, he mistakenly believed Baal was Tyrael and handed over the soulstone, only to be killed by Baal, who revealed himself and destroyed the asylum.
His failure to destroy the soulstone directly led to the corruption of the Worldstone and the events of Diablo II: Lord of Destruction.

AI-generated answer. Please verify critical facts.
 
Has anyone ITT managed to pull off a Vengeance Paladin build?

When I look at the skill trees pairing Vengeance with Conviction seems like it should work (and there are guides out there claiming it does), but crowds became unbeatable by + or - Nightmare Chaos Sanctuary. Even before then mana was a challenge, maybe this is just a case of skewed perception but it seemed like this melee build was chugging potions more than my caster builds.
 
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